Train2Game News: Dire Consequences for App Store

After eleven months in development, Derp Studios game has hit the App Store. The game was made for the Make Something Unreal Live contest in April this year.

Following on from the 2011 Game Jam four teams went on to compete in the Make Something Unreal live which took place at The Gadget show in April. The four teams were the winners of the contest, Commando Kiwi, A team I was a part of, Digital Mage, Indigo Jam and Derp Studios.

From January to April the teams worked relentlessly on their games which were based on the Fighting Fantasy IP of Ian Livingstone and Steve Jackson. The books from the series in particular that were chosen was: The Warlock Of Firetop Mountain, Armies Of Death, Deathtrap Dungeon and Citadel of Chaos. The last of these is the book Derp Studios worked on.

The game, Dire Consequences, is a first-person action game by Derp Studios, and sees players take on waves of enemies to collect souls and progress their character for new spells. The game is currently only available for iOS devices.

The Gadget Show Live was a life defining moment for many of the Train2Game students involved, including myself and having to do some research in to the whole event to fill in some gaps in my memory was a lovely journey. I am so pleased one of the teams got their game uploaded as they were all amazing games and the whole event really kick-started our careers.

A massive congratulations to Derp Studios and I urge all those with access to an iOS device to go and download the free game immediately!

Train2Game News: Danny looks back at his favourite interviews in his final day as Blog Editor

After over two years in the role of Train2Game Blog Editor, I’m leaving for pastures new after accepting a job at a major publisher based in London.

This role has allowed me to attend industry events including Develop Conference, Eurogamer and Gamescom as well as enabling me to interview some of the biggest names in game development.

With this being my final day with Train2Game, it’s a great time to revisit some of my personal favourite interviews from my time in the role of Blog Editor.

 26th August 2011 – RAGE Creative Director Tim Willits

Speaking to me at Gamescom, the i D Software boss talked about creating RAGE, his role as creative director and the huge benefits of modding to those looking to break into the games industry.

2nd September 2011 – Far Cry 3 Narrative Director Jason Vandenberghe

An interview recorded at Gamescom, in which Jason talks about game design in Far Cry 3, using motion capture technology and actors, improvements for Far Cry 3 and more.

27th September 2011 – Valve writer Chet Faliszek

Speaking to us Eurogamer Expo, Chet discusses development of CS: GO, beta testing and modding.

31st October 2011 – Deus Ex: Human Revolution writer James Swallow

In a huge interview, James Swallow talks writing Deus Ex: Human Revolution, game design, what makes a good games writer and more.

14th November 2011 – Brink Lead Writer Ed Stern

Splash Damage’s Ed Stern spoke to us in-depth about the design and art of Brink, narrative in games, what makes a good designer and breaking into the games industry.

24th November 2011 – Bioware co-founders Dr. Ray Muzyka & Dr. Greg Zeschuk

Recorded before the BioWare Lecture at BAFTA, Muzyka and Zeschuk talked about games as art, the history of BioWare and how they transitioned from working in medicine to working in game development.

22nd February 2012 Remedy Head of Franchise Development Oskari Häkkinen

Oskari Häkkinen talks game design and development of Alan Wake, life at Remedy and digital distribution, among other things.

27th March 2012 – SoulCalibur V game director Daishi Odashima

Speaking to The Train2Game Blog at a SoulCalibur V tournament, Odashima discusses development of SoulCalibur V , the importance of community feedback and what makes a good game designer.

July 11th 2012 – QA Veteran and Cheat Mode Author Dan Jacobs

In what must be the longest Train2Game Blog interview, Dan Jacobs talks about his book, Cheat Mode, QA Testing, life in the industry and much more.

20th July 2012 – Ian Livingstone OBE

In my final piece for The Train2Game Blog, Ian Livingstone discusses Make Something Unreal Live, Fighting Fantasy, what makes a good game developer and more.

Thank you to everyone who has read The Train2Game Blog over the last two years, commented on here, or on the Train2Game forum. Be sure to keep reading The Train2Game Blog for more great insight into the industry once my successor takes over in the role of Editor.

Danny Palmer – Train2Game Blog Editor April 2010-July 2012

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum

Train2Game News: The three most important things in a game are “gameplay, gameplay, gameplay” – Ian Livingstone

Gameplay, gameplay and gameplay are the three most important things for a video game to have.

That’s the view of games industry legend and co-author of the Fighting Fantasy series Ian Livingstone OBE who was speaking to The Train2Game Blog at Develop Conference 2012.

“You’ve got to create a strong storyline, a great narrative, have a great a great emotional engagement.” said Livingstone.

“But above all, with a game, the gameplay has to be fantastic because people will always buy a game which has great gameplay and poor graphics over something which has great graphics and poor gameplay.” he continued, emphasising the important of gameplay over graphics.

