Train2Game News: Dungeon Defenders 2

Dungeon Defenders 2Trendy Entertainment, creators of the critically acclaimed tower defense title Dungeon Defenders, today announced it has hit the reset button in the development of its highly anticipated sequel, Dungeon Defenders II, removing the MOBA-elements and instead focusing on what fans really want to see-the evolution of the action tower defense genre.

Scheduled for soft launch this spring, Dungeon Defenders II is a roleplaying and tower defense title that vastly improves upon the foundations of the first game. A core pillar of Trendy’s new project is getting fans directly involved in how they evolve and develop the sequel. This recent shift in direction is just one example of how Trendy plans to incorporate their community’s feedback into Dungeon Defenders II.

“We’ve been listening very closely to our community, getting feedback from fans of the first game on what they want to see in a sequel, and we realized we needed a shift in our development focus,” said Philip Asher, Marketing Director at Trendy Entertainment. “We had strayed from making the kind of game fans wanted and the kind of game we wanted to develop. So, we’ve nixed the MOBA-style of gameplay and other ‘extra’ features we were talking about and instead are making the sequel we all want to play. We’re improving everything we loved about Dungeon Defenders, one step at a time. First we’re going through the core gameplay experience; injecting more meaningful decisions and moments into the minute to minute gameplay that you’ll want to share with your friends. Then, in late October we’re going to kick off our first major community initiative to get fans involved in the development of the game, and start working with them to make the roleplaying and item systems as satisfying as possible.”

In Dungeon Defenders II, the land of Etheria has been invaded by the Old Ones and players must rally, alone or with friends, against the invasion.. The game features brand new combat and tower placement systems that synchronize the roleplaying, action, and tower defense elements of the first game for more visceral and strategic gameplay. New defense and ability interactions make for exciting, emergent gameplay and new environmental traps increase variety and strategic planning throughout each level in the game. The team is also working on a completely new mission structure and content release strategy which will revolve around the way the community wants to play.

“Imagine dousing a crowd of enemies with oil and then the Apprentice’s flameburst tower hitting one of them with a flame bolt, lighting them all up! Or a trap launching an orc into the sky, only to be frozen and then shatter after crashing to the ground. We’re creating these synergistic systems as a way to allow players to discover and share new ways to play the game: whether it’s finding a new piece of gear that creates a whole new defensive strategy to a map or improving defenses in a way that makes you completely rethink your entire setup, we want the combat and roleplaying elements to shape how you defend Etheria.” said Daniel Haddad, Lead Content Designer.

Dungeon Defenders II is currently in development for PC, Mac & Linux, and scheduled for soft launch as a free-to-play title next Spring.

You can enjoy a teaser trailer below

For more information, visit www.dungeondefenders2.com

Train2Game News: Dungeon Defenders 2 announced

Dungeon DefendersDungeon Defenders 2 has been announced by Trendy Entertainment. The game will be free-to-play and features a Multiplayer Online Battle Arena.

The free-to-play tower defence role-playing game features a cooperative and competitive mode. The co-op mode is described as the true sequel to Dungeon Defenders, and features an expanded story and a 24-player overworld.

The competitive mode is a League of Legends-style Multiplayer Online Battle Arena experience set in the Dungeon Defenders universe. In this mode, five players defend their towers against the opposing team in classic MOBA style, potentially adding hours to the replayability.

The original Dungeon Defenders sold millions of copies with its popularity due to the combination of Tower Defense and RPG style game play.

Developer, Trendy Entertainment, said “Dungeon Defenders 2 is more fast-paced and the MOBA aims for a shorter learning curve and a more rpg-esque take on the genre.

“During the development of Dungeon Defenders we constantly tried different multiplayer modes. Deathmatch, Capture the Flag, you name it. None of them really fit. When planning the sequel, we couldn’t drop the idea that a MOBA in the Dungeon Defenders universe would rock. Maybe it was all the after hour games of League we played in the office. We don’t know. But it fit well into the storyline and achieved a core goal of helping Dungeon Defenders players meet new players, so we went all in.

“Our take on the MOBA genre is more rpg-esque, with more hero customization, persistent hero leveling, loot and a town square where players can socialize, manage their heroes, shop, trade, and queue for matches. We’ve drastically simplified the item system, to reduce the learning curve for new players and are aiming for shorter total match times. We’re also experimenting with some other unique twists that you might find out about later (if they work!).”

Dungeon Defenders 2 is in development for the PC, Mac, iOS, Android and the web. It’s releasing in two parts. Trendy said its focus is to release Dungeon Defenders 2 on platforms that allow consistent updates and cross-platform play and so won’t consider current generation consoles.

The co-op mode goes into beta late 2013 or early 2014. The competitive mode is in closed beta now. You can put your name down for an invite on the official website.

You can enjoy the trailer for the upcoming game below: