Train2Game news: Mass Effect 3 senior writer on getting into the games industry

Train2Game students looking to get a job in the industry should be playing games, and anaylsing their strengths and weaknesses as they do so. That’s according to Mass Effect 3 senior writer John Dombrow.

“Find what you’re good at and then keep getting better at it. Whether it’s writing, designing levels, creating sound FX, doing concept art – you’re only as good as your product.” he told the BioWare Blog.

“You should play games all the time, see what works, what doesn’t, and learn from the successes and failures of others.” he said, before adding that getting ahead in the industry, to for example, become senior writer for Mass Effect 3, takes a lot of work.

“But also be realistic – you’re not going to land your first job in the industry as Lead Designer. Be prepared and willing to work hard starting from the ground floor, improve your craft, and eventually you can get where you want go.” Dombrow said.

The full interview is over on the BioWare Blog, and should provide interesting reading for Train2Game students, as the Mass Effect 3 writer discusses the best part of his job, his average day and more.

The Train2Game Blog has previously spoken to BioWare co-founders Dr. Ray Muzyka and Dr. Greg Zeschuk, who offered Train2Game students their own advice on how to break into the games industry.

There’s more news from BioWare  here on The Train2Game Blog, where you can also find plenty more advice from industry professionals on getting into the industry.

What are your thoughts on the advice from the Mass Effect 3 senior writer? Do you already analyse the games you’re playing?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Mass Effect 3 writer offers advice on getting into the industry

Train2Game students who want the best chance of finding a job in the games industry should create their own games. That’s the advice from BioWare writer Sylvia Feketekuty, who is responsible for dialogue in Mass Effect 3.

“Try creating a game of your own. There’s a lot of community-supported game-making software out there.” she told the BioWare Blog in an interview about her role as writer for Mass Effect 3.

“Even if what you put together ends up small and basic, you’ll learn a lot about working in an interactive medium. It’ll really help you figure out where your strengths and interests lie. You’ll also have a lot of fun, too, between the bouts of frustration. Adjust what you have to, and don’t give up!”

Feketekuty also believes that game designers should read as much as possible, as it helps with creativity.

“I’d also encourage people to read as much as possible. Research topics you find interesting. Pick up a classic. Open up a play, or a movie script, or a travelogue if you’ve never checked one out before.” she said.

“Reading widely helps you become more creatively well-rounded, and that’s a trait developers always love to see.” the Mass Effect 3 writer added.

Train2Game students might find the BioWare Blog interview with Sylvia Feketekuty rather interesting, as she gives an insight into what it’s like working for the Mass Effect 3 studio.

Train2Game spoke to BioWare co-founders Dr. Ray Muzyka & Dr. Greg Zeschuk in November last year. You can see their advice, and find out how they got into game development, here on The Train2Game Blog.

What are your thoughts on the advice from the Mass Effect 3 writer? Are you making your own games? And if you’re a game designer, do you read a lot?

Leave your comments here on The Train2Game Blog, or on The Train2Game Forum.

[Source: BioWare Blog]

Train2Game news: Star Wars: The Old Republic gains 1.7 million subscribers in first month

Star Wars The Old Republic Train2Game blog imageTrain2Game Blog readers will have seen plenty of recent posts about MMO’s going free-to-play, but that doesn’t mean there isn’t a place for subscription based titles.

The Evidence? BioWare’s Star Wars: The Old Republic has gained 1.7 million paying subscribers in the little over a month since the game launched.

The figures were revealed during an EA investors meeting, with other data including Star Wars: The Old Republic sees over one million unique log ins per day, with the average play session around the four hour mark.

“This great launch makes Star Wars: The Old Republic the fastest growing subscription MMO in history” EA CEO John Riccitiello is quoted by Develop in telling investors.

“We’re incredibly pleased to see this great game from BioWare off to a very strong start,” he added.

The Train2Game Blog spoke with BioWare co-founders Dr. Ray Muzyka & Dr. Greg Zeschuk about the history of their studio  and how to get into the games industry towards the end of last year.

We also spoke in-depth to Star Wars: The Old Republic Associate Lead Designer Emmanuel Lusinchi during our trip to Gamescom last August. Train2Game students can find out the design process behind the MMO in this huge Train2Game Blog interview.

Keep reading The Train2Game Blog for the latest news on Star Wars: The Old Republic and BioWare.

So Train2Game, what are your thoughts on the initial success of SWTOR? Are you a paying subscriber? Will the success last?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: Develop/Gamasutra]

Train2Game news: Mass Effect 3 will be more accessible to new players

Train2Game blog readers who played Mass Effect 2 without having previously played the original may have found it difficult to understand what was going on. They weren’t alone however, as Bioware don’t think they did enough to accommodate newcomers to the series

“In all honesty, we didn’t do a really good job of new player orientation,” Mass Effect 3 Marketing Manager Nick Clifford told IGN. “If you didn’t play the first game then 2 was pretty jarring for the first half hour.”

He said that in Mass Effect 3, new players without any previous experience in the series won’t hear references to past events they might not know about.

“If I’m a new player and some guy walks up to me and is like ‘Ohhhh Shepard! Remember that one time?’ I would be like ‘No. I don’t remember that one time,'” said Clifford.

“So we wanted to make sure that there aren’t those moments that the player is like, ‘Who is this? What’s going on? What are they talking about?’

It’s something that’s often missed in game development, the fact that a sequel might be a player’s first experience of a series, making the narrative confusing.

As previously reported by The Train2Game Blog, the Xbox 360 version of Mass Effect 3 will be connect compatible.

The Train2Game Blog interviewed Bioware founders Dr. Ray Muzyka & Dr. Greg Zeschuk in November last year. They discussed how they set up the studio and provided advice on getting into the games industry.

Mass Effect 3 is released for Xbox 360, PlayStation 3 and PC in March.

So Train2Game, what are your thoughts on Mass Effect 3’s attempts to make the it easier for new players to understand? Is it something more sequels should try to achieve?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: IGN]

Train2Game news: Bioware would test more if they made Star Wars: The Old Republic again

Train2Game students will be aware that Bioware launched their long awaited MMO Star Wars: The Old Republic last month, after many years in development.

Now, in an interview with TORWars, Bioware co-founder Greg Zeschuk has revealed that if given the chance, Bioware would do it all again, but in hindsight, there are things they’d do slightly different during development, including much more testing.

“I think we would definitely do it over again given the opportunity, or a time machine.” said Zeschuk, who along with fellow Bioware co-founder Dr. Ray Muzyka spoke to The Train2Game Blog about the studio last November.

“I think we can see a lot of things we could have done differently given the benefit of retrospective vision, but I also don’t think we would have changed many decisions. It would more have been a process of refinement and fine tuning to our plans.”

Train2Game Blog readers might recall that Bioware put massive importance on testing Star Wars: The Old Republic, but Zeschuk believes they should’ve done even more of it in order to help develop the game.

“Certainly testing even more than we did, and doing so earlier would have been a good goal.” he said.

“ I also think in retrospect we would have been able to weight some of our technical decisions differently given that we ultimately knew what worked after the fact and what needed a lot of work; there was no way of knowing that in advance, but in retrospect that would have helped quite a bit.” Zeschuk concluded.

Of course, Train2Game offers a course in games QA testing, which you can find out more about here.

For more about the development of Star Wars: The Old Republic, read our interview with Bioware Associate Lead Designer Emmanuel Lusinchi right here on The Train2Game Blog.

So Train2Game, what are your thoughts on Zeschuks comments?  What do they say about the importance of testing throughout game development?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: TORWars via VG247]

Train2Game news: Bioware gets new specialist social studio

Mass Effect 3 will have Kinect supportTrain2Game students will of course know Bioware as developers of the Dragon Age and Mass Effect franchises, as well as the upcoming MMO Star Wars: The Old Republic. Now the Bioware group also has a specialised social games studio thanks to EA’s acquisition of casual developer KlickNation.

KlickNation has been renamed Bioware social and will specialise in developing RPGs for social networks such as Facebook.

“KlickNation’s expertise in building innovative and compelling RPGs for social platforms makes them a seamless tuck-in with the BioWare team at EA,” Bioware co-founder Dr. Ray Muzyka, who along with fellow co-founder Dr. Greg Zeschuk, recently spoke to the Train2Game blog.

“We share the same creative values. The new BioWare Social unit will bring BioWare and EA franchises to the growing audience of core gamers who are looking for high quality, rich gameplay experiences on social platforms.” Muzyka added.

KickNation has developed social games since 2009, with releases including SuperHero City and Six Gun Galaxy.

“While developing social RPG experiences, we held BioWare as a role model for storytelling and game design,” said Mark Otero GM of the new Bioware Social label.

“Joining with BioWare and EA is an opportunity to realize our vision for bringing high-quality RPG titles to the fast-growing, highly-engaged core gamers looking for deeper experiences on social platforms.”

The Train2Game blog previously reported that Bioware were exploring the ‘experimental’ mobile market.

So Train2Game, what are your thoughts on EA and Bioware’s continued moves into mobile gaming? Are you excited by the prospect of a Bioware RPG on Facebook?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: GI.biz]

Train2Game interview: Bioware co-founders Dr. Ray Muzyka & Dr. Greg Zeschuk

Train2Game attended the recent Bioware Lecture at BAFTA, presented by the studio founders Dr. Ray Muzyka and Dr. Greg Zeschuk. Their catalogue includes the Dragon Age and Mass Effect franchises, and their Star Wars: The Old Republic MMO is released next month.

