Online passes, subscription fees, and charging for CGI… Are publishers out of touch with gamers?

EA say there’s been ‘No significant backlash’ to their online pass scheme, at least that’s according to Electronic Arts Chief Financial Officer Eric Brown.

Eurogamer quote the EA man speaking at the Deutsche Bank 2010 Technology Conference in San Francisco. Mr Brown said:

“We thought about [Online Pass] pretty carefully and there hasn’t been any significant push-back from the consumer, because I think people realise that if you’re buying a physical disc and it requires an attachment to someone else’s network and servers, [those] people realise bandwidth isn’t free.”

“So the fact that we’re diffusing or covering online costs is not viewed to be unreasonable. We’re well into this program and there is no consumer backlash.”

Well, if Mr Brown paid a quick visit to any gaming forum on the internet – perhaps the Train2Game forum– he’d see that gamers are not happy at all with EA’s online pass scheme.

‘Project ten dollar’ was launched earlier this year, with new EA games such as Madden 10 or Dragon Age: Origins including a one use code to activate extra content or online multiplayer modes. For example, if an EA Sports title is bought second hand, the player will have to pay an extra $10 to access online play. This is also linked to the players’ console, so if they took, for example FIFA 11, to a friend’s house or a party, they wouldn’t be able to play it online without paying extra.

Earlier this year, Ubisoft announced they’d be using a similar scheme to combat the impact of second hand sales on developers and publishers.

You can see where the games developers and publishers are coming from when it comes to their views on second hand sales. When a game is bought brand new from a store, the profit will be divided between the publisher, the developer and the retailer. However, when you buy a second hand game, the retailer keeps all of the profit with the developer and publisher receiving no share at all. With the second hand market being increasingly lucrative, it’s easy to see why developers and publishers want part of the profit. After all, if someone was playing YOUR game that you’d toiled over the development of, you’d want some compensation for it, right?

But the consumer vs. developer battle is a hard area to find compromise, after all why do people buy second hand games? Because they’re much lower in price than the £40 it costs to buy a new game. Everyone has a limited budget after all, so surely we shouldn’t be persecuted for trying to save as much as £10 or £20 when buying a game?

Of course, there are other ways publishers and developers have looked into increasing profit from games, none perhaps more infamous than subscription fees for online multiplayer. Back in June, the Wall Street Journal asked Activision CEO Bobby Kotick “If you could snap your fingers, and instantly make one change in your company what would it be?” He replied:

“I would have Call of Duty be an online subscription service tomorrow.When you think about what the audience’s interests are and how you could really satisfy bigger audiences with more inspired, creative opportunities, I would love to see us have an online Call of Duty world.”

“I think our players would just have so much of a more compelling experience.” He added.

Of course, gamers of the internet reacted badly this, many saying they’d stop playing Call of Duty games if they were charged extra to play online. Indeed, many already felt the Call of Duty map packs were already a rip-off, and hated the idea of a ‘pay as you play’ scheme even more.

However, Activision now say there are no plans at all for introducing online subscriptions into their future games. Speaking at the Bank of America Merrill Lynch’s Media, Communications & Entertainment Conference in California, Bobby Kotick himself said:

“That’s what people are paying their $60 for,” explained Kotick. “They get a game that has a lot of replayability.

“We’ve seen our margins and audiences expand from providing more appealing gameplay. I think why Call of Duty has been so successful is because we’re delivering extraordinarily high quality gameplay, production values and interactivity at great value.”

Unfortunately, it doesn’t look like the man that gamers paint as Satan himself has had a complete change of heart where profit doesn’t seem to be the main item on the agenda. In the same conference speech this time, Kotick said:

“If we were to take that hour, or hour and a half, take it out of the game, and we were to go to our audiences for whom we have their credit card information as well as a direct relationship and ask, ‘Would you like to have the StarCraft movie?’, my guess is that … you’d have the biggest opening weekend of any film ever.”

Call me a cynic – or maybe just a realist –  but I don’t anyone would pay £10 to watch a thirty minute cut scene.

Publishers and developers are facing a difficult decision here. On the one hand it’s understandable why they say see second hand games as a threat, because they don’t make any money from them. However, on the flip side, things like online passes, subscription costs or charging for cinematics is just going to be seen as pure money grabbing by gamers.  To answer the title question it does appear that publishers are out of touch with average gamer on the street who has only so much money to spend.

A compromise is going to have to happen somewhere, or both sides are going to be unhappy.

Perhaps new games should cost less than £40 in the first place?

So Train2Game, as future game developers, what are your feelings about these issues? Sure, you may not like paying online fees now, but how would you feel about it in future when games you’ve developed are being sold second hand? What do you think a compromise could be?

And no one would ever pay for CGI from a game, right?

As usual, leave your thoughts here or on the Train2Game forum.

PES 2011 vs FIFA 11… Now the demos can help you choose your side

FIFA v PES FOOTBALLThe FIFA 11 and Pro Evolution Soccer 2011 demos have both gone live within hours of each other,  re-sparking the yearly rivalry between their respective developers, EA and Konami. Both the FIFA 11 & PES 2011 demos are now available on the PlayStation Network, Xbox Live and as PC downloads.

PC gamers’ can download the PES 2011 demo from the Konami PES 2011 website, with the FIFA 11 demo being available from the EA Sports FIFA 11 website.

EA’s FIFA 11 demo allows you to play as Chelsea, Barcelona, Real Madrid, Juventus, or Olympique Lyonnais in an exhibition match with 3 minute halves at Real Madrid’s home stadium, Estadio Santiago Bernabeu.

You can also unlock the option to play as Arsenal, and use their Emirates Stadium in the FIFA 11 demo, if you unlock achievements the EA Sports FIFA Superstars Facebook game. You can also create in-game videos and upload them to EA Sports Football World.

Meanwhile, Komani’s PES 2011 demo gives you the opportunity to play in a single offline match as Barcelona, Bayern Munich, Mexican club Chivas Guadalajara or Brazilian side Internacional. The PES 2011 demo also includes a video about the full game.

FIFA 11 is set for release on October 1st, while Pro Evolution Soccer 2011 will follow just one week after on October 8th.

So Train2Game, have you got your hands on either one of – or perhaps both of – the demos? If so what do you think? Are you a FIFA or a PES person? And do you think you could be persuaded to the other side?

You can leave your thoughts on EA’s FIFA 11 or Konami’s PES 2011, here on the Train2Game blog, or on the Train2Game forum.

Codemasters show off impressive F1 2010 night race trailer

Codemasters have released another new F1 2010 trailer ahead of the games  release later this month.  The latest F1 2010 trailer features just night race footage, and it looks fantastic. The backing music – Splash by Sub Focus featuring Coco Sumner – suits the adrenaline fuelled F1 2010 trailer perfectly.

But enough with the talk, you can watch the F1 2010 night race trailer footage from Eurogamer below.


The F1 2010 night race trailer is just one in a long line of impressive F1 2010 trailers released by Codemasters. The developers have also released some fascinating Developer Diaries which are essential viewing for Train2Game students.

F1 2010 is released on Xbox 360, PlayStation 3 and PC on 24th September. If you look in the right places, such as online retailer GameSeek, you can pre-order F1 2010 for less than £30.

So, Train2Game what do you think about the F1 2010 night race trailer from Codemasters?

You can leave any thoughts you have about F1 2010 here on the Train2Game blog, or on the Train2Game forum.

Assassin’s Creed: Brotherhood gameplay trailer

Ubisoft has released new two minute gameplay trailer for Assassin’s Creed: Brotherhood and it looks very good indeed. The Assassin’s Creed: Brotherhood trailer Enzio doing what he does best – which for those who may be unaware about the Assassin’s Creed series, is stabbing people while making it look effortlessly cool.

The Brotherhood trailer also shows off which will be a new feature for Assassin’s Creed games in commanding a small group of other Assassin’s. It looks very impressive and you can watch the entire Assassin’s Creed: Brotherhood trailer below.


That’s the good news about Assassin’s Creed: Brotherhood, but unfortunately there’s also bad Assassin’s Creed: Brotherhood news. That unfortunate news – at least if you’re in the United States – is that the Assassin’s Creed: Brotherhood multiplayer beta has been delayed. The multiplayer beta testing period for American pre-orders of Assassin’s Creed: Brotherhood will start along side the European test on October 4th. (Source: Joystiq)

Assassin’s Creed: Brotherhood is scheduled for release on Xbox 360 and PlayStation 3 on November 19th this year, while the PC release has been delayed until 2011.

So Train2Game, what do you think of the new Assassin’s Creed: Brotherhood gameplay trailer?

You can leave your thoughts about Assassin’s Creed: Brotherhood here on the Train2Game blog, or on the Train2Game forum.

Halo: Reach finally released

Halo ReachStores across the world opened at midnight last night to celebrate the launch of the much anticipated Halo: Reach. Here in the UK, hundreds of people queued up in the early hours to be some of the first to get there hands on Halo: Reach, the latest game in Bungie’s highly successful series.

Halo: Reach is the fourth instalment of the Xbox exclusive shooter, and comes three years after the release of Halo 3. However, Halo: Reach is not a sequel but rather prequel to the previous instalments of the Halo franchise.

Halo 3 was the biggest selling video game of all-time, a record now held by Call of Duty: Modern Warfare 2. Microsoft will be hoping that Halo: Reach can repeat the success of Halo 3, having invested an extra 60% in marketing spending according to Xbox 360 Director Stephen McGill. The entertainment and devices director told MCV:

“Halo: Reach is extremely important for us. Not just from a revenue and business perspective, but Halo is such an iconic franchise and one that has delivered huge innovation with every release.”

Meanwhile, Editor of GameSpot UK Guy Cocker told the BBC that Halo: Reach is “quite a big deal” and is by far the game that Xbox 360 owners are most excited about right now.

“We’re able to track activity and Halo: Reach is the most popular game on the site right now,”

“In comparison to Halo 3 though, I’m not sure how well it will go down.

“It’s had a good critical reception, but Microsoft are certainly spending a lot of money promoting the game.”

Halo: Reach certainly has had a great critical reception with its current score of 92% on Metacritic.

The Halo series games have sold over 34 million copies since the original was released on the Xbox, and analysts suggest that a Halo game could once again encourage people to invest in one of Microsofts consoles. Anita Frazier, an anal list at research firm NPD said:

“If hardware sales react in a similar fashion to what was experienced when Halo 3 was launched in September 2007, September could be a huge sales month for Xbox 360 hardware. We can expect big numbers to be reported with September results.”

Halo fans may have only been playing Halo: Reach for a matter of hours, but already Bungie have had reports of cheaters.  The developers say that they’re ready to ban any Halo: Reach players caught cheating.

“Our team is standing at the ready behind the sights of our fully operational Banhammer Battlestation. We take the Reach online experience VERY seriously.”

The Halo: Reach midnight launches echo similar events for the release of Starcraft II: Wings of Liberty earlier this year.

So have any Train2Game students got your hands on a copy of Halo: Reach yet? Perhaps you attended a Halo: Reach midnight launch event? If you don’t own an Xbox 360, do you think the release of Halo: Reach could encourage you to do so?

And have you spotted any cheaters yet?

You can leave your thoughts on Halo: Reach here on the Train2Game blog, or on the Train2Game forum.

UK Chart: Mafia II remains top

Mafia IIMafia II holds on to number one spot of the charts for the third consecutive week in a vastly shaken up GFK Chart-Track top ten. Tom Clancy’s H.A.W.X. 2 sees massive boost in sales, jumping eight places from eighth to second position.

Square Enix’s Kane & Lynch 2: Dog Days drops one position down to third this week, while Disney’s Toy Story 3 is still selling strongly and is a non-mover in fourth place.

The biggest jumper this week is Nintendo’s Tetris Party Deluxe which jumps almost 20 places from 23rd to fifth.

However, that boost doesn’t make Tetris this week’s biggest mover with Metroid: Other M disappointingly dropping twenty eight places from twelfth to fortieth in just its second week.

