Codemasters have released another new F1 2010 trailer ahead of the games release later this month. The latest F1 2010 trailer features just night race footage, and it looks fantastic. The backing music – Splash by Sub Focus featuring Coco Sumner – suits the adrenaline fuelled F1 2010 trailer perfectly.
But enough with the talk, you can watch the F1 2010 night race trailer footage from Eurogamer below.
F1 2010 is released on Xbox 360, PlayStation 3 and PC on 24th September. If you look in the right places, such as online retailer GameSeek, you can pre-order F1 2010 for less than £30.
So, Train2Game what do you think about the F1 2010 night race trailer from Codemasters?
Formula 1 fans rejoice! Not only have Codemasters confirmed F1 2010 will be released on September 24th, they’ve also released an F1 2010 game play trailer. The F1 2010 game is set to be released on Xbox 360, PlayStation 3 and PC.
The F1 2010 game trailer showcases the full race experience at a Grand Prix with the gameplay video showing what players can expect from F1 2010. We see the full F1 2010 field of drivers including Lewis Hamilton, Fernando Alonso and Sebastian Vettel racing at Suzuka, Melbourne and the iconic Spa Francorchamps
The F1 2010 gameplay video also provides and insight into the full F1 2010 experience with footage of press interviews in the paddock, race engineers doing their thing and motion captured pit-lane crew working on an F1 car.
The F1 2010 game is the official game of the 2010 FIA Formula 1 World Championship and includes all of the official teams, drivers and circuits – so now you can live live that dream of driving the Lotus of Heikki Kovalainen and taking him to F1 2010 World Championship Glory! Or maybe not…
F1 2010 features a range of game modes, from quick-fire races and time trials to full Grand Prix weekends and an extensive F1 2010 career mode.
The F1 2010 game is being developed at Codemasters Studios Birmingham and we only have a little over a month to wait for it now! In the meantime, you can check out the F1 2010 trailer below
Codemasters have released another F1 2010 developer diary and once again it should make interesting viewing for Train2Game students, particularly the Games Designers.
Entitled Live the Life, and describes what is essentially the games story. You start off as a new driver, with the expectations placed upon you depending on your team and difficulty setting. The video is once again fronted by Formula 1 driver and Technical Consultant on F1 2010 Anthony Davidson, and he explains how your teams expectations are very authentic.
“The expectations for the driver playing the game are the same as in real life given your machinery. At the end of the day, the teammate that you have is the only direct competition you’ll have through the whole season. There’s a strange balance of having to work together but also this desperate competition. Where it gets a little bit personal is events like qualifying and the race where you’re just out there to beat him, no matter what.”
The video also demonstrates how you won’t just be driving the car, but will be involved in press conferences and other media duties with the in-game journalists’ questions depending on how well you’ve been driving. The video doesn’t reveal how this’ll affect the game, but perhaps it’ll be in the style of Football Manager where your reactions can either boost or lower the morale of your team. Or will your comments cause your rivals to almost run you into a wall?
Interestingly, the developers discuss how they’ve striven for realism in the garage by using motion capture from real F1 mechanics to make everything as close to the real thing as possible. Of course, there are also pit girls, whether or not they were motion captured isn’t revealed…
If you missed the previous developer diary, which examined the work put into recreating the cars, you can watch it here.
So Train2Game, what do you think of this latest Codemasters F1 2010 Developer Diary? Did you expect Games Designers to have to include a story and scripts for a racing game? And how would you like to use motion capture in one of your future games?
Here’s something interesting for you dear Train2Game blog readers, Rockstar have released a video describing how they composed and produced authentic music for Read Dead Redemption. They enlisted musicians to play authentic western style instruments including a Harmonica player with 60 years of experience.
I personally find it interesting when they describe how the music changes depending on player actions. You can check out the video below.
So, what do you think of the video? And how much thought have you Train2Game Designers and Developers put into music for your games? Which game do you think offers the best musical score?
Here’s a treat for every Train2Game student. Be you a Games Designer, Games Developer or Games Artist and Animator, you’ll find F1 2010 Developer Diary from Codemasters very interesting indeed.
Ok, so maybe you don’t like Formula 1, but even if that is the case you just have to appreciate the level of detail these developers, designers and artists have achieved and how they’ve gone about doing it.
The video takes you behind the scenes at Codemasters Birmingham and reveals the amount of painstaking work put into recreating the cars and circuits. The F1 2010 Developers have even enlisted help from Formula 1 driver Anthony Davidson who has been able to provide expert advice. In the video he says:
“Driving the real world circuits enables me to give that impression to the guys creating the game, there’s all these details that only a driver would know about.”
“For instance, turn eight in Spa; I know straight away any car I have ever driven there always understeers and it’s knowing that kind of detail as a driver that you can get over into the game. The circuits feel really spot on.”
It really is an interesting insight into the world of video game development and I really recommend every Train2Game student takes five minutes to watch it.
What do you think of the video? How would you feel about needing to conduct that much research before designing a game? Does anyone want to help develop racing games? And finally, I can’t be the only one looking forward to getting hold of this in September can I?