Microsoft announce Xbox Live price increase

Microsoft has confirmed that subscription prices for Xbox Live will be going up from November 1st.  The price increase for Xbox Live was confirmed by Major Nelson in a blog titled Price change for Xbox LIVE Gold subscription

The good news (sort of) for UK Xbox Live subscribers is that the price will only be increasing if you pay for your Xbox Live membership on a monthly basis. Does anyone actually pay for Xbox Live every month?

From November 1st, Xbox Live members who buy pay buy their Xbox Live Gold subscriptions monthly will see the price increase from £4.99 a month to £5.99 a month. That’s a whole £1 people. Does anyone actually pay for their Xbox Live membership on a monthly basis?

The good news for every other Xbox Live subscriber in the UK is that Xbox Live membership costs for 3 month Live subscriptions and yearly subscriptions won’t be changing and remain unchanged.

If you’re an Xbox Live subscriber in the United States, you’ll see the biggest price rises with monthly Xbox Live subscription costs rising from $7.99 to $9.99, Three month Xbox Live Gold membership fees rising from $19.99 to $24.99, while the yearly cost for Xbox Live Gold membership goes up from $49.99 to $59.99.

The increase in Xbox Live  Gold membership fees is the first price increase since Xbox Live was introduced onto the original Xbox all the way back in 2002.

So Train2Game students, how do you feel about the increase in price of a subscription to Xbox Live? If you’re paying a monthly fee, will this encourage you to pay for a yearly membership? Or do you think this is a money making ploy by Microsoft?

Could it push you towards the free PlayStation Network?

Leave your thoughts about the increase in Xbox Live subscription costs here on the Train2Game blog or on the Train2Game forum.

EA’s GamesCom Presentation: The Big Announcements

EA have made several big announcements and revealed some impressive trailers during their presentation at GamesCom 2010.

The big news is that Mass Effect 2 will be released on the PlayStation 3 in January next year, while Bioware also showcased an impressive looking Dragon Age 2 trailer. Dragon Age 2 is due for release on March 11th 2011, will apparently be more responsive to players controls and will be featuring a revamped artistic direction.

EA also revealed that The Sims 3 will be released on the PlayStation 3 on October 26th and will include new ‘karma’ features and an achievement system.  Not only that, but The Sims Medieval, an all new stand alone Sims title is scheduled for release in March next year.

The Sims Medieval will allow life simulation enthusiasts to give their Sims quests and even partake in duels.

We also discovered that Harry Potter and the Deathly Hallows will be Kinect compatible. (Kinect’s UK launch date was earlier confirmed as November 10th) The announcement was made through making the guys who play the Weasley twins in the film demonstrate the game. The motion controller was used to cast different types of spells and looks like it could be the first ‘hardcore’ Kinect title on the Xbox 360. Harry Potter and the Deathly Hallows will be released in November.

There were also gameplay Demos for Dead Space 2 and Need for Speed Hot Pursuit which were both rather intense. EA also showcased a Medal of Honor video which featured elite soldiers explaining how their work as consultants is helping develop the war themed first person shooter. Medal of Honor is released on October 15th 2010.

So Train2Game, that’s a quick round up of the big announcements from EA’s GamesCom presentation. What news stands out from the news? Is it Mass Effect 2 on PlayStation 3? Dragon Age 2? Or perhaps it’s The Sims Medieval or even Harry Potter and the Deathly Hallows being Kinect compatible!

As usual, leave your thoughts here or on the Train2Game forum.

Microsoft announce Kinect launch date and Xbox Live for Windows Mobile

Kinect – the controller free device for the Xbox 360 – will be available in the UK from 10th November Microsoft have confirmed.  They’ve also revealed that Xbox Live will be coming to Windows mobile phones before Christmas, which could in theory provide Train2Game students with more opportunities to publish games. The announcements about Kinect and Xbox Live for mobile phones come before Microsoft’s pre-Gamescom event today.

Kinect for Xbox 360 is having its European premiere at Gamescom 2010, where several new games for the hands free device are expected to be launched. Microsoft say this will include more than fifteen exclusive Kinect titles.