Things are tight between this weeks new entries into the chart, with Spider-Man: Shattered Dimensions, Kingdom Hearts: Birth By Sleep and R.U.S.E. debuting at sixth, seventh and eighth respectively.

Meanwhile, Prince of Persia: The Forgotten Sands stays in ninth place while Red Dead Redemption drops from fifth to tenth, the Western’s lowest position since entering the charts in May.

Just Dance, Super Mario Galaxy 2, Lego Harry Potter: Years 1-4, Sniper: Ghost Warrior and Wii Sports resort all drop out of the Top Ten this week, will any of them make a return?

The full top ten of the UK Software Chart for the week ending September 11th is as follows:

1.       Mafia II (2K Games)
2.       Tom Clancy’s H.A.W.X 2 (Ubisoft)
3.       Kane & Lynch 2: Dog Days (Square Enix)
4.       Toy Story 3 (Disney)
5.       Tetris Party Deluxe (Nintendo)
6.       Spider-Man: Shattered Dimensions (Activision Blizzard)
7.       Kingdom Hearts: Birth By Sleep (Square Enix)
8.       R.U.S.E (Ubisoft)
9.       Prince of Persia: The Forgotten Sands (Ubisoft)
10.      Red Dead Redemption (Rockstar)

So Train2Game students, has anyone played this weeks new releases in the form of Spider-Man: Shattered Dimensions, Kingdom Hearts: Birth By Sleep, or R.U.S.E? If so, what do you think? With Halo: Reach being released this week, do you think time is up for Mafia II?

Is there anyone who doesn’t think Halo: Reach will be a must buy?

As usual, you can leave your comments here on the Train2Game blog, or over on the Train2Game forum.

The new Kevin Butler PlayStation Move advert is awesome

Sony have released another new Kevin Butler ad ahead of next weeks much anticipated release of PlayStation Move.

This time Kevin Butler is the Sony VP of Family Funterventions (with his very own awesome looking PlayStation VP-ehicle) and he’s promoting what the PlayStation Move can do – which in a dig at Microsoft Kinect includes ‘sitting gaming.’

Oh, and Kevin Butler also announces that he’s moving in with the family featured in the PlayStation Move ad…not that they’re keen on it. Hopefully our favourite PlayStation Exec won’t be starting anymore fires…

You can watch the new Kevin Butler PlayStation Move ad – Kevin Butler Moves In- below.


The video release comes after Sony say they’ve ‘adapted a more international perspective’ with their gaming marketing strategy than they have in the past. President and Chief Executive Officer of Sony Computer Entertainment Kaz Hirai said:

“This is a very much overseas market driven organisation. So our new perspective is very important.”

However, The PlayStation Move is likely to have slower but more sustained sales than a traditional gaming property, according to an expert Christopher Dring, Deputy Editor at trade publication MCV.

The PlayStation Move motion controller is released on September 15th in Europe then September 17th in North America.

So Train2Game, what do you think of the new Kevin Butler ad? Will you be buying a PlayStation Move? If so is it a day one purchase, or are you going to be biding your time?

You can leave your thoughts on the Kevin Butler ad, or the PlayStation Move here on the Train2Game blog, or on the Train2Game forum.

Assassin’s Creed: Brotherhood multiplayer beta details revealed

Assassin's Creed: Brotherhood Courtesan Ubisoft have revealed more details about the Assassin’s Creed: Brotherhood multiplayer beta.

Those PlayStation 3 owners who pre-ordered Assassin’s Creed: Brotherhood – be it standard, Auditore or Codex edition – will be able to access the multiplayer beta from October 4th.

The Assassin’s Creed: Brotherhood multiplayer beta is exclusive to the PlayStation 3

The beta will give PlayStation 3 owners a taste of what to expect from The Assassin’s Creed: Brotherhood multiplayer mode, allowing them to play as nine different characters. The characters include a doctor, an executioner, a priest and a courtesan which all offer alternative and unique ways for players to kill each other in the Assassin’s Creed: Brotherhood multiplayer beta.

