Train2Game news: BAFTA Games Writers Panel tomorrow

Brink Train2Game blog imageTrain2Game blog readers may have seen a post earlier this month about a special Games Writers Panel event at BAFTA in central London

The event is tomorrow, so if Train2Game students in the London area want to see top games writers discuss game design, there isn’t long to book tickets for just £5 for what’s sure to be an interesting talk.

Speaking on The BAFTA Game Writers Panel are:

Jim Swallow (Deus Ex: Human Revolution, Killzone 2, Star Trek: Invasion)
Ed Stern (Brink)
Rhianna Pratchett (Mirror’s Edge, the Overlord series, Heavenly Sword)

The event will be chaired by Andrew S Walsh who has experience as a writer and director on over 50 games including Prince of Persia, Harry Potter, and Medieval II: Total War.

The Train2Game blog will be speaking the high profile game designers taking part in the panel. What would you like us to ask?

Leave your suggestions here on the Train2Game blog, or on the Train2Game forum.

For more information, see the original Train2Game blog post, or the official BAFTA website.

Last week, three Train2Game students had lunch at BAFTA with director and writer Trix Worell to celebrate winning Train2Game & BAFTA’s Avenging Angels competition.

BAFTA’s public events and online resources bring you closer to the creative talent behind your favourite games, films, and TV shows. Find out more at www.bafta.org/newsletter, www.facebook.com/bafta or twitter.com/baftagames

Train2Game interview: We Sing Rock Senior Producer Kevin Leathers

Train2Game recently caught up with We Sing Rock Senior Producer Kevin Leathers at a special event in central London. The We Sing series is one of the most successful on the Nintendo Wii, with We Sing Rock the latest in the in franchise.

In an in-depth interview, Leathers told us about what goes into developing a We Sing title. He discusses his take on the future of party games, hinted at We Sing development for the Nintendo Wii U and told us about life at Wired Productions. He also provides advice to Train2Game students about how to get into the industry.

Read it here on the Train2Game blog, or on the Train2Game Scribd page.

First of all, what does your role as Senior Producer of We Sing Rock involves?

As senior producer of We Sing Rock I manage all the different aspects of the game: gameplay, music licensing and so forth and make sure everything all comes together to make a great game.

How does the development of process of We Sing Rock begin?

The main thing we start off with is the music. With We Sing Rock for example, we had a nice list of what we wanted to look for concerned with rock, which songs we thought best reflected each decades of rock.  We have songs from the 60s onwards and then we take it from there. We go to the music labels themselves, talk to them, negotiate then see what songs we can get for our final playlist and build a game around it.

Tell us a bit about the backend of We Sing Rock. How does the game know when players are singing on or off key?

We have a specific game engine built in which analyses the vocals that go in to the song and tests what pitch is actually being sung at the time, and then it calculates the score based off of that. It’s quite a complex process but they’ve managed to get it down to a nice, simple process so it’s easy.

How successful have the We Sing games been since they came about?

We Sing games are…not to sound big headed… probably one of the most popular games on the Wii at the moment. There were a fair few singing games out when We Sing and We Sing Encore first came to the market, but we’ve now emerged as the dominant force on the Wii. They’re very popular at the moment, very popular in Europe and in the Australian markets as well, so we’re very proud with how far it has come.  We Sing Rock itself is the 7th version of We Sing and we’re very proud of how it’s come along.

What do you see as the the future of singing, entertainment and other “casual” games?

Casual games can be a very unfair label. I think party games are quite important for consoles. While it’s fun to play single player games – your RPGs, shooters, things like that – you do need something else every so often that everyone else can join into and this is what we try and do with our We Sing and We Dance range of games. They’re games that everyone can play – everyone can pick up a Wii remote and start singing – and it’s just nice and easy and fun. That’s the main thing at the end of the day; it’s got to be fun.

For the future of the games it’s making sure you keep that fun aspect otherwise you’re complicating things far too much. It has to be so your gran can go up, pick up a Wii remote then starting singing along to her favourite Elvis Presley tune. That’s the main thing we strive for with the We Sing games and what we’ll do with the future versions of the games as well.

There are a lot of tracks in We Sing Rock, how do you go about selecting them?

Going about selecting them is usually a case of shouting at each other!  [Laughs] We go through a process where we obviously narrow down exactly what the game is going to be about: in this case it’s rock. Then we see the best examples of that across the difference subgenres of rock – nu-metal or the 80s style hair metal – and we try and get good examples of that. I mean we have things like White Snake which is a good example of 80s rock, and then we have some modern stuff like My Chemical Romance and 30 Seconds to Mars. So we try and go through a process where we list out what songs we believe would fit well into this kind of product, and then we take it from there and start negotiating with the music labels.

Will there be any additional content for We Sing Rock in future?

We’ve experimented with DLC in the past before. Unfortunately due to the technical limitations of the Wii it’s very difficult to do DLC to the high quality we believe it should be. We have experimented with it before and the results have been less that successful to be honest. So rather than diminish the quality of the overall product, we want to keep the high quality as much as possible. At the moment DLC isn’t on the cards.

So what do you think are the technical limitations of the Nintendo Wii and could the Wii U solve them?

I can’t say too much about it at the moment, but obviously the Wii U is a much more powerful machine and we’re hoping there are quite a few changes between the Wii and Wii U that’ll help with many of the functions of it. Fingers crossed! Especially with the tablet controller design as well, that could prove for some very interesting gameplay designs later on.

Tell us a bit about Wired Productions.

Nordic Games – which is the publisher of the We Sing series – they call us to do the production for their games. Generally they’ll want us to have a look at the market and see what would work and we usually just take it from there. We have brainstorming sessions, we’ll see what the market is lacking at the moment. When made We Sing, there wasn’t anything similar to it at the time on consoles so we went straight ahead with it.  Day-to-day stuff is just working through and making sure we can make the best product possible.

A little about you now, how did you get started in the games industry?

Many years ago! I actually started with the people I’m working with at the moment. I used to work for a publisher called Digital Jesters who used to do a lot of PC games, especially the original Trackmania when it first came along. Since then I’ve worked my way through the industry  with the same great team of people and we’ve now got to a point where we’re making products we’re incredibly proud of rather than just publishing them.

What advice would you give to those looking to get into the games industry?

My best advice is don’t try and look for a quick fix, it’s the same as any other industry in that you have to really work at it.  And even if you have to work on stuff you don’t really want to, at the end of the day you’ve really got to work at it otherwise you’ll just find it too hard.  The best advice I can give is get as much information as you can about what you want to do in the industry because there’s loads of different sectors to it. Get as much information and then go and try from there to see what you can do.

And finally, is there anything you’d like to add about We Sing Rock, and when is it due for release?

We Sing Rock, rocks obviously! Unfortunately I can’t announce the release date but it will be soon but everyone should play it, it’s great. Everyone will have a song they want to rock out too.

Thanks for your time Kevin.

We Sing Rock is scheduled for release on Nintendo Wii in the near future.

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game news: Grand Theft Auto V officially announced

Train2Game students may find this to be  very exciting: Grand Theft Auto V has officially been announced by Rockstar

A post on the Rockstar website contains the GTA V logo and confirmation that the first Grand Theft Auto V trailer will be revealed on 2nd November. It’s something many Train2Game students will no doubt be quite excited to see.

Grand Theft Auto III revolutionised open world game design, and as reported by the Train2Game blog reported last week,  Rockstar believe Grand Theft Auto is only “sratching the surface” of this particular element of game design.

So Train2Game, what do you want to see from GTA V? What do you think Rockstar have planned?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game news: Party games “important to the console market” says We Sing Rock dev

Train2Game students, or at least a large percentage of them, are likely to consider themselves hardcore gamers.

And while they get enjoyment out of playing the latest titles, it could possibly be difficult for those around them – parents, partners, children – to join in playing likes of Portal 2 or Minecraft.

It’s because of this party games like We Sing and We Dance are important to the console market. At least that’s according to Wired Productions Kevin Leathers, Senior Producer of We Sing Rock for Nintendo Wii.

“I think party games are quite important for consoles.” he told the Train2Game blog in a soon to be published interview.

“While it’s fun to play single player games – your RPGs, shooters, things like that – you do need something else every so often that everyone else can join into and this is what we try and do with our We Sing and We Dance range of games.”

“They’re games that everyone can play – everyone can pick up a Wii remote and start singing – and it’s just nice and easy and fun.” added Leathers.

