Train2Game at gamescom Marek Ziemak Environment Artist Witcher 2 talks to Danny Palmer and explains how he started as a QA tester
Train2Game at gamescom Marek Ziemak Environment Artist Witcher 2 talks to Danny Palmer and explains how he started as a QA tester
Steve Hood also share what he looks for with talking to new people
Emmanuel Lusinchi also shares how he got into the Games Industry
Crytek has announced that they will release their latest all-in-one game development solution CryENGINE 3 free of charge for non-commercial use. The award winning SDK provides the complete game engine to create AAA quality next generation games for PC, and includes the CryENGINE®3 Sandbox™ level editor, a production-proven, 3rd generation “What you see is what you play” (WYSIWYP) – tool designed by and for professional developers. The free toolset is available for download at crydev.net, the former crymod.com community portal that offers documentation written by the developers of the engine, a thriving community and a supplementary knowledge base for CryENGINE 3.
The free CryENGINE SDK will be updated regularly, to make sure our community has access to all the advances we make to CryENGINE 3.
“With the release of our SDK we encourage creators to try out CryENGINE 3 and hope it will lead to new companies being formed and using our engine. More importantly we expect to increase the talent pool for CryENGINE developers, as well as boosting our online community of users. This SDK contains more toys than we’ve ever released before – it empowers people to create whole new games from scratch, not just mod Crytek’s own games, so we encourage all aspiring and indie developers to try it out.” said Carl Jones, Director of Global Business Development CryENGINE.
“For those who want to make the step into commercial gaming, we’ll offer a royalty-only license model for games made with this SDK, where Crytek require only 20% of the developer’s revenues from the commercial launch of their game.”
For more information visit http://www.mycryengine.com
And find out how Raphel Colantonio got into the games industry
Train2Game at gamescom Tim Willits Creative Director of ID Software talks about Rage to Danny Palmer and he shares his tips to working in the games industry.
Train2Game Game Designer Darren Price is on a Train2Game work placement at DR Studios. In his latest Train2Game industry experience diary, Darren writes about coding during a sprint, and his time at the Develop Conference.
Read Jonny’s latest industry experience diary here on the Train2Game blog, or on the official Train2Game industry experiences website.

One third of people in Great Britain own a smartphones, while gaming is the fastest growing online pastime.
That’s according to a report from Ofcom, which argue confirms something the Train2Game blog has reported on a number of times – that mobile gaming is becoming a huge phenomenon. It’s therefore an area that Train2Game students would be wise to think about pursuing a career in.
And while the Ofcom report states the iPhone, with its easy to use App store, is still the preferred choice of smartphone for many, the Train2Game blog previously reported that Android devices are increasing their share in the market. Indeed, many Train2Game forum users own Android smartphones themselves.
Interesting, the Blackberry is the most popular smartphone among teenagers.
Meanwhile, the Ofcom report reveals that there’s been a 23% increase in online gaming over the last year, with smartphones likely to have contributed to this too. Online social media games are also becoming more and more popular, with the Train2Game blog reporting that more and more developers are using it as a platform to release games.
Indeed as reported by the Train2Game blog earlier this week, Civilization developer Sid Meier said games ‘will take over the world’ and social media gaming will play a part in this.
“I think now is one of the most exciting times to be a Game Designer” said Meier.
“With the rapid growth of social network games there are new opportunities for smaller indie developers to make and distribute games, so we’re seeing a wider variety of games on all kinds of cool devices than ever before. That’s great for the whole industry.”
And as previously reported by the Train2Game blog, both smartphone and social media gaming, free-to-play could provide a viable model for making revenue from games.
“The guys who are making more money are allowing people – if they like the game – to keep upgrading. And instead of the maximum amount of that money you can make from customer being 99c you can make $5, in some cases $30.” Industry analyst Nicholas Lovell previously told the Train2Game blog.
So with one third of Brits using a smartphone, that’s a huge potential audience for any iPhone games produced by Train2Game students; it could very much be your future.
So Train2Game, do you see developing games for smartphones as a good career path? Is the potential audience just going to keep growing?
Leave your comments here on the Train2Game blog, or on the Train2Game forum.
[Source: Develop]
Many Train2Game students are waiting in anticipating to hear news of the next generation of games consoles, but EA’s John Riccitiello believes the traditