Train2Game industry experience diaries: the latest from Georgij Cernysiov & Laurence Gee

Train2Game student  Georgij Cernysiov is on a Train2Game work placement at Caspian Learning, while Laurence Gee is also on a Train2Game industry experience placement.

Read their latest Train2Game industry experience diaries here on the Train2Game blog, or on the official Train2Game industry experience diaries website.

 

Train2Game at Gamescom: WWE 12 interview with Lead Gameplay Designer Brian Williams

Train2Game was at Gamescom in Cologne, Germany from 17th August to 21st August. In this interview, we caught up with WWE 12 Lead Gameplay Designer Brian Williams to talk about new features in the upcoming game. Williams also revealed how he started in the games industry and gave Train2Game students advice on how to get in. Read the full interview below, or listen to it on Train2Game Radio.

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game Facebook page hits 4000 fans

 

The official Train2Game Facebook page now has over 4000 fans, with this impressive milestone achieved over the weekend of 14 August.

The Train2Game Facebook page offers the 4000 fans regular updates about Train2Game, features interviews with students, work placements and offers a place for Train2Game students to see and discuss games industry news.

It features content from the Train2Game blog, the official Train2Game website and respected games industry websites around the web.

The 4000 Fan of the Train2Game Facebook fan page also offers a great hub of information for those wishing to enter the games industry.

In addition to the Train2Game forum, the Train2Game blog and the Train2Game Twitter, the Train2Game Facebook page will continue to offer the best content to Train2Game students, as it grows ever more popular.

Train2Game would like to thank every single FAN for their support.

Train2Game Game Artist & Animator William Alexander – Industry Experience Diary No.6

Train2Game Artist & Animator William Alexander is on a Train2Game work placement at DR Studios. In his latest Train2Game industry experience diary, William writes about his time with Train2Game at the Develop Confernce, which includinf talking to some high profile industry figures. a

Read Williams ’s latest industry experience diary here on the Train2Game blog, or on the official Train2Game industry experiences website.

 

William also features in the Train2Game industry experience diaries produced by Game Design student Jonny Robinson, which you can see here on the Train2Game blog.

Train2Game industry experience diaries from Georgij Cernysiov, William Alexander & Laurence Gee

Here are three bite-sized Train2Game industry experience diaries from Train2Game students.  They come from Georgij Cernysiov who is on placement Caspian Learning, Train2Game Art & Animation student William Alexander at DR Studios, and Laurence Gee.

Read their industry experience diaries here on the Train2Game blog, or on the official Train2Game industry experience diaries website.

 

Train2Game student Fabiano video blog No.1 – transcript

Train2Game student Fabiano’s first video blog is now available on the Official Train2Game YouTube channel

His first video blog is also available in text form! Read it below here on the Train2Game blog.

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game student Fabiano video blog No.1

Train2Game student Fabiano Dias brings you his first video blog in which he talks about why he chose to study with Train2Game.

Watch it here on the Train2Game blog, or on the Train2GameUK YouTube channel.

c

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game Art & Animation student Amanda Blatch from Portsmouth to Train2Game Radio

Amanda Blatch is studying to become a Game Artist & Animator with Train2Game. Train2Game Radio caught up with her to find out why she chose to study with Train2Game, how she’s finding the course and how it differs to her time at uni. Listen at www.audioboo.fm/train2game

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game Animators get excited: Assassin’s Creed: Revelations tech could surpass that of L.A. Noire

Train2Game students will be familiar with the impressive facial Art & Animation of L.A. Noire, with many wondering if it could be beaten in future.

Well, the facial animation of Assassin’s Creed: Revelations could surpass that later this year, thanks to the Mocam technique used to capture footage.

“One of the elements that’s really interesting about Mocam is that, while  it creates a lot of high-fidelity character expression and movement, the actor doesn’t need to look like the character he’s playing.” Assassin’s Creed: Revelations Lead Game Designer Alexandre Breault told Now Gamer.

“It’s a system that’s able to interpolate the facial movements of one person and apply them to any model. That gives us a lot of flexibility with our actors.” He added.

That means the in-game character doesn’t have to look like the actor who plays them, useful for Assassin’s Creed: Revelations which features a number of historical characters.

Another way the motion capture used for Assassin’s Creed: Revelations could beat that of L.A. Noire is that it incorporates the entire body. Team Bondi’s method, while very impressive, only captured the face of the actor or actress.

“They’re also able to act with their whole body, as the system isn’t just limited to the head” explained Breault.

“ Mocam doesn’t create a clash between facial expression and body movement – it’s all integrated. It allows realistic facial expression, but not at the cost of actor expression as normal mo-cap does.”

It certainly sounds impressive, much like the fact the Train2Game blog reported earlier this year that the Ubisoft team behind Assassin’s Creed: Revelations is over 200 people strong.

And while it isn’t being used to capture facial animation, Uncharted 3 is also using advanced motion capture techniques.

So Train2Game, could Revelations surpass the tech of L.A. Noire? Would it improve the game? Is motion capture the way forward?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Now Gamer]

Train2Game student lesson for the future? id Software’s fans ‘sometimes drive them nuts’

 

All Train2Game students are gamers, and they’ll all have different ideas about various games with some even voicing opinions on the Train2Game forum.

Of course, not all comments about games are positive with gamers demanding various things that for one reason or another won’t be in a particular game.

The upcoming RAGE from ID Software contains shooting, driving and RPG elements, but creative director Tim Willits believes that fans of the game will still find problems with it, things that they believe should be added.

“The worst thing is that everyone wants the kitchen sink and everything else too,” he told Xbox World 360 Magazine.

“For Rage, we’re doing all these things and yet people are like ‘Well I can’t blow up these boxes’, and I’m like ‘Are you serious? We have driving, racing and all these cool characters!’ ‘But in this other game I can blow up boxes’, and I’m like, ‘This other game doesn’t have any racing in it!’

“It’s crazy. Fans: I love them but sometimes they drive us nuts!” he concluded.

Train2Game students probably have criticised certain games, and they may even find fans demanding things from their own games in future!

As previously reported by the Train2Game blog, RAGE will be released with mod tools potentially allowing the community to add the things they believe should be in the game.

As Train2Game students will know, modding is also a great potential path to a full-time role in the games industry.

Rage is scheduled for release on October 7th for Xbox 360, PlayStation 3 and PC

So Train2Game, how important is fan input into game development? Would you accept it for your games?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: CVG]