Train2Game news: Gotham City Imposters open beta now on Xbox Live

Train2Game students asked ‘Where’s the Xbox 360 version?’ when we posted that the Gotham City Imposters open beta had gone live on PSN. Well, now Train2Game students with an Xbox 360 can get involved with the multiplayer Batman themed shooter too.

Train2Game students who wish to take part in the Gotham City Imposters Xbox Live beta just need to register their interest on the official website.

Gotham City Imposters is a download only multiplayer shooter which pits Batz, vigilantes dressed as Batman against Jokerz, criminal gangs dressed up as The Joker. It’s a light-title that looks to boast massive customisation and plenty of unlockables.

Train2Game students who take part in the Gotham City Imposters beta participants are encouraged to leave feedback on the Warner Bros. forum.

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills. Not only that, but in an interview with the Train2Game blog, Trion Worlds Senior QA Tester Karl Tars said that beta testing is potentially a way to get into the industry.

For more on beta testing and opportunities to get involved in it, see the Train2Game blog.

So Train2Game, will you be getting involved with the Gotham City Imposters beta? What are your impressions of the game?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game UFC Undisputed 3 interview with THQ Senior Game Designer Wes Bunn – Part 1

Train2Game recently sat down for a chat with THQ’s UFC Undisputed 3 Senior Game Designer Wes Bunn at a preview event in London. In an in depth interview with The Train2Game Blog, Bunn discussed developing UFC Undisputed 3, Game Design, QA Testing, getting into the industry and much more.

In the first part of this two part interview, the THQ Senior Game Designer discusses the game design process for UFC Undisputed 3. Read it right here on The Train2Game Blog, or on the Train2Game Scribd page. As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Part two of The Train2Game Blog interview with Wes Bunn is right here.

Train2Game Blog: First of all, tell us what your role as Senior Game Designer for UFC Undisputed 3 involves?

Wes Bunn: Pretty much every area of the game from combat to modes to everything! And I’ve been on the franchise since 2006; I was the original designer on the project so I’ve been working on this game for the past six years.

How did you get started with the first project, and how have you keep UFC Undisputed titles fresh?

It’s actually pretty crazy to see the evolution of the past three games. Back in 2006 when I first started there was no game, it was all on paper, all theories about how the game would work. To see where it is now, it’s come a long way and UFC Undisputed 3 is really what I say is five years of development, not just the last two years that we’ve been working on it. Because we’ve always been trying to improve each year and I think that this year when people play it they’ll feel a difference and see it’s by far the best one.

So when you’re designing the game, how difficult is it to create a balance between all the fighting styles, making sure one isn’t overly powered or another isn’t overly weak?

It’s definitely a tightrope that you have to walk, balancing the strikers versus the grapplers. Typically, the guys who are very dominant in their striking skills are lacking in other areas, or are not as effective in other areas. Chuck Liddell is a good example, he’s a great striker, but off his back he’s not very good, so my counter to that would be a good wrestler who can try to take him down and put him on his back and see what he can do. It’s been challenging to get the balance in there, but we’ve been able accomplish that I think, in this game specifically with the additions that we’ve made to the stats and working with the UFC matchmaker Joe Silva, I think players will see the fighters are balanced pretty well.

Pride fighters feature in UFC Undisputed 3, was them and their different rules like developing a whole new game in addition to UFC Undisputed 3?

Yeah, we always joked that it’s a game within a game because when you jump into pride it’s a completely different experience because you’re playing with different commentaries, different rules, different fighters, a different environment… The different moves were probably the most challenging, because getting the soccer kick in there, and the foot stomp, because it isn’t something we’ve had to do in the past.

Tell us about the new community created content sharing options for UFC Undisputed 3.

Yeah, actually that’s a new feature this year, we have this content sharing thing. Not only is it created fighters you can upload and download, but it’s also your created logos, so if you have any kind of tattoos you can create those and post those online, people can download and rate those, as well as our highlight reels, that’s a new feature. So you can upload and download those as well.

UFC Undisputed 3 has moved the series away from a yearly release cycle. How has that changed development and why was that decision made?

The switch in the development time just gave us more time to polish and tune the game as well as introduce new features and systems. It’s something that I think you’ll see in the product when you play, the polish that we were able to get done and the tuning, as it’s really substantial compared to the previous titles. I think moving forward that’s going to be the plan, we’ll do the two year cycle because it gives us more time to what we want to do.

Last year saw the release of UFC Fitness for Kinect, have you thought about somehow implementing Kinect controls into UFC Undisputed 3?

Maybe in the future we could do it for the training. I don’t know how you’d actually do it from character to character with Kinect because then it would just be grappling an invisible person on the floor!

Or multiplayer with a friend!

In that case I’d rather go out there and grapples for real rather do something with an invisible person or somebody for the game! But that might be something for the future, maybe for hitting mitts or something with Kinect, potentially.

