Train2Game students can go to BAFTA’s Game Writers Panel for free

Train2Game blog readers may have seen a post earlier this week about a special BAFTA game writers panel at the end of this month.

The event is £5 for members of the public, but Train2Game students can book their place on 26th October FOR FREE here.

The BAFTA event is free to attend for anyone studying or working in games and could provide Train2Game students with a great chance to meet people in the industry or at least hear their thoughts on game design during the Q&A.

The game writers panel will feature game designers, Jim Swallow Ed Stern, and Rhianna Pratchett as they discuss whether  “Putting protagonists in the hands of a player kills traditional narrative concepts,” and much more.

For more information, see the original Train2Game blog post, or the official BAFTA website.

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game students can question Uncharted 3 devs this weekend

Train2Game students have the chance to question Uncharted 3 developers Naughty Dog and get their hands on the game at an exclusive event in London this Saturday.

The Naughty Dog team behind the Uncharted series will be hosting a developer session featuring a live walkthrough of the Desert Village section of the game.

It’s likely to give any Train2Game students who attend a great insight into the development of Uncharted 3 and what goes on behind the scenes at Naughty Dog.

Attendees will also get the chance to sample Uncharted 3’s single player campaign for the first time ever in the UK.

The Uncharted 3 developer session, a FREE event hosted by PlayStation Access, takes place this Saturday 15th October from 15:00-18:00 at The Union, 50 Greek Street, London, W1D 4EQ.

The venue will  apparently be transformed into the Pelican Inn in the upcoming Uncharted 3. There’s no need to register in advanced.

For more details about the Uncharted 3 developer session, Train2Game students should see the Facebook event page.

Earlier this month, the Train2Game reported that Uncharted 3’s lead designer said they made a lot of the game up as they went along!

Train2Game students can also check out this post that looks behind the scenes at Naughty Dog. Perhaps it’ll inspire someone to ask the Naughty Dog team a great question!

Uncharted 3 is released for PlayStation 3 next month.

So Train2Game, will you attend the Uncharted 3 developer session? What would you ask? And are you looking forward to the game?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game news: League of Legends Game Director on Game Design – don’t be ‘too awesome’

Train2Game Game Designers should definitely be interested in this; League of Legends design director Tom Cadwell has been discussing the common pitfalls of game design.

“Even though we know how to do good design, we still make mistakes a lot, you can set up processes that facilitate good decisions,” he said at his GDC Online talk in Texas.

“Once you know what the right behaviours are, it’s very possible to coach your peers or subordinates. Some of these pitfalls are human flaws, and it is possible that some people don’t manage those flaws well enough even though they’re great designers.”

Cadwell discussed something Train2Game Game Designers may be particularly interested, that is the concept that an idea is ‘too awesome’ to cut from a game and how this can damage development.

“We probably shouldn’t do it, but man, it’s too awesome,” is a dangerous thought said the League of Legends Game Director.

“Now you have a problem because you’re bending over backwards to do this thing that doesn’t fit.”

But he said that even if they know the feature doesn’t work, game designers won’t want to say so in order to avoid being ‘that guy’

“Now you’re all excited… And you don’t want to be the guy who’s being a buzzkill” said Cadwell

In order to prevent this from happening, he suggests “decisions are reviewed by peers or supervisors who are not interested parties, who weren’t at the kick-off.”

Cadwell added that if something costs a lot to do, is it really worth it?

“Structure process to assess cost to risk — it takes six times the engineering resources. Is it worth it?” he added.

The talk provides interesting reading for Train2Game Game Designers, with excerpts available on Gamasutra.

Reports of GDC Online have provided Train2Game students of all disciplines with a lot of fascinating information. Just yesterday the Train2Game blog revealed what Valve had to say about the importance of testing games.

So Train2Game, what are your thoughts on Cadwell’s comments? Do you agree that things can be ‘too awesome’ to go in a game? Have you experienced it when producing games?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Gamasutra]

Train2Game news: Valve on playtesting

Train2Game students, especially the QA Testers, will be aware of the importance of testing games in development.

In an interview with the Train2Game blog last month, Valve’s Chet Faliszek revealed that testingto be an important part Counter-Strike: Global Offensive development. Now other leading Valve developers have given further insight into how testing works at the studio.

Gamasutra report that speaking at GDC Online in Texas, Valve writer Erik Wolpaw said they take it very seriously. They start testing internally during game’s early development before bringing in testers from outside the studio.

“We definitely do playtest. We’ll ask people after they play to recount the story to us and gauge their comprehension of their experience…” he said.

Of course, Valve fans among the Train2Game community will know the developer like to put humour in their games. However, Wolpaw added that testing this aspect of game design can be difficult.

“Comedy stuff is tougher [to evaluate] because it’s more subjective and it’s really hard to gauge peoples’ reaction,” he said.

“Pretty much no one that played Portal 2 cracked a smile, but testers still said the game was funny. It’s hard to tell if a joke is failing or not.” Walpaw added.

Nonetheless, the testing process is useful to Valve and they’re happy to make changes if something isn’t working.

“We fail all the time, we just don’t advertise it too much,” said studio writer Marc Laidlaw.

Excerpts of the GDC Online Valve Q&A session can be found on Gamasutra and it should make interesting reading for Train2Game students, especially those on the Game Design course.

Of course, Valve aren’t the only game developers who value playtesting, with the Train2Game blog recently reporting that Bioware see it as a key part of developing Star Wars: The Old Republic.

Flower and Journey developers Thatgamecompany have also stated that testing is a crucial part of the game design process.

Find out more about the Train2Game QA Tester course here!

So Train2Game, what are your thoughts on the testing process at Valve? How important is it to get both an internal and external opinion on games in development?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Gamasutra]

Train2Game news: BAFTA Game Writers Panel 26th October (Updated)

Train2Game Game Designers in the London area won’t want to miss out on the BAFTA Games Writers Panel later this month.

A panel of game writers will discuss ‘Players vs Characters’ and the idea that “Putting protagonists in the hands of a player kills traditional narrative concepts”

Speaking on The BAFTA Game Writers Panel are:

Jim Swallow (Deus Ex: Human Revolution, Killzone 2, Star Trek: Invasion)
Ed Stern (Brink)
Rhianna Pratchett (Mirror’s Edge, the Overlord series, Heavenly Sword)

The panel will be chaired by Andrew S Walsh who has experience as a writer and director on over 50 games including Prince of Persia, Harry Potter, and Medieval II: Total War.

They’ll also examine how ‘killers, combatants and characters doomed to die a thousand times can still play the hero’.  In addition to this they’ll discuss what games can take from television and films to make characters more engaging.

The event will take place at BAFTA in Central London at 7:00p.m. Wednesday 26th October. Interested Train2Game students can purchase a ticket for £5.

UPDATED: Train2Game students can attend the BAFTA Game Writers Panel for free, find out how here.

For more information, see the event page on the official BAFTA website.

The Train2Game blog published excerpts of an interview with Brink Writer Ed Stern earlier this year.

So Train2Game, will you attend the event? And what are your thoughts on the idea that putting protagonists in the hands of a player kills traditional narrative concepts

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: BAFTA

Train2Game news: Modern Warfare 3 design tweaks – ‘most accessible’ Call of Duty

Call of Duty has a strong following amongst Train2Game students, many of whom will be keen to hear how Sledgehammer – one of three studios behind Modern Warfare 3 – believe their game design tweaks make the latest offering most accessible title in the series yet.

“One of the things we did consciously was to use the levels in multiplayer and put them in Survival mode,” Sledgehammer Games general manager Glen Schofield told CVG.

“That was to try and create this bridge so that people who do play single player, who are maybe a little intimidated by multiplayer, will sit down with a buddy and play co-op and go ‘wow, that’s cool. I’m really getting to know this level. I get the upgrade system now, I get it all.’ And then they could jump into multiplayer.”

Schofield was asked if this meant Call of Duty: Modern Warfare 3 was easier to get stuck into than previous games in the series.

“Absolutely. Then if you think about adding Call of Duty Elite to it, if you want to jump into multiplayer after you learn Spec-Ops and just use your friends list to play, then you’re given a higher level of comfort.” he replied.

“It’s one of the things we’ve been hearing: ‘I don’t want to jump into a game with a bunch of teenagers and get trash talked all the time. I want to actually have fun and get in there.’ And a lot of people like that type of gameplay, but we’re trying to make it so you can customise it for yourself.” the Sledgehammer general manager concluded.

Customisation appears to be a key theme of Modern Warfare 3, with the Train2Game blog previously reporting that game modes produced by Call of Duty Elite subscribers could be made available to all players.

Train2Game students can get a behind the scenes insight into development of Call of Duty: Modern Warfare 3 here on the Train2Game blog.

So Train2Game, what are your thoughts on Sledgehammer’s tweaks to multiplayer game design? Will it help make Call of Duty: Modern Warfare more accessible? Do you welcome it?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: CVG]

Train2Game news: Sony – ‘Time still not right’ for download only consoles

Train2Game students will be aware of the growth of digital distribution in the games industry, with games available to download via services including Xbox LIVE, PSN and Steam.

And while the Train2Game blog has previously reported that some believe future consoles won’t use discs at all, Sony don’t believe this will happen any time soon.

“We believe, for some consumers, the time is [right], but for other consumers, the time is still not [right],” SCE Worldwide president Shuhei Yoshida told Edge in an interview about the PlayStation Vita

Sony officially revealed their new handheld console at E3 earlier this year.

Yoshida said that current internet connections mean that it’s not yet time for a console to go digital only. This is despite Sony attempting a download only console with the PSP Go.

“So we believe the time is still not right to go download-only as a platform. Some PS Vita titles, like Uncharted: Golden Abyss, will be close to 4GB in size, which could be too large to download for consumers who do not have a fast broadband connection.”

