
Metro: Last Light aims to stand-out from other shooters by its campaign not being a training mode for multiplayer, but a story driven experience, which can stand alongside the likes of BioShock. That’s according to the games’ global brand manager Mark Madsen in a recent interview.
“We see shooter fatigue as a multifaceted phenomenon right now, and I think what we’re speaking of is the dilution of the single player campaign.” he told Shadowlocked when asked to explain what publisher THQ referred to as shooter fatigue.
“The single player campaign in the FPS genre is being relegated to more of a shooting gallery – or even a training mode – for multi-player. We’re definitely not that; we’re intently focused on delivering a vividly memorable, story driven single player experience”
Madsen added that its game design means Metro: Last Light can stand alongside BioShock and Dead Space.
“If you’re tired of the same old post-apocalyptic, run and gun type of shooter; if you’re tired of looking for something completely different, Metro is an atmospheric breath of fresh air.”
“It will stand proudly alongside the likes of BioShock, Borderlands, and Dead Space, and it’s going to be something we’ll be talking about for years to come…” he said.
The Metro Last Light brand manager recently offered Train2Game students advice on getting into the industry, which you can see here on The Train2Game Blog.
For more on Metro: Last Light, read our interview with Metro: Last Light producer John Block at Gamescom. The game is scheduled for release during the first quarter of 2013.
What are your thoughts on Metro: Last Light and its focus on single player?
Leave your comments here on The Train2Game Blog, or on the Train2Game forum.
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