Train2Game News Oculus Rift researched with Children

Oculus RiftGood news for Oculus VR and Facebook as new research from Dubit shows kids not only love to use Oculus Rift but they want to see it used in schools and other areas outside of gaming.

They are some of the findings from research recently carried out by youth research and digital entertainment agency, Dubit, and virtual reality consultancy KZero into children’s experiences of, and expectations for Oculus Rift – the virtual reality headset created by Oculus VR, which was acquired by Facebook for $2bn in March this year.

Dubit’s work was carried out with 12 children aged between seven and 12 years-of-age. All 12 played a variety of games using the headset (first development kit version) before working together in pairs to explain their feelings and reactions towards the technology.

Dubit’s head of research, Peter Robinson led the groups. Commenting on the children’s experiences he said: “The overarching message from our sessions is that children love using Oculus Rift and felt immersed in the games in ways they’ve never felt before! Comments along the lines of it being the best way to play games were common. Oculus VR may not see children as their core market but there’s no doubting the device’s potential popularity with kids.”

Robinson continued: “We were glad to see that none of the children in our groups felt dizzy or ill after using the headset; the only usability issues occurred when the children had to move their heads to look down and found the headset heavy. A couple of the younger children also reported fitting issues with the head-straps. With lighter headsets on the way we don’t see Oculus Rift causing many usability issues for young wearers.”

Since Facebook’s acquisition of Oculus VR there has been much discussion around the technology’s application outside of gaming. This was also covered in the research with Robinson saying: “Without prompting all children said they thought virtual reality would be great in their schools. They thought it would make lessons more interesting and allow them to take ‘virtual field tips’. But they wanted to do more than just visit new places; they wanted to go back in time and interact with people, like the Captain of the Titanic or people living in Tudor England and get their views on history. They were more interested about exploring history than changing it through gaming.

“We also found that children placed great emphasis on exploration – a trait they wanted to see in all games, not just educational experiences.”

Bearing in mind the age of the children Robinson didn’t find it surprising to hear them suggest that Minecraft would be great on Oculus Rift: ”It’s striking how much of an impact Minecraft has had on children’s gaming expectations. While most of the children wanted to see Oculus Rift used in first-person-shooter games like Call of Duty – yes, even the young ones – it was games that allowed them to explore, like Skyrim, or create their own content, Minecraft, that came up time and time again as being great fits for virtual reality. We didn’t have the heart to tell them that Notch had refused to bring his game to the system due to the Facebook acquisition – maybe now he’ll reconsider.”

During Dubit’s tests the children controlled the games using either head movements, an Xbox control pad or keyboard and mouse. Robinson said: “Xbox pads were the most familiar to the children and the preferred control method, unless the games were meant to be passive, like the rollercoaster simulator, in these cases they were happy to have no control. In most cases the children wanted even greater immersion and suggested peripherals such as steering wheels would make the experience feel even more realistic. Kinect was suggested so the game could track the player’s movements. The consensus was that an innovative device like the Oculus Rift needed an innovative method of control.

“While we understand that it won’t be children buying this technology with their pocket money it’s still interesting to see how much they think it will cost. It can also help us understand whether they see it as better or worse than current technology.
“While there was quite a swing between estimates the average price suggested by the children was £430, quite a lot higher than we expected. To gauge their ability to estimate such costs we asked them to guess the price of existing technology like games consoles, mobile devices and TVs. In all cases, except for the TV, their average estimates were within £50 of the correct price, showing they have a good idea of tech costs.”

These focus groups are the first in a number of internal research projects being carried out by Dubit on the new technology. The company also comprises of a games development studio, creating virtual worlds for the likes of BBC Worldwide, Cartoon Network and PBS KIDS. Their work in virtual reality began with their first virtual world for Oculus Rift, Fairy Forest. Over the next six months the agency is will publish further work, this time with the University of Sheffield, that looks to provide understanding of how children engage with entertainment across devices and platforms.

Train2Game News: Games Industry Jobs – 31.10.12

Art

2D Marketing Illustrator

Jagex Ltd, in Cambridge, a world leading independent Online Games Studio, is looking for a highly motivated illustrator to produce art work to help market our games, including Transformers Universe and RuneScape.

Working within a team of illustrators, you will be responsible for producing highly polished & large scale pieces of creative fantasy art. Working on a large variety of projects including wallpapers, posters, adverts and websites you would have the creative freedom & time to produce outstanding images you can be proud of.

This highly rewarding & creative role will suit an exceptional illustrator with at least 2-3 years experience looking for a new challenge. The successful candidate should have an exceptional online portfolio demonstrating a large variety of art styles.

Key Duties Include:

  • Producing very high quality illustrations
  • Working on the company’s products and painting art assets for websites, advertising & print.
  • Working from a brief, from concept to final launch.
  • Working closely with the Lead designer and product brand managers.

Essential Requirements:

  • Expert use of Photoshop and other advanced painting tools.
  • Excellent understanding of anatomy.
  • A good understanding of colour, light & composition.
  • A strong sense of vision.
  • Experience of preparing artwork for print & web
  • Ability to show good initiative, judgement and excellent attention to detail
  • Excellent communication skills

Desirable Requirements:

  • An interest in computer games
  • An interest in fantasy art
  • Experience of working within the computer games industry

You can apply HERE.

Design

Game Designer (RuneScape)

Jagex Ltd, in Cambridge, the UK’s largest developer and publisher of online games, is looking for an exceptional individual to play a major role in shaping its world renowned, Guinness World Record holding MMO, RuneScape.

Reporting to the Lead Designer & Design Manager, the successful candidate will be responsible for the design of key game features; guiding the production of their systems and content from original concept, to creation & prototyping, through final polish and community feedback.

This amazing opportunity to be a key contributor to a world class MMO from a successful and stable developer/publisher demands the highest levels of expertise, experience, passion and commitment.

Key Duties:

  • Channel the lead designer’s creative vision and management’s product strategy into everyday project development.
  • Design systems, features and game content. Create and maintain high quality documentation.
  • Set project aims, use collaborative design and feedback to ensure all projects achieve the best quality, stay within scope and are coherent with the wider game.
  • Coordinate across development disciplines to design and refine game features.
  • Be a champion of design practice, have a solid knowledge of RuneScape and maintain awareness of the games industry, the online games market and monetisation strategies.
  • Collaborate with the Lead Designer and Monetisation Manager in the creation and maintenance of RuneScape’s commercial strategy.

 Requirements:

  • Proven and demonstrable expertise in game systems design, including creativity, technical aptitude, commercial awareness and MMO genre knowledge.
  • Must have sound creative judgment and a solid understanding of broad design principles including social design, commercial design, economics, interface design, usability, balancing, monetisation and analytics.
  • An understanding of monetization principles and commercial dynamics.
  • Strong communication & people skills. Able to work effectively with a diverse team, to give insightful feedback, to be able to write design specifications to high standard and able to verbally articulate ideas with passion, clarity and confidence.
  • A good general technical proficiency with game construction. Experience in game scripting, coding or development tools is also very beneficial.
  • Driven, organized and reliable. A positive attitude, steady under pressure, adapts to constructive feedback. Works in a thorough, timely and considerate manner.
  • A love of games & design, a broad knowledge of gameplay styles and an expansive yet insightful understanding of game mechanics.

You can apply HERE.

Developer

Games Programmer

Dubit make Virtual Worlds, Casual MMOs and Games for kids.
We’ve created many successful titles built on our own Platform for Cartoon Network, BBC, Dorothy of Oz, Diesel, Monty Python and many more.
We are currently working on a number of exciting projects for 2012 and 2013 and we’re looking for team members with the drive, passion and ambition that will help us make those projects the best they can be.
The Role:
We have opportunities currently for talented Programmers with a passion for games. You will be proficient in object oriented programming and have an eye for detail with experience of working from game design and wireframe documentation and user interface designs. You will also be expected to work on associated gaming websites.
Essential Job Functions: (You should have experience in one of more of the following)

  • Action Script 3 and Flex.
  • Unity
  • Java and Java Script.
  • Node.js
  • RoR (HTML, CSS, PHP)
  • HTML5
  • C# / C++

Knowledge Requirements:

  • Experience in games or a strong desire to move into games after strong experience gained in another field.
  • Familiarity with concurrent programming standards.
  • Awareness of Open Source tools and developments around them.
  • Any familiarity with the Spring Framework would be exceedingly useful.
  • Understanding of MVC architecture.
  • Knowledge of OO design patterns and best practice techniques.
  • Working with game-ready assets for use in user interfaces, such as textures, icons, and fonts.
  • Working closely with Design direction to ensure clear communication of essential information to the player.
  • Working closely with UI designers to ensure correct functionality and visual fidelity.

Demonstrated Ability To:

  • Deliver highly creative Games and be able to demonstrate work from a variety of media and platforms.
  • Communicate ideas through unique and inspired ideas.
  • Harness a broad range of influences and think laterally to bring different perspectives to tackle a brief.
  • Show a ‘can do’ attitude and relish new technical and creative challenges.
  • Work to individual and team deadlines.
  • Effectively communicate within a large group/multiple project environment.
  • Be passionate about good programming techniques and have a love of computer games.

About Us:

We offer competitive salaries, excellent benefits and a generous holiday entitlement. The environment itself is relaxed, friendly and built upon the basis of every team member having ownership and a realisable input into the games we create.

We are located in Leeds, just off the M621.

If you have a passion for making and playing games, have excellent skills and experience, dedication and, most importantly, the talent we need – then we really want to hear from you.

You can apply HERE.