Train2Game News Student creates Online Gaming and Development platform Plasis Games


Train2Game student creates gaming platform which now hosts 30 free to play games and will distribute larger titles in the future.

Train2Game student Sean Brady, 27, from Dublin, Ireland, enjoyed learning to make games and created a few titles of his own while studying with Train2Game. After searching for Distribution he was unsatisfied with the options available and decided to create his own platform for releasing titles.

He has now created Plasis Games, an independent Game Development / Publishing Studio based in Dublin, Ireland.  Initially the portal was envisioned as the central point for the game development studio and publishing platform of Plasis Games. But it has now expanded into hosting online games and plans to distribute externally created games in the future.

Plasis Games plans to provide games for both the casual and hardcore market which is why it has opened up various channels of games distribution, to bring different types of games to different types of Gamers.

Interview with Sean Brady
“I have been a gamer since I was 6 six years of age and still play games religiously to this day. My regular day job includes a combination of Technical Support and Systems/Network engineering. My main role is that of a NOC (Network Operations Center) Engineer.”

“From the very moment I started playing games like Ghouls and Ghosts and Broken Sword of the age of 6, the games provided with such joy and fun that I seeked to create more of it in the world. From my own perspective, games are the best medium for fun, interest, storytelling and expression. Nothing in my life has encompassed all my concentration to same level. They are pure bliss…”

“My dream is to enter the gaming industry in a full-time capacity and have my own development studio, online arcade and publishing house for games. I also want to integrate digital/physical media publishing for all industries as they all use the same mediums.”

Creating Plasis
“Once I achieved a level of competent Game Development, I looked for an appropriate Distributor for my games. Each publisher has its own guidelines that must be adhered too and imposed restrictions. After extensive research and by utilising my skillset in the networking domain, I knew I could create a better platform with better guidelines/features for myself and others in a similar situation.”

“The team is just myself at present. Another developer would just taint my vision. I have made the sacrifices to learn all disciplines involved to action such an endeavour. I will initiate it, implement it and finalise then there will be room for expansion with myself at the helm.”

The Platform
“I have been working on this portal, developing contacts, sourcing games and developing games internally for the studio of Plasis Games since May 2014. I have developed a number of small games internally and college projects outside the time of Plasis Games. For Plasis Games, I am still developing one 2D point and click horror adventure game and one survival horror game. The site has 30 from free flash game providers (with another 2500+ to process – not monetised) 30 from a HTML5 game development company – PlayCityInc (with 30 to process and more to source when needed – all monetised)”

“The publishing platform/online arcade has been implemented to a small degree with a collection of 60+ games added. 2500+ flash games have been collected for processing and addition; time is limited due to life circumstances. Also 30 of the games on the site at present have been provided by another partnering company called PlayCityInc or PlaytoMax. I have another 30 to upload then I can request more when necessary.”

“The website has been designed, uploaded, tested and verified. It is functionality but the user interface and graphical transitions between all pages will be revised and improved over time with significantly better art and sound. No development studio portions have been added but prototype of game levels and functionality have been created internally.”

“I enjoyed the course in Train2Game a lot as it provided all the fundamentals for developers to establish a base skill level before progressing. I had done art, design and programming before and the course from Train2Game was a course provided to me through an educational initiative. The quality of the content and guidance provided surprised in actuality. If you need to get started in game development, Train2Game is the first resource I would direct people too…”

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Train2Game News: J.J Abrams and Gabe Newell could collaborate

Valve logoValve CEO, Gabe Newell and top film director, J.J Abrams hit the stage at the DICE summit in Las Vegas and announced they had been talking about working together.

After a back-and-forth about player agency and storytelling, Newell revealed that the duo had been “recapitulating a series of conversations going on,” and that they’re now ready to “do more than talk”: Newell suggested “either a Portal movie or a Half-Life movie,” and Abrams said he’d like to make a game with Valve.

