Regular readers of the Train2Game blog will be aware that FIFA 11 has been a permanent fixture in the charts – coming in at No.7 in this week’s table – since it’s record breaking release in October last year.
Despite the games immense success in its current form, the team at EA aren’t lying back and hoping to repeat their success by using the same formula. On the contrary, Lead Gameplay Designer Aaron McHardy says the EA Game Development team have started from scratch.
“It’s the biggest change we’ve made since we rebuilt the engine for next-gen consoles” he told Official Xbox Magazine. “I mean we rebuilt the engine from scratch, so that’s as big as it can get, but since then with FIFA 12 we’ve ripped out a big chunk of the game and it’s a massive change.
“It solves a lot of problems for us this year, it gives us better accuracy, better momentum more realistic outcomes, solving a lot of situations that we just tried not to get into before.”
McHardy then went onto explain how FIFA 12’s new Impact Engine will change large aspects of the game.
“Now we’re opening up the game so you can get into these situations and see new cool and interesting things, but also it lays foundation for places for us to go in the future.” he said “When you think about the resilience of the player and the ability for someone to take a hit and continue dribbling, we didn’t have that ability before in our game because you were either dribbling or you were stumbling.
“Now we have that grey area and it’s something we can play with down the line, just to give you some vision of where we see these kind of things going in future.” He concluded.
So Train2Game, what do you think of EA’s decision to start FIFA 12 from scratch? Do you think the bold move will pay off? And if you could completely rebuild one game series, which would it be and why?
Leave your comments here on the Train2Game blog, or on the Train2Game forum.








