Call of Duty: Black Ops gets 18 rating

Call of Duty Black Ops

The British Board of Film Classification has given Call of Duty: Black Ops an 18 certificate, citing in game violence as the main reason for this. The BBFC report also reveals that Call of Duty: Black Ops contains a lot of swearing, and it reveals some minor spoilers about Treyarch’s upcoming title.

In summary, the BBFC report that Call of Duty: Black Ops “is a military first-person shooter in which the player takes the role of a member of an elite C.I.A. covert action team operating during the Cold War and attempting to stop the threat of a Soviet chemical weapons project. The game was classified ‘18’ for strong bloody violence and strong language.”

The BBFC statement on Call of Duty: Black Ops in full says:

“The violence takes the form of the player’s involvement in gun battles with various enemies in which an array of contemporary weapons such as automatic rifles, pistols, grenades and other types of explosive ammunition are available, along with larger weapons such as missile launchers which are carried on ships, helicopters and road vehicles.”

“The player can also access bladed weapons for stealth attacks and hand-to-hand combat. The battles are intense and conducted from a first-person perspective with impacts registering as blood spurts which vary in strength depending on the weapon and the range at which it is used. More powerful weapons can also cause dismemberment with resultant gory detail and enemies can be set on fire.

“Although dead bodies can sometimes be used as shields against enemy attacks there is no opportunity to inflict post-mortem damage on downed victims. Whilst most of the intense fighting action, in which the player encounters hordes of enemies, does not linger on injuries or carry a personalised edge, some stealth attacks in which a knife is used to slit an enemy’s throat contain more of a focus on the damage inflicted and some of the non-interactive cutscenes contain stronger bloodshed, for example, in the assassination of a political leader where the action plays out in slow-motion.

“It was these stronger, more focussed moments of bloody violence accumulating through the course of the gameplay that went beyond what may be permitted by the BBFC’s Guidelines at ’15’, which state that ‘Violence may be strong but should not dwell on the infliction of pain or injury’, and which determined the ’18’ category.”

Given that previous Call of Duty titles have received 18 ratings in the past, it probably isn’t all that suprising that Black Ops has also been given the highest certificate. Still it’s interesting to see how the BBFC go about rating games.

The Call of Duty: Black Ops rating announcement comes shortly after Activision released the official Call of Duty: Black Ops launch trailer which you can view here. It does seem to imply that there will be violence…as does the Single Player Campaign Trailer.

You can also see more Call of Duty: Black Ops footage in this Multiplayer Feature from Inside Xbox, while details of the new Call of Duty: Black Ops Gun Game have also surfaced. Call of Duty: Black Ops will also have full 3D support.

Call of Duty: Black Ops is released in one week on November 9th, and many retailers will be opening for midnight launches. Call of Duty: Black Ops will be available on Xbox 360, PlayStation 3 and PC.

So Train2Game, what do you think about Call of Duty: Black Ops 18 rating? Does it sound like it is justified? And when you develop games in future, how much will you be thinking about their rating?

You can leave your thoughts on Call of Duty: Black Ops and game ratings here on the Train2Game blog, or on the Train2Game forum.

REVIEW: WWE Smackdown vs. Raw 2011

Smackdown vs Raw 2011 logo

It must be tough working as a developer on a yearly franchise. They know that they’ve made important changes to the game, but the tweaks might be so subtle that gamers don’t recognise that this is the case.  This year however, Yuke’s have made a special effort to ensure that Smackdown vs. Raw 2011 works differently to previous games in the franchise. The controls have been tweaked, Career Mode has been replaced by an all inclusive WWE Universe, and there have been changes to the Road to Wrestlemania story mode. The good news is that these changes are generally positive, and Smackdown vs. Raw 2011 will likely be a welcome addition to any WWE fans game collection.

The biggest change in gameplay is the new physics system that has been introduced for WWE Smackdown vs. Raw 2011. Objects now react more realistically in a variety of situations.  No longer will that table just be moved out the way by unseen forces if your Superstar performs a move near it. Your opponent (Or indeed you) could end up going straight through the table as it smashes into little pieces.  Other ‘foreign objects’ also act more realistically in WWE Smackdown vs. Raw 2011. Ladders for example will lean against the ropes, against the ring, and a variety of other places allowing you pull off a wide variety extreme moves. The new physics system certainly makes WWE Smackdown vs. Raw feel more realistic – if you can call pro-wrestling that! – and special match types are a lot more fun as a result.

Smackdown vs. Raw 2011 Image 1

Well, maybe it isn't so going to be so fun for Drew Mcintyre there...

Yuke’s have also made changes to specific match types for WWE Smackdown vs. Raw 2011 with Hell in a Cell in particular the most improved.  The ‘demonic structure’ is now a full replica of its television counterpart. Now there is more than one persons worth of space between the ring and the cage, and weapons can be pulled out from under the ring for even more carnage. Of course, you can still get out of the cage in – this time by smashing your opponent through it – and unleash further mayhem outside and on top of it.

Ladder Matches have also changed for WWE Smackdown vs. Raw 2011, but they still prove somewhat frustrating. You don’t need to spend as long wrestling with the belt/briefcase/prize of choice above the ring, but your opponents need to practically unconscious to give you enough time to do so. Ladder match AI can sometimes go awry as I saw in a Triple Threat match between myself, Vladimir Kozlov and Chris Jericho. My Superstar was out for the count, Kozlov was trying to grab the briefcase and Jericho just stood there and let him do it! Still the AI of WWE Smackdown vs. Raw 2011 generally works well overall – if less so in Tag Team Matches – but seasoned players will need to ramp the difficulty up to Hard or even Legend for a proper challenge.

Perhaps the most significant change for WWE Smackdown vs. Raw 2011 is the introduction of the WWE Universe.  The WWE Universe essentially combines Exhibition Matches and a Career Mode into one and the game will react according to how you play. The outcomes of matches will change rankings, determine future matches on the in-game schedule (though you can change or just simulate these if you’re not interested) and will create alliances and enemies for superstars. Of course, titles can change hands too but the challenger needs to be high enough up the rankings when a Pay-per-view comes along in order to do so.

WWE Smackdown vs Raw 2011 Hell in a Cell

That surely isn't going to end well for Jack Swagger.

Naturally, with this being the WWE rivalries and interference play roles in WWE Smackdown vs. Raw 2011 and they’ll develop you play matches in the WWE Universe. For example, playing a match as Matt Hardy vs CM Punk ended up with Drew McIntyre attempting to interfere, leading in turn to Big Show running down to the ring in order to even the odds. Matt Hardy and Big Show’s relationship improved because of this and they could eventually go on to form a tag team. Relationships between superstars plays a big part in deciding what cut scenes occurring before, during and after matches in WWE Smackdown vs. Raw 2011. Enemies could assault you on their way to the ring, or after a match. In turn your allies could run to your aid, or even betray you . It’s all rather unpredictable but that’s what makes the WWE entertaining, and it’s a welcome addition to WWE Smackdown. vs. Raw 2011.

This year, Yuke’s have also made changes to the Road to Wrestlemania story mode for WWE Smackdown vs Raw 2011. The biggest one of these is the fact your chosen Superstar can walk around back stage, interacting with other Superstars and performing mini challenges are essentially RPG elements. Completing matches, partaking in backstage ‘events’ (i.e. fights in the locker room) and finding hidden objects all give your Superstar experience points, which you can use to upgrade stats. It’s an interesting new system and it works quite well, but sometimes wandering between one end of the backstage area to the other in order to try and find someone to talk to (or pummel) can get tiresome. The lip syncing is completely off too which takes away from the ‘real’ life of a Superstar.

However, the actual stories in the WWE Smackdown vs. Raw 2011 more than make up for the occasional lack of depth in the backstage area. There are five different Roads to Wrestlemania on offer each following a particular Superstar. You can choose John Cena (Yes, again.), Chris Jericho, Rey Mysterio, Christian or a Vs. The Undertaker story. The last one allows you to play as one of four pre-determined Superstars, or one you’ve created yourself, as they try to end The Undertakers legendary Wrestlemania winning streak. Personally, my favourite Road to Wrestlemania story was Christians’ as it made me feel as I was watching WWE in 1999 all over again.

WWE Smackdown vs Raw 2011 Royal Rumble

You'd think those two would be hitting eachother.

One odd thing about Christians’ story however is that it takes place on the ECW brand which was cancelled all the way back in February this year. There are also storylines that involve wrestlers who aren’t even on the books of the WWE anymore, and of course there are plenty of Superstars who’ve appeared this year that aren’t on the games already impressive roster. It’s a small annoyance, but one that could frustrate hardcore WWE fans.

Naturally, if you think someone deserves to be in WWE Smackdown vs. Raw 2011 you can always attempt to add them yourself using the create a wrestler tool. This feature remains mostly unchanged from last year, but you can still expect thousands of fan created Superstars to appear online for download. The option to create a finisher has also been tweaked for WWE Smackdown vs. Raw 2011 allowing you more freedom as to how you beat down your opponents.

Overall, Smackdown vs. Raw 2011 is an improvement over the previous irritations of the series. The improved physics of the weapons and combination of exhibition matches and a career mode into ‘The WWE Universe’ works well and makes every match played an interesting and enjoyable experience, even if they are occasionally let down by AI issues. Meanwhile, the Road to Wrestlemania storylines remain as enjoyable as ever, but the introduction of the RPG elements lacks some depth. Aside from that and a few other minor issues, WWE Smackdown vs. Raw 2011 a highly enjoyable game and is a must for any WWE Fan, and highly recommended as an enjoyable fighter for anyone else.

VERDICT: 8/10

WWE Smackdown vs. Raw 2011 is available on Xbox 360 and PlayStation 3 from 29th October 2010

You can leave your thoughts on WWE Smackdown vs Raw 2011 here on the Train2Game blog, or on the Train2Game forum.

Kinect will become as ‘core’ as Xbox Live say Microsoft

Kinect

Microsoft says that hardcore games will come to Kinect, and that the motion controller will become as core to the 360 as Xbox Live.  That’s according to Microsoft’s Corporate Vice President in Charge of Microsoft Game Studios,Phil Spencer, who spoke to GameSpot at a Kinect launch event in San Francisco.

“Well we view Kinect as a fundamental part of the [Xbox 360] platform” He said when asked about Kinect games.

“It is as core to the platform as [Xbox] Live is. And we think about the all products in our pipeline, including things that haven’t been announced. And just like there’s an [Internet] pipe connected to the dev kits, there’s a camera connected to the dev kits. So you think about those dev kits and those teams and that creative space, and how they want to add [Kinect] to that experience.”

“I think over time for first party, you’re not going to see that differentiation between “Is that a Kinect game?” and “Is that not a Kinect game?” You’re just going to think about these things as 360 games. Now that doesn’t mean there’s no controller included. This is just like Live, since Live is used in many different ways across many different experiences that we build.”

“I think our [Kinect] launch line up is strong. It’s deep. I think it’s great seeing the third parties step up. But our gamer customers should expect to see Kinect across all genres. All genres will support Kinect at some point.”

The Kinect launch line up certainly looks like it’s lacking hardcore titles, with a large portion of them being party or fitness games. However, Microsoft also has a massive $500 million budget for marketing Kinect, so the company would no doubt be disappointed if their motion controller was shunned due to a lack of hardcore games.

Kinect for Xbox 360 is released here in the UK on November 10th and will be available as part of a 250GB Xbox 360 bundle for £299.99. You can alternatively buy a Kinect for Xbox 360 on its own for £130. If you’re super keen for Kinect, many stores will be open for a midnight launch. With Call of Duty: Black Ops released on November 9th, that’s two midnight launches in as many days. Now that is hardcore…

So Train2Game, what are your thoughts on Spencer’s’ comments. Do you believe that Kinect will really get hardcore titles in the near future? Or do you think Microsoft is more interested in the casual family market?

You can leave your thoughts about Kinect for Xbox 360 here on the Train2Game blog, or on the Train2Game forum.

Bungie release Halo: Reach Noble Map Pack trailer

Halo: Reach Noble Map Pack

Bungie has released a trailer for their upcoming Halo: Reach add-on map pack. The Noble Map Pack trailer shows Halo: Reach multiplayer action taking place on the three new maps: Breakpoint, Anchor 9 and Tempest.

The three new areas in the Noble Map Pack look like a lot of fun. You can watch the Halo: Reach Noble Map Pack trailer below.


You can find out much more about the new Halo: Reach DLC in this blog about the Noble Map Pack.

The Noble Map Pack for Halo: Reach is set to be released on 30th November for 800 Microsoft Points on Xbox Live.