While at BAFTA’s central London HQ, the Train2Game blog sat down with Dr. Muzyka and Dr. Zeschuk, both of whom were practicing doctors when they founded Bioware. They discussed the subject of their talk, the history of Bioware, and how they found the transition from working in medicine to working in game development. They also provided advice for those looking to get a job in the games industry.

Read the interview here on the Train2Game blog, or on the Train2Game Scribd page. Leave your comments here, or on the Train2Game forum.

We’re here at BAFTA for the Bioware Lecture, what is your talk about?

Dr. Ray Muzyka: We’re talking about games as art and we’re trying to illustrate that with some examples from Bioware, EA and other games within the industry and we’re also talking about the definition of art and games are maybe a different kind of art.  Innovative and progressive and fresh and maybe more powerful than other sorts of art. We’re going to touch on that and hopefully it’ll be interesting and provocative.

So where do you stand on the games as art debate?

Dr. Greg Zeschuk: Well it’s definitely a yes for us! What we do is we try and make the case using a definition form Tolstoy’s book ‘What is Art?’ and expand that and show how it applies to video games, looking at some examples and talking about how actually it’s a simple definition. If you convey emotion it’s art basically. So that’s really what we’re talking about, and there’s also some talk about what we do with that at Bioware, like what things do we focus on in that regard as well.

Tell us a bit about how Bioware came to be, how was the studio founded?

Dr. Greg Zeschuk: It’s funny, we’ve probably been doing this nearly 20 years. We were officially incorporated 16 years ago in 1995, but we were actually working on things a good few years before that. Ray and I met in medical school, we both loved video games. The third partner was also a doctor then but left very early in Bioware’s history and went back to medicine… of all things!

We actually practiced as doctors for a brief time back in the 90s, then transitioned into focusing just on games. Over time that’s what happened and Bioware grew and grew and grew to what it is today when it’s one of those things where you could never imagine where it would end up, like being here talking at the British Academy of Television and Arts.

Dr. Ray Muzyka: [Laughs] It’s pretty cool.

Dr. Greg Zeschuk: It’s not something you would’ve expected when we started! So it’s been an interesting and pretty remarkable journey. It’s built a lot on our core values, and the focus on humility and integrity and making sure that we always make great stuff our fans like and our people like making it. So it’s a happy eco-system that we like to drive.

How did you find the transition from medicine into game development?

Dr. Ray Muzyka: It was surprisingly easy, we didn’t stop medicine, we transitioned out of it. I did emergency medicine, I did locums basically, which are temporary replacement positions in small towns. It was exciting and exhilarating, then I went back to work at Bioware for the rest of the week. So you did that for a couple of evenings and then you did video games the rest of the time. Gradually the video games became more and more prevalent and I went back to school and got an MBA then stopped medicine at that time because I didn’t have any time. Greg you were similar weren’t you?

Dr. Greg Zeschuk: Yeah I worked one year less than Ray in medicine. I think it was making Bioware successful and making great games was just too exciting.

Dr. Ray Muzyka: There are principles that are relevant between medicine and games. The idea of having a collaborative team, working with nurses and physios and other doctors, ensuring you’re delivering high quality service experience to your consumer, the patient. There’s a lot of analogues there [between medicine and game development], especially now with the online connected experience. There’s also value in humility in medicine that really translates well to running a business or developing a game, like always trying to make sure you’re not taking anything for granted.

So if you see a bug, don’t assume it’s already known. You enter it and you fix it and try to do your best every step of the way. And if you follow those basic principles – lifelong learning is another one from medicine that’s relevant to business or gaming – never assuming you know what you need to know when entering a new market, new business model, new platform. But spending the time to play the content itself on the new platforms, listening to your fans feedback actively, it all links in some indirect hard to describe way that makes sense somehow!

And finally, what advice would you give to those looking to get into the games industry?

Dr. Greg Zeschuk: I think education is now a key part of it. One of the most important things you need to get into the games business is actually figure out what it is you want to do, whether it’s art, or design or programming and take the courses to do that. So get the training, but also do it yourself. Have fun, have a passion for it and practice outside of the formal training, and if you do those two things you’ll be in a tremendous position.

Thanks both of you for your time.

Leave your comments here on the Train2Game blog, or on the Train2Game forum. For more information, go to www.train2game.com

BAFTA’s public events and online resources bring you closer to the creative talent behind your favourite games, films, and TV shows. Find out more at www.bafta.org/newsletter,www.facebook.com/bafta or twitter.com/baftagames

Train2Game news: Bioware co-founder on getting into the industry

Train2Game students should be doing extracurricular work away from their courses in order to be in the best position to enter the games industry. That’s according to Bioware’s Dr. Greg Zeschuk, who along with co-founder Dr Ray Muzyka recently spoke to the Train2Game blog at a special BAFTA event.

Bioware, developers of the Dragon Age and Mass Effect fanchises, are currently gearing up for the release of MMO Star Wars: The Old Republic.

“One of the most important things you need to get into the games business is actually figure out what it is you want to do, whether it’s art, or design or programming and take the courses to do that.” said Dr. Zeschuk on how to get into the games industry.

Current Train2Game students are already a step ahead there given the fact their on a Train2Game course. The Bioware co-founder added that if you also practice skills outside of formal training, you’ll be in a great position to get that first job in the games industry.

“So get the training, but also do it yourself Have fun, have a passion for it and practice outside of the formal training, and if you do those two things you’ll be in a tremendous position.” said Dr. Zeschuk.

Bioware co-founders Dr. Greg Zeschuk and Dr. Ray Muzyka were speaking to the Train2Game blog as part of an interview conducted before their lecture at BAFTA. The interview, to be published shortly, sees the two former medical professionals talk about games as art, founding Bioware and similarities between working in medicine and working in the games industry.

So Train2Game, what are your thoughts on Dr. Zeschuk’s advice? Does his focus on the importance of training give you encouragement? Are you also working on a side-project?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

BAFTA’s public events and online resources bring you closer to the creative talent behind your favourite games, films, and TV shows. Find out more at www.bafta.org/newsletter,www.facebook.com/bafta or twitter.com/baftagames

Train2Game news: Get involved with Star Wars: The Old Republic Beta Test

Train2Game students can get their hands on a Star Wars: The Old Republic beta thanks to EA providing tens of thousands of beta codes to various outlets of the UK gaming press.

The Star Wars: The Old Republic beta keys, give Train2Game students the opportunity to take part in an upcoming beta weekend where EA and Bioware plan to stress test their servers ahead of the MMO’s December release.

While the Train2Game blog doesn’t have any Star Wars: The Old Republic beta keys to give away itseld, you can pick of thousands up from UK outlets including CVG, NowGamer, and Rock, Paper, Shotgun.

Just choose one of the links, then follow the instructions to receive your key for the Star Wars: The Old Republic beta weekend. The exact time for the STWOR beta will be revealed by email at a later date.

As previously reported by the Train2Game blog, Bioware have spoken about the importance of playtesting to game development.  Meanwhile, for an in-depth look at the development of Star Wars: The Old Republic, check out the Train2Game blog interview with Associate Lead Game Designer Emmanuel Lusinchi

Train2Game blog readers will be aware that beta tests are an important part of video game development as thousands of beta testers can find issues that may slip past a handful of QA Testers.

And in an interview with the Train2Game blog, End of Nations Senior QA Tester Karl Tars said that getting involved with lots of beta tests for one studio is potentially a way to get into the games industry.

So what are you waiting for Train2Game? Sign up for the Star Wars: The Old Republic beta now.

Have you been involved with beta tests before? Will you get involved with this one?

Leave your comments here on the Train2Game blog, or on the Train2Game forum

Train2Game news: Insomniac Games reveal social games influencing their Triple A titles

Train2Game students will be well aware what impact social games have had on the industry, but their influence isn’t just limited to Facebook and other networking sites.

Insomniac Games, developer of the Ratchet & Clank series , formed social games division Insomiac Click earlier this year, and believe it’s already influencing their Triple A products.

“Things are changing every day in that space. I think that is what’s so exciting about dipping our toes into that particular ocean,” Insomniac Games CEO Ted Price told GameSpot.

“We are learning lessons that we probably wouldn’t have learned if we were purely focused on our console games.”

“I think it’s opening our eyes to the necessity of more social hooks. And when I say that, I mean more focus on community, more focus on sharing within and across games. These are big topics that we discuss frequently at Insomniac when it comes to looking to the future, and we want to make sure that we are not stuck in the traditional console development set of rules.”

There is no right way to do it,” he added. “That’s what is exciting about it.”

Regular Train2Game blog readers may remember that a number of Triple A developers and publishers are planning to integrate social aspects into their games. Activision believe social is the future for consoles, and are plotting a ‘methodical’ entry into the social games sector.

Meanwhile, the Train2Game blog has also reported that Bioware are exploring the ‘experimental’ social media and mobile markets.  Could big publishers such as EA and Activision therefore be influenced by social games?

So Train2Game, what are your thoughts on Triple A titles learning from social titles? Is it something that’s positive for the industry?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: GameSpot]