Up to eight Assassin’s Creed: Brotherhood players will be able to simultaneously use new ways to assassinate their targets in two different modes:

Wanted – challenges Assassin’s Creed: Brotherhood players to get the higher score by killing their assigned targets and escaping their hunters in clever ways.

Alliance – allows Assassin’s Creed: Brotherhood players to compete cooperatively in teams of two, fulfil contracts and confuse enemies in tandem.

Both multiplayer modes take place different maps located in Rome and Castel Gandolfo, both new locations for Assassin’s Creed: Brotherhood.

The bad news for PC gamers is that Ubisoft have confirmed that Assassin’s Creed: Brotherhood will be delayed and won’t be on that particular system until the first quarter of next year. The PC version was originally scheduled to for release alongside its console brothers.

Whether you have an Assassin’s Creed: Brotherhood multiplayer beta key or not, you can get yourself in the mood for some Renaissance era action by watching the first Assassin’s Creed: Brotherhood developer diary.

Assassin’s Creed: Brotherhood is scheduled for release on PlayStation 3 and Xbox 360 on November 19th this year

So Train2Game, has anyone pre-ordered Assassins Creed: Brotherhood? If so, how much are you looking forward to the multiplayer beta? Perhaps you’re a PC gamer, if so let us know what you think about the delay.

You can leave your thoughts on Assassin’s Creed: Brotherhood here on the Train2Game blog, or on the Train2Game forum.

Blizzard release Starcraft II custom map ‘Burning Tide’

Starcraft II: Wings of Liberty Burning TideBlizzard have released Burning Tide, the first custom map for their highly successful Real Time Strategy game Starcraft II: Wings of Liberty. The 3 vs 3 map was announced on the Starcraft II Battle.net blog. The Starcraft II blog says:

“We’re proud to announce the release of Blizzard Entertainment’s first new StarCraft II: Wings of Liberty custom map: Burning Tide!”

“Featuring timed lava surges and collectable mineral caches, Burning Tide is a 3v3 map that combines several thematic elements from the epic single-player campaign mission “The Devil’s Playground.”

“Like the campaign mission, the goal of this game is greed, and the first team to reach the specified resource total wins! Players hoping to achieve victory on this map will need to work together, carefully managing their team’s unit production and safeguarding their vulnerable workers as they defend against enemy forces.”

Starcraft II players can access Burning Tide in the custom games list in the game client. It’s likely that Burning Tide will be the first of many custom maps released by Blizzard for Starcraft II: Wings of Liberty. Any interested Train2Game students can get a taste of Burning Tide by looking at the screenshots on the Starcraft II Battle.net blog.

Activision Blizzard is extremely pleased with the success of Starcraft II, with Wings of Liberty being the fastest selling strategy game of all time, selling 1.5 million copies in the first 48 hours of release. Starcraft II then went on to sell three million copes in the month after its much anticipated release on July 27th.

So Train2Game, will you be playing Burning Tide? Or have you done so already? Are you pleased Blizzard are releasing more multiplayer challenges for Starcraft II?

You can leave your thoughts about Burning Tide and Starcraft II: Wings of Liberty here on the Train2Game blog, or on the Train2Game forum.

The Train2Game Level Design Challenge – vote for your favourite map!

A little while back, Train2Game launched a Level Design Challenge. It gave Train2Game Games Design students the opportunity to test their skills by designing and developing a four-player Deathmatch map suitable for a first person shooter. Aside from that key outline, there were no limitations about the theme of the Train2Game student designed maps. Now, YOU can vote for what map is your favourite.

You can see the levels designed by the Train2Game Games Designers in this video montage:


Now it’s up to you to vote for which Train2Game game student wins the Level Design Challenge. To do this, simply vote for your favourite level in this Level Design Vote thread on the Train2Game forum. You’ll need a Train2Game forum account in order to cast your vote, and you have until September 21st 2010 to select your favourite.

There is no prize for the winner, but they will get a sense of self satisfaction that money can’t buy!

So which Train2Game student designed map is your favourite? And why?

As usual, leave your thoughts here or on the Train2Game forum.