Halo: Reach made $200 million dollars on its first day on sale, and easily topped the charts. Will the release of the Noble Map Pack see a resurgence in the success of Bungie’s shooter? Or will Halo: Reach find itself beaten with the release of Call of Duty: Black Ops? And will you be downloading the new maps?

You can leave your thoughts on The Noble Map Pack for Halo: Reach here on the Train2Game blog or on the Train2Game forum.

Bethesda announce Xbox 360 exclusive DLC for Fallout: New Vegas

Fallout New Vegas DLC

Fallout: New Vegas publisher Bethesda has announced that the game will be getting DLC before Christmas, and that it’ll be exclusive to the Xbox 360. At this stage, we have no idea what the DLC for Fallout: New Vegas will involve.

“We’re excited to continue the partnership between Bethesda and Microsoft, and build on the success of the game add-ons released for Fallout 3 on Xbox Live,” said Bethesda’s VP of marketing and PR Pete Hines.

“Fans will once again be able to continue their experience in the Fallout universe with the add-on packs planned for after the launch of the game.”

Microsoft product marketing manager Matt Barlow added: “Bethesda set a high bar with the quality of the Fallout game add-ons.

“We have no doubt that gamers will be thrilled with seeing a new add-on pack extend their adventures with Fallout: New Vegas on Xbox 360 and Xbox Live.”

The announcement of Xbox 360 exclusive DLC for Fallout: New Vegas mirrors a similar scheme for Fallout 3. On the plus side for those planning to buy Fallout: New Vegas on other systems, the Fallout 3 DLC was later released on the PC and PlayStation 3.

The DLC isn’t the only exclusive on offer for Fallout: New Vegas. Different retailers are offering different pre-order bonuses in order to try and encourage you to give them your hard earned cash.

Fallout: New Vegas is released in the UK on Friday for Xbox 360, PlayStation 3, and PC.

So Train2Game, what are your thoughts on the so-called console exclusive DLC? Do you think it’s a good move by Bethesda, or is it unfair to give one specific console exclusive content? Do you think that this will be a timed exclusive as with the Fallout 3 DLC?

And what do you think about DLC being announced for Fallout: New Vegas before the game has even been released?

You can leave your thoughts about Fallout: New Vegas and DLC here on the Train2Game blog, or over on the Train2Game forum.

Microsoft reveal Kinect launch line up (And reportedly have $500 million for marketing!)

Microsoft Kinect for Xbox 360

Microsoft has announced that 17 launch titles will be available when Kinect for Xbox 360 is launched worldwide next month. The news has been revealed by Major Nelson, and you can see the entire list of Kinect launch games for Xbox 360 below.

Meanwhile, The New York Post reports that Microsoft has a massive marketing budget for Kinect of $500 million. Yes, that is half way to a billion dollars! The paper reports that this is more than the marketing budget Microsoft had to promote the launch of the original Xbox console back when it launched in July 2000.

The Kinect advertising will appear online, on television, magazines and on other products including food and drink packaging. If you pick up a burger, you may just see Kinect for Xbox 360 staring right back at you on the package.

“Kinect is the largest, most integrated marketing initiative in Xbox history, bigger than its launch,” said Robert Matthews, general manager of global marketing communications for Xbox. “We are going to be spending millions to launch this globally.”

The hype machine seems to be working, with 7,000 stores across the USA staying open past midnight when Kinect is launched on the other side of the Atlantic on November 4th.  So what are the titles will be available when Kinect, the hands free controller for Xbox 360 is released?  Well the Kinect launch title’s that’ll be available in the USA (UK games are yet to be confirmed) are as follows:

Kinect Adventures
Price: Packed in with the Kinect sensor.

Kinectimals
Price: $49.99 or $59.99 for the Limited Edition which comes with a plush toy and unlock code.

Game Party: In Motion
Price: $39.99

Harry Potter and the Deathly Hallows, Part 1 The Videogame
Price: $49.99

Your Shape: Fitness Evolved
Price: $49.99

Dance Central
Price: $49.99

The Biggest Loser Ultimate Workout
Price: $49.99

DanceMasters
Price: $49.99

EA Sports Active 2
Price: $99.95 and comes with a heart rate monitor

Zumba Fitness
Price: $49.99

Kinect Sports
Price: $49.99

MotionSports
Price: $49.99

DECA Sports Freedome
Price: No Price listed

Kinect Joy Ride
Price: $49.99

Adrenalin Misfits
Price: $49.99

Fighters Uncaged
Price: $49.99

Sonic Free Rider
Price: $49.95

Kinect for Xbox 360 is released here in the UK on November 10th and will be available as part of a 250GB Xbox 360 bundle for £299.99. You can alternatively buy a Kinect for Xbox 360 on its own for £130.

