Allies & Empires gains more users than Farmville

Just last week, the Train2Game blog reported that Zynga’s Empires & Allies had reached 33 million users. Now the game has passed 41 million players, meaning that more people are playing Empires & Allies than are playing Farmville.

It provides a reminder to Train2Game students as to how big a phenomenon social media gaming has become.

Empires & Allies is free-to-play, but like many other Zynga and social media games, players can spend money to help them progress faster. And as noted by Venture Beat:

“If the game continues to get users, it could reach a much bigger audience than a hardcore game would typically get.”

“The combat strategy element will address the tastes of hardcore gamers as well as many mainstream gamers who have complained that there isn’t enough game play in Zynga’s other games, such as FarmVille.”

As the Train2Game blog reported earlier this year, a survey suggested that 70% of internet users play casual games. Social games are therefore potentially a lucrative market forTrain2Game students to be involved in.

Indeed, the Train2Game blog also reported that Game Design  is the most important aspect of a social game, and that Game Designers behind them much larger roles than those who help produce console titles.

If the popularity of Empires & Allies keeps growing, could it reach the 100 million player peak that the Train2Game blog reported Cityville had?

So Train2Game, what are your thoughts on Empires & Allies? Have you played it? Could it potentially appeal to a more hardcore audience then previous Zynga games?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Venture Beat]

Dark Souls contest could see Train2Game students get their names in game credits

Train2Game Art & Animation students have the chance to see their work appear in the upcoming Dark Souls thanks to a competition from Namco Bandai.

They’re giving fans the opportunity to design a shield that’ll be included in Dark Souls following its release for Xbox 360 and PlayStation 3 in October this year. It’s a great opportunity for Train2Game Art & Animation students to get their names into the credits of a Triple-A title.

To enter, interested Train2Game students need to ‘like’ the Dark Souls Facebook page then create a shield design using one of the three templates provided.

You have until 13th July to submit your designs after which the top ten will be decided by a week of voting from the community.  The top ten designs for each template will then be sent to game developers From Software who will pick the three winners for use in the game.

Of course, there’s nothing stopping any Train2Game student from entering the Dark Souls competition! But it’s probably something that’s more suited to the Train2Game Art & Animation students.

For more information about the Dark Souls design contest, see the the Dark Souls Facebook page. You can also ‘like’ the official Train2Game Facebook page.

Dark Souls is scheduled for release on 7th October for PlayStation 3 and Xbox 360.

So Train2Game, will you enter the contest? Could you see such a competition as a way of trying to get into the game industry?

Leave your thoughts here on the Train2Game blog, or on the Train2Game forum.

[Source: Dark Souls Facebook Page]

Pac-Man creator in warning against ‘easy games’

PAC-MAN

The creator of Pac-Man believes Game Design in the industry today is more focused on quick, simple games than more substantial, memorable titles.

“When you look at games coming out today, it’s doubtful that any of us will be talking about them in ten years’ time,” Industry veteran Toru Iwatani said in a recent interview.

“We have to focus on making games that people will remember a decade from now, or else we’ll lose our audience, probably.”

He warned that social media titles in particular are becoming too easy to produce.

“You’ve had this flood of very simple games on the iPhone and social networks. They’re very ‘easy’ games, and by easy I mean easy to design and to pump out by the dozen,” he explained.

“I think more thought needs to go toward how games present themselves to the user, to how they can be made more fun.”

iPhone games are getting easier and easier to make, and as the Train2Game blog reported earlier this month, they can also be developed using an iPad app.

As Train2Game students will know, there’s a huge market for iPhone games, so it’s almost inevitable that some developers want to get simple games out there as quickly as possible.

So Train2Game, what are your thoughts on Iwatani’s comments? Are developers trying to churn out simple games more regularly? Or will there always be room for deep, complex titles?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Game Career Guide via GamesIndustry.biz]

Train2Game student team game Postal Panic released for iPad this week

Horizon Studios, an independent developer comprising entirely of students on Train2Game courses, will soon release their internally developed touch screen puzzle game Postal Panic for iPad on the Apple App Store. The game will be free for the first three weeks.

 Train2Game is pleased to announce that following the first three weeks, 50% of the revenue from the game will be going to the ‘Princes Trust’

Postal Panic is the fun postcode delivering game developed by Train2Game students. Your job is simple; deliver the parcels to the postcodes as quickly as you can.

As the Parcels come down the conveyor belt, you need to deliver them to the postcode displayed on the Postal Scanner 7000; you need to do this before they hit the bottom, as this will damage the parcels and Postal Paul will get fined. Too many fines and you’re in for the sack!

Features

• Accurate map of the UK postal code system

• Simple, intuitive touch &swipe game controls

• Single or Multiplayer with up to 4 players

• Addictively fun puzzle game play and scoring

• Learn the Post Code areas of the UK and impress your friends & family

For updates on Postal Panic head to the official website at http://postalpanic.horizonstudios.co.uk/ 

Postal Panic is set for release on the iPad, and available from the iTunes App store, from Thursday 30th June.

Postal Panic was developed by Train2Game student team Horizon Studios as part of the Train2Game Christmas Competition 2010.

To play more games developed by Train2Game students, visit the official Train2Game Game Jam website, where all the games developed during the 48 hour event are available for free.

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game Radio interview with Art & Animation student Dave Higgins

In our latest interview, we speak to and Train2Game Art & Animation student Dave Higgins.

Train2Game Radio caught up with Dave to find out why he chose to study with Train2Game, how he’s finding the course and what he wants to achieve in a career in the games industry.

Listen at www.audioboo.fm/train2game. Leave your comments here on the Train2Game blog, or on the Train2Game forum.

 

UK Charts: Zumba Fitness stays top

 

Last week, the Train2Game blog reported that Zumba Fitness had reclaimed No.1. So, in news that may not be so surprising to Train2Game students now, the multiplatform dance title is once again top of the UK Charts.

The fifth No.1 for Zumba Fitness comes following a 33% spike in sales for the week, the largest number of sales since release week in November.

Former No.1 L.A. Noire climbs two places to No.2, while F.E.A.R. 3 is this week’s highest new entry at No.3 DIRT 3 jumps to No.4, while LEGO Pirates of the Caribbean rises one place to No.5.

Outside of the top 5, The Legend of Zelda: Ocarina of Time3D drops from No.2 to No.6 on its second week on sale, while Duke Nukem Forever – No.1 two weeks ago as reported by the Train2Game blog – drops to No.7 in its third week.

FIFA 11 climbs two spots to No.8; former No.1 Brink falls to No.9, while Infamous 2 completes the top ten.

New entry Transformers: Dark Side of the Moon debuts at No.13 in its debut week, while Shadows of the Damned only manages No. 31 in its first week on sale.

The UKIE Gfk Chart-Track All Formats Top 10 for the week ending 25th June 2011 is therefore as follows:

1. Zumba Fitness (505 Games)
2. LA Noire (Rockstar)
3. FEAR 3 (Warner)
4. Dirt 3 (Codemasters)
5. LEGO Pirates of the Caribbean (Disney)
6. The Legend of Zelda: Ocarina of Time 3D (Nintendo)
7. FIFA 11 (EA)
8. Duke Nukem Forever (2K Games)
9. Brink (Bethesda)
10. Infamous 2 (Sony)

New releases this week that Train2Game students might be interested in include Dynasty Warriors Gundam 3 and Air Conflicts – Secret Wars.

So Train2Game, what are your thoughts on the continued success of Zumba Fitness? Will it once again take No.1 this week? And what does the low entry position of Shadows of the Damned say?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: UKIE Games Charts©, compiled by GfK Chart-Track]

Train2Game Game Designer Chris Robinson – Industry Experience Diary No.3

The third and final part of Train2Game Game Designer Chris Robinson writing about his experiences on a Train2Game student work placement. Chris is on placement at DR Studios. You read can part 3here on the Train2Game blog, or on the official Train2Game industry experiences website.

Chris Robinson has previously shared  his experiences with the Game Design course in a Train2Game student interview. Read them here on the Train2Game blog, or alternatively, listen to him on Train2Game Radio.

New GameSalad engine means no coding needed

Train2Game Game Designers and Artist & Animators who want to practice their skills but lack coding knowledge (or access to a friendly Game Developer through the Train2Game forum) will be able to do so thanks to the new HTML 5 game engine.

The GameSalad tool allows games to be built using a drag and drop interface, with the resultant titles being exported in HTML 5 code.  It removes the barrier for developing games for both Ios and Android devices, with the results able to be displayed on most browsers.

GameSalad doesn’t offer support for Flash, despite being one of the most popular ways of playing games online today.

HTML 5 is “the next language of the web” said GameSalad CEO Steve Felter.

“We’re giving people the ability to play and share GameSalad games within a web browser – dramatically expanding both the reach of our developers’ games and their ability to create conversations and community around them,”

In other programming news, last month the Train2Game blog reported on the £15 Raspberry Pi mini computer which looks to revive the era of bedroom coding.

So Train2Game, what are your thoughts on the HTML5 game engine? Is it something you’d use?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Develop]