“So when people ask what are the three most important things in a game? I will say gameplay, gameplay, gameplay.”

Livingstone also suggested that being original and creative are key factors in becoming a successful game developer.

“Be true to yourself, do something that you want to do, make something original, be creative, express yourself in your own way and hopefully you’ll find an audience that appreciates what you’do.” he said.

“If you spend your life copying other people, I suspect that will never lead to monetary success and nor will it satisfy your soul. So, be true to yourself, that’s the most important thing you can do.” the Fighting Fantasy author added.

Ian Livingstone was one of a number of industry figures who aided in mentoring Train2Game students taking part in Make Something Unreal Live last April. The Games Workshop co-founder said he was “delighted” to be part of the initiative, which saw teams creating games based on Fighting Fantasy novels.

The full interview with Ian Livingstone, covering everything from Fighting Fantasy, to game design and Make Something Unreal Live will be published later today.

In the meantime, there’s more Ian Livingstone news here on The Train2Game Blog, while you can also catch up with last week’s Develop Conference coverage.

Do you agree with Livingstone that gameplay is by far the most important thing in making a good game?

Leave your comments here on The Train2Game Blog, or here on the Train2Game forum.

Train2Game News: “If you want to be successful, do something different” – Ian Livingstone

To thrive in the games industry, you need to be a little different and preferably own your own IP. That’s according to Eidos Life President Ian Livingstone who was delivering his keynote at Develop Conference 2012.

“If you want to be successful, do something different, follow your heart” he said during his visionary session ‘From Dungeons to Downing Street – A Life in Games.’

The industry veteran discussed everything from founding Games Workshop, to Fighting Fantasy, to Tomb Raider. He also emphasised the importance for developers to control their own intellectual property.

“If you want real value, you need to create and own your own IP.” said Livingstone, later adding “If you can create your own IP, then do so.”

The games industry legend also told the audience how the three most important things in a game for him are gameplay, gameplay and gameplay. And as previously reported by The Train2Game Blog, Ian Livingstone believes “There’s never been a better time to run your own gig.”

Ian Livingstone was one of a number of industry figures who aided in mentoring Train2Game students taking part in Make Something Unreal Live earlier this year. The Games Workshop co-founder said he was “delighted” to be part of the initiative.

The Train2Game Blog will publish an interview with Ian Livingstone in the near future, but in the meantime, there’s more from the Eidos Life President here.

What are your thoughts on Livingstone’s comments? Do you agree that doing something different and owning your own IP are key to success?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum

Train2Game News: “There’s never been a better time to run your own gig” – Ian Livingstone

Now is a better time than ever been before for an aspiring game developer to run their own business. That’s according to Eidos life president and games industry veteran Ian Livingstone who was speaking at BAFTA’s Games Question Time.

“There’s never been a better time to run your own gig” said Livingstone, after praising the introduction of games tax relief earlier this year. The Fighting Fantasy co-author added that the rise of digital downloads and trends such as monetisation through free-to-play have all contributed to making it easier than ever to set up an independent games studio.

Ian Livingstone was one of a number of industry figures who aided in mentoring Train2Game students taking part in Make Something Unreal Live last April. The Games Workshop co-founder said he was “delighted” to be part of the initiative.

There’s more from Ian Livingstone here on The Train2Game Blog.

Do you agree with Ian Livingstone in believing that now’s a better time than there’s ever been to do your own thing?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: BAFTA offering prizes for best Games Question Time questions

BAFTA want your questions for industry professionals including Peter Molyneux and Ian Livingstone when they take part in BAFTA Games Question Time next Tuesday 12th June. It’s the perfect opportunity for Train2Game students to quiz some of the most respected figures in gaming.

Submitting a question to be used at the event is now the only way you can attend Games Question Time which has now sold out. If that isn’t enough incentive for you, BAFTA are offering prizes for what the panel judge as the three best questions of the night. Send your questions to events@bafta.org or #BAFTAgamesQT, or leave them here for us to forward on your behalf.

If you’re unable to attend BAFTA Games Question Time, the full event will be streamed live  from 7p.m. on Tuesday here.

The full panel will involve Peter Molyneux OBE, Ian Livingstone OBE, Alice Taylor and David Bailey, with more information about all of them here.

There’s more BAFTA news here on The Train2Game Blog.

Are you going to BAFTA Games Question Time next week? What would you live to ask the panel?

Leave your comments here on the Train2Game Blog, or on the Train2Game forum.

