EA admit Game Design of Dragon Age 2 drove Origins fans away

Dragon Age 2 Publishers EA have admitted that “innovations” in the game cost them fans, and therefore providing a lesson to Train2Game students about Game Design.

While innovation is key to the games industry, the admission demonstrates that Train2Game students who produce games that are too far out there may risk unpopularity.

Many fans were disappointed with a particular Game Design element of Dragon Age 2 that reused the same locations multiple times.

“We were clearly disappointed with some of the response from the fanbase, because we want them to be as excited about it as we are,” EA Games Label boss Frank Gibeau told Eurogamer.

“We’re very proud of the game. We tried to innovate and do some different things with the combat system and some of the way we told story. For some fans it worked well. In fact, we brought a lot of new fans into the Dragon Age franchise.

“But to be honest, we lost some fans as well. They were not pleased with some of the innovations and things we’d done. We understand that and we’re listening.”

It’s not the first time the Train2Game blog has reported that fan feedback will be taken into consideration with the Dragon Age franchise. As reported by the Train2Game blog last month, Bioware admitted they’d be listening to fan complaints.

Some Train2Game students will no doubt be pleased that EA say they’ll listen to this criticism when it comes to developing Dragon Age 3.

“As we think about where we take the franchise next, we’re going to take that into consideration and really engage them,” Gibeau continued.

“Ray [Muzyka] and Greg [Zeschuk] have built a long career being close to their fanbase and understanding what they want.”

“If they do something in a direction that is innovative and fresh for some but not for others, they’ll take that into consideration as we think about the next design and where the game goes from here.”

Last year, the Train2Game blog highly praised Dragon Age: Origins, particularly when it came to Game Design.

For more on why Bioware decided to take Dragon Age II in the direction they did, see extracts of an interview with Mike Laidlaw on Game Design hereon the Train2Game blog.

How important do you believe it to be for developers to listen to fans? Where is the fine line between innovation and alienating fans?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Eurogamer

Dragon Age 2 demo confirmed

Dragon Age 2 Train2Game blog image

Train2Game students will be able to get a taste of Dragon Age 2 later this month when EA release a demo on February 22nd.  Completing the demo will allow players access to a special weapon for the full game.

The official press release from EA says the Dragon Age 2 demo will let players experience two different sections of the game and as any of the three playable classes:

“In the demo, players will venture through the game’s prologue, choosing from three different character classes. They’ll also learn more about Hawke and hone their skills and abilities that will make them the ultimate hero.

After finishing the prologue, players will enter a key new location in the world of Dragon Age, Kirkwall, befriending Isabela, a romantic interest in the game who is also a deadly smuggler. Upon completion of the demo, players will unlock a special weapon, Hayder’s Razor, an ancient dwarven blade which increases health, mana, and combat abilities, in the full release of Dragon Age II.”

The Dragon Age II demo will be available on the PlayStation 3, Xbox 360 and PC from February 22nd, while the full game is released on March 11.

Train2Game students interested in the Game Design of Dragon Age 2 should check out this Developer Diary, previously posted on the Train2Game blog The information that’s been revealed about Dragon Age 2 so far seems to suggest that it’ll match or even beat the expert character development and story telling of the original game.

So Train2Game, will you be checking out the Dragon Age 2 demo? What do you think about EA’s promise of a special weapon for completing the demo? And will releasing a demo increase the sales of the game?

As usual, you can leave your thoughts here on the Train2Game blog, or on the Train2Game forum. Alternatively, you can let us know what you think via Twitter.

[Source: EA]

Train2Game, in association with DR Studios and the University of Bedfordshire, will be holding a Game Jam at the end of March. For more information, see this Train2Game blog post or the Train2Game Game Jam Facebook page. Alternatively, keep an eye on the Train2Game Game Jam Twitter account.

The Train2Game blog Top 5 most anticipated games of 2011

2010 was a great year for video games and 2011 looks set to be even better. With that in mind, the Train2Game blog presents a run down of our top 5 most anticipated games of the year. Some of these may not be absolute blockbusters, but represent what we’re personally looking forward to in the coming year.

5. Fight Night Champion

This might be a controversial one to begin with because previous comments on the Train2Game Facebook page suggest that the excellent Fight Night Round 4 wasn’t everyone’s cup of tea. However, as a fan of the sport myself I thought it was an excellent game that truly represents an accurate simulation of boxing, without forcing you to step between the ropes.

Fight Night Round 4 looked great and played even better and it felt great taking a created boxer to the top in the career mode. If the trailers that have already been revealed are anything to go by then Fight Night Champion isn’t just an update with a few new fighters on the roster, the game looks like it’s been updated in every department.

If the screenshots we’ve seen are anything to go by then not only does it look better, but fighters will react more realistically to damage during fights. Noses can be broken, eyes can be bruised and the new stamina system where each limb has its own energy means you’ll need to do more than just throw right hooks for 12 rounds.

Not only that but the new story based champion mode means that the latest incarnation of Fight Night is set to become the first EA game to have a mature rating thanks to a gritty tale involving corruption, drugs, and prison. It should be excellent entertainment for boxing fans.

Fight Night Champion is due for release on March 4th.

4.  Portal 2

Train2Game blog Portal Image

The original Portal was released in 2007 and was perhaps the biggest surprised to come out of the rather amazing Orange Box. The charming little puzzler based around the use of portals may not have been very long, but it stole the hearts of many. (Over three years later this tribute recently turned up in Minecraft!)

Now, 2011 sees Valve release a full sequel to Portal that not only is at least twice as long as the original, and a lot of new features, but also full length game co-op game mode. As we’ve seen in previous posts on the Train2Game blog, Portal features a lot more character interaction for silent-protagonist Chel in the form of Wheatley, a small robot voiced by Stephen Merchant. Portal 2 also apparently features 13,000 lines of dialogue which points towards there being more conversations rather than listening to the oh-so-adorable sentry guns talking at you.

Personally, what I’m looking forward to most is the new co-op mode, especially when you take Valve’s track record with co-op and team based games into consideration.  You may have heard of two little games called Team Fortress 2 and the Left 4 Dead series both of which make co-operation the utmost importance.

And if for some reason you need extra convincing that that Portal 2 should be one of the best games of the year, then remember that it’s from Valve, the team behind Half Life 2. (Of course, there will be some of you who’d hope that Half Life 2: Episode 3 or Half Life 3 will at least appear this year!)

Portal 2 is released on April 22nd. If that’s too long to wait, you can check out these trailers on the Train2Game blog.

3. Tomb Raider

No, Train2Game blog reader you haven’t angered a wizard and been sent back in time to 1995, Tomb Raider is coming out this year. Tomb Raider is simply a reboot of the entire franchise that see’s a 21 year old Lara Croft stranded on an island and fighting for survival.

From what we’ve seen so far this open world adventure not only takes a number of elements from the world of survival horror, but will also require the player to sustain Lara with drinking water. It’s another game that looks set to have a mature rating with Lara able to suffer a number of brutal deaths if the player isn’t careful enough.

The open world nature and change in tone from previous games in the series certainly marks Tomb Raider out as one of top prospects of the year.

You can check out some artwork for the upcoming Tomb Raider here on the Train2Game blog.

There’s no official release date for Tomb Raider yet, but it should be with us before the year is over.

2.  Uncharted 3

Uncharted: Drake’s Fortune was an impressive video game, while Uncharted 2 was arguably even better.  Will Uncharted 3 continue the trend and trump them both?  It looks like we’ll be getting a lot more of the fantastic character interaction that features in all of the Uncharted games thanks to screenshots and gameplay footage that show Drake and mentor Sully playing a bigger role in the game.

The intense action sequences, the game play and the dialogue between the characters have all helped make the Uncharted games classics of this generation and have near enough made Nathan Drake the icon of the PlayStation 3.

Uncharted 3: Drake’s Deception will see our protagonists spending a lot of time in the desert and from what we’ve seen so far it looks visually amazing. Expect fast paced action, an epic story and lots of twists and turns when Uncharted 3 is release for the PlayStation 3 on November 4th.

1. Dragon Age 2

So, given that how much we at the Train2Game blog have praised Dragon Age: Origins in previous posts, we may get called out as biased here, but Dragon Age 2 lets set to be amazing.

OK, some people aren’t happy that we’ll no longer be able to ‘truly’ create our own character anymore thanks to us now being restricted to a human called Hawke. But we’ll still be able to make decisions through now fully voiced dialogue and decide which class our main character will be. The Dragon Age 2 team recently released this video saying why focussing on one character will make it a better game.

Some PC gamers are also worried that Dragon Age 2 has been ‘dumbed down’ for the console market but Bioware have been keen to show that the tactical option is still available for players who want to experience Dragon Age 2 as a true role playing game.

But looking at any of the trailers for Dragon Age 2 that have appeared which demonstrate shiny new graphics, a new visual style, both old and new characters and lots of huge battles, it looks like Dragon Age 2 is sure to be very impressive indeed.

Personally it’s a PC release for me, but when Dragon Age 2 is released on March 11th, it’s also available on PS3 and Xbox 360

Of course, this list is just my opinion, and will focus on the sort of games I like. Perhaps you’re looking forward to other games in 2011? If so, why not leave your thoughts here on the Train2Game blog, or on the Train2Game forum?

Dragon Age II story developer diary

Dragon Age 2 Train2Game Blog Image

Bioware has released another Dragon Age 2 Developer Diary which will be of particular interest to Train2Game Games Design Students.

This latest Dragon Age 2 Developer Diary mainly examines the character of Hawke, his (or her!) back story and how decisions made by the player will have consequences for the characters development.

The story of Hawke spans across many years and sees them escape The Blight of Dragon Age: Origins to eventually become the Champion of Kirkwall. But how does this work in just a single game? The Dragon Age 2 developers explain that the story is set within a story, with the tale being told by a character called Varric who knew Hawke. They also discuss how because it’s being told as the story of a legend, exaggerations will often occur!

The Dragon Age 2 writers also discuss romance in the game.

The Developer Diary is very interesting and it’s amazing to think that there are so many different dialogue options and outcomes depending on the choices the player makes.

Train2Game students can watch the Dragon Age 2 developer diary below.

If that isn’t enough information from Bioware about Dragon Age 2, Train2Game students can also check out this almost must watch developer diary from last month. There’s also an extended trailer available in this Train2Game blog post.

The information that’s been revealed about Dragon Age 2 so far seems to suggest that it’ll match or even beat the expert character development and story telling of the original game.

Train2Game students can pick up Dragon Age 2 when it’s released for Xbox 360, PlayStation 3 and PC on March 11th.

So Train2Game, what are your thoughts on the developer diary? Do you think the concept of telling a story over many years will work? Do you think focusing on a specific character – as opposed to creating your own in Dragon Age: Origins – is the way forward?

As usual, you can leave your thoughts here on the Train2Game blog, or on the Train2Game forum.

This Dragon Age 2 developer diary is a must watch for Train2Game students!

Dragon Age 2 Train2Game

Bioware has released a developer diary for Dragon Age 2 which should prove of interest to Train2Game students be they a games developer, games designer or games artist and animator, because it almost contains everything!

The developer diary not only features Executive Producer Mark Darrah, Art Director Matthew Goldman and Lead Designer Mike Laidlaw talking about the concepts and ideas behind Dragon Age 2, but it also features gameplay, concept models and even some nice looking animated videos. Train2Game artists will be especially interested in the latter!

The Dragon Age 2 developer diary begins with Executive Producer Mike Darrah stating that meetings about the game had begun in 2009 before Dragon Age: Origins had even been released.  This cumulated in an impressive looking animated first build which the team say contains many of the elements that feature in the opening of Dragon Age 2.

The developers also say that there were ideas they had in these opening stages that in the end didn’t make the cut. For example, Art Director Matthew Goldman says he wanted protagonist Hawke to be a he lycanthrope that tasted his own blood and howled like a werewolf. Obviously, this idea hasn’t made it into Dragon Age 2!

The idea of cutting out more outlandish concepts from a game is something that games industry consultant Nicholas Lovell discussed during an interview with Train2Game.

Lead Designer Mike Laidlaw also talks us through one of the main changes for Dragon Age 2, where choices the player makes will have affects right away, rather than at the end of the game:

“Where Origins really shone by having this huge epilogue with thousands of variations based on the choices you made, we’ve instead moved that into the gameplay.”

“People you have interacted with at the beginning of the game are going to have their situations profoundly affected by their interactions with Hawke – your character. You re-interact with them. You see how that worked out. So we believe [this] be our most interactive game to date.”

The team also discuss how they’re aware that some of the changes they’ve made are big, but they believe that it will change Dragon Age 2 for the better.

Interested Train2Game students can watch the Dragon Age 2 developer diary below, courtesy of GameSpot UK.

If that isn’t enough Dragon Age 2 action for you Train2Game, you can check out the extended trailer in this Train2Game blog post from August.