The full Train2Game blog interview with We Sing Rock Senior Producer Kevin Leathers will be published tomorrow morning, and it should make interesting reading for Train2Game students.

What are your thoughts on Leathers comments?  Are party games important to consoles? Would you consider working on them?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game news: Next Portal 2 DLC to add map editor

Train2Game blog regular readers will be aware that custom creations and modding can be a great way to not only improve your skills, but can also possibly help to find work in the industry.

In good news for aspiring game developers, the next add-on for Portal 2 will allow players to create levels using “an easy-to-use in-game map editor” which will let users “design, build and share their own single-player and co-op test chambers with the community.”

Last week, Portal 2 won the Ultimate Game of the Year award at the Golden Joysticks.

Portal 2 developer Valve introduced community created levels and items into Team Fortress 2 over a year ago, and as reported by the Train2Game blog, the creators have made $2 million between them thanks to the virtual item store.  Could Train2Game students therefore potentially not only see custom created levels played by others, but also monetised? More details will be revealed when the Portal 2 add-on is released next year.

In a recent interview with the Train2Game blog, Valve’s Chet Faliszek told us that modding is a “really good way” to get noticed in the industry. The same could also be said for creating community levels. The developer has a reputation of supporting  their community, and activity encourage modding using the Source SDK.

So Train2Game, what are your thoughts on the prospect of creating levels for Portal 2? Is it something you’d do? Can you see it as something that’d help improve your skills?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Gamasutra]

Train2Game news: UK Charts – Batman: Arkham City No.1 in good week for UK developers

Batman: Arkham City screen 01Train2Game students have good news in that it’s been a good week for UK game developers, with two British produced games debuting in the top 3 of this week’s charts.

Batman: Arkham City from North London based Rocksteady Studios comfortably takes No.1, giving Warner Bros. their biggest ever launch title. Arkham City sold almost double the number of its Square Enix published predecessor, Arkham Asylum.  The huge numbers make Batman: Arkham City the 4th biggest launch of the year.

Former chart topper, as reported by the Train2Game blog, FIFA 12 remains at No.2 while PC title  Football Manager 2012 from London studio Sports Interactive takes No.3 in its first week. Forza 4 drops to No.4 after taking pole position in its first week on sale. Just Dance 3 drops two to complete the top 5, with the majority of copies being sold for the Nintendo Wii.

The Sims 3: Pets is the only other new entry in the top 10 this week, reaching No.6 in its first week, one spot ahead of PES 2012 which slips two spots to No.7 in its second week on sale. RAGE from id Software drops four to No.8, while former long time No.1 Zumba Fitness drops to No.9.

Gears of War 3, another former chart topper, completes the top ten after dropping four places. F1 2012, Dark Souls and Jonah Lomu Rugby Challenge all leave the top ten.

The UKIE Gfk Chart-Track All Formats Top 10 for the week ending 22nd  October 2011 is therefore as follows:

1. Batman: Arkham City (Warner)
2. FIFA 12 (EA)
3. Football Manager 2012 (Sega)
4. Forza Motorsport 4 (Microsoft)
5. Just Dance 3 (Ubisoft)
6. The Sims 3: Pets (EA)
7. PES 2012 (Konami)
8. Rage (Bethesda)
9. Zumba Fitness (505 Games)
10. Gears of War 3 (Microsoft)

The biggest release of the coming week is Battlefield 3, which Train2Game students will know recently held a successful open beta.

So Train2Game, what do you make of the good week for British developers? What are your thoughts on Arkham City? And will it be Battlefield 3 that takes No.1 next week?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: UKIE Games Charts©, compiled by GfK Chart-Track]

Train2Game’s Eurogamer 2011 Competition winner!

Train2Game are pleased to announce that Train2Game Designer student Kren Cooper is the winner of our Eurogamer competition!

Kren’s excellent photo of him showing off his blinding Train2Game t-shirt at the Eurogamer Expo has gained a whopping 668 ‘likes’ on Facebook, netting him a brand new iPad2!

Well done Kren, your iPad2 will be with you soon!

Find out more about Kren in his interview with the Train2Game blog earlier this year.

Train2Game Game Designers still have time to enter the Train2Game Design Constructor competition for an Apple iPod Touch. The competition closes on Sunday.

Train2Game news: DICE detail how open beta changed Battlefield 3

Train2Game students were among the millions who took part in the Battlefield 3 open beta.  Developer DICE have has thanked everyone who took part, and has detailed some of the changes to Battlefield 3 as a result of the open beta.

“On behalf of the entire team at DICE, I wanted to say thanks to everyone who played and participated in our Battlefield 3 Open Beta. The information that we’ve gathered from your play time is invaluable. It will help to make Battlefield 3even better!” DICE’s Tommy Rydling wrote on the PlayStation Blog.

“But before I leave you, here is a short selection of just some of the hundreds of changes and additions we are making to the game before launch, as a direct result of your feedback in the Open Beta:

Improved Squad Functionality

There will be improved squad functionality in the retail game (including but not limited to): the ability to create squads prior to launching into a game, sticking with your squad when joining a game and continuing together through future games (if team balance on the server allows it), inviting friends to a squad, and changing squads once in game.

More Accessible Settings Menu

The ability to modify your settings via the deploy screen has been added into the retail game.

Improved Kill Cam

In the Open Beta, the Kill Cam would sometimes behave erratically. This has been fixed for the launch of the retail game.

Netcode Optimization

The netcode is one of the many things that we tested as part of the Open Beta and it was not necessarily reflective of the final retail game. The DICE team appreciates, and has heard, the feedback you’ve provided and is further optimizing online play.

Train2Game students will be aware that beta tests can be a hugely important part of game development, but as previously reported by the Train2Game blog, DICE believe players who complained about bugs didn’t understand the meaning of a beta test.

Train2Game students can get an in-depth look at the importance of beta testing as part of a huge Train2Game blog interview with Trion Worlds.

So Train2Game, what are your thoughts of DICE’s reaction to the Battlefield 3 beta? What are your thoughts about the changes? And are you looking forward to Battlefield 3?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: PlayStation Blog

Train2Game news: Next-Gen Xbox console ‘Xbox Next’ rumoured for 2013 launch

Train2Game students will get their hands on the next-gen Xbox console during 2013. That’s according to sources of Develop Online.

Reportedly codenamed ‘Xbox Next,’ Develop reveals sources ranging from chip manufactures to middleware firms say they expect the next-gen Xbox console to be revealed at E3 2013 before going on sale in the months afterwards.

It’d point towards a release in the run up to Christmas 2013, and if true, Train2Game students may want to start saving now!

Develop also report that British developer Lionhead are working on an internal project called ‘Fable Next’ and Unreal Engine 4 could be available before the 2014 release date reported on by the Train2Game blog.

Develop report that Microsoft has declined to comment.

So Train2Game, what are your thoughts on the reports? Do you believe we’ll see ‘Xbox Next’ before the end of 2013?

Leave your comments on the Train2Game blog, or here on the Train2Game forum.

[Source: Develop Online]

Train2Game news: EA’s Peter Moore questions role of handheld consoles

Train2Game students will be aware the impact the iPhone has had on the games industry, with millions of people carry devices which allow them quick access to cheap games.

With the success of smartphones, EA COO Peter Moore believes there could be problems for dedicated portable gaming units like the PlayStation Vita and Nintendo 3DS.

“I think Sony does brilliant hardware, as we all know. I think the broader question is what is the role of dedicated handheld gaming years from now?” Moore told The Sydney Morning Herald when asked about the PlayStation Vita.

“More and more we see the ubiquity of smart-phones and tablets, how does a dedicating gaming device fit in, add value, and still get the same volumes that it needs in terms of hardware that we were used to in the golden days of Game Boys and PSP?”

“So I think the broader question is what is the role of a dedicated device compared to these relatively cost-effective tablets and smart-phones that have great screens and plenty of buttons to control the game with?” he said.

As previously reported by the Train2Game blog, Nintendo have stated that they don’t believe they’re competing with gaming on increasingly powerful smartphones. Capcom however, believe the rise of the iPhone is drawing users away from traditional handheld consoles.

Meanwhile, Sony’s PlayStation Vita will be able to play Android games. See the Train2Game blog for more.

So Train2Game, what are your thoughts? Are mobiles a threat to the likes of the PlayStation Vita and Nintendo 3DS? Or will there always be a market for dedicated handheld consoles?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Souce: Sydney Morning Herald via Industry Gamers]