Train2Game news: Dear Esther recoups Indie Fund investment in under 6 hours

Train2Game students may be interested to hear that experimental indie title Dear Esther has recouped its Indie Fund investment just hours after being released.

The project which started life as a Half-Life mod sold 16,000 copies in its first 24 hours on Steam, making back its Indie Fund investment in just five and a half hours, meaning Dear Esther is now profitable.

Indie Fund was founded in 2010, with the aim of supporting the next generation of game developers.

More information about Dear Esther’s Indie Fund deal is available on the official website, while you can find out more about the experimental game right here on The Train2Game Blog. It’s available to download for £6.99 via Steam.

Dear Esther isn’t the first Indie Fund game to turn a profit, with puzzler Q.U.B.E returning its investment in four days.

Both titles show that creating an indie game could potentially provide Train2Game students with success.

So, what are your thoughts on Dear Esther becoming profitable so quickly?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Q.U.B.E makes enough to return Indie Fund investment in just four days

Train2Game students who attended last last year’s Develop Conference may have seen the talk by Toxic Games Daniel Da Rocha about how their game Q.U.B.E went from a student project to an indie title.

Q.U.B.E was received sponsorship thanks to Indie Fund, which as reported by the Train2Game Blog all the way back in 2010, is a project that aims to encourage the next generation of independent game developers.

The good news is that Q.U.B.E was released via Steam on 6th January, and  Indie Fund has announced it only took Toxic Games four days to recoup the $90,000 of investment they received to fund their puzzler. 12,000 copies of Q.U.B.E. have been sold so far.

“Indie Fund recouped its investment in Q.U.B.E., and now we’re looking forward to seeing what the future holds for Toxic Games.” read the announcement on Indie Fund.

“Our goal is to help developers get and stay independent and it will take some time to see if we’ve achieved it. With the investment already paid off and discussions in progress about bringing Q.U.B.E beyond PC, we’re feeling pretty hopeful.”

“Our heartfelt congratulations to Toxic Games. We’re proud to have played a small role in what has already been a great success.” they added.

To find out more about Indie Fund, and even how to apply for funding, Train2Game students should see their official website.

The news of Q.U.B.E’s success can surely act as encouragement to Train2Game students looking to produce their own games.

So Train2Game, what are your thoughts on Q.U.B.E and Indie Fund? Does it give you confidence in your own future projects?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Indie Fund – A useful avenue for Train2Game students?

While doing my usual morning rounds of video games industry news websites, I stumbled upon this article.  Indie fund calls for submissions eh? That’s surely going to be useful for Train2Game students I thought to myself. And do you know what, it may very well be.

So, what is Indie Fund? Well, the Indie Fund website itself says

“Indie Fund is a funding source for independent developers, created by a group of successful indies looking to encourage the next wave of game developers. It was established as a serious alternative to the traditional publisher funding model. Our aim is to support the growth of games as a medium by helping indie developers get (and stay) financially independent.”

Those indie developers could very well be you, the Train2Game Games Designers, Games Developers and Games Artist & Animators. Now you’re sitting there thinking that applying for funding sounds appealing, but you’re wondering how it works, well.

We make smaller investments and ask for less in return. The hope is that developers see enough revenue from their game to self-fund their next project.  And voilà, one more developer that is free to make whatever crazy game they want.”

There’s more detailed information about how exactly it works on the About page of the Indie Fund website. The section also lists who’s involved with the funding project and it’s a list of developers who’ve made a number of successful independent titles, some of which you’ve probably played:

Indie Fund believe they can support five or six titles over the next two to three years, but will only do so if the proposed title introduces something new to gaming. For more information about what Indie Fund want for a game and what you need to do if you want to submit an application then all you need to do is visit the ‘Applying for funding’ section of the website. It’s also recommended that you have a prototype of a game ready, but evidence on the Train2Game forum shows that some of you have already reached this stage.

So Train2Game students, do you’ll be submitting an application to The Indie Fund? Do you think it’s a good idea? Or perhaps you aren’t too keen on it. Whatever your thoughts are, please leave them here or on the Train2Game forum.