Long time Train2Game blog readers will know that we’ve previously been massive advocates of Dragon Age: Origins, even going so far as to say that it’s a game that all Train2Game students should appreciate. The sheer open nature of the game means that the game designers needed to put a lot of effort into writing the different outcomes, while game developers and game artist and animators would have worked on parts of the game that the majority of players may not have even seen!

Dragon Age: Origins also ended up with a lot of game mods, and as Train2Game students will know modding can provide great practice when it comes to using your skills. Perhaps Dragon Age 2 will come with the same opportunities.

Dragon Age 2 is scheduled for release for PlayStation 3, Xbox 360 and PC on March 11th 2011.

So Train2Game, what are your thoughts on the Dragon Age 2 developer diary? Does it provide you with a good insight into how producing a game as massive as Dragon Age 2 works? And what do you think about the changes that have been made to the game since Origins? Has the game perhaps been tailored to a console audience?

You can leave your thoughts here on the Train2Game blog, or on the Train2Game forum.

Eurogamer Expo preview (or what I want to play)

It’s almost here. The third Eurogamer Expo takes place in London’s Earls Court this weekend, and this year it promises to be bigger and better than ever. Various games developers will be showing off titles, and allowing us gamers’ to get out hands on both current and yet to be released games. I’ll be attending the Eurogamer Expo on Sunday, so here’s a look at the games I’m most looking forward to getting my hands on.

Dragon Age 2

Dragon Age 2

Dragon Age: Origins was one of my top games of the last year, so I’m intrigued to see what Bioware are going to be offering with Dragon Age 2. All we’ve really seen in public about Dragon Age 2 is an impressive looking CGI trailer, with Bioware keeping fairly tight lipped about the game itself. What we do know is that rather than the player to choose every aspect of their character, the protagonist of Dragon Age 2 will be called Hawke and comes in a similar method to Mass Effects’ Comander Shepard. The gameplay has apparently been streamlined, allowing smoother gameplay on consoles. However, this has left traditional RPG fans on the PC worried that Dragon Age 2 will be a toned down, experience.

As a PC Gamer, and Dragon Age: Origins fan, I’m therefore very keen to see for myself how Dragon Age 2 is shaping up at Eurogamer. Dragon Age 2 is scheduled for release on March 11 2011.

Enslaved: Odyssey to the West


This action adventure game, from Ninja Theory draws loosely from 400 year old Chinese novel Journey to the West and it looks very impressive indeed. Not only that, but Enslaved: Odyssey to the West is written by the award winning Alex Garland and directed by actor Andy Serkis. The Lord of the Rings man, also voiced and performed the motion capture for Monkey, one of the two main characters in Enslaved: Odyssey to the West. The other main character is a woman named Trip, who in order to get home, places a slavers headband on Monkey. If Trip dies, then Monkey dies, compelling him to guide her home.

The player therefore controls Monkey as he battles through stunning looking environments using both martial arts and weapons as the two protagonists’ journey to the west.  Fortunately for us, early reviews say that Enslaved: Odyssey to the West isn’t just one giant escort mission, and that Trip is rather useful in non combat situations.

Enslaved: Odyssey to the West is released on October 8th, but you can get your hands on it early at the Eurogamer expo. Alternatively, you can watch this developer diary!

Fallout: New Vegas

Fallout: New Vegas

Another title which I’m looking forward to seeing at the Eurogamer Expo is Fallout: New Vegas.  This Obsidian Entertainment developed semi-sequel to 2008’s Fallout 3 looks to be yet another impressive game available for consumers to test on the show floor. Fallout: New Vegas boasts a large number of new features, many of which are covered in this in depth looking at the upcoming title. You can also see Fallout: New Vegas in action in this developer diary from Obsidian.

Fallout New: Vegas is set for release on PC, PlayStation 3 and Xbox 360 on October 22nd.

Of course, this is just a handful of the many games on show at the Eurogamer Expo, and the event features various other attractions including developer sessions, and an indie game arcade.

Train2Game will also be at Eurogamer, and we’ll be giving away the new PlayStation Move controller with a PlayStation 3 320GB slim at Eurogamer 2010.

To enter the prize draw pick up a entry form at Stand 12 in the Career fair. We look forward to seeing you there.

Are you heading to Eurogamer this weekend? If so, what do you want to see?

As usual, leave your thoughts here on the Train2Game blog or on the Train2Game forum.