So Train2Game, has anyone pre-ordered Kinect for their Xbox 360? What do you think of the launch line up? How about that massive budget? And do you think Kinect for Xbox 360 has the potential to triumph over the PlayStation Move?

You can leave your thoughts on Kinect for Microsoft Xbox 360 here on the Train2Game blog, or on the Train2Game forum.

Halo: Reach makes $200 million worldwide in first day

Halo ReachHalo: Reach has become the most successful entertainment launch of the year, according to Microsoft. The company say that the Xbox 360 exclusive Halo: Reach made $200 million in just its first day on sale.

The launch of Halo: Reach on September 13th saw fans worldwide queuing up at midnight launches to be among the first to get their hands on a copy of the game.

Microsoft say that the launch of Halo: Reach eclipsed the whole three-day opening weekends this years biggest films including Toy Story 3 and Iron Man 2.

Meanwhile, Chart Track have released figures that show Halo: Reach sold 330,000 copies here in the UK during its first day on sale. That already makes Halo: Reach number ten in the list of all-time best-ever weekly sales for an individual title in the UK, and of course there’s still six more days to add to the stats.

Of course, Microsoft will have expected Halo: Reach to be a massive success, giving the popularity of the Xbox 360 exclusive series, and the sheer amount of marketing behind it.

Whatever the reason behind the success of Halo: Reach, it’s good news for the games industry which has seen the market slump to pre-Nintendo Wii levels.

UKIE Director General Michael Rawlinson has therefore praised the Halo: Reach sales numbers:

This is excellent news for the video games and interactive entertainment industry, demonstrating how games sales continue to increase despite difficult economic circumstances.

“With one in every three people classifying themselves as gamers, and with over half of UK households containing at least one video games console, the UK video games market is in great shape for the future.”

So Train2Game, what do you think of the success of Halo: Reach? Is it well deserved? Will Halo: Reach hold onto the title of biggest entertainment launch of the year? Or will a certain Call of Duty: Black Ops’ be the new champion after its release on November 9th?

You can leave your thoughts about Halo: Reach here on the Train2Game blog, or on the Train2Game forum.

Halo: Reach finally released

Halo ReachStores across the world opened at midnight last night to celebrate the launch of the much anticipated Halo: Reach. Here in the UK, hundreds of people queued up in the early hours to be some of the first to get there hands on Halo: Reach, the latest game in Bungie’s highly successful series.

Halo: Reach is the fourth instalment of the Xbox exclusive shooter, and comes three years after the release of Halo 3. However, Halo: Reach is not a sequel but rather prequel to the previous instalments of the Halo franchise.

Halo 3 was the biggest selling video game of all-time, a record now held by Call of Duty: Modern Warfare 2. Microsoft will be hoping that Halo: Reach can repeat the success of Halo 3, having invested an extra 60% in marketing spending according to Xbox 360 Director Stephen McGill. The entertainment and devices director told MCV:

“Halo: Reach is extremely important for us. Not just from a revenue and business perspective, but Halo is such an iconic franchise and one that has delivered huge innovation with every release.”

Meanwhile, Editor of GameSpot UK Guy Cocker told the BBC that Halo: Reach is “quite a big deal” and is by far the game that Xbox 360 owners are most excited about right now.

“We’re able to track activity and Halo: Reach is the most popular game on the site right now,”

“In comparison to Halo 3 though, I’m not sure how well it will go down.

“It’s had a good critical reception, but Microsoft are certainly spending a lot of money promoting the game.”

Halo: Reach certainly has had a great critical reception with its current score of 92% on Metacritic.

The Halo series games have sold over 34 million copies since the original was released on the Xbox, and analysts suggest that a Halo game could once again encourage people to invest in one of Microsofts consoles. Anita Frazier, an anal list at research firm NPD said:

“If hardware sales react in a similar fashion to what was experienced when Halo 3 was launched in September 2007, September could be a huge sales month for Xbox 360 hardware. We can expect big numbers to be reported with September results.”

