Train2Game at gamescom Tim Willits Creative Director of ID Software talks about Rage to Danny Palmer and he shares his tips to working in the games industry.
Train2Game at gamescom Tim Willits Creative Director of ID Software talks about Rage to Danny Palmer and he shares his tips to working in the games industry.
Hear how Brian Williams started as a QA tester in the games industry
Sony Ericsson has announced a limited time exclusive agreement with EA Mobile(TM) to deliver the much anticipated EA SPORTS(TM) FIFA 12 on Android. Optimized for the world’s first PlayStation certified smartphone Xperia(TM) PLAY, the No. 1 sports franchise on the planet^ will be available for the device worldwide in the holiday season.
With improved gameplay depth, authentic commentaries, updated teams from the world’s top leagues and all new replay systems, FIFA 12 on Xperia(TM) PLAY is the ultimate football experience for Android, claims Sony Ericsson. The dedicated graphical processing unit, optimized memory bandwidth and 60fps rendering of Xperia(TM) PLAY enhance the football gameplay experience. Audio is also improved with enhanced commentary and crowd chants.
” FIFA 12 will undoubtedly be one of this year’s most popular games and Xperia(TM) PLAY consumers will be able to master it before any other Android users,” said, Dominic Neil-Dwyer, Head of Market Development for Sony Ericsson. “Adding to a portfolio of quality games for Xperia(TM) PLAY, FIFA 12 adapts perfectly to the device and delivers the best football experience on Android.”
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*Limited exclusivity expires February 21, 2012.
^ /Based on units sold world-wide as of July 25, 2011 (via NPD, Chart-track, GFK & Famitsu Marketing Data Service) /

It’s a date that Train2Game students should mark in their diaries as one that could potentially change the future of the industry.
Cloud gaming service OnLive will arrive in the UK On 22nd September, with a launch at the Eurogamer Expo.
As previously reported by the Train2Game blog, cloud gaming could potentially bring Triple-A gaming to anyone, including smartphone and tablet computer users.
The launch coincidences with the Eurogamer Expo – which Train2Game will once again be attending – and OnLive will be giving out thousands of free game systems that’ll work on any TV.
OnLive will utterly transform gaming in the UK,” said OnLive founder and CEO Steve Perlman.
“No discs, big downloads or specialised hardware needed. OnLive gives you the latest games instantly, anytime, anywhere on HDTV, PC, Mac, as well as iPad, Android tablets.
High-performance gaming as accessible as streaming video, with unique social features such as massive spectating with voice chat and Facebook integration.”
And speaking earlier this year, Perlman, as you’d expect, believes cloud gaming is the future for the industry.
“The power of the cloud is definitely the theme this week, displacing what had been assumed to be platforms that could never be displaced,” he said at the E3 app launch..
“The OnLive Player App for iPad and Android shows how with the power of the cloud, the question is not whether cloud gaming will be able to catch up to consoles, it will be whether consoles will be able to catch up to cloud gaming.”
There are however, as the Train2Game blog has previously reported, concerns about latency when it comes to cloud based gaming. A reliable internet connection will of course be needed to connect to servers, which could be very far away.
But is cloud gaming a threat to traditional consoles? As reported by the Train2Game blog, yesterday, Gaikai’s Dave Perry doesn’t believe so.
“We don’t think we’re a threat to console. I think the threat to consoles is actually Apple” Perry told GamesIndustry.biz.
Train2Game students will have the opportunity to check out OnLive and cloud gaming at the Eurogamer Expo which starts on September 22nd.
So Train2Game, are you tempted to try out OnLive? Do you believe it could change how the industry works?
Leave your comments here on the Train2Game blog, or on the Train2Game forum.
[Source: Eurogamer]
Train2Game Game Designer Craig Moore starts a Train2Game industry experience placement at DR Studios next week. In his first industry experience diary, Craig writes about what he expects to gain from the work placement at DR Studios.
Read it below here on the on the Train2Game blog, or on the official Train2Game industry experiences website.
Find out a bit more about Craig by reading his interview with the Train2Game blog earlier this year.
Craig also took part in an extensive interview on BBC Radio Oxford in the run up to the Train2Game Game Jam.

As reported by the Train2Game blog on Friday, Super Meat Boy developer Edmund McMillen labelled Kinect for the Xbox 360 as ‘garbage’ and that it’s ruining game design.