Bioware release extended Dragon Age 2 trailer

Bioware have released an extended version of the Dragon Age 2 reveal trailer first revealed at GamesCom. The new Dragon Age 2 ‘Directors Cut’ trailer gives us an extra 42 seconds of CG based Dragon Age goodness.

The video features Dragon Age 2 protagonist Hawke in a one on one battle with what appears to be a demon, with some very big horns. The swordplay and magic show that the hero of Dragon Age two has more than a few tricks up his sleeve when battling the dark forces.

Interestingly, the narration in the video appears to come from Flemeth. Dragon Age: Origins veterans will know Flemeth has a powerful witch of the wilds.

Is it possible Flemeth will have a role in Dragon Age 2?

Dragon Age 2 will be released in the UK on March 11th 2011, as revealed during EA’s GamesCom press conference last week.

While the Dragon Age 2 trailer looks very impressive, it’s highly unlikely that the actual game footage. However, the Dragon Age: Origins trailer at last years E3 didn’t feature in-game footage, but Dragon Age still proved to be a very impressive role playing game. Good news for fans of the series is that it isn’t over yet, with Bioware revealing more DLC for Dragon Age: Origins in the form of Witch Hunt.

But back to Dragon Age 2, you can watch the extended trailer below.

So, Train2Game what do you think of that? Are you looking forward to Dragon Age 2 being released on March 11th? And how effective do you think the Dragon Age 2 trailer is?

You can leave your thoughts about Dragon Age 2 here on the Train2Game blog, or on the Train2Game forum.

Bioware reveal Dragon Age ‘Witch Hunt’ DLC

Bioware have revealed yet more DLC for their highly successful RPG Dragon Age: Origins, a game the Train2Game blog has  heavily praised in previous articles – and deservingly so!

The new downloadable content is called Dragon Age: Witch Hunt, but be warned, if you haven’t finished Dragon Age: Origins this news will reveal massive spoilers about the end of Bioware’s epic role playing game. You have been warned, read on and Dragon Age: Origins will be spoiled for you.

Dragon Age: Witch Hunt takes place a year after the events of the Dragon Age: Origins finally in which the Archdemon was slain and the Darkspawn threat has been vanquished.

One question remains: what happened to Morrigan?

If you’ve finished Dragon Age: Origins (and if you haven’t, you should really have stopped reading by now) you’ll be aware that no matter which one of the multiple story choices you made towards the end of the game, Morrigan leaves straight after the battle with the Archdemon.

Morrigan’s whereabouts have been unknown, but with reports that she has returned to Ferelden you’ll have the opportunity to tie up one of the biggest loose ends from Dragon Age: Origins. The official Dragon Age Witch Hunt site says “But whether you seek answers, revenge, or reconciliation with your lost love, you may find more than you bargained for.”

Will The Warden have the choice to slay Morrigan? Well, yes probably, seeing that many of your companions can be killed by your own hand in the many, many different available plots in the Dragon Age: Origins story.

Dragon Age Witch Hunt is available on PC, PlayStation 3 and Xbox 360 as downloadable content from September 7th.

So Train2Game, if you played Dragon Age: Origins, are you keen to play this conclusion? Or are you just waiting for Dragon Age 2 now? And do you think all this downloadable content from Bioware is a positive or negative thing?

Leave your thoughts about Dragon Age here on the Train2Game blog or on the Train2Game forum.

[Source –  Dragon Age: Origins offical website]

EA’s GamesCom Presentation: The Big Announcements

EA have made several big announcements and revealed some impressive trailers during their presentation at GamesCom 2010.

The big news is that Mass Effect 2 will be released on the PlayStation 3 in January next year, while Bioware also showcased an impressive looking Dragon Age 2 trailer. Dragon Age 2 is due for release on March 11th 2011, will apparently be more responsive to players controls and will be featuring a revamped artistic direction.

EA also revealed that The Sims 3 will be released on the PlayStation 3 on October 26th and will include new ‘karma’ features and an achievement system.  Not only that, but The Sims Medieval, an all new stand alone Sims title is scheduled for release in March next year.

The Sims Medieval will allow life simulation enthusiasts to give their Sims quests and even partake in duels.

