Train2Game student advice from Trion Worlds on QA reports: write for an alien

Train2Game Games QA Testing students should find this blog interesting, as it features some interesting advice from a Trion Worlds Senior QA Tester on how to write a great QA Report.

Trion Worlds are the developer behind MMO Rift and the upcoming strategy title End of Nations.

And in a soon to be published interview with the Train2Game blog, Karl Tars, Senior QA Tester at the Austin Studio has some great advice for Train2Game QA Testers about producing bug reports.

“Imagine you have an alien, they understand the language in some respects, but they don’t necessarily know a lot of the noun, they wouldn’t know what a fork this, they wouldn’t know what a knife is.”

“Now try and tell them how to make a peanut butter and jelly sandwich when they don’t know what any of those things are.” Tars told the Train2Game blog.

The Trion Worlds Senior QA Tester argued that a well written, easy to follow bug report written by a QA Tester means that the developers can easily fix any issue that’s been found.

“You have to describe them being very descriptive and giving a good guide of exact steps and also including things like ‘it doesn’t work if you do this,” he said.

“So when the developer gets it they can just immediately go click, click, click, straight through your steps and ‘Oh there’s the issue, I can see it now, and now that I can see it on my machine I can fix it really easily.” Tars added.

The full interview with Trion Worlds Senior QA Tester Karl Tars, featuring an extensive insight into QA Testing and a look at upcoming title End of Nations, will be published on the Train2Game blog in the near future.

In the meantime, feel free to check out this post from earlier this week in which Valve discuss the importance of playtesting to game development.

Full details on the Train2Game Game QA Tester course are available here on the official Train2Game website.

So Train2Game, what are your thoughts on Tars advice for writing bug reports? Will you take it on board?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game students can question Uncharted 3 devs this weekend

Train2Game students have the chance to question Uncharted 3 developers Naughty Dog and get their hands on the game at an exclusive event in London this Saturday.

The Naughty Dog team behind the Uncharted series will be hosting a developer session featuring a live walkthrough of the Desert Village section of the game.

It’s likely to give any Train2Game students who attend a great insight into the development of Uncharted 3 and what goes on behind the scenes at Naughty Dog.

Attendees will also get the chance to sample Uncharted 3’s single player campaign for the first time ever in the UK.

The Uncharted 3 developer session, a FREE event hosted by PlayStation Access, takes place this Saturday 15th October from 15:00-18:00 at The Union, 50 Greek Street, London, W1D 4EQ.

The venue will  apparently be transformed into the Pelican Inn in the upcoming Uncharted 3. There’s no need to register in advanced.

For more details about the Uncharted 3 developer session, Train2Game students should see the Facebook event page.

Earlier this month, the Train2Game reported that Uncharted 3’s lead designer said they made a lot of the game up as they went along!

Train2Game students can also check out this post that looks behind the scenes at Naughty Dog. Perhaps it’ll inspire someone to ask the Naughty Dog team a great question!

Uncharted 3 is released for PlayStation 3 next month.

So Train2Game, will you attend the Uncharted 3 developer session? What would you ask? And are you looking forward to the game?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game news: Valve on playtesting

Train2Game students, especially the QA Testers, will be aware of the importance of testing games in development.

In an interview with the Train2Game blog last month, Valve’s Chet Faliszek revealed that testingto be an important part Counter-Strike: Global Offensive development. Now other leading Valve developers have given further insight into how testing works at the studio.

Gamasutra report that speaking at GDC Online in Texas, Valve writer Erik Wolpaw said they take it very seriously. They start testing internally during game’s early development before bringing in testers from outside the studio.

“We definitely do playtest. We’ll ask people after they play to recount the story to us and gauge their comprehension of their experience…” he said.

Of course, Valve fans among the Train2Game community will know the developer like to put humour in their games. However, Wolpaw added that testing this aspect of game design can be difficult.

“Comedy stuff is tougher [to evaluate] because it’s more subjective and it’s really hard to gauge peoples’ reaction,” he said.

“Pretty much no one that played Portal 2 cracked a smile, but testers still said the game was funny. It’s hard to tell if a joke is failing or not.” Walpaw added.

Nonetheless, the testing process is useful to Valve and they’re happy to make changes if something isn’t working.

“We fail all the time, we just don’t advertise it too much,” said studio writer Marc Laidlaw.

Excerpts of the GDC Online Valve Q&A session can be found on Gamasutra and it should make interesting reading for Train2Game students, especially those on the Game Design course.

Of course, Valve aren’t the only game developers who value playtesting, with the Train2Game blog recently reporting that Bioware see it as a key part of developing Star Wars: The Old Republic.

Flower and Journey developers Thatgamecompany have also stated that testing is a crucial part of the game design process.

Find out more about the Train2Game QA Tester course here!

So Train2Game, what are your thoughts on the testing process at Valve? How important is it to get both an internal and external opinion on games in development?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Gamasutra]

Train2Game students chance to join Crusader Kings II closed beta

Train2Game students have an opportunity to be involved with the closed beta for Paradox Interactive’s upcoming Medieval strategy RPG Crusader Kings II.

The development team behind Crusader Kings II are the creative force behind Europa Universalis, Hearts of Iron and Victoria.

Do you believe you have what it takes to be a Crusader King? Interested Train2Game students can apply to be a part of the Crusader Kings II closed beta here on the Paradox website.

Applications are open through to 17th October, with those chosen for the closed beta receiving confirmation the following week.

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills.

SomeTrain2Game students were involved in last week’s Battlefield 3 beta, with developer DICE stating the open test was aiding with game development.

However, while many understood that one of the purposes of a beta is to find bugs, some players were unhappy about finding them. As reported by the Train2Game blog, DICE’s Patrick Liu said that these players had his understood the meaning of beta testing.

So Train2Game, will you attempt to take the opportunity to beta test Crusader Kings II? How often do you get involved with these events?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game news: Sony – ‘Time still not right’ for download only consoles

Train2Game students will be aware of the growth of digital distribution in the games industry, with games available to download via services including Xbox LIVE, PSN and Steam.

And while the Train2Game blog has previously reported that some believe future consoles won’t use discs at all, Sony don’t believe this will happen any time soon.

“We believe, for some consumers, the time is [right], but for other consumers, the time is still not [right],” SCE Worldwide president Shuhei Yoshida told Edge in an interview about the PlayStation Vita

Sony officially revealed their new handheld console at E3 earlier this year.

Yoshida said that current internet connections mean that it’s not yet time for a console to go digital only. This is despite Sony attempting a download only console with the PSP Go.

“So we believe the time is still not right to go download-only as a platform. Some PS Vita titles, like Uncharted: Golden Abyss, will be close to 4GB in size, which could be too large to download for consumers who do not have a fast broadband connection.”

Yoshida added that some consumers will appreciate being able to go to a retailer and pick up a physical copy of a game.

“Also, some consumers like shopping in retail stores, talking to knowledgeable store clerks, buying and playing games on the spot. We do not want to remove that capability from consumers.”

Sony are also aware that downloads haven’t taken off in every part of the globe.

“There are consumers in parts of the world – this is a global device – where the digital model has not yet fully been embraced,” added SCEE CEO Jim Ryan.

Last month, the Train2Game blog reported that Crytek don’t believe that the industry is ready for digital distribution via cloud gaming.

So Train2Game, what are your thoughts on Sony’s remarks about digital distribution? Can you see consoles going download only?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Edge via Industry Gamers]

Train2Game news: UK Charts – FIFA 12 still dominating

Train2Game blog readers saw FIFA 12 storm to the top of the charts last week, with a record breaking performance. And while it may not have sold as many copies this time around, FIFA 12 has still had the 13th highest ever weekly sales for a game in the UK and remains at No.1.

