Then as also seen on the Train2Game blog, modder Ryan Winzen was invited to Blizzard to discuss potential employment. While there hasn’t been any news of Winzen in a job, rumours of a Starcraft MMO have surfaced.
That’s according to a report by GameFront which suggests Blizzard are “committed to enhancing shareholder value through residual monthly fees,” with StarCraft
“Given the popularity of the StarCraft universe, the immediate reaction to the World of StarCraft mod, and factoring in an aging World of Warcraft, Blizzard has been put into a position where an SC MMO would be too financially lucrative to pass up.” The report states, with an update adding “Our source asserted that there will be a StarCraft MMO.”
While there isn’t a guarantee anything from the independent ‘World of StarCraft’ mod will be in any new MMO, it’s still a good reminder to Train2Game students about the impact modding can have.
For a reminder of how beneficial modding can be, see this Train2Game blog post from earlier in the year.
And it isn’t just the Train2Game blog that stresses the importance of modding to the game developers of the future. In a recent interview with the Train2Game blog, Red Faction: Armageddon Lead Level Designer Jameson Durall said modding is a great way for aspiring game developers to practice their skills.
“One thing I would say is for people who are even interested in it is to start modding. Find your favourite game, download their tools and start learning what it is to actually create content for this.
That gives you real practical knowledge of how making games works, even if it’s just in a small capacity.” he replied when asked what advice he’d give to those looking to be a Game Designer.
“Grab one of the LEGO games, like LEGO Indiana Jones, it has a full level building system built right into it. And LittleBigPlanet, those are things you can get in there, learn to play and just recreate something you experienced to see what goes into that” the Level Designer added.
He also recommended UDK as a great modding tool, and as reported by the Train2Game blog it recently passed 800,000 downloads.
It’s also worth adding that infamous 2 is released this week, and as previously mentioned by the Train2Game blog, it’ll feature a level creator with the best becoming easily accessible to every player.
So Train2Game, there’s not really any excuse not to start modding or at least building levels using in-game tools!
What are your thoughts on the prospects of a StarCraft MMO? Would it be a successful MMO? Could the fact it exists be purely down to the mod before it?
Leave your comments here on the Train2Game blog, or on the Train2Game forum.