This year’s been really busy, but we have achieved many things!
We’ve managed to sign a contract to create a licensed app for a well known company. We are delighted to be given this opportunity!
We’ve also got another contract going in creating a social game with for a local business.
Unfortunately we cannot disclose any information at this time about either of those projects but you can stay up to date with us at www.derpstudios.com or www.facebook.com/derpstudios, where we will announce it sooner or later (those blasted non disclosures eh!?).
As some of you may be aware, a few months ago we announced that we were rebooting and re-branding Dire Consequences!
We do have a tech demo, which we scraped together in a month long game jam using Unreal Engine 4. The tech demo itself is only a taster of what’s in store for you guys, it can be located at our website http://derpstudios.com/games/dire_consequences/. We do like to show as much of our developments as possible without spoiling the game and I can certainly say we have a lot of confidence in the title!
So why did we choose to reboot Dire Consequences?
Good question. It was one of the first, first person, magic and melee action games of its kind on mobile and was quite well received. We also had some previous marketing done with it for Make Something Unreal Live 2012.
Since MSUL 2012 we’ve had a good number of projects on our plate, but none of them has compared to the sheer awesomeness of Dire Consequences.
Unfortunately due to licensing issues, the original MSUL 2012 Dire Consequences candidate was taken off the iOS market after a month or so, which left all of us at Derp Studios feeling very emotional.
A lot of hours, or should I say months were put into the game and the fact we couldn’t release our hard work and for a lot of us, our first game onto the mobile marketplaces…well it was heartbreaking to say the least. Especially since we were the only teams in the competition at the time to successfully ship their game.
To show you can’t keep a good man/woman down, we are re-branding Dire Consequences and making it bigger and better than ever before. We are currently targeting the PC market, however there will be a time in the future where we will look into getting some “Classic Consequences” (our nickname for the original Make Something Unreal Live 2012 candidate) on to mobile, however the PC version comes first.
Also I’d like to take the chance to say a massive thank you to all of those who have contributed to making Derp Studios the way it is today. I would list you all in here but I think it would be best to throw a link in so I don’t take up too much precious screen revenue! http://derpstudios.com/about/derp-team-members/
So without further ado, here is some of the artwork (some of which is work in progress) that has been produced by our amazing artists Nicole Nixon and Gabi Schultz, who have helped shape the games design tremendously!