It means that RAGE from id Software debuts at No.2, with another new entry in the form of Dark Souls following at No.3. Xbox 360 exclusive and former chart topper Gears of War 3 slips down to No.4, with F1 2011 at No.5 having dropped two places.

Zumba Fitness continues to feature in the top ten, following a long spell at No.1 during the summer, and is at No.6 this week, one spot ahead of another former No.1, Dead Island.

Deus Ex: Human Revolution slips to No.8, LEGO Pirates of the Caribbean is No.9 for the third week in a row, while Resistance 3 climbs up three places to complete the top ten.

NBA 2K12 reaches No.12 in its first week, while El Shaddai: Ascension of the Metatron debuts in the top 40 at 39, a month after its release.

The UKIE Gfk Chart-Track All Formats Top 10 for the week ending 8th October 2011 is therefore as follows:

1. FIFA 12 (EA)
2. Rage (Bethesda)
3. Dark Souls (Namco Bandai)
4. Gears of War 3 (Microsoft)
5. F1 2011 (Codemasters)
6. Zumba Fitness (505 Games)
7. Dead Island (Deep Silver)
8. Deus Ex: Human Revolution (Square Enix)
9. LEGO Pirates of the Caribbean (Disney)
10. Resistance 3 (Sony)

Releases this week include PES 2012, Forza 4 and Just Dance 3.

So Train2Game, what are your thoughts on FIFA 12’s continuing success? Will it be dislodged by any of this week’s new releases? And have you been playing RAGE or Dark Souls?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: UKIE Games Charts©, compiled by GfK Ch

Train2Game news: Gamers misunderstand meaning of ‘beta test’ say DICE

 

Train2Game students – at least a few of them are – are likely to involved with the current Battlefield 3 beta, which a runs through to 10th October.

And while Train2Game students – especially the QA Testers – will understand that beta tests are an important part of game development, there filtering out bugs and tweaking gameplay, it seems gamers in general are less aware of this!

Some have criticised the bugs that have appeared while playing Battlefield, or the fact that’s only one map, but according DICE’s Patrick Liu, it’s because these people don’t get the reasons for an open beta.

“I think there’s been a misunderstanding of the term ‘beta test’!” the Battlefield 3 producer told The Guardian.

“We ran the alpha tests with a rush map and we wanted to have some sort of reference so we could compare results – so we needed to have more-or-less the same map.”

“But we do understand the concerns that we didn’t show a conquest map, but we have demoed Caspian Border, and we did run a conquest map as a limited PC-only test.

According to Liu, one of the main reasons for the Battlefield 3 beta test is to make sure the backend systems work when the game is release.

“He just wanted to know it wouldn’t crash and burn at launch” he said.

“It was horrible with Battlefield 1943 – it sold ten times the numbers we thought it would, and it was down for three or four days which is really bad. We don’t want to go through that again.”

As reported by the Train2Game blog, DICE have stated that positive feedback from the open beta is helping them tweak the multiplayer aspect of Battlefield 3.

So Train2Game, what are your thoughts on Liu’s comments? Do gamers misunderstand the meaning of a beta test? And have you been testing Battlefield 3?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: The Guardian]

Train2Game news: BAFTA announces new award categories for debut, online gaming and performing talent

Train2Game students will be aware of the increasing popularity of online brower based games, which has seen industry giants attempt to grab a piece of the action.

Now BAFTA are set to recognise the importance of browser based games from next year, with Online – Browser one of four new categories for the GAME British Academy Video Games Awards.

The other categories new for 2012 are Debut and Performer and Online – Multiplayer.  Debut will reward the best game from a new game development studio that releases its first title in 2011, with the idea of rewarding the work of new studios. Perhaps a Train2Game student could potentially win this one in future?

The Performer award will recognise “excellence in performance featured in a game,” which could include anything from voice work to motion capture.  Meanwhile, Online – Multiplayer will be awarded to “the best online multiplayer games experience,”

“BAFTA annually reviews its Awards categories to ensure they remain relevant and valued within the industry,” said Chairman of BAFTA’s Video Games Committee, Ray Maguire.

