Train2Game News UK Top 20 Games – 02.03.16

2996287-fcp_announce_screen_001_embargo_oct_6_9am_pst_1444078333_1444148126.jpgA new game has taken the number one spot this week and it is Ubisoft’s Far Cry Primal and in second is Plants vs Zombies:Garden Warfare 2 by EA Games. In the lower half of the top twenty the only new game is Bravely Second: End Layer in number twelve.

All formats
Week ending 27 February 2016

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 FAR CRY PRIMAL UBISOFT
2 PLANTS VS ZOMBIES: GARDEN WARFARE 2 EA GAMES
3 FIFA 16 EA SPORTS 3
4 CALL OF DUTY: BLACK OPS III ACTIVISION 1
5 GRAND THEFT AUTO V ROCKSTAR 5
6 LEGO MARVEL AVENGERS WARNER BROS. INTERACTIVE 4
7 STAR WARS BATTLEFRONT EA GAMES 6
8 FALLOUT 4 BETHESDA SOFTWORKS 7
9 TOM CLANCY’S RAINBOW 6: SIEGE UBISOFT 8
10 STREET FIGHTER V CAPCOM 2
11 MINECRAFT: STORY MODE TELLTALE GAMES 10
12 BRAVELY SECOND: END LAYER SQUARE ENIX
13 ASSASSIN’S CREED: SYNDICATE UBISOFT 11
14 FORZA MOTORSPORT 6 MICROSOFT 19
15 POKEMON SUPER MYSTERY DUNGEON NINTENDO 9
16 MINECRAFT: XBOX EDITION MICROSOFT 14
17 LEGO JURASSIC WORLD WARNER BROS. INTERACTIVE 16
18 JUST CAUSE 3 SQUARE ENIX 12
19 WWE 2K16 2K 13
20 MINECRAFT: PLAYSTATION EDITION SONY COMPUTER ENT. 17
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Leisure software charts compiled by Chart Track, (C)2016 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News Far Cry Primal Language Session

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Cha Winja warhamas!

Translation: “We speak Wenja here!”

Wenja?

It isn’t surprising that only a very few people — so far, at least — recognize “Wenja” as a language. Even fewer can speak Wenja. But after a teaching session next week, the University of Kentucky campus could harbor the single largest concentration of Wenja speakers in the world.

Two UK assistant professors of linguistics — Andrew and Brenna Byrd — are intimately familiar with Wenja. They imagined and brought to life Wenja and other prehistoric-sounding languages for the new video game “everybody” is talking about, “Far Cry Primal©” by Ubisoft, released earlier this week. People are talking because “Far Cry Primal” is a rarity in the gaming world. The 10,000-year-old world focuses on survival violence, without guns, without cars.

Designing a realistic world, not just a game, was the goal of “Far Cry Primal” engineers. They wanted to create a world that could have conceivably existed in our dim past, 10,000 years ago to be exact. They consulted paleontologists, who helped the designers and artists fill their imaginary world with the plants and animals that actually existed in 10,000 BCE. They populated their world with mammoths and saber toothed tigers — and three tribes of interacting prehistoric homo sapiens. To interact, the humans had to communicate.

Unless they wanted to be restricted to grunts, communication obviously required some sort of language, but everything the designers tried sounded trite or just plain wrong, either too much like modern man or too much like science fiction. That’s when they discovered UK linguist  Andrew Byrd and his research into ancient languages, including his online reading of fables in Proto-Indo-European, a language that hasn’t been heard in 5,000 years or more. Then, they discovered Byrd’s wife Brenna was also a linguist, but one who focused more on teaching foreign languages. Ubisoft designers rejoiced. They had found what they needed, an expert to create an ancient-sounding language and a second expert to teach the Stone Age languages to the actors who would bring their Primal world to life.  

Andrew and  Brenna Byrd did not create Wenja as an imaginary alien language of grunts and snarls, as heard in countless television shows and movies. They created Wenja based on two lifetimes of researching ancient languages, including Proto-Indo-European (PIE).

“Scholars have known for some time that a number of languages spoken in Europe and Asia derive from a common source, which was likely spoken in the Russian Steppes 6 to 8,000 years ago,” said Andrew Byrd, an assistant professor in English and linguistics.

But Andrew and Brenna Byrd needed something even older, a language spoken with a mammoth trumpeting in the background.

“We had to ‘translate’ backwards in time. We needed to create a proto-PIE language, a language that may have been spoken about 7,000 years before PIE existed. Brenna and I used what we knew about PIE to imagine what an earlier version of that word may have been,” Andrew Byrd said.

“The hardest, but probably most fun, part,” he said, “was coming up with appropriate war cries, celebratory chants, curse words. More often than not, it was the actors who created these phrases (‘Nuha!) or PIE itself (‘Hasa!’).”

The couple created a true — though imagined — language of more than 40,000 words with established grammar, syntax and structure. Then, it was Brenna’s job to teach that language to a group of actors. She submerged them in the language immediately, encouraging them to live the language to breathe life into it again. And suddenly, it just was.

“They began speaking to each other in Wenja off the set, in their spare time. Or bringing me the script and asking if that was what the character would really say. They weren’t just memorizing the lines. They were speaking the language,” Brenna Byrd said. “That’s when this hypothetical ancient language — just a jumble of sounds, really — began to feel tangible, natural, a living language.”

Andrew pointed out the three things that made this”Far Cry Primal” so important to even the academic world: first time PIE has been used since it was spoken thousands of year ago and the first time a video game has been created in a constructed, prehistoric language.

“Besides,” he said, “it’s just plain fun, more primal to scream as you attack an enemy ‘u mi-gwaru hada’ instead of ‘eat my spear.’” 

UK students can enjoy a taste of that same experience. From 4 to 5:30 p.m. Wednesday, March 2, in White Hall Classroom Building, room 114, Andrew and Brenna Byrd will explain in more detail their incredible journey back in time with “Far Cry Primal.” Along with a few surprises here and there, there will be an abbreviated lesson in Wenja.

http://uknow.uky.edu/content/uk-professors-go-primal-far-cry-

Train2Game News Stone Carved PS4

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Today, Ubisoft Entertainment has released a range of stunning photos of a hand-crafted Sony PlayStation®4 and DUAL SHOCK ®4 controllers, to mark the upcoming launch of Far Cry Primal on February 23rd, 2016.

Working free-hand, accredited master carver and stone mason, Nick Roberson, was commissioned to intricately replicate these items from stone, to showcase the Stone Age era that the franchise moves to in the latest installment.

In addition to the PS4 console and controllers, Nick Roberson was also commissioned to craft an entire gaming den from hand-carved finest Fletcher Band sandstone. The den was also kitted out with a stone television, pizza box, beer can and an impressive carved coffee table.

The result is a stunning image of a prehistoric take on the contemporary items of today, as regularly seen in modern gaming pads across the country.  

Footage of the main pieces being chiseled can be viewed here in the official video feature: CLICK HERE

“This project was undertaken to highlight the vast landscape and rich setting of the Stone Age era in Far Cry Primal,” comments Tom Goldberger, Senior PR Manager at Ubisoft. “Nick has managed to immortalize, in stone, the beautiful, elegant designs of these iconic items with unbelievable accuracy.”

Stonemason, Nick Roberson, who has over 20 years of experience, which has seen him take on commissions for Hollywood movies, comments on his involvement on creating the man cave; “This project was a great challenge for me and I really enjoyed seeing the modern and techy items come together in this natural form. The buttons of the controllers were certainly tricky but I’m delighted with the final results and the fantastic way they’ve been collated for the shoot.”

Far Cry Primal is available to own on February 23rd on the Sony PlayStation® 4 computer entertainment system and Microsoft Xbox One®, the all-in-one games and entertainment system from Microsoft, and will be available on Windows PC on March 1st, 2016.

For more information regarding Far Cry Primal, visit:
https://www.ubisoft.com/en-GB/game/far-cry-primal/

Train2Game News Far Cry Primal

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Today, Ubisoft® announced the development of Far Cry® Primal, the next exciting chapter in the critically acclaimed Far Cry franchise, set during the savage Stone Age.

Far Cry Primal hits shelves worldwide on February 23, 2016 for the PlayStation®4 computer entertainment system and the Xbox One.  The game will also ship on Windows PC in March 2016.

Developed by Ubisoft Montréal, in collaboration with Ubisoft Toronto, Ubisoft Shanghai Studio, and Ubisoft Kiev Studio, Far Cry Primal is a full-fledged single player experience that will take gamers to 10,000 BC in history, to a time when massive beasts like the woolly mammoth and sabretooth tiger ruled the Earth.

The award-winning franchise that stormed the tropics and climbed the Himalayas now brings its innovative open world sandbox gameplay to a time when humans were not at the top of the food chain, but were fighting to climb it, bringing together massive beasts, breathtaking environments, and unpredictable savage encounters.

Gamers play as TAKKAR, a seasoned hunter and the last surviving member of his hunting group. Arriving in the majestic and savage land of Oros, players will pursue one single goal; survive in a world where humans are the prey. They will meet a cast of memorable characters who will help them push back and tame the dangers of the wild. Players will journey as the first human to tame the wilderness and rise above extinction.  Along the way, they will have to hunt for food, master fire, fend off fierce predators, craft weapons and tools partly from the bones of slain beasts, and face off against other tribes to conquer Oros.

“The interesting thing about Far Cry is that it’s flexible, so when a team proposed to explore the idea of a Far Cry taking place during the Stone Age, we just said ‘let’s hear it!’  And the more we heard about it, the more we realised how much of a damn good idea it actually was,” said Dan Hay, Executive Producer, Ubisoft.

“The Stone Age is the perfect setting for a Far Cry game,” said Jean-Christophe Guyot, Creative Director, Ubisoft.  “Far Cry usually puts you at the edge of the known world, in a beautiful, lawless and savage frontier.  The Stone Age is, in a way, the very first frontier for humankind; it’s the time when humans put a stick in the ground and claimed land for their own, the time when we started climbing the food chain.  That came with conflict against other humans, of course, but also against nature itself.”

You can enjoy the trailer at https://www.youtube.com/watch?v=nU0tlaY9ZGI

For more information on Far Cry Primal, please visit farcrygame.com