BAFTA’s public events and online resources bring you closer to the creative talent behind your favourite games, films, and TV shows. Find out more at www.bafta.org/newsletter,www.facebook.com/bafta or twitter.com/baftagames

Train2Game News: Molyneux and Livingstone on next BAFTA Games Question Time panel

Peter Molyneux BAFTA Train2Game blog image

BAFTA Games Question Time returns on Tuesday 12th June, with the free event offering Train2Game students the chance to ask a panel of experts about the games industry.  The BAFTA panel will include Peter Molyneux OBE, Ian Livingstone OBE, Alice Taylor and David Bailey.

Peter Molyneux founded Lionhead and Bullfrog productions and was until recently Creative Director of Microsoft Games Europe.  He left to form startup 22 Cans. He recently appeared at Train2Game and Epic’s Make Something Unreal Live, mentoring Train2Game students as they built games.

As co-author of the Fighting Fantasy series, Ian Livingstone also played a huge part in Make Something Unreal Live, something he was “delighted” to have taken part in. He’s also Life President of Eidos, Vice Chairman of UKIE and co-chair of their Next Gen Skills Campaign.

Alice Taylor was previously VP Digital for BBC Worldwide, and commissioner of Channel 4 Education games, apps and web TV shows, Alice is the founder of MakieLab, a new company producing customisable, 3D-printed, game-enabled toys.

Dave Bailey  is co-founder of Mediatonic, a studio based in central London whose team of around 40 design high quality social and mobile games in partnership with media giants such as Disney, EA, Time Warner and Sony.

The event will be chaired by games industry journalist Johnny Minkley.

BAFTA Games Question time takes place on Tuesday 12th June from 18:30p.m. For more information, or to book free tickets for the event, visit the BAFTA website.

You can also submit questions for the event in advance viaevents@bafta.org, the hashtag #baftagamesQT .  It offers a great opportunity for Train2Game students to get advice from some of the best in the UK games industry.

There’s more BAFTA news here on The Train2Game Blog.

Will you attend BAFTA Games Question Time? What would you like to ask the panel?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

BAFTA’s public events and online resources bring you closer to the creative talent behind your favourite games, films, and TV shows. Find out more at www.bafta.org/newsletter,www.facebook.com/bafta or twitter.com/baftagames

Train2Game News: Ian Livingstone, David Perry, Philip Oliver and David Braben to speak at Develop Conference

Train2Game students who are able to attend Develop Conference will be able to see games industry veterans David Perry, Ian Livingstone, Philip Oliver and David Braben speak as part of the conference’s Visionaries track.

The Visionaries Track is being introduced to give Develop in Brighton delegates a unique opportunity to hear and learn from some of the industry’s most influential, inventive and inspirational entrepreneurs, who’ll no doubt be able provide some excellent insights into the industry.

“The games industry has come a long way in a short time. Its social, cultural and economic impact on society is finally being recognised in government and mainstream media.” Said Eidos life President and Fighting Fantasy co-author Ian Livingstone, who hopes to help future developers.

“But celebration of the art form is not enough. The new digital landscape requires new skills and access to finance for the next generation of creative talent to succeed, building on the great legacy of the UK’s trailblazing developers.

“From my experiences with Games Workshop, Fighting Fantasy, Eidos, working with government and investing in Indies, I hope to help point the way.” he added.

Some Train2Game students received advice from Ian Livingstone as they produced Fighting Fantasy games at Make Something Unreal Live last month. Livingstone said he was “delighted” to be a part of the initiative, and you can watch an interview with him here on The Train2Game Blog.

Train2Game News will be at Develop Conference, so even if you can’t make it, we’ll be bringing you news straight from Brighton. There’s more on Develop Conference here.

What are your thoughts on the Visionaries track at Develop Conference?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game at Gadget Show Live 2012 – The Digital Mage Story (Video)

Train2Game student team Digital Mage were one of four to take part in last month’s Make Something Unreal Contest at Gadget Show Live, with the task of building an iOS game based on the prestigious Fighting Fantasy series.

Now, you can see the progress they made through Make Something Unreal Live in a new video from Train2Game! It features industry figures including Cliff Bleszinski, Jon Hare, Peter Molyneux and Ian Livingstone providing advice to Digital Mage as they developed their game.

Watch it on the Train2Game YouTube channel, or here on The Train2Game Blog.

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game at Gadget Show Live 2012 – The Derp Studios Story (Video)

Train2Game student team Derp Studios were one of four to take part in last month’sMake Something Unreal Contest at Gadget Show Live, with the task of building an iOS game based on the prestigious Fighting Fantasy series.

Now, you can see the progress they made through Make Something Unreal Live in a new video from Train2Game! It features industry figures including Cliff Bleszinski, Jon Hare, Peter Molyneux and Ian Livingstone providing advice to Derp Studios as they developed their game.

Watch it on the Train2Game YouTube channel, or here on The Train2Game Blog.

Leave your comments here, or on the Train2Game forum.