Train2Game news: Single player and MMO game design will converge says id Software Creative Director Tim Willits

 

Train2Game Game Designers will build games in which MMO elements form part of the single player narrative.

At least that’ll be the case if the predictions of id Software’s Creative Director Tim Willits come true. In an interview with MCV, he discussed the future of narrative in games and believes social aspects will become an integral part.

“Storytelling is key in open world games, and then just the sheer variety of things you can do.” He told the industry publication.

“We have games like Skyrim, where there’s just SO much you can do: you can develop your character the way you want, you can develop the game the way you want and play it the way you want, and that’s a great trend I hope will continue to grow”

“But it’s the social aspect of games which is hugely important” Willits stated.

“In the future, I believe we will have many more games where the choices that you make in your single player game will affect games that other people play. Yes, we have massively multiplayer games now, but they’re so connected and tied-in and you’ll have a much more social component to many bigger games.”

And when asked if single player and multiplayer MMOs could converge over time, the RAGE Creative Director said he believed they would.”

“Yes. Just think of Fallout” he said. “If you went off to do something and you’re playing through and you made one faction more powerful.”

“Maybe, when your buddy gets there that faction still is. That’d just be cool! If things that you did in your game affected the universe, where you’re not necessarily directly competing, but different people’s outcomes are affected by what you do.”

The Train2Game blog was fortunate enough to speak to Tim Willits at Gamescom last month, and in an in-depth interview he discussed how id Software developed the different aspects of RAGE.

Willits also revealed that he believes modding is an excellent way for Train2Game students to get into the games industry. Train2Game students would therefore be wise to get their hands on the RAGE SDK which as reported by the Train2Game blog will be available following the games release!

Do you agree with Willits? Will single player games include MMO elements? Is it something that you’d like to see? And how will it impact on game design?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: MCV]

Train2Game at Gamescom: Interview with Star Wars: The Old Republic Associate Lead Designer Emmanuel Lusinchi

 

Train2Game was at Gamescom in Cologne, Germany from 17th August to 21st August. We caught up with Star Wars: The Old Republic Associate Lead Game Designer Emmanuel Lusinchi to discuss a variety of subjects.

These include, tailoring game design for an MMO, keeping the narrative in check with the Star Wars universe, the importance of community testing and the reasons behind PvP sport Huttball.

Lusinchi also revealed how he started in the games industry and gave Train2Game students advice on how to get in. Read the full interview below, or listen to it on Train2Game Radio. Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Rift ‘Create a Colossus’ contest offers Train2Game Artists opportunities to win prizes

Here’s one for the Train2Game Art & Animation students; you have the opportunity to design a new enemy for fantasy MMO Rift in the form of a colossus boss.

As described on the Deviant Art contest page, “Bosses are the biggest, baddest, and strongest enemies in any video game. They control hordes of monsters, rule the land, and they usually take a lot of skill to defeat. We’re challenging you to create a new colossus (a boss) for the new massively multiplayer online role-playing game, RIFT.”

It offers a great opportunity for Train2Game Art & Animation students to test their skills and Deviant Art are offering prizes for the winners. The contest rules are as follows:

Your colossus:

  • Must be based on only one of the six planar themes
  • Must be very large within the scale of the game environment
  • Must be original to you and all elements must originate from you. You cannot copy graphic material from the game.
  • Can be made in any medium as long as you submit it as a JPG or a PNG
  • Can be made using licensed brushes and textures, but you may not use third-party stock in your entry.

For more information about Rift and the contest in general, see the Create a Colossus website.  The deadline for entries is 19th June.

The contest is in no way affiliated with Train2Game, but it could provide Train2Game Art & Animation students with a nice challenge.

So Train2Game, will you enter the contest?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Deviant Art via Train2Game forum user DJSp00k]

Splash Damage: MMO shooters are the future

Brink

Adding MMO elements to First Person Shooters is the future of the genre. That’s according to CEO of Brink developer Splash Damage Paul Wedgwood.

As the Train2Game blog has previously reported, the Game Developers believe Brink will ‘end the genre as we know it’

And when asked by CVG what would be the X-Factor for shooters in future Wedgewood replied:

“That’s really easy. I just want a really good massively multiplayer shooter, thanks. I’m desperate for it. Why isn’t there? I just can’t stand the fact that there isn’t one yet. I’d do it but 140 staff? Managing 140 people? It’s just so hard.”

“You know, for a long time it hasn’t been technically feasible because you need super low latency connections for good shooter combat and that’s generally incompatible with 1000 people being on a server at the same time”

“I think there’s definitely going to be some cool stuff that comes around,” he added “But I think the massively multiplayer shooter, one where we’re all engaged in the same continuous environment is the thing that’s going to truly impress me next.”

As Train2Game students will know, MMOs themselves are big business with World of Warcraft having over 12 million subscribers.  Star Wars: The Old Republic developers Bioware have claimed WoW is the ‘touchstone’ for MMO design, as reported by the Train2Game blog.

So Train2Game, can the MMO framework be transferred to the FPS? Would you be interested? And what are your thoughts on the upcoming Brink from Splash Damage?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: CVG]

Bioware explain Game Design ‘Flashpoints’ of Star Wars: The Old Republic

Star Wars: The Old Republic Train2Game blog image

Here’s one for the Train2Game Game Design students; Bioware associate producer Cory Butler recently spoke about the upcoming Star Wars: The Old Republic, explaining now the narrative of the MMO moves forward through what are called Flashpoints.

“Flashpoints in Star Wars: The Old Republic are action-packed, story-driven adventures that put a group of players up against difficult foes in sticky situations” Butler told Star Wars website Darth Hater.

“Every Flashpoint begins with an exciting story and contains difficult decisions which have meaningful impact on the challenges you’ll face, the enemies you’ll fight, and the outcome of the flashpoints.”

In other comments that Train2Game QA Testers may find interesting, the producer spoke about how character creation and in-game difficulty of Star Wars: The Old Republic had been altered by community feedback. Butler also mentioned how those interested in testing the came can do so.

“Those interested in testing The Old Republic need to be a registered member of the Star Wars: The Old Republic community. Once signed up at www.starwarstheoldrepublic.com, they simply need to check the box indicating that they are interested in becoming a tester and follow the instructions provided”

So if any Train2Game students – those on the QA Tester course in particular –now is your chance to try and get involved.

Star Wars: The Old Republic developers Bioware have previously stated that World of Warcraft is the ‘touchstone’ for all MMOs. You can read the full comments here on the Train2Game blog.

So Train2Game, what are your thoughts on the ‘Flashpoint’ method of driving narrative? Is a story an important factor for an MMO? And how much impact do you think community testing can have?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: VG247]