Train2Game at Gamescom: WWE 12 interview with Lead Gameplay Designer Brian Williams

Train2Game was at Gamescom in Cologne, Germany from 17th August to 21st August. In this interview, we caught up with WWE 12 Lead Gameplay Designer Brian Williams to talk about new features in the upcoming game. Williams also revealed how he started in the games industry and gave Train2Game students advice on how to get in. Read the full interview below, or listen to it on Train2Game Radio.

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Train2Game at gamescom Neven Dravinski Producer UFC Undisputed 3 talks to Danny Palmer

Train2Game at gamescom Neven Dravinski Producer UFC Undisputed 3 talks to Danny Palmer and shares the shortage of QA testers in the industry!

Train2Game at gamescom John Block Producer of Metro Last Light talks to Danny Palmer

Train2Game at gamescom John Block Producer of Metro Last Light talks to Danny Palmer and explains how he got into the industry and what you should do to get started.

Train2Game at gamescom 3 of the team from Ghost Recon Future Solider talk to Danny Palmer

Train2Game at gamescom 3 of the team from Ghost Recon Future Solider talk to Danny Palmer, plus games advise and how to start in the industry

Train2Game at gamescom Marek Ziemak Environment Artist Witcher 2 talks to Danny Palmer

Train2Game at gamescom Marek Ziemak Environment Artist Witcher 2 talks to Danny Palmer and explains how he started as a QA tester

Train2Game at Gamescom: Jason Vandenberg Narrative Director of Farcry 3 talks to Danny Palmer

 Jason Vandenburg Narrative Director Farcry 3 shares how to join the Games Industry

Train2Game News: Free CryENGINE®3 SDK for non-commercial use

Crytek has announced that they will release their latest all-in-one game development solution CryENGINE 3 free of charge for non-commercial use. The award winning SDK provides the complete game engine to create AAA quality next generation games for PC, and includes the CryENGINE®3 Sandbox™ level editor, a production-proven, 3rd generation “What you see is what you play” (WYSIWYP) – tool designed by and for professional developers. The free toolset is available for download at crydev.net, the former crymod.com community portal that offers documentation written by the developers of the engine, a thriving community and a supplementary knowledge base for CryENGINE 3.

The free CryENGINE SDK will be updated regularly, to make sure our community has access to all the advances we make to CryENGINE 3.

“With the release of our SDK we encourage creators to try out CryENGINE 3 and hope it will lead to new companies being formed and using our engine. More importantly we expect to increase the talent pool for CryENGINE developers, as well as boosting our online community of users. This SDK contains more toys than we’ve ever released before – it empowers people to create whole new games from scratch, not just mod Crytek’s own games, so we encourage all aspiring and indie developers to try it out.” said Carl Jones, Director of Global Business Development CryENGINE.
“For those who want to make the step into commercial gaming, we’ll offer a royalty-only license model for games made with this SDK, where Crytek require only 20% of the developer’s revenues from the commercial launch of their game.”
For more information visit http://www.mycryengine.com

Train2Game at gamescom join Danny Palmer at the press call with Raphel Colantonio President of Arkane Studios talking Dishonored

And find out how Raphel Colantonio got into the games industry