Fallout: New Vegas released tomorrow, PC patch already out

Fallout: New Vegas

Fallout: New Vegas is released in the UK tomorrow and looks set to be snapped up as quickly as free portions of Iguana-on-a-Stick.  Fallout: New Vegas has been well received by critics, even if there are many reports of in-game bugs.

Perhaps the most notorious, creepy and funny bug at the same time is at the very start of Fallout: New Vegas when this mans’ head is gently rotating around as he talks. Other issues include a moonwalking dog, and on a more series not, game crashes.  A PC patch has already been released in order to fix a number of issues, and it’s likely more will be on the way for Fallout: New Vegas on PC, PlayStation 3 and Xbox 360.

See the strange but rather amusing Fallout: New Vegas Intro bug while you still can below


Most reviews say that most bugs are more amusing than game destroying, so if you’ve been waiting for Fallout: New Vegas for awhile, you’re still likely to enjoy it very much! Though if you’ve bought Fallout: New Vegas for PC or PlayStation 3, you were probably disappointed to hear that DLC will, at least to begin with, be Xbox 360 exclusive.

Still, in the weeks its release, the Train2Game blog has featured a number of different articles about Fallout: New Vegas.  Naturally, there’s been a preview article which examines some of the new features in Fallout: New Vegas.

Developers Obsidian entertainment have offered six different Fallout: New Vegas developer diaries. They cover The Story, the Tech & Sound, the Art Direction, the Factions,  The New Vegas Strip, and the Characters in Fallout: New Vegas.

And here’s something that may be especially interesting to Train2Game students, Fallout: New Vegas Senior Designer Chris Avellone offered advice on how to break into the games industry in an interview with Planet Fallout.

Fallout: New Vegas is released tomorrow on PlayStation 3, Xbox 360 and PC.

Will you be playing Fallout: New Vegas tomorrow? Will you be annoyed if there are bugs? What do you think developers should do to combat things like that unfortunate chaps rotating head?

You can leave your thoughts on Fallout: New Vegas here on the Train2Game blog, or on the Train2Game forum.

Fallout: New Vegas ‘The Characters’ dev diary

Fallout: New Vegas

Bethesda has released one final Fallout: New Vegas developer diary. ‘The Characters’ takes a look at the celebrity cast of Fallout: New Vegas.  The game is released in the United States today, while we in Europe unfortunately have to wait until Friday.

In this sixth and final diary, developers Obsidian Entertainment discuss a bit about how they went about casting characters for Fallout: New Vegas. The developers mention how the Fallout series has always had “fun people acting in it” and how they went from character to character deciding whose voice would fit the character best.

Naturally, Ron Pearlman returns in Fallout: New Vegas to reprise his role as The Narrator, and the video shows us some other star names voicing characters in the game. The most recognisable here in the UK is most probably Matthew Perry of Friends fame. He voices villainous character Benny. Other stars in the video include Wayne Newton, William Sadler, and Kris Kristofferson.

The developers of Fallout: New Vegas also discuss how they want the player to feel as if each character is an individual, and it sounds like they’ve made efforts to make sure this is the case.

You can watch Fallout: New Vegas developer diary #6 – The Characters below.

There are five other Fallout: New Vegas developer diaries from Obsidian. They cover The Story, the Tech & Sound, the Art Direction, the Factions, and The New Vegas Strip.

Fallout: New Vegas reviews are coming in thick and fast and are generally very positive. VG247 provide a round up of the scores so far.

So Train2Game, how important do you think the cast of a video game is? And what are your thoughts on the Fallout: New Vegas review scores so far?

As usual, leave your thoughts here on the Train2Game blog, or on the Train2Game forum.

Bethesda announce Xbox 360 exclusive DLC for Fallout: New Vegas

Fallout New Vegas DLC

Fallout: New Vegas publisher Bethesda has announced that the game will be getting DLC before Christmas, and that it’ll be exclusive to the Xbox 360. At this stage, we have no idea what the DLC for Fallout: New Vegas will involve.

“We’re excited to continue the partnership between Bethesda and Microsoft, and build on the success of the game add-ons released for Fallout 3 on Xbox Live,” said Bethesda’s VP of marketing and PR Pete Hines.

“Fans will once again be able to continue their experience in the Fallout universe with the add-on packs planned for after the launch of the game.”

Microsoft product marketing manager Matt Barlow added: “Bethesda set a high bar with the quality of the Fallout game add-ons.

“We have no doubt that gamers will be thrilled with seeing a new add-on pack extend their adventures with Fallout: New Vegas on Xbox 360 and Xbox Live.”

The announcement of Xbox 360 exclusive DLC for Fallout: New Vegas mirrors a similar scheme for Fallout 3. On the plus side for those planning to buy Fallout: New Vegas on other systems, the Fallout 3 DLC was later released on the PC and PlayStation 3.

The DLC isn’t the only exclusive on offer for Fallout: New Vegas. Different retailers are offering different pre-order bonuses in order to try and encourage you to give them your hard earned cash.

Fallout: New Vegas is released in the UK on Friday for Xbox 360, PlayStation 3, and PC.

So Train2Game, what are your thoughts on the so-called console exclusive DLC? Do you think it’s a good move by Bethesda, or is it unfair to give one specific console exclusive content? Do you think that this will be a timed exclusive as with the Fallout 3 DLC?

And what do you think about DLC being announced for Fallout: New Vegas before the game has even been released?

You can leave your thoughts about Fallout: New Vegas and DLC here on the Train2Game blog, or over on the Train2Game forum.

UK Charts: Medal of Honor out guns FIFA

Medal of HonorMedal of Honor has topped the UK Charts in its first week, despite the ‘Taliban’ controversy that dogged its journey to release. However, this doesn’t seem to have put gamers off, with the Medal of Honor reboot achieving  the biggest ever launch in the series history.  It also achieved what some would see as the impossible byknocking FIFA 11 down to second place in the GFK Chart-Track All Formats Software Chart.

FIFA 11 had sold an impressive 2.6 million units worldwide in its first week, and then last weel comfortably held off the challenge of rival PES 2011. However, it seems that the men with guns in Medal of Honor have proved too strong for FIFA 11.

Ubisofts’ Just Dance 2 has made an impressive debut in third place. The original proved to be more of a slow burner, first entering the charts in 30th before going onto strong sales.

In fact, Just Dance 1 reappeared in the top ten as recently as last week. Nintendo’s Wii Party has jumped from tenth to fourth place, showing that the more casual titles can still guarantee big bucks.

PES 2011 has had a somewhat disappointing week dropping from second to fifth, while F1 2010 also falls two places down the table from fourth to sixth.

Dead Rising 2 had been in third place in each one of its three weeks in the chart. Unfortunately for Capcom, this feat couldn’t be completed a fourth time with Dead Rising falling down to seventh place. Halo: Reach also continues its steady decline down the UK Chart, dropping to eighth place after topping the charts only one month ago.

A third new entry enters the top ten this week with anime title Naruto Shippuden: Ultimate Ninja Storm 2 entering the chart in ninth place. Castlevania: Lord of Shadows completes the top ten, having dropped from its entry position of six.

Enslaved: Odyssey to the West drops out of the top ten after just one week, falling to eleventh. This is a shame for Ninja Theory who spent three years developing the game. Meanwhile, the Borderlands Game of the Year edition has entered the top 40 in 35th place. Could the promise of a Duke Nukem Forever demo in future have encouraged sales?

The full  GfK Chart-Track All Formats top ten for the week ending October 16th is as follows

1. Medal of Honor (EA)
2. FIFA 11 (EA)
3. Just Dance 2 (Ubisoft)
4. Wii Party (Nintendo)
5. PES 2011 (Konami)
6. F1 2010 (Codemasters)
7. Dead Rising 2 (Capcom)
8. Halo Reach (Microsoft)
9. Naruto Shippuden: Ultimate Ninja Storm 2 (Namco Bandai)
10. Castlevania: Lords of Shadow (Konami)

So Train2Game, what are your thoughts on the Top 10? What do you think of Medal of Honors’ achievement despite the controversy and mixed reviews? Who is going to own up and say they bought Just Dance 2? And why has Enslaved: Odyssey to the West slumped so quickly?

Also, with Fallout: New Vegas released this week, will Medal of Honors’ position on top be short lived?

You can leave your thoughts on Medal of Honor, Fallout: New Vegas or any of the above here on the Train2Game blog, or on the Train2Game forum.

Fallout New Vegas Developer Diary #5 – The Strip

Obsidian has released a fifth Fallout: New Vegas developer diary. This time the team focus on one of the key areas of Fallout: New Vegas, the Strip.