Valve are one of the top games developers with games such as Half Life and Portal under their belts which have incredible game play mechanics that make them fan favourites.

J.J Abrams on the other hand is one of the best directors at the moment, responsible for the reboot of the Star Trek films and is taking the helm on the new Star Wars films. Abrams has also worked on TV Series such as Lost and Fringe.

The two men working together could bring forth incredible games with the mechanics of Valve and storytelling of Abrams. In addition, in my opinion, there would be no man better to direct a Portal or Half Life movie than Mr Abrams.

In 2010, Newell said that if Valve were to make a Half-Life movie, it wouldn’t hand over control to any Hollywood studio, saying:

“There was a whole bunch of meetings with people from Hollywood. Directors down there wanted to make a Half-Life movie and stuff, so they’d bring in a writer or some talent agency would bring in writers, and they would pitch us on their story. And their stories were just so bad. I mean, brutally, the worst. Not understanding what made the game a good game, or what made the property an interesting thing for people to be a fan of.

“That’s when we started saying ‘Wow, the best thing we could ever do is to just not do this as a movie, or we’d have to make it ourselves.’”

There are no details on Newell and Abrams’ project—be it game, film, or both—outside of the tease that they’re talking. They are talking and I am sure that can only mean good things.

Train2Game News: Steam Greenlights concepts

Valve has introduced a new area to Greenlight where developers can upload concepts and get feedback from the public.

Concepts are free to post for feedback but won’t be distributed. The idea is to get opinions from the community. Examples of concepts already uploaded are Portal expansion Afterword, Elevator Engineer, Savegame Explorer, first/third-person logic shooter B.R.I.S.k, Vertex Wars and more.

This is a good place to see how a game idea would do out on the market which can be invaluable information. It can stop you working on a part of a game that might not be so popular with the paying public, giving you more time to concentrate on another part that is popular.

In addition Steam now allows software to be submitted to Greenlight. It follows the same rules as games do on Greenlight. That is, there’s a submission fee ($100) and the community votes whether they want to see the app/software released on Steam.

Steam Greenlight has been generally updated to show friends’ favourites and recent news on the home page, plus some other minor extras.

To date, thirty games have been ‘greenlit’ by Steam including the Half-Life mod Black Mesa and Project Zomboid. The only game to have been released from the service so far is McPixel.

Portal recreated in LittleBigPlanet 2 beta

More evidence has emerged of just how creative it’ll be possible to be with LittleBigPlanet 2. A video from the beta has appeared online, and it shows how one user has recreated Portal using the tools in LittleBigPlanet 2!

It reconfirms the fact that LittleBigPlanet 2 could be the Train2Game students dream with the Portal level just being the latest in a line of unique levels created during LittleBigPlanet 2’s beta test. Other games recreated using LittleBigPlanet 2 include indie game Flower, and Street Fighter.

You can watch Portal – complete with working Portal gun – recreated in LittleBigPlanet 2 in the video below.

LittleBigPlanet 2 is set for release in January 2011, after the original November launch date was moved back.

Meanwhile, Portal 2 is also scheduled for release near the start of next year, on February 9thYou can watch a Portal 2 trailer starring Stephen Merchant here. Alternatively, you can watch these trailers showing how the new inclusions of Faith Plates and Repulsion Gel work.

So Train2Game, what are your thoughts on the LittleBigPlanet 2 Portal level? And if you had to choose one of the two, would you go for Portal 2 or LittleBigPlanet 2?

You can leave your thoughts here on the Train2Game blog, or on the Train2Game forum.

(Source: Edge Online Twitter)

Updated Portal 2 trailer starring Stephen Merchant as Wheatley

Portal 2Valve have released an updated trailer for their upcoming first person puzzler sequel Portal 2, and this time it stars Stephen Merchant as your robot pal Wheatley. Just in case you’ve been living under a rock, Stephen Merchant co-wrote and starred in The Office and Extras with Ricky Gervais. (Ricky Gervais isn’t in Portal 2, but has played himself at the comedy club in Grand Theft Auto IV)

The updated Portal 2 trailer demonstrates Stephen Merchant’s new Wheatley with it’s previous wit and dry humour, except this time with a slight West Country accent. Valve, being their usual cunning selves, previously said that Portal 2’s Wheatley was being voiced by ‘some guy from the office’ Can you see what they did there? Valve you clever wordsmiths.

The updated Portal 2 trailer also displays some of the new rendering effects in the game takes a closer look at Aperture Science. Portal 2 definitely looks a lot prettier than its predecessor! You can watch the updated Portal 2 trailer with Stephen Merchant below, but be aware it does contain spoilers for those who’ve not yet played the original Portal.

Portal 2 is scheduled for release on February 9th 2011.

The updated Portal 2 trailer could also make interesting viewing for Train2Game students (So long as you don’t want spoilers from Portal revealed!) who want to add voice work into their games in future. How important do you think choosing the right actor is? Do you think Stephen Merchant fits Portal 2’s character of Wheatley?

And of course, how much are you looking forward to Portal 2? Have any Train2Game students not played the original?

You can leave your thoughts on Portal 2 and in-game voice work here or on the Train2Game forum.

Polycount contest winners work to become part of Team Fortress 2

Get with it indeed.

The Engineer Update is still very much a new thing, but even more new items for Team Fortress 2 are already in the works. This time however, it isn’t Valve who’ve been the creative force behind new weapons and hats, but members of Polycount – a video game art and resource community.  (Perhaps our Train2Game Artist & Animator students should join the site if they’re not already members)

Valve and Polycount teamed up to members of the art community the chance to create items that will actually be used in Team Fortress 2. The brief went:

“Pick a single Team Fortress 2 class and create a minimum of three custom items for them. These items can be made up of any combination of weapons (melee, primary, secondary), Engineer buildings and/or hats. These items must be cohesively themed and fit within the Team Fortress 2 universe and time period. Make sure your replacement item set maintains the existing functionality of the original items they’re replacing, specifically any Primary, Secondary or Melee weapons you replace in your set.”

The content received an overwhelming response with over 70 sets – that’s at least 210 items – submitted by artists and designers. Now, Valve have managed to judge the entries and have selected five item sets that will eventually be released into Team Fortress 2. That’s after Valve work out how they’ll “attach gameplay attributes (probably of a game destroying nature) to these items.”  – Yeah, that quotes taken directly from the Team Fortress 2 blog!

which Polycount item sets will soon be available to all Team Fortress 2 players then?  Well, they are a heavy duty Tank Buster pack for The Soldier, a Milk Man themed item set for The Scout, 1950’s Gas station attendant gear for The Pyro, a nifty Saharan get up for The Spy, and finally ‘The Croco-Style Kit’ for The Sniper.  All of the items look very impressive and you can feast your eyes on them by visiting the Team Fortress 2 Polycount Pack Winners page.

Of course this isn’t the first time Valve have encouraged other Game Designers, Game Developers and Game Artist and Animators to contribute to their projects. After all, Counter Strike started as a community run fan project, while Portal was originally developed by students. Aspiring designers have already seen their maps and items become official in previous Team Fortress 2 updates thanks the Contribute! initiative.

Regular readers will know that this isn’t the first time I’ve praised Valve’s scheme and encouraged Train2Game students to get involved. It really does seem like it would be a good idea for Train2Game Designers to produce something. After all, you could strike it lucky and end up seeing your hard work on display in a game played by millions of people worldwide. Even if your items don’t get into the game, time practicing designing items can only be useful to your future career in the games industry.

So, what do you think of Valve’s enthusiasm for community developed items? Do you think you’ll be getting involved? How many of you play Team Fortress 2?

As usual, leave your comments here or on the Train2Game forum.