“Over the last year, we have witnessed the increased sophistication and popularity of online gaming, and so our two new Online categories will ensure the scope of creative work in this area is being properly recognised.”

“We are equally delighted to begin recognising the performance aspect within games, as we do for film and television, which further demonstrates the common ground between the industries.”

“Debut Game is another important addition this year, which reflects the changing game-development landscape and the rise of new, independent studios.” he added.

The GAME British Academy Video Games Awards will take place on Friday 16 March 2012. As reported by the Train2Game blog, Heavy Rain was the big winner at this year’s ceremony, taking three awards.

So Train2Game, what are your thoughts on the new categories? And who do you think currently deserves to be nominated?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game news: Behind the scenes of Batman: Arkham City

Train2Game may be aware that Batman: Arkham City is released later this month. If early reviews are to be believed, the follow up to the highly successful Arkham Asylum from British studio Rocksteady looks to even more impressive that it’s predecessor.

Of course, developing Arkham City was far from a simple process and Game Director Sefton Hill has discussed some of the challenges.

“Creating Arkham City has been a tremendous technical undertaking.” he told Eurogamer.

Hill described down developing the title required an immense effort from everyone at Rocksteady.

“Our engine teams, optimisation teams, art teams and design teams have had to do a phenomenal amount of work to get this game to run and optimise it and run at a solid 30 frames a second throughout, while creating such a richly detailed city. So it’s definitely not easy.” said the Batman: Arkham City Game Director.

He praised the technical team in particular for doing a great job, doing whatever the rest of the team needed.

“Huge credit to the technical team, who said, look, we’ll make it happen. You design the best game you can think of and we will work hard to make that happen.” said Hill.

“Those guys did a phenomenal job with that. All credit to them because there are a lot of technical achievements in there we’d never done before and taken on.” he added.

Train2Game students can get an insight into the game design process behind Batman: Arkham City here on the Train2Game blog.

So Train2Game, what are your thoughts on the work behind Arkham City? Is a game that you’re looking forward to?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Eurogamer]

Train2Game news: Apple’s Steve Jobs dies age 56

Apple founder Steve Jobs has died at the age of 56 after suffering from cancer.

Train2Game students will be very familiar with Apple products thanks to the emergence of the iPhone and iPad  as gaming platforms.

Both mobile devices have had a significant impact on the world of games and game development, with the Apple App store providing an effective way for small teams to publish games.

Indeed, in a recent interview with the Train2Game blog, indie studio Hogrocket told us the reasons why they’ve chosen to publish games on iPhone after leaving Triple A development.

But it isn’t just mobile gaming where Apple had an impact on the industry. In 1984, the release of Apple’s Macintosh saw the inclusion of something essential to PC gamers today, and that thing was the mouse. Before inclusion with the Macintosh came along, home computers were operated by text only interfaces. It’d be difficult to imagine PC gaming even existing without the mouse.

Meanwhile, iTunes and the idea of paying for digital data paved the way of Steam, Xbox Live, PSN and Online to set up their own digital distribution services.

Jobs only stepped down as Apple CEO a few weeks ago, his replacement paid tribute to the company founder in an email to staff.

“Those of us who have been fortunate enough to know and work with Steve have lost a dear friend and an inspiring mentor,” said Cook. “Steve leaves behind a company that only he could have built, and his spirit will forever be the foundation of Apple.”

Cook also praised Steve Jobs as a ‘a visionary and creative genius.

U.S. President Barak Obama led tributes to the Apple founder, “Steve was among the greatest of American innovators – brave enough to think differently, bold enough to believe he could change the world, and talented enough to do it.” he said.

Train2Game students can leave their own tributes to Steve Jobs on the Train2Game forum, or on the Train2Game Facebook page.

Steve Jobs 1955-2011