Halo fans may have only been playing Halo: Reach for a matter of hours, but already Bungie have had reports of cheaters.  The developers say that they’re ready to ban any Halo: Reach players caught cheating.

“Our team is standing at the ready behind the sights of our fully operational Banhammer Battlestation. We take the Reach online experience VERY seriously.”

The Halo: Reach midnight launches echo similar events for the release of Starcraft II: Wings of Liberty earlier this year.

So have any Train2Game students got your hands on a copy of Halo: Reach yet? Perhaps you attended a Halo: Reach midnight launch event? If you don’t own an Xbox 360, do you think the release of Halo: Reach could encourage you to do so?

And have you spotted any cheaters yet?

You can leave your thoughts on Halo: Reach here on the Train2Game blog, or on the Train2Game forum.

250 GB Xbox 360 Kinect Bundle confirmed

250 Xbox 360 Kinect Bundle Microsoft has announced a 250 GB Xbox bundle, complete with their new motion controller Kinect, will be released on November 10th.  That’s means the 250 GB Xbox bundle will be the released the same day Microsoft Kinect is released in Europe, and…say it through gritted teeth… just in time for Christmas.

The 250GB Xbox 360 and Kinect bundle – complete with game Kinect Adventures – will cost £299.99. The bundle of course contains a camera for the 250GB Xbox 360 slim that you’ll get with it too.

Microsoft say the 250GB Xbox 360 Slim and Kinect bundle will be limted edition, so if any Train2Game students want to get their hands on one, well you may have to be quick about it.

Of course, if you already own an Xbox 360 or an Xbox 360 slim, you’ll be able to buy Kinect hands free motion controller for £130 in the UK.

Some launch titles for Kinect for Xbox 360 include Kinect Sports, Kinect Adventures, Kinectimals and Kinect Joy Ride.

Microsoft will be hoping the Xbox 360 250 GB console and Kinect bundle will prove successful enough to catch up to PlayStation Move sales, with the Sony motion controller being released on September 15th. Reviews for PlayStation Move have generally been positive.

So Train2Game, are any of you buying Kinect when it’s released on November 10th? Could the 250GB Xbox 360 and Kinect bundle tempt you? Perhaps you’re planning to buy PlayStation Move instead?

Or are just not interested in any type of motion controller at all, be it for the Xbox 360 or PlayStation 3? Would you rather get your hands one of the recently announced new Xbox 360 controllers?

You can leave your thoughts on the 250 GB Xbox 360 & Kinect bundle, or motion controllers in general here on the Train2Game blog, or on the Train2Game forum.

Major Nelson reveals new Xbox 360 controller

New Xbox 360 controllerMicrosoft has revealed a new Xbox 360 controller in a video hosted by Larry ‘Major Nelson’ Hryb on the Xbox Youtube channel.

While furiously waving the new Xbox 360 controller around, Major Nelson explains:

“The engineers have come up with an ingenious solution with a d-pad that can go from a plus to a disc with the twist of the wrist.”

“In addition to the new d-pad, the matte silver controller also features concave analogue sticks and grey A,B,X,Y buttons for added style.”

“The controller will only be available with the new Play & Charge Kit that will launch on November 9th for US $64.99.”

The d-pad can be raised by twisting it 90 degrees, and will be much appreciated by fans of fighting games such as Street Fighter IV, where precision is the key to success.  Have Microsoft developed the new Xbox 360 controller specifically for fans of a specific genre?

The new Xbox 360 pad has also seen the control buttons toned down to a grey colour rather than the red, green, blue and yellow that we’re all used to.

The new Xbox 360 controller will be available in the United States from November 9th at a cost of $64.99. Unfortunately Xbox 360 owners in Europe won’t be able to get their hands on the new Xbox 360 controller until February next year. Expect Microsoft to reveal the price of the new Xbox 360 controller on this side of the Atlantic nearer the time.

You can watch Major Nelson explain everything you need to know about the new Xbox 360 controller in the video below.

So Train2Game students, what’s your opinion on the new Xbox 360 controller? Is it the radical overhaul that Microsoft claims it is or is it too similar to the regular Xbox 360 controller to your liking? Will you be buying a new Xbox 360 control pad?

You can leave your thoughts about the new Xbox 360 control pad here on the Train2Game blog, or on the Train2Game forum.