As you might expect from such a controversial comment – and the manner in with was said – it’s split opinion amongst Train2Game students
A number of Train2Game students made their voices heard on the Kinect issue on both the Train2Game Facebook page and the Train2Game forum; here’s a selection of some of their comments.
“He is right though they are bringing out all this stuff when there is no need” said Ian Casper Dale on the Train2Game Facebook page. “For the Kinect you have no controllers and the only games for it is things I can do in real life like running, fighting etc it’s a load of BS if you ask me and I agree with Super Meat Boy”
“I have to agree people are worrying too much about Kinect and losing the TRUE meaning and game play of what thay started out as” Darren Williams agreed on Facebook.
“I couldn’t agree more with Edmund McMillen” added Steven Brashaw “Motion control is unnecessary, why do you think games like Mario Kart Wii & Smash Bros Brawl have Gamecube controller compatibility? I’ll stick to pads thank you & have a nice day”
However, not all Train2Game students see Kinect as a novelty, and some have very positive to say about the Xbox 360 motion controller.
“I suppose aiming for the casual gaming Market ( as they seem to be ) is always a safe bet. After all they are biggest spenders. Give it time am sure something good/better will rear its head and if not it’s at least a good direction for gaming in the future.” Brian Malm replied on the Train2Game Facebook page.
Catriona Smith also praised Kinect on the Train2Game Facebook page, adding that it’s great for her child.
“I have the Kinect and I love it and my 3 year old loves it as well the games that you can get for the Kinect all good and fund to play plus you have the star wars game for it as well and it is a good way to get fit if you don’t have time to go to the gym” she said.
Meanwhile, on the Train2Game forum, Vampire Duck agreed that Kinect is great for fitness, and no one is forcing the Super Meat Boy developers to use Kinect.
“Well I’ve lost half a stone or more playing Kinect Adventures, so I don’t think I could agree. I like losing half a stone or more.
“As for the rest, it is an option, no one is forcing him to use it, it’s not even as if all or the majority of Xbox games use it, and nothing can get sold without it. I think he may still be a little pissed with Microsoft’s broken promises on Super Meat Boy promotion, which is fair enough.”
So there you have it, a little insight into what you, the Train2Game students think about Kinect. But what are your thoughts on the matter?
You can get involved in the discussion on here on the Train2Game blog, on the Train2Game Facebook page, or on the Train2Game forum.
Many Train2Game students are waiting in anticipating to hear news of the next generation of games consoles, but EA’s John Riccitiello believes the traditional console cycle is over.
While speaking to investors, the EA CEO argued that the games industry has “fundamentally changed” in recent years.
“Most of us recognize that the industry has radically changed and the pace of change has accelerated dramatically,” he said “Gone forever is the four-to-five year console cadence that gave developers ample time to invest and retool for the next big wave.
“Consider that just 18 months ago, there was no iPad, Google was just experimenting with Android and most big games were limited to a single revenue opportunity at launch. Consider that each of the major consoles now has a controller that encourages users to get off the couch and get into the action.
“On smartphones and tablets like the iPhone and iPad, the top paid apps are all games. Recognize that the fastest-growing revenue streams for console, PC, smartphones and tablets are all digital, and that EA is partnering with its retail and platform partners to help jointly grow these digital revenue streams.
“While the game industry has fundamentally changed, games are reaching a far larger audience base than ever before.
The Train2Game blog has previously reported that EA are committed to digital games, with John Riccitiello stating at the start of the year that digital distribution is set to overtake traditional retail this year.
Last month, the Train2Game blog also reported that Riccitiello believes the future of the games industry is already here
Train2Game students will surely agree with the EA CEO in that the games industry has fundamentally changed in the last couple of years, but has the traditional console development cycle come to an end?
Leave your comments here on the Train2Game blog, or on the Train2Game forum.
Train2Game featured prominently at this year’s Develop Conference, with a stand promoting students on the courses. Jonathon Robinson is on the Train2Game Game Design course, and helped promote Train2Game and also got an insight into the games industry.
The Train2Game blog caught up with Jonathon at the event to find out what he gained from the experience. Listen to the interview at www.audioboo.fm/train2game Leave your comments here on the Train2Game blog or on the Train2Game forum.
William Alexander is studying to become a Game Artist & Animator with Train2Game. Train2Game Radio caught up with him to find out why he chose to study with Train2Game, how he’s finding the course and how he balances it around the rest of his life.
Listen to the interview at http://audioboo.fm/train2game
Leave your comments here on the Train2Game blog, or on the Train2Game forum.