The team at Obsidian discuss how getting the New Vegas look right was very important, and how it’s the part of Fallout: New Vegas they “put the most amount of work in term terms of design”. They also discuss the huge scale of The Strip and how they’ve captured elements that have always made Las Vegas exciting, then combined them with the pseudo 1950’s Sci-Fi world of Fallout: New Vegas.

Obsidian are obviously very proud of The Strip they’ve created for Fallout: New Vegas, saying that there’s nothing like it in the entire Fallout universe to date.

Of course, New Vegas isn’t all about the landscape, and we’re told how its glitz also features soldiers “walking around in drunken stupors, puking on the sidewalks and dancing naked in fountains, and that sort of thing” Naturally, you can also gamble and The Strip is also seems to play an important part in the storyline of Fallout: New Vegas. The developers say there is plenty to do!

You can watch Fallout New Vegas Developer Diary #5 – The Strip, below.


There are four other Fallout: New Vegas developer diaries from Obsidian. They cover The Story, the Tech & Sound, the Art Direction, and the Factions of Fallout: New Vegas.

You can also find out hardcore mode, morality, and combat in Fallout: New Vegas, by checking out this Q & A post in the PlayStation blog. You can also see the Train2Game preview of Fallout: New Vegas here.

Fallout: New Vegas is released in one week on October 22nd, and will be available for Xbox 360, PlayStation 3 and PC.

So Train2Game, what do you think about the amount of effort Obsidian have put into Fallout: New Vegas’ Strip? What real world locations would you like to see transformed in a future Fallout game? And of course, who is going to be playing Fallout: New Vegas this time next week?

You can leave your thoughts about Fallout: New Vegas here on the Train2Game blog, or on the Train2Game forum.

Fallout New Vegas Developer Diary #4 – Factions

It’s Friday, so that means Obsidian Entertainment have released another Fallout: New Vegas developer diary. In this latest developer diary, the team behind Fallout: New Vegas tell us a bit about the different factions in the game and how interacting with them can change the dynamics of New Vegas.

The developers explain how they want the Fallout: New Vegas player to interact with a large number of different groups, and that there are no ‘black and white’ decisions. There is no good, or evil and Fallout: New Vegas is developed in such a way that the player will have a hesitation before joining a faction, while they think about whether it’s the right thing to do.

We’re also told a bit about the main factions competing for power in the Fallout: New Vegas Mojave Wastelands. The New California Republic, or NCR for short, are the government of the New Vegas area. However, we’re told that the NCR has grown to big for its own good and is now struggling to control its territory and protect its citizens.

Meanwhile, Cesar’s Legion are a group of slavers coming from the east and conquering all that they come across. They’re fighting against the NCR, with the two factions in a stalemate at the Hoover Dam, the most important point in the New Vegas area.

The third major faction in Fallout: New Vegasremains rather mysterious, but what the developers do reveal is that its led by ‘Mr House’ and he doesn’t want NCR to take control of the New Vegas strip.

In addition to these three major factions, Fallout: New Vegas will have many smaller factions each with their own politics and ideologies. The developers say the decisions you make as to which of these you help will really make a difference to the Fallout: New Vegas game world. Of course, you also have the option of playing Fallout: New Vegas and not helping anyone at all…

You can watch Fallout New Vegas Developer Diary #4 – Factions, below.


For a more in depth look at Fallout: New Vegas, be sure to check out our preview. Alternatively you can watch the previous Fallout: New Vegas developer diaries about The Story, Tech & Sound, and Art Direction.

And while you’re at it, why not read advice from Fallout: New Vegas senior designer Chris Avellone about breaking into the games industry.

Fallout: New Vegas is release on PlayStation 3, Xbox 360 and PC on October 22nd.

So Train2Game, what are your thoughts about the freedom of choice in Fallout: New Vegas? And what faction can you see yourself joining?

As usual, leave your thoughts here on the Train2Game blog, or on the Train2Game forum.

Fallout: New Vegas developer diary #3 – Art Direction

Here’s Fallout: New Vegas developer diary number three from Obsidian Entertainment. This time around the main focus of the developer diary is on the art direction of Fallout: New Vegas. This Fallout: New Vegas developer diary is definitely one for Train2Game Art & Animation students!

The developers explain how they make sure that Fallout: New Vegas holds onto the weird 1950’s setting of the post-nuclear world while still adding Las Vegas glamour to the game. There’s a lot of talk about making sure that when exploring the world of Fallout: New Vegas, that the player will feel as if there in the Rat Pack era of the 1950’s.

The designers explain how they’ve given crown jewel of Fallout: New Vegas, which of course Las Vegas, its own distinct classic style, but have made sure make every location in the game world feel truly authentic be the architecture based on the 1950’s, or the earlier Wild West.

It sounds like the artists behind Fallout: New Vegas had a lot of fun designing the famous casinos, which each have their own individual themes. They go so far as to say the Fallout: New Vegas strip is one ‘big artistic playground.’ You can see the Fallout: New Vegas ‘Art Direction’ developer diary below.


The previous Fallout: New Vegas developer diaries are still available if you want a glimpse at how Obsidian handle Tech and Sound, or the story behind Fallout: New Vegas. You can also get a more in depth preview of Fallout: New Vegas in this article.

Of course, you can even get your hands on Fallout: New Vegas from today through to Sunday at the Eurogamer Expo.

Train2Game is also at Eurogamer, and will be giving away the new PlayStation Move controller with a PlayStation 3 320GB slim at Eurogamer 2010.

To enter the prize draw pick up a entry form at Stand 12 in the Career fair. We look forward to seeing you there.

Fallout: New Vegas is released in the UK on PlayStation 3, Xbox 360 and PC on October 22nd.

So Train2Game, what you think about the artistic direction of Fallout: New Vegas? What would you add?

You can leave your comments on Fallout: New Vegas here on the Train2Game blog or on the Train2Game forum.

Eurogamer Expo preview (or what I want to play)

It’s almost here. The third Eurogamer Expo takes place in London’s Earls Court this weekend, and this year it promises to be bigger and better than ever. Various games developers will be showing off titles, and allowing us gamers’ to get out hands on both current and yet to be released games. I’ll be attending the Eurogamer Expo on Sunday, so here’s a look at the games I’m most looking forward to getting my hands on.

Dragon Age 2

Dragon Age 2

Dragon Age: Origins was one of my top games of the last year, so I’m intrigued to see what Bioware are going to be offering with Dragon Age 2. All we’ve really seen in public about Dragon Age 2 is an impressive looking CGI trailer, with Bioware keeping fairly tight lipped about the game itself. What we do know is that rather than the player to choose every aspect of their character, the protagonist of Dragon Age 2 will be called Hawke and comes in a similar method to Mass Effects’ Comander Shepard. The gameplay has apparently been streamlined, allowing smoother gameplay on consoles. However, this has left traditional RPG fans on the PC worried that Dragon Age 2 will be a toned down, experience.

As a PC Gamer, and Dragon Age: Origins fan, I’m therefore very keen to see for myself how Dragon Age 2 is shaping up at Eurogamer. Dragon Age 2 is scheduled for release on March 11 2011.

Enslaved: Odyssey to the West

Enslaved-Odyssey-to-the-West

This action adventure game, from Ninja Theory draws loosely from 400 year old Chinese novel Journey to the West and it looks very impressive indeed. Not only that, but Enslaved: Odyssey to the West is written by the award winning Alex Garland and directed by actor Andy Serkis. The Lord of the Rings man, also voiced and performed the motion capture for Monkey, one of the two main characters in Enslaved: Odyssey to the West. The other main character is a woman named Trip, who in order to get home, places a slavers headband on Monkey. If Trip dies, then Monkey dies, compelling him to guide her home.

The player therefore controls Monkey as he battles through stunning looking environments using both martial arts and weapons as the two protagonists’ journey to the west.  Fortunately for us, early reviews say that Enslaved: Odyssey to the West isn’t just one giant escort mission, and that Trip is rather useful in non combat situations.

Enslaved: Odyssey to the West is released on October 8th, but you can get your hands on it early at the Eurogamer expo. Alternatively, you can watch this developer diary!

Fallout: New Vegas

Fallout: New Vegas

Another title which I’m looking forward to seeing at the Eurogamer Expo is Fallout: New Vegas.  This Obsidian Entertainment developed semi-sequel to 2008’s Fallout 3 looks to be yet another impressive game available for consumers to test on the show floor. Fallout: New Vegas boasts a large number of new features, many of which are covered in this in depth looking at the upcoming title. You can also see Fallout: New Vegas in action in this developer diary from Obsidian.

Fallout New: Vegas is set for release on PC, PlayStation 3 and Xbox 360 on October 22nd.

Of course, this is just a handful of the many games on show at the Eurogamer Expo, and the event features various other attractions including developer sessions, and an indie game arcade.

Train2Game will also be at Eurogamer, and we’ll be giving away the new PlayStation Move controller with a PlayStation 3 320GB slim at Eurogamer 2010.

To enter the prize draw pick up a entry form at Stand 12 in the Career fair. We look forward to seeing you there.

Are you heading to Eurogamer this weekend? If so, what do you want to see?

As usual, leave your thoughts here on the Train2Game blog or on the Train2Game forum.

Fallout: New Vegas Developer Diary #2 – Tech & Sound

Obsidian, the developers of Fallout: New Vegas have released a second developer diary about the upcoming post-apocalyptic action-RPG. The previous Fallout: New Vegas developer diary examined concepts behind the game and its early development.

This time, Fallout: New Vegas developers discuss the weapons and technology you’ll find in Mojave Wastelands! The guys at Obsidian also reveal how they approached sound design and music for Fallout: New Vegas.

When it comes to weapons, the developer diary reveals some of the new weapons available in Fallout: New Vegas, which the designers say each have their own distinct feeling. These new introductions for Fallout: New Vegas include new energy weapons, a compact grease gun, and a machine gun that fires rounds of grenades. That’s right, in Fallout: New Vegas you can fire a machine gun that fires actual grenades as bullets!

This latest developer diary also reveals how Obsidian have gone to great length to make sure that sound feels right in Fallout: New Vegas. The developers tells us how they used some of the best musicians, composers and audio technicians in order to achieve this.

Fallout: New Vegas Developer Diary #2 –Tech/Sound is available below.


Fallout: New Vegas is released on Xbox 360, PlayStation 3 and PC on October 22nd.

You can also read this in-depth Fallout: New Vegas preview, or even get your hands on it at Eurogamer next weekend.

Train2Game will be giving away the new PlayStation Move controller with a PlayStation 3 320GB slim at Eurogamer 2010.

To enter the prize draw pick up a entry form at Stand 12 in the Career fair. We look forward to seeing you there.

So Train2Game, what are your thoughts on the Fallout: New Vegas developer diary? How important is sound in a game like Fallout: New Vegas?

You can leave your thoughts about Fallout: New Vegas here, or on the Train2Game forum.

A Pre-Eurogamer look at Fallout: New Vegas

Fallout: New VegasFallout: New Vegas may very well be one of the star attractions at next weeks’ Eurogamer Expo.

You may have seen the recent Train2Game blog post about Chris Avellone, Senior Designer of Fallout: New Vegas, in which he gave Planet Fallout readers advice about breaking into the games industry. Of course, the interview was about more than how to become a games developer, and Avellone revealed much about Fallout: New Vegas.

For those who might be unfamiliar with Fallout: New Vegas, (have you been living under a rock?), it’s a post-apocalyptic action-role playing game set three years after the events of 2008’s Fallout 3.

New Vegas isn’t a direct sequel to Fallout 3, but rather a stand alone game in its own right being produced by Obsidian Entertainment.

Fallout: New Vegas is set around a post-apocalyptic Las Vegas, Nevada in the year 2280. You play the role of a courier found shot in the head and buried in a shallow grave after being ambushed for the important package you’re carrying. After being treated for your injuries (Thus allowing you to choose your name, gender, appearance, skills and attributes) you set off to discover who tried to kill you, retrieve the package and explore the world. You can find out a bit more about the back story of Fallout: New Vegas in this developer diary from Obsidian.

Fallout: New Vegas isn’t however just a reskinned version of Fallout 3, and Chris Avellone told Planet Fallout about some of the changes.

“We added more skill checks for various skills (Barter, Explosives, Sneak, Guns), displayed the success values for skill checks, added some stupid-speak at points for low INT characters, and changed the text of the line if your skill isn’t high enough (as an example: adding [Crappy Speech] “uh… maybe… you’d be making a mistake?” vs. [Good Speech skill] “You pull that trigger on someone that’s got NCR’s full support, you’ll be making a mistake.”) “

Avellone also talks about one of the most interesting new additions to Fallout: New Vegas, a ‘Hardcore Mode’ for those who want a bigger challenge while wandering the Mojave Wasteland.

“If drinking out of toilets makes you a hero, Hardcore mode delivers. I’ve never been so conscious of water sources in each environment until I played in Hardcore mode. And I eat until I’m stuffed and then some. The player has to worry about dehydration, ammo weight, resting, starvation, and healing items (Stimpaks) healing over time instead of instantly… all the things that make you more a virtual man than the next virtual man who’s playing on normal”

The Fallout: New Vegas Senior Designer reveals much more about the upcoming game in the in the rest of the interview with Planet Fallout. Other new features include new companions and different factions you can make friends and enemy of in New Vegas.

Fallout: New Vegas is scheduled for release on October 22nd and will be available on PlayStation 3, Xbox 360 and PC. A poker-themed Special Edition of Fallout: New Vegas will also be released, but is only available at GAME and Gamestation here in the UK.  There are also four different sets of in-game bonus items available for Fallout: New Vegas, depending on where you pre-order the game from.

Pre-ordering Fallout: New Vegas from GAME gets you the Classic Pack which contains:

* Armored Vault 13 Suit – Extensively patched up and dotted with piecemeal armor, this outfit is an homage to the classic ending of the original Fallout.
* Vault 13 Canteen – This handy device is useful for staving off dehydration and providing a small amount of healing in the Mojave Wasteland.
* Weathered 10mm Pistol – A well-worn 10mm pistol that packs an extra punch despite its modest size.
* 5 Stimpaks – Food and water are good for long-term healing, but when the fighting is fierce, Stimpaks help keep Wastelanders upright.

Fallout: New Vegas Caravan PackIf you pre-order Fallout: New Vegas from Amazon you’ll get The Tribal Pack, containing:

* Tribal Raiding Armor – Pieced together from scraps of armor, this outfit provides protection without impacting mobility.
* Broad Machete – This heavy-bladed melee weapon does high damage against limbs and can quickly deal out a flurry of attacks.
* 5 Bleak Venom doses – Useful on any Melee Weapon, Bleak Venom makes short of work of most living targets.
* 10 Throwing Spears – If you would like to silently pin an enemy’s head to a wall, Throwing Spears are the way to do it.

Meanwhile the Fallout: New Vegas Caravan Pack from Play.com contains pre-order bonuses of:

* Lightweight Leather Armor – This hand-modified suit of leather armor reduces its overall weight without impacting its ability to protect.
* Sturdy Caravan Shotgun – Despite its rough appearance, this Caravan Shotgun will reliably fire 20 gauge shells until the Brahmin come home.
* 4 Repair Kits – Useful for repairing any outfit or weapon, Repair Kits are a valuable tool for any caravaner.
* Binoculars – The Mojave Wasteland is a dangerous place, but with these trusty Binoculars you’ll be able to spot trouble coming.

Finally, pre-order Fallout: New Vegas from Gamestation, and you’ll get the Mercenary Pack consisting of:

* Lightweight Metal Armor – Modified for long-range travel, this Metal Armor sacrifices some protection for mobility and overall weight.
* Mercenary’s Grenade Rifle – Though similar to other 40mm Grenade Rifles in the Mojave Wasteland, this model has a faster reload cycle.
* 3 Super Stimpaks – When you absolutely, positively, need to keep your blood inside your body, Super Stimpaks fix you up in no time.
* 3 Doctors Bags – Mercenaries and broken limbs go together like Iguana-on-a-Stick and Nuka Cola. Thankfully, these Doctors Bags take a bit of sting out of the inevitable crushed skull.

Perhaps you’ve already pre-ordered Fallout: New Vegas, but are anxious about how long away October 22nd seems to be. Then fear not, for a playable version of Fallout: New Vegas will be available for you to get your hands on at the Eurogamer Expo at London’s Earls Court October 1st-3rd.

Train2Game will be giving away the new PlayStation Move controller with a PlayStation 3 320GB slim at Eurogamer 2010.

To enter the prize draw pick up a entry form at Stand 12 in the Career fair. We look forward to seeing you there.

So Train2Game, what are your thoughts on the new features in Fallout: New Vegas? Have you pre-ordered the game? If so, which set of in-game items have you picked to come with your copy?

As usual, leave your comments about Fallout: New Vegas here or on the Train2Game forum.