TrainGame News Hyper Stylized PAC-MAN

One of the most iconic video game characters in history meets high-art as PAC-MAN gets his own hyper-stylized PAC-MAN figurine from BANDAI NAMCO Entertainment America and world-famous pop artist Richard Orlinski!

The collectible PAC-MAN x Orlinski Official Sculpture is available now for pre-order and is scheduled to be released in June 2020.

The premium-quality resin figurine, which stands 7-inches tall, was designed in collaboration with Richard Orlinski, the best-selling contemporary French artist whose work is represented in more than 90 art galleries around the world. The collectibles will be available for purchase in both yellow and black variants at the official BANDAI NAMCO Entertainment America online store:

PAC-MAN x Orlinski Official Sculpture – Black –

https://www.bandainamcoentstore.com/product/561623/pac-man-x-orlinski-the-official-sculpture-black

PAC-MAN x Orlinski Official Sculpture – Yellow –

https://www.bandainamcoentstore.com/product/561598/pac-man-x-orlinski-the-official-sculpture-yellow

To commemorate the official opening of pre-orders, BANDAI NAMCO Entertainment America has also released a new video showcasing a 360° view of the figurine:

Train2Game News Pac-Man 256

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Famed publisher and developer BANDAI NAMCO Entertainment Europe today announced its latest project: PAC-MAN 256!

Developed by Hipster Whale (Crossy Road) and BANDAI NAMCO Studios Vancouver, this free-to-play game will be available for smartphones and tablets in summer 2015.

PAC-MAN 256 allows players to enjoy a brand new genre of PAC-MAN games; the iconic character created by NAMCO in 1980 will star in an endless maze chased by the infamous “256 Glitch”! Hipster Whale and BANDAI NAMCO Studios Vancouver have perfectly recaptured creator Iwatani Toru’s original PAC-MAN universe for a modern day mobile experience. Players can expect to encounter plenty of Pac-Dots, Power Pellets, and the notorious ghost ensemble: Blinky, Pinky, Inky, and Clyde. PAC-MAN 256 will also feature coins, power-ups and more to spice-up the thrilling pursuit.

“The gaming industry keeps on growing massively on a daily basis and we, at BANDAI NAMCO Entertainment Europe, are proud to be pioneers of this with some of the biggest licenses out there! This year, we are celebrating PAC-MAN’s 35th Anniversary and we couldn’t miss such an opportunity: we decided to create a brand new exciting game with Hipster Whale and BANDAI NAMCO Studios Vancouver. This results in a stirring game based on some elements that made history. Join us in celebrating PAC-MAN’s anniversary!” said Tatsuya Kubota, Head of Mobile & Web Gaming at BANDAI NAMCO Entertainment Europe S.A.S.

“We are thrilled to be working with the creators of the huge hit Crossy Road in creating a new PAC-MAN game for his 35th Anniversary. We’re already seeing incredibly strong, hooking gameplay in the early prototypes, and cannot wait to share this experience with everyone!” said Daisuke Hattori, Project Manager of PAC-MAN 256 at BANDAI NAMCO Studios Vancouver Inc.

Hipster Whale Director, Matthew Hall, who was just five years old when PAC-MAN™ was born, shared his enthusiasm about Hipster Whale collaborating with BANDAI NAMCO on PAC-MAN 256.  “Playing PAC-MAN in a seaside arcade in 1980 is one of my earliest memories. It is an incredible honor to be able to contribute to one of the most iconic video game franchises in history.  Our game, PAC-MAN 256, takes the infamous ‘glitch’ level of PAC-MAN and builds upon this to become a unique game that retains the retro spirit of the original.”

Train2Game News UK Top 20 games – 17.03.14

TitanfallThis weeks charts have a few new entries including a new number one, Respawn Entertainment’s highly anticipated big mech shooter Titanfall. Bandai Namco’s Dark Souls 2 in its debut week has reached number two just above last weeks number one South Park: Stick Of Truth. Further down the charts Nintendo’s Yoshi’s New Island comes in at number twelve and Pac-man and the ghostly adventures enters at number nineteen.

All formats
Week ending 15 March 2014

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 TITANFALL EA GAMES
2 DARK SOULS II BANDAI NAMCO GAMES
3 SOUTH PARK: THE STICK OF TRUTH UBISOFT 1
4 THE LEGO MOVIE VIDEOGAME WARNER BROS. INTERACTIVE 4
5 THIEF SQUARE ENIX 2
6 FIFA 14 EA SPORTS 5
7 PLANTS VS ZOMBIES: GARDEN WARFARE EA GAMES 3
8 CALL OF DUTY: GHOSTS ACTIVISION 6
9 MINECRAFT: XBOX 360 EDITION MICROSOFT 7
10 BATTLEFIELD 4 EA GAMES 8
11 ASSASSIN’S CREED IV: BLACK FLAG UBISOFT 10
12 YOSHI’S NEW ISLAND NINTENDO
13 LEGO MARVEL SUPER HEROES WARNER BROS. INTERACTIVE 9
14 GRAND THEFT AUTO V ROCKSTAR 12
15 ALIENS: COLONIAL MARINES SEGA 14
16 RAYMAN LEGENDS UBISOFT 11
17 FORZA MOTORSPORT 5 MICROSOFT 16
18 NEED FOR SPEED: RIVALS EA GAMES 13
19 PAC-MAN AND THE GHOSTLY ADVENTURES BANDAI NAMCO GAMES
20 KILLZONE: SHADOW FALL SONY COMPUTER ENT. 20
< previous week
Leisure software charts compiled by Chart Track, (C)2014 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Pac-Man creator in warning against ‘easy games’

PAC-MAN

The creator of Pac-Man believes Game Design in the industry today is more focused on quick, simple games than more substantial, memorable titles.

“When you look at games coming out today, it’s doubtful that any of us will be talking about them in ten years’ time,” Industry veteran Toru Iwatani said in a recent interview.

“We have to focus on making games that people will remember a decade from now, or else we’ll lose our audience, probably.”

He warned that social media titles in particular are becoming too easy to produce.

“You’ve had this flood of very simple games on the iPhone and social networks. They’re very ‘easy’ games, and by easy I mean easy to design and to pump out by the dozen,” he explained.

“I think more thought needs to go toward how games present themselves to the user, to how they can be made more fun.”

iPhone games are getting easier and easier to make, and as the Train2Game blog reported earlier this month, they can also be developed using an iPad app.

As Train2Game students will know, there’s a huge market for iPhone games, so it’s almost inevitable that some developers want to get simple games out there as quickly as possible.

So Train2Game, what are your thoughts on Iwatani’s comments? Are developers trying to churn out simple games more regularly? Or will there always be room for deep, complex titles?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Game Career Guide via GamesIndustry.biz]