Train2Game News Faceware version 2.0

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Version 2.0 of Faceware Live is now available, adding new features and enhancing those of the original real-time facial animation product.

The tool, created by Faceware Technologies, was first announced at Siggraph 2013 and allows devs to track a performer’s face in retail and apply that capture data instantly to in-game models. It has been tested by several games developers, visual effects studios, broadcasters and advertising solutions.

New features include the ability to track multiple characters, capture data with high framerate cameras, and integrate the Faceware tools with Unity, enabling devs to check out their captured performance in the Unity editor.

The accuracy of the facial tracking has also been improved, capturing nearly 180 degrees of motions and 22 more facial points than the previous version. Calibration has also been streamline, taking between one and three seconds for any new performer.

“For the past 12 moths, we’ve been vetting Faceware live in a handful of studios, collecting feedback that has been invaluable in the evolution of the products,” said VP of business development Peter Busch.

“We’ve rolled much of that feedback into the product and are now ready to release Faceware Live 2.0 to any studio or content creator in need of real-time facial animation.”

Faceware Live 2.0 is available as a 30-day free trial on the firm’s website and will be demonstrated at next week’s Siggraph 2014.

Train2Game News: Fee Stewart talks to BBC Radio Leeds

Train2Game Student Fiona Stewart, or Fee The Giraffe on the Train2Game forums, was interviewd by BBC Radio Leeds yesterday.

She discusses her move from traditional art to 3D Modelling and how her dislike of the smell of paint came about. She also explains how she got funding from Microsoft for FormerDroid LTD where she is the Managing Director.

You can listen to the interview by clicking on the picture below