Train2Game News Gauntlet modernised

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Warner Bros. Interactive Entertainment (WBIE) announced today that the release date for Gauntlet, the fully modernized reboot of the classic dungeon crawler, has moved to the 23rd September, 2014.

The additional time was needed to fine-tune details in order to bring gamers an even more robust multiplayer experience.

Gauntlet is still set to arrive on Steam for Windows PC and will offer full support for SteamOS and the upcoming Steam Machines in 2015.  As a thank you for all fans who pre-ordered the game, WBIE has added a special in-game item as a bonus: The Spawn of Kerthull, a special Wizard’s Robe made from dead imps, who are children of the greater demon, Kerthull.

In addition, WBIE and developer Arrowhead Game Studios today released a new video that takes an in-depth look into the heroes, game modes and lore of the game.

You can view the video here

Train2Game News Your Beautiful Game Shortlist

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After receiving hundreds of nominations via the ‘Your Beautiful Game’ microsite, Turtle Beach has collated the votes and created a shortlist of the community’s favourite games.

The following list contains the top video games that fans have passionately campaigned to be included in the final poll to be crowned the best game of all time.

The Top 15 Beautiful Games

    Borderlands 2
    Call of Duty: Ghosts
    Dwarf Fortress
    Far Cry 3
    FIFA 14
    Final Fantasy X
    Grand Theft Auto V
    Halo 3
    Metal Gear Solid 3: Snake Eater
    Pac Man
    Resident Evil
    Super Mario Galaxy
    The Elder Scrolls V: Skyrim
    The Last of Us
    The Legend of Zelda: The Wind Waker

From now until July 18th, gamers can vote via http://yourbeautifulgame.com/ for the one game in the shortlist that they feel deserves the title of the true “Beautiful Game.”

As an added incentive everyone who votes in the poll will also be in with a chance to win a Turtle Beach gaming headset.

Voting and full terms and conditions are available at http://yourbeautifulgame.com/

Train2Game News A Warm Welcome to Mark Kington

Our very own Mark Kington is joining the Train2Game Online Team replacing Danny as our team blogger.

We would like to thank the amazing number of people that applied for the position. With so many GREAT candidates it was a really tough process, but after being grilled by three of us at the Luton Office. Mark, also a T2G Student, is the victor.

After a period of training, so don’t bug him for now, Mark will take charge of Train2Game News, Facebook and other social media, plus Train2Game Student Radio. Mark will also become an Admin of the T2G Forum and work with the Forum Admin Team.

If you fancy being one of his first victims, I mean guests, on Train2Game Student radio drop a note to suggestionbox@train2game.com giving a little detail about things you would like to talk about.

Again congrats to Mark and WELCOME aboard.

Train2Game Student Diaries Matty WS weeks 36 and 37

Week 36
On week 36 of my diaries now! That’s a lot of weeks so far, and yet everything is still going swimmingly well. The new project is underway now and we are all working hard on it. My Sea Park is doing pretty well too. This week has been quiet though, since Jonny and Ben are no longer here and there are some people away too, making the office a lot more empty than normal. I’ve been quietly working away doing what I’ve needed to do. Not much of an eventful week really.
I have also been going through the course a little faster, currently verging on the end of section 2, so far the course has provided some insightful knowledge into my role as an artist, I look forward to seeing what section three will teach me, which I should be on very soon if I keep up the pace I am at. I have spoken to quite a few students on the artist course and none that I know of are on section 3, so I have no idea what it’s going to be like! Should be interesting
Week 37
This week so far has been a bit of a headache week, as I try to fix a problem we are having with axis translates vertex values, local and world pivot locations and parent/child objects,
since all of these values display differently from Maya to Unity or Max. This is probably the most confusing problem I’ve come across since I started modelling eight years ago. Other than that issue my week has been ok! We have started doing regular weekly sprint meetings again which is good, because it means I can be a little more organised with my work and it also means I always know what I am doing.
I’ve also now done the section 2 exam for the A&A course, which makes me on section 3 in five working days! This also means I am as far in to the course as Craig Moore is into the
designer course, he started the course about a week before I did so I’m not doing too badly I don’t think. That being said, how far people are into the course is not a rating for how good they are at their roles, there is a lot more information to learn that may not be on the courses that people can acquire through experience or looking up online for info or tutorials.
http://www.train2game.com

Train2Game News: Average UK gamer spent £334 on games last year

The average UK gamer spent £334 on buying video games last year. That’s according to a survey from online retailer ShopTo.net, which suggests that more and more people are playing games on their smartphones, with 35% spending more time on mobile than consoles.

The survey, carried out via email across two days, received 9000 respondents who purchased an average of 16 games a year. Many of them have multiple gaming devices, with 80% owning two consoles a PC and a smartphone.