Speaking before the show, Chris Lewis, Vice President, Interactive Entertainment Business, Microsoft Europe was of course keen to speak about Kinect.

“We are bringing the Kinect experience to Europe for the first time at Gamescom because this is the biggest show in the region and we’re committed to investing in Europe and the critical role it plays in Xbox’s global success.

With Kinect launching on November 10, it’s set to not only transform our business but also change how we use entertainment.

With Kinect, YOU become the controller, giving you the choice in how you and your friends navigate entertainment and gaming experiences. We’re already seeing a high level of anticipation in Europe with sales of the Kinect ready Xbox 360 250GB creating an all-time record weekly market share.”

The Microsoft Europe Vice President then moved away from Kinect and went on to discuss Xbox Live coming to mobile phones.

“This is a crucial time in expansion for Xbox 360, in terms of new audiences, new markets for Xbox LIVE and multiple platforms. With Xbox LIVE on Windows Phone 7 we are bringing the quality, consistency and community of the Xbox experience to gamers on the go.”

With Xbox Live games launching on Windows phones, Microsoft will be looking to compete with the highly successful iPhone which has seen games sold in the millions. Could Xbox Live for Windows phones also perhaps provide Train2Game students with another avenue to promote games?

Of course, Microsoft have more than Kinect for Xbox 360 and Xbox Live for Windows Phone to promote at GamesCom, as Chris Lewis points out

“With Age of Empires Online, Fable III and new games still in development, we’re also bringing social, connected gaming experiences to all new audiences on the PC. When you look at what we are bringing to the market this year, with the magic of Kinect, alongside our blockbuster line-up of games, including the biggest game for 2010, Halo: Reach, we’re confident that Xbox 360 has something for all the family and will be the gaming and entertainment console of 2010 and beyond.”

So Train2Game, what do you think about Microsoft’s pre GamesCom announcements? Will you be buying Kinect for Xbox 360 on November 10th? And do you believe developing games for Xbox Live for Windows Phone would benefit your future career as a Games Designer, Games Developer or Games Artist & Animator?

Leave your thoughts about Microsoft, Kinect for Xbox 360 and Xbox Live for Windows mobile here or on the Train2Game forum.

Microsoft defends Kinect price

The Kinect motion controller is ‘very competitively priced.’ That’s according Microsoft UK Marketing Manager Brett Siddons who also says out that Xbox 360 device offers a full multiplayer experience when compared to its rivals.

Speaking at the Kinect stand at an Amazon event, Siddons told Techradar:

“The price thing itself depends on how you look at it, its £129.99 RRP but it comes with a game within that price – so Adventures will be packed in with the camera.”

“If you buy it with the console which normally costs £149.99, [the package price is] £249.99 with the Kinect and the games – another 100 pound on top.

“The camera tracks six people – with two active gamers – you don’t have to buy anything else.

“I’ll let you do the maths but when you say Nintendo Wii or PlayStation Move you buy this and this, even for a two player games.

“What do you need and what do actually have to spend for a two player game for this device versus that device. You actually find that [Kinect] is very competitively priced.”

TechRadar helpfully do ‘the maths.’  They point out that while a basic PlayStation Move pack consisting of a controller and a PlayStation Eye costs just £49.99, buying another motion sensor controller and two sets of navigation controllers for multiplayer games brings the PlayStation Move price up to £150. Of course, Sony could still announce other packages before Move is released.

It appears Mr Siddons wasn’t asked why Kinect costs more in the UK than in the United States. If the price was directly converted from the $150 US price, Kinect would cost £95. It’s very unlikely that VAT on its own adds the additional £35.

So, Train2Game universe, do you agree with the Microsoft UK Marketing manager that Kinect is competitively priced. Or do you think the PlayStation Move, or indeed, Nintendo Wii offers more value for money? And what do you think of the difference between the UK and US prices?

As usual, leave your thoughts here or on the Train2Game forum.