How much input into UFC Undisputed 3 did you have from UFC fighters themselves?

We get a lot of “suggestions” I’ll say from fighters about their stats and move sets. I know “Rampage” Jackson has been asking for a head kick three games! I told him if he does a head kick in a fight then I’ll give him one in the game, but most the time people are pretty happy when they see their character in the game. Most of them are just blown away that they’re in the game and their visuals and tattoos are in there and they say it really looks like them. As far as how they play themselves, some of the fighters are big gamers so they get it, some of them aren’t so much so it varies, but most of the time I’d say it’s been positive.

There aren’t any aspiring game designers among the UFC fighters then!

Rampage has said once before that he could design the game for us and I’d like to have him come in and do it!

UFC Undisputed 3 is available from 17th February 2012 for Xbox 360 and PlayStation 3.

Part 2 of The Train2Game Blog interview with THQ Senior Game Designer Wes Bunn is here.

For more about UFC Undisputed 3, and some great advice about getting into the industry, see The Train2Game Blog interview with UFC Undisputed 3 Neven Dravinski  from last year’s Gamescom.

 

Train2Game news: THQ Senior Designer’s advice on getting into the industry – “play a lot of games”

Train2Game students should play as many types of game as possible in order to enhance their chances of finding work in the games industry.

That’s according to THQ Senior Game Designer Wes Bunn, who was speaking to The Train2Game Blog in a soon to be published interview.

“Probably the biggest thing to do, the best thing, is play a lot of games. Not just the mainstream games, the blockbuster games, play a lot of indie games and expand your pallet so you can touch every area.” said Bunn, speaking to The Train2Game Blog at a UFC Undisputed 3 preview event.

And the Senior Game Designer, who started his career as a QA Tester, said that taking part in testing programmes is also a good way to get a foot in the door.

“As far as getting into the industry is concerned, you break in through focus group tests. Usually a company will bring people in to test their game and give feedback on what they think of the game.” said Bunn, adding that if a developer likes your feedback, they could offer you a role as a QA Tester.

“We do focus tests for our products, there’s usually an opportunity there if they like your suggestions enough to bring you on as a QA Tester or something.”

Bunn added that schools, are also a good way of learning the skills needed to get into the industry, though of course, Train2Game students already know this!

“Now they have the schools you can go to that’s an avenue as well, I have some friends who are enrolled in schools now, but back when I was around they didn’t have that!” said the UFC Undisputed 3 Senior Game Designer.

The full Train2Game Blog interview with THQ Senior Game Designer Wes Bunn will be published soon.

So Train2Game, what are your thoughts on his advice? Do you agree that playing a wide range of games is helpful for getting into the industry?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Meet independent developers at The Guardian Gamesblog Indie Social

Frozen Synapse by Mode 7 Games is published through SteamTrain2Game students have the opportunity to meet some of the of the best, upcoming indie developers in the UK by attending The Guardian Gamesblog Indie Social.

The event in association with BAFTA, takes place on Saturday 11th February at BAFTA’s central London headquarters and developers who’ll be there include, Frozen Synapse developer Mode 7 Games, Hard Lines developer Spilt Milk Studios,  Size Five Games and many more!

Not only will Train2Game students who attend the Guardian Gamesblog Indie Social get the chance to speak to indie developers, but they’ll also be able to get their hands on the PlayStation Vita ahead of its UK launch.

More information about The Guardian Gamesblog Indie social is here, while Train2Game students who wish to attend can sign up for the free event here.

Train2Game has previously attended interview some of the industry’s most well known figures at BAFTA events. You can find them here on The Train2Game Blog.

So Train2Game, will you attend The Guardian Gamesblog Indie Social? What would you ask the indie developers?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

BAFTA’s public events and online resources bring you closer to the creative talent behind your favourite games, films, and TV shows. Find out more at www.bafta.org/newsletter,www.facebook.com/bafta or twitter.com/baftagames

[Source: Guardian]

Train2Game news: Your chance to join the RiotZone open beta

Train2Game students have the opportunity to take part in the open beta for Mail.Ru Games tactical military MMO RiotZone.

RiotZone is a free-to-play, browser based title set in a tropical jungle where players take part in the civil war of fictional Latin American state Merania. You take control of one of two factions, The Red Alliance or the Coalition of the Crown, and fight for supremecy. RiotZone sees players train their soldiers, upgrade weapons and expand their base in single player and PvP missions.

Train2Game students who wish to get involved with the RiotZone open beta should visit www.riotzone.net, where much more information about the game is available.

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills. Not only that, but in an interview with the Train2Game blog, Trion Worlds Senior QA Tester Karl Tars said that beta testing is potentially a way to get into the industry.

For more on beta testing, how it’s useful for Train2Game students,  and opportunities to get involved with it, see the Train2Game blog.

So Train2Game, do you think you’ll get involved with the RiotZone open beta?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game industry experience diaries from Train2Game student Guy Mayne

Train2Game student Guy Mayne has been on a Train2Game work placement at DR Studios. In his latest industry experience diaries, he details what he’s been up at the Milton Keynes based game development studio.

Read what Guy has to say about his Train2Game work placement  here on The Train2Game Blog, or on The Train2Game Scribd page.  Read previous Train2Game industry diaries from Guy here on The Train2Game Blog.

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Trion Worlds on why free-to-play is the best strategy for End of Nations

Train2Game students have differing opinions on free-to-play titles, with some regarding them as a great way to get a game out there, while others worry that they encourage a “pay-to-win” culture.

Trion Worlds say the reason their upcoming MMORTS End of Nations uses the free-to-play model is because it’s the best way to make sure the game gets the numbers of players it needs to thrive.

“For a premium strategy game like End of Nations, we really want to bring as many players as possible into its massive-scale strategic warfare.” End of Nations Executive Producer David Luehmann told VideoGamer.

“And as we looked at the enormous battles and huge persistent world, we realised that the success of End of Nations would be driven by having thousands of players from around the globe battling daily in the world’s biggest strategy game, and that is why it made perfect sense to be free-to-play!” he said.

Luehmann also pointed out that End of Nations might be free-to-play, but Trion Worlds is being careful this doesn’t become “pays-to-win” with microtransactions mainly being for cosmetic items.

“We are very sensitive to the concept of pay to win. In End of Nations at similar experience levels, player skill will determine the outcome of battles, not player wealth.” said the Trion Worlds Executive Producer.

“From that precept the monetisation elements must adhere, therefore anything you purchase in the game with real money with focus on vanity or convenience item type. Examples being skins, or boosts the increase the players experience or wealth generation rates.” Luehmann concluded.

You can find out much more about End of Nations in The Train2Game Blog’s huge interview with Senior QA Tester Karl Tars.

So Train2Game, what are your thoughts on End of Nations take on free-to-play? Do you think it’ll prove successful for Trion Worlds?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: VideoGamer]

Train2Game industry experience diary from game developer Darren Price

Train2Game Game Developer Darren Price is on a Train2Game work placement at Double Eleven, a studio that has been named by Industry Gamers as one to keep an eye on this year. The studio is currently developing LittleBigPlanet for the PlayStation Vita.

In his latest Train2Game industry experience diary, Darren writes the less serious side of the industry after his experiences at the Double Eleven Christmas Party.

Read it right here on The Train2Game Blog, or on the Train2Game Scribd page.

You can also read more Train2Game industry experience diaries from Darren Price here on The Train2Game Blog.

Leave your comments here on The Train2Game Blog, or on The Train2Game forum.

Train2Game news: Gotham City Imposters open beta goes live

Train2Game students have the opportunity to get involved with the beta for Warner Bros. Gotham City Imposters, which is now open to anyone.

All Train2Game students need to do to be part of the Gotham City Imposters beta is download it for free from the PlayStation Store. The Gotham City Imposters beta runs from now through until 6th February 2012.

Gotham City Imposters is a download only FPS that pits vigilantes dressed as Batman against criminal gangs dressed up as The Joker. It’s a light-hearted multiplayer shooter that boasts massive customisation and plenty of unlockables.

Train2Game students who take part in the Gotham City Imposters beta participants are encouraged to leave feedback on the Warner Bros. forum.

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills. Not only that, but in an interview with the Train2Game blog, Trion Worlds Senior QA Tester Karl Tars said that beta testing is potentially a way to get into the industry.

For more on beta testing and opportunities to get involved in it, see the Train2Game blog.

So Train2Game, will you be getting involved with the Gotham City Imposters beta? What are your impressions of the game?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Dead Space 2 artist offers advice on getting into the industry

Train2Game Art & Animation students who want to build in-game environments will be interested in this one, as EA Environment Artist Philip Simmons has offered advice on getting into that particular area.

Simmons can certainly be classed as an Environment Art expert, as he designed the environments for Dead Space 2. He told EA’s Breaking into the Industry that the best way to become an environment artist is to build your own worlds.

“The easiest way to become an Environment Artist is to be a World Builder. If you’re going through school, lots of schools will try to get you to be a Prop Artist, because props are the easiest things to turn around and make nice-looking.” said Simmons.

“The problem with that is that most prop work gets outsourced. Companies need people who can make entire spaces. And to get those jobs, you have to show that you can realize an environment in its entirety, concept it, build it, and handle it – all by yourself.” he added.

The full interview sees Simmons discuss other subjects including creating environments, how he got into the industry and his typical day at the office. It’s an interesting read for Train2Game students and you can find it on ea.com

EA previously published an interview Dead Space 2 game designer Brian Bartram in which he offered advice to game designers. Train2Game students can read that here.

So Train2Game, what are your thoughts on Simmons advice? Are there any Train2Game Art & Animation students out there who want to be environment artists?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: EA]