“Gamers are changing their gaming device of choice with more getting their casual gaming fix from Android and iOS devices,” said Founder and CEO of ShopTo Igor Cipolletta

“Interestingly, we are seeing game sales on the Nintendo consoles losing out as the casual games market on portable devices continues to grow.”

Cipolletta suggests a lack of new hardware is why gamers are moving towards mobile.

“The fact is consumers have more gaming devices than ever before, with thousands of games being published every week and this, coupled with the lack of new hardware from Sony or Microsoft, is seeing consumers move to mobile devices as their platform of choice,” he said.

“We believe this trend will reverse when the next generation of consoles are released beginning with the Wii U this Christmas.” the ShopTo CEO added.

With so much money being spent on games, it seems like a great time to produce and sell games. Indeed, as reported by The Train2Game Blog, industry legend Ian Livingstone believes “There’s never been a better time to run your own gig”

What are your thoughts on the figures from ShopTo? How often do you buy games?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: Develop]

Train2Game interview: Train2Game game developer Paul Cullum from Merthyr Tydfil

Train2Game student Paul Cullum from Merthyr Tydfil – AKA Superfurry on the Train2Game forum – is on the Train2Game Game Developer course. In an interview with Train2Game Radio, he tells us why he chose to study with Train2Game, how he fits it around his life as a musician and what he hopes to achieve in the games industry.

Read the interview on the Train2Game blog or on the Train2Game Scribd page. Alternatively, you can listen to it via Train2Game Radio. Leave your comments here on the Train2Game blog, or on the Train2Game forum.

OK Paul, what first got you into video games?

Probably my father. I’ve been playing computer games since about 5 on the Spectrum, that’s where I started. Manic Miner, that was the game that got me into it.

What made you decide you wanted to forge a career in the games industry?

Well I’ve always been into games as I said and I used to programme on the Spectrum and on the Amiga. I’ve had pretty much every console that’s come out.

So what got you into programming?

I just had the brain for it I suppose. I used to love programming little things on the Spectrum, little games from magazines, putting in thousands of code and then…it didn’t work! And then finding the problem. But I’ve never really programmed any games because I didn’t know how to really.

And is this why you decided to join the Train2Game Game Developer course?

It is, yeah.

What does your partner think about being on a Train2Game course?

She’s OK with it, she thinks it’s good. I mean she’s seen some of the programmes I’ve written. Her sister works for Nintendo advertising the games, the new Zelda game I think she was advertising that.

Tell us a little about yourself, what do you do?

I’m a musician, I play in pubs and bars, and I’ve played in Europe: Denmark, Sweden, places like that.

How do you find fitting the Train2Game course around the rest of your life then?

I’ve been ill for the last couple of months, in hospital, so I haven’t had much of a chance to get into it lately.

What’s been your favourite part of the Train2Game course so far?

I’ve not been able to get stuck into it that much, but just making little games from the first book, just making the little platform games, which I enjoyed doing because I love platform games. That’s my favourite part so far. And I’ve got a bit of knowledge of C++ and other languages already so I’m sure I’ll get to a point where it’ll fry my brain, but it’s going alright so far.

And what do you want to achieve with Train2Game this year?

I want to put together a portfolio, learn more C++, incorporate that with other languages and learn databases and things like that and how to put them in games.  Just to get a head start to get me into the industry.

How useful have you found the Train2Game forum so far?

I’ve met a couple of people actually. I met up with a few people in Cardiff a few months ago, and they want to work on a game with me when we’ve got further into the course.

How do you see yourself entering the games industry, would you like to get a role at an established developer, or do you want to form your own studio with other Train2Game students?

An indie done would be perfect because I’ve got some ideas once I get my head round stuff, and the two lads I met, they’ve got some good ideas for games so hopefully we’ll get to a point where we can develop it more.  It’s just ideas at the moment.

Can you see your music career and games career joining together at all?

Possibly, yeah. I use a lot of software to record stuff at home so it’s pretty easy to knock up a little background music for a game.

What would your ideal job in the industry be?

Just being a part of a team really, learning new things and getting better.

Thanks for your time Paul.

For more information go to www.train2game.com

Train2Game at gamescom Neven Dravinski Producer UFC Undisputed 3 talks to Danny Palmer

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Train2Game at gamescom John Block Producer of Metro Last Light talks to Danny Palmer

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Train2Game at gamescom 3 of the team from Ghost Recon Future Solider talk to Danny Palmer

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Train2Game at gamescom Marek Ziemak Environment Artist Witcher 2 talks to Danny Palmer

Train2Game at gamescom Marek Ziemak Environment Artist Witcher 2 talks to Danny Palmer and explains how he started as a QA tester