Yoshida added that some consumers will appreciate being able to go to a retailer and pick up a physical copy of a game.

“Also, some consumers like shopping in retail stores, talking to knowledgeable store clerks, buying and playing games on the spot. We do not want to remove that capability from consumers.”

Sony are also aware that downloads haven’t taken off in every part of the globe.

“There are consumers in parts of the world – this is a global device – where the digital model has not yet fully been embraced,” added SCEE CEO Jim Ryan.

Last month, the Train2Game blog reported that Crytek don’t believe that the industry is ready for digital distribution via cloud gaming.

So Train2Game, what are your thoughts on Sony’s remarks about digital distribution? Can you see consoles going download only?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Edge via Industry Gamers]

Train2Game news: UK Charts – FIFA 12 still dominating

Train2Game blog readers saw FIFA 12 storm to the top of the charts last week, with a record breaking performance. And while it may not have sold as many copies this time around, FIFA 12 has still had the 13th highest ever weekly sales for a game in the UK and remains at No.1.

It means that RAGE from id Software debuts at No.2, with another new entry in the form of Dark Souls following at No.3. Xbox 360 exclusive and former chart topper Gears of War 3 slips down to No.4, with F1 2011 at No.5 having dropped two places.

Zumba Fitness continues to feature in the top ten, following a long spell at No.1 during the summer, and is at No.6 this week, one spot ahead of another former No.1, Dead Island.

Deus Ex: Human Revolution slips to No.8, LEGO Pirates of the Caribbean is No.9 for the third week in a row, while Resistance 3 climbs up three places to complete the top ten.

NBA 2K12 reaches No.12 in its first week, while El Shaddai: Ascension of the Metatron debuts in the top 40 at 39, a month after its release.

The UKIE Gfk Chart-Track All Formats Top 10 for the week ending 8th October 2011 is therefore as follows:

1. FIFA 12 (EA)
2. Rage (Bethesda)
3. Dark Souls (Namco Bandai)
4. Gears of War 3 (Microsoft)
5. F1 2011 (Codemasters)
6. Zumba Fitness (505 Games)
7. Dead Island (Deep Silver)
8. Deus Ex: Human Revolution (Square Enix)
9. LEGO Pirates of the Caribbean (Disney)
10. Resistance 3 (Sony)

Releases this week include PES 2012, Forza 4 and Just Dance 3.

So Train2Game, what are your thoughts on FIFA 12’s continuing success? Will it be dislodged by any of this week’s new releases? And have you been playing RAGE or Dark Souls?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: UKIE Games Charts©, compiled by GfK Ch

Train2Game news: Gamers misunderstand meaning of ‘beta test’ say DICE

 

Train2Game students – at least a few of them are – are likely to involved with the current Battlefield 3 beta, which a runs through to 10th October.

And while Train2Game students – especially the QA Testers – will understand that beta tests are an important part of game development, there filtering out bugs and tweaking gameplay, it seems gamers in general are less aware of this!

Some have criticised the bugs that have appeared while playing Battlefield, or the fact that’s only one map, but according DICE’s Patrick Liu, it’s because these people don’t get the reasons for an open beta.

“I think there’s been a misunderstanding of the term ‘beta test’!” the Battlefield 3 producer told The Guardian.

“We ran the alpha tests with a rush map and we wanted to have some sort of reference so we could compare results – so we needed to have more-or-less the same map.”

“But we do understand the concerns that we didn’t show a conquest map, but we have demoed Caspian Border, and we did run a conquest map as a limited PC-only test.

According to Liu, one of the main reasons for the Battlefield 3 beta test is to make sure the backend systems work when the game is release.

“He just wanted to know it wouldn’t crash and burn at launch” he said.

“It was horrible with Battlefield 1943 – it sold ten times the numbers we thought it would, and it was down for three or four days which is really bad. We don’t want to go through that again.”

As reported by the Train2Game blog, DICE have stated that positive feedback from the open beta is helping them tweak the multiplayer aspect of Battlefield 3.

So Train2Game, what are your thoughts on Liu’s comments? Do gamers misunderstand the meaning of a beta test? And have you been testing Battlefield 3?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: The Guardian]

Train2Game competition: Design Constructor #1 – October 2011 – Calling all designers!

 

Train2Game Game Designers have a chance to win an Apple iPod touch 8GB – 4th Generation, plus a Logitech Pure-Fi Express Plus iPod/iPhone speaker dock in the newest Train2Game competition.

We will need you to go to Student World to read the Terms and Conditions, they can be found in the ‘classroom section’.

The competition is to create the story and mechanics of an in-game character that is ‘extensible.’

Extensibility is a design principle where the implementation takes into consideration future growth. It is a systemic measure of the ability to extend a system (in this case, a character) and the level of effort required to implement the extension.

Extensions can be through the addition of new functionality or through modification of existing functionality. The central theme is to provide for change and evolution.

For full details about the rules and how to enter, see the competition thread on the Train2Game forum.

Good Luck!