Train2Game News: XCOM: Enemy Unknown developer diary discusses ‘modernising a classic’

Train2Game students can get behind the scenes of XCOM: Enemy Unknown in the latest developer diary from Firaxis and 2K Games.

The new video, entitled ‘Modernising A Classic’ sees lead programmer Casey O’Toole speaking about developing XCOM: Enemy Unknown and how they’re bringing the classic strategy title into the modern age.

Watch the developer diary below, right here on The Train2Game Blog.

There’s more about XCOM: Enemy Unknown here.

What are your thoughts on the developer diary?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Go behind the scenes of Epic Mickey 2 in developer diary from Junction Point

Train2Game students can get behind the scenes of Epic Mickey 2: The Power of Two in a brand new developer diary from Junction Point.

Creative Director Warren Spector and the rest of the team discuss subjects including making a game “worthy” of the Disney name, how introducing co-op with Oswald changes Epic Mickey, the advantages of now building the game for PlayStation 3 and Xbox 360 and much more.

Watch the Epic Mickey 2 The Power of Two developer diary below, right here on The Train2Game Blog.

There’s more about Epic Mickey here .

What are your initial impressions of Epic Mickey 2? What do you think are the challenges of building a Disney game?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: New Batman: Arkham City video focuses on sound design

Train2Game students can get behind the scenes of Batman: Arkham City’s audio design in a new developer diary from Rocksteady Studios and Warner Brothers.

Making Batman Arkham City : Inside Rocksteady Studios. ‘Sound Effects’ comes ahead of Harley Quinn’s Revenge Pack being released at the end of this month.

The video features Game Director Sefton Hill, foley artist John Roesch and Audio Director Nick Arundel discussing  how sound was created for Batman: Arkham City. Discover things like how the sounds of Mister Freeze being punched in the face, or that of gunfire, were produced to sound as realistic as possible.

Watch the video below, right here on The Train2Game Blog.

There’s more about Batman: Arkham City here.

What are your thoughts on the work behind sound effects in Batman: Arkham City? How important is sound in game design?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Game of Thrones RPG developer diary takes you “Behind the Wall”

Train2Game students can get behind the scenes of the upcoming Game of Thrones RPG in a new developer diary from Focus Interactive and Cyanide Studio.

“Behind the Wall” sees Project Director Thomas Veauclin and Lead Game Designer Sylvain Sechi discuss adapting George R.R. Martin’s A Song of Ice and Fire into a video game, revealing they first contacted the author 7 years ago, and that his feedback has been extremely valuable.

Veauclin and Sechi also detail how the Game of Thrones RPG runs parallel to the first book in the series, with a focus on new characters. They are Mors, a ranger of the Night’s Watch and Alistair Sarwyck, a Red Priest. Both will have to make choices as they go through the story.

Watch the Game of Thrones RPG developer diary, below, right here on The Train2Game Blog.

Game of Thrones is released for Xbox 360, PlayStation 3 and PC next month.

What are your thoughts on the Game of Thrones RPG? If you’re a fan of the books, do you feel it’ll do the series justice?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Darksiders II developer diary focuses on game design

Train2Game students can get behind the scenes of Darksiders II’s story in a new developer diary from THQ.

Titled ‘Behind the Mask: Death’s story’ the video sees the Darksiders II development team discussing the story of protagonist Death, and how the narrative runs parallel to that of  fellow member of the four horseman, War in the original Darksiders.

And in what will be especially interesting to Train2Game game designers, the developer diary details how THQ and Vigil Games ensure that their “deep story” has rules, which ensure everything makes sense and comes together.

Watch the Darksiders II developer diary curtsey of GameSpot, below here on The Train2Game Blog.

The video features, among others, Lead Designer Haydn Dalton. You can find out what a day in his life working on Darksiders II involves right here on The Train2Game Blog.

Darksiders II is scheduled for release on Xbox 360, PlayStation 3 and PC on Tuesday 14th August 2012.

There’s more Darksiders II news here.  

What are your impressions of the game design and story behind Darksiders II? Are you looking forward to this one?

Leave your comments on The Train2Game Blog, or here on the Train2Game forum.

Train2Game news: Dungeonland dev diary reveals Disney, Spongebob and medieval art influences

Train2Game students can get a look behind the scenes of art in Paradox Interactive’s upcoming co-op dungeon crawler Dungeonland, thanks to developer diary number number two from Critical Studio.

Posted on the Paradox Interactive forum, the Dungeonland developer diary entitled ‘The Art of Dungeonland’ sees the Critical art team discuss the influences and concepts behind their cartoon style title including Disney, medieval fantasy and more.

“When we started working on the visual design of Dungeonland, our only goal was really to just have fun. The personality of the game came from not trying to “copy” anything. It’s a big mix of influences from everybody in the team, done our way. We don’t really care if it’s been done before or if it looks like something else – if we think it’s cool, we are going to do it!”

“And we had a LOT of influences. Everything from Disney, of course: all the cartoons, the Silly Symphonies… But not only Disney – EVERYTHING even remotely related to cartoons, from Spongebob Squarepants to Coyote Ugly and any weird obscure stuff we watched as kids.”

“On top of that: everything medieval fantasy, including Lord of The Rings, a lot of Warhammer, about nine hundred different monster manuals from Dungeons & Dragons, and so forth.”

“We also try a lot of different stuff and throw a huge amount of ideas away until we are happy with what we got. Even though we are a small team, so far we’ve been able to produce hundreds of pages worth of concept art – and we’re very close to a thousand.”

There’s much more in the Dungeonland developer diary which you can read in full on Paradox Interactive’s forum.  Those on the Train2Game Art & Animation course will no doubt like a look!

There’s more Paradox Interactive news here on The Train2Game Blog, including our in-depth interview on the development of King Arthur II: The Role-playing Wargame.

What are your thoughts on the art style and influences of Dungeonland?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Firaxis videos take you behind the scenes of XCOM: Enemy Unknown

Train2Game students can get a behind the scenes look at XCOM: Enemy Unknown in not one, but two videos from Firaxis and 2K Games.

The first video, ‘Taking the lead’ sees lead designer Jake Solomon speaking about the core elements of how Firaxis building their reimagining of the classic strategy title.

The second video sees Art Director Greg Foertsch describing how Firaxis created the look and art style of XCOM: Enemy Unknown.

A previous developer diary sees Firaxis – the studio famous for the Civilization series – discussing how they’re making strategy ‘sexy.’  XCOM: Enemy Unknown is scheduled for release in autumn this year.

What are your thoughts on the XCOM: Enemy Unknown videos? Are you looking forward to this one?

Leave your comments on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Get behind the scenes of Diablo III in new developer diary

Train2Game students can get a look behind the scenes of the upcoming Diablo III in this new developer diary from Blizzard.

Game director Jay Wilson, and art director Christian Lichtner and Lead programmer Jason Regier discuss Inferno Difficulty, release expectations for Diablo III, PvP, their excitement about making the game and more.  Watch the Diablo III developer diary below, right here on The Train2Game Blog.

Previous developer diaries from Blizzard can be seen on the Diablo YouTube channel.

As reported by The Train2Game Blog, the recent Diablo III open beta weekend attracted 300,000 simultaneous players.   The full-game is released for PC on Tuesday 15th May.

There’s more Diablo III news here.

What have you learned from the developer diary from Blizzard? Are you looking forward to Diablo III?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Witcher 2 developer diary discusses additions for Enhanced Edition

Train2Game students can get an insight behind the scenes of The Witcher 2: Assassin’s of Kings in a newly released developer diary from CD Projekt. The game took top spot in the UK Charts this week.

The video sees the team discuss how they added new content to the enhanced edition based on fan feedback, before moving onto talking about the new characters, quests and locations they’ve added. Watch The Witcher 2 developer diary below.

For more about the development of The Witcher 2, read The Train2Game Blog interview with CD Projekt Environment Artist Marek Ziemak. There’s more news about The Witcher 2 here.

What are your thoughts on the new developer diary from CD Projekt? Have you been playing The Witcher 2?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Dungeonland developer diary discusses ‘designing for cooperation’

Train2Game students can get a look behind the scenes of Paradox Interactive’s upcoming co-op dungeon crawler Dungeonland, thanks to developer diary number one from Critical Studio.

Posted on the Paradox Interactive forum, the Dungeonland developer diary entitled ‘designing for cooperation’ explains what the team want from the game they’re making.

“When we design at Critical we start by answering the question: “what experience do we want our players to have?”With Dungeonland, we wanted to create a hack and slash game where players would play together. And we really meant “together”: we wanted players to collaborate in a meaningful way, to constantly talk, shout, laugh and curse at each other as they play.”

The post also details building the prototype for Dungeonland, and how that went onto influence the game as it currently is. There’s also a rundown of what Critical Studio label as their pillars of game design. 

The Dungeonland developer diary should make fascinating reading for Train2Game students, and you can read it in full here on Paradox Interactive’s forum.

There’s more Paradox Interactive news here on The Train2Game Blog, including our in-depth interview on the development of King Arthur II: The Role-playing Wargame.

What are your thoughts on the Critical Studio’s developer diary? How about Dungeonland itself?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.