We also discovered that Harry Potter and the Deathly Hallows will be Kinect compatible. (Kinect’s UK launch date was earlier confirmed as November 10th) The announcement was made through making the guys who play the Weasley twins in the film demonstrate the game. The motion controller was used to cast different types of spells and looks like it could be the first ‘hardcore’ Kinect title on the Xbox 360. Harry Potter and the Deathly Hallows will be released in November.

There were also gameplay Demos for Dead Space 2 and Need for Speed Hot Pursuit which were both rather intense. EA also showcased a Medal of Honor video which featured elite soldiers explaining how their work as consultants is helping develop the war themed first person shooter. Medal of Honor is released on October 15th 2010.

So Train2Game, that’s a quick round up of the big announcements from EA’s GamesCom presentation. What news stands out from the news? Is it Mass Effect 2 on PlayStation 3? Dragon Age 2? Or perhaps it’s The Sims Medieval or even Harry Potter and the Deathly Hallows being Kinect compatible!

As usual, leave your thoughts here or on the Train2Game forum.

All Train2Game students should appreciate Dragon Age: Origins

The first details of Dragon Age 2 have come to light today with US magazine Game Informer featuring some impressive artwork on its front cover. In this writers view Dragon Age: Origins was last years top RPG and it still continues to be a very impressive game. Why? The storyline, the setting, the characters and the dialogue are all extremely impressive, making Dragon Age a game that all Train2Game students – be they Games Designer, Games Developer or Games Artist & Animator – should take notice of. This is especially true of the Games Designers, the people who’ll be writing stories of future games. Though Games Developers and Games Artist & Animators, feel free to read on!

I’m a veteran of Japanese Role Playing Games; there isn’t a Final Fantasy title I haven’t played (Discounting handheld releases.) However, despite my interest in all things fantasy, until earlier this year I hadn’t played a traditional Dungeons & Dragons or Lord of the Rings style RPG. This is despite being rather tempted by World of Warcraft in the past.

I started Dragon Age: Origins for the second time last Friday – that’s six days ago now – and I’ve already managed to spend over 24 hours playing it at the time of writing. Why is this? Well, partially there’s the classic ‘Just one more level/dungeon/search for loot’ factor, but Dragon Age is massively helped along by the fact that the Bioware created Characters just seem so real. This isn’t necessarily graphically, but when it comes to their different personalities, emotions and beliefs, it really feels like you’re engaging in dialogue with a real person

Your companions react realistically when in conversation with your character, no matter what option on the expansive dialogue trees you choose. They can react positively or negatively to not only what you say, but your choices as to how you complete quests in the open world of Ferelden. The sheer amount of effort the Games Designers and writers must have put in to all of the different outcomes is amazing. Of course, we mustn’t forget the Games Artists & Animators who provided Dragon Age: Origins with its look, or the Games Developers that programmed the game.

As I mentioned above, I’ve played plenty of RPG’s but none of them have drawn me in as emotionally as Dragon Age. The clue is in the genre title really – Role Playing – and I’m playing the role of a human female (as opposed to an elf, or a dwarf, or a male) Rogue. I’m starting to think that because of Biowares excellent character development I’m currently being overly consumed by my role.

Don’t worry, I don’t think I’m a red haired noble woman who’s good with a sword and a dagger – If I did I’d probably be locked away in a ‘safe place’ right now, but the combination of the Dragon Age approval system, and  the characters emotions and morals,  mean I’m really having to think about what dialogue options I choose.

This has actually gotten to the point where interactions with one of my party, Alistair, have gotten somewhat awkward. The reason being that he approves so highly of my character he keeps trying to chat her up. And while party members can become engaged in Romance or *ahem* sex, I’d rather my character didn’t get too involved with Alistair. So why is this awkward? Well, to put it bluntly I want my character to let him down gently but at the same time I don’t want to make him feel bad. This is partially because a reduction in approval will make him slightly less use in battle, and partly because he just comes across as a real person with real feelings. Now I know how girls I’ve awkwardly tried to show interest must have felt like…

What was my point? Oh yes, the fact the characters just seem so believable. They really do draw you in.  Dragon Age: Origins really is a brilliant game, and the Games Designers really deserve all the accolades they receive. If you haven’t already, I really recommend playing Dragon Age yourself in order to witness how an epic game should be designed.

So you budding Games Designers (And Developers, and Artists & Animators) How important are characters and storylines to you? Do you think you’d like to attempt anything on the scale of a massive RPG like Dragon Age? Or would you prefer to produce smaller titles?

As usual leave your comments here, or on the Train2Game forum.