Microsoft E3 Press Conference – The key announcements

Last night saw Microsoft present the first major presentation of E3, and boy did they deliver.  The press conference kicked off with Senior Vice President Don Mattrick saying that 2010 will be “a year of transformation” and will ‘transform the way you play games and connect to friends and family.’

Of course, Microsoft’s biggest claim to transforming the way we play – and perhaps design and develop games – comes with the introduction of the Kinect, the motion controller for the Xbox 360.

Kinect – the device formerly know as Project Natal – will be released in the United States on Thursday, November 4th with 15 exclusive title’s including the Rare developed Kinetic Sports. No European date has been announced yet, but it’s likely it’ll be some way behind the USA if it follows the pattern of the new Xbox 360 Slim. While the new console is ships in the United States today, it won’t be available this side of the Atlantic Ocean until July 16th.

Train2Game Game Designers, Game Developers and Game Artist & Animators will no doubt be encouraged by Microsoft’s Phil Spencer stating “Microsoft Games Studios is constantly looking to partner with talented new development partners.” Perhaps if you play your cards right, you could be developing games exclusively for the Xbox 360 in the years to come.

In addition to announcements about Kinect and the Xbox 360 Slim, a number of highly anticipated games were given release dates.  Peter Molyneux himself took to the stage in Los Angeles to reveal that Fable III will be available on October 26th this year. Meanwhile, Dead Space 2 executive producer Steve Papoutsis revealed that the horror sequel will be released on January 25th 2011.

These are just some of the many announcements made last night, and E3 isn’t even in full swing yet with Nintendo and Sony still to give presentations today at 5 p.m. and 8.pm. respectively – that’s the British times anyway!

So it’s over to you. Are you impressed by Microsoft’s announcements? If so, what are you most looking forward to? Kinect The Xbox 360 Slim? As usual, let us know either in the comments section below, or on the Train2Game Forum.

Discs vs Digital – Round 2

Another big name has waded into the Discs vs Digital debate in the form of Namco Bandai VP of sales, marketing and publishing Olivier Comte.

You may remember that recently, SCEE President Andrew House acknowledged that games sold on discs in boxes are still popular but that digital content could possibly the way forward. His comments were discussed in great detail on the Train2Game Forum.

In an interview with MCV, Comte spoke about a number of subjects including the digital market. He questioned its relevance on consoles;

Today digital is a significant part of PC gaming. We are a Japanese company and Japanese companies are not known for PC titles. But we need to have a product on every platform – including PC – so in that sense digital will start to become more important for Namco Bandai. There is better margin and using a digital platform gives us direct access to the consumer.”

“But in terms of console, it is a little bit too early to say. The only real business model for digital on consoles is DLC because the consumer will always want to have the box because it is an expensive thing.”

He raises a good point about the contrasts between the digital markets of console and PC games. As mentioned in a previous blog, the PC has embraced the idea of digital distribution and downloadable content far more enthusiastically than the Xbox 360 or PlayStation 3 has. The dominance of Steam in the digital distribution market has of course helped this along. Meanwhile, console owners prefer their games to some on a disc in a box.

So, while downloadable games may not be to the tastes of major distributors, it’s an ideal way for independent Games Designers, Games Developers, and Games Artists and Animators – like Train2Game students – to get their work out there.

This appears to have worked for independent studio Hello Games, who’ve just released their first production in form of Joe Danger on the PlayStation Network – and it’s had some very good reviews. We’ll have to wait and see if these positive reviews transform into downloads, but with a relatively low price it’s likely that many gamers will be tempted to try it out.

We’re not so willing to risk our money on something new if it costs £40 and doesn’t even come in a box. But this raises an important question for independent developers; do you save costs by releasing your first game as a digital download? Or do you sell it in a box which consumers can pick up on the shelf. Train2Game students, as producers, which medium would you prefer?

Discs vs Digital

Digital distribution of games might be becoming more popular, especially on PC, but according to Sony, “Disc based content is still very much what the consumer is used to and wants”

Speaking to the PlayStation blog about content delivery, SCEE President Andrew House acknowledged that while discs are still popular, improved technology is making digital downloads an increasingly attractive option.

“There has been a change in attitude and technology that is making digital delivery far more feasible and far more attractive. It is our job to ensure that consumers have the choice between the two where possible.

How this area will evolve, I can’t really say at this time, as we are relying on many things outside of our control, such as broadband speeds. Things are changing quickly and we have to make sure we are ready for those changes.”

So while discs remain the dominant force on consoles for now, it appears Sony will be keeping a close eye on how the ability to distribute digital content delivers in future. Indeed, only this week it was revealed that the PSP2 could be a download content only device.

However, at this moment in time it seems farfetched that a PlayStation 3 or an Xbox 360 could become completely download only. Industry analyst Michael Pachter even goes so far to say that there’s “No chance in hell” of this happening, and explained:

“PCs are probably about 95% connected to the internet but my guess is with the Xbox 360, it’s maybe two-thirds, with the PS3 it might be as high as 85%. And with the Wii my guess is it’s below 50% but probably closer to 35%, so it’s all the guys that are NOT connected that are going to keep games from ever being mandate downloadable.”

He raises a good point. Perhaps the PC market could become a fully digital industry at some point in future just due to the very nature of how a computer works. A brand new PC has a massive hard drive and this can easily be upgraded as time goes on in order to store more content. Consoles on the other hand have limited space. What would happen to a game that needed to be uninstalled to make room for a new one?

It’s this question that’s one of the main reasons that I personally prefer to buy my games on discs. I can access them any time I want just by picking them up off the shelf. It’d be an incredible hassle to constantly have to re-install older games I may want to go back to.

Of course, both the PlayStation Store and Xbox Live allow you to download smaller independent games – one a Train2Game student could develop – but even this can take a long time. It could therefore take most of a day to download and install, say a digital version of Red Dead Redemption onto a console.

Yes, I occasionally use digital distribution through Steam to download PC games, but at the end of the day, I still prefer to have physical copies available on my shelf not only for me to pick up and play whenever I want to, but also just to sit there and look nice in exactly the same way books or DVD’s would.

Digital distribution does have advantages, a cheaper price for the consumer and an easier way for an aspiring Games Developer, Games Designer or Games Artist to get their work out to the market. But personally, I believe that discs will be around for a long time yet.

How about you? Do you prefer to buy games as a physical disc in your hand? Or as a digital download? How do you think this will develop in future?

Ubisoft eye up 3D games

As recently as six months ago, not a lot of people had an interest in 3D television. Then, on December 17 2009 a certain film called Avatar was released and suddenly 3D became the next big thing in the world of looking at screens.

Now it seems most big films that are released come with an option of seeing them in 3D and now you can even watch football in 3D if your local is one of the handful of pubs that are equipped to do this. As of last month, 3D televisions are now available to the average consumer…if they have £1,799 to spare that is.

Of course, the games industry was never going to pass up this growing opportunity, and now Ubisoft chief executive officer Yves Guillemot predicts that between 15 and 20 per cent of Xbox 360 and PlayStation 3 games will support 3D in the next year. Ubisoft have already committed themselves to 3D with their release of Avatar: The Game which included optional 3D support. Other games including Batman: Arkham Asylum have had a 3D release, and even the upcoming 3DS will have a 3D function so it does indeed look like 3D will be the next ‘big thing’ Why, even just last week, Sony announced they’ll be releasing 3D patches for several PlayStation 3 games.

This makes the games industry an exciting place to be working right now and Train2Game student’s must be rubbing their hands with glee at all of the exciting gaming innovations, such as 3D,  they’ll be working on in the future. Perhaps one of them could go onto produce 4D games? Well, maybe …but the point is that the games industry is always changing, adapting and the prospect of entering it now as a Games Designer, Games Developer or Games Artist must be mouth-watering. Are you interested in going onto produce 3D games? Or would you rather stick to the conventional ‘2D’ versions?

Someone do me a favour though would you, and figure out a way to play 3D games without the need for the 3D glasses. I already have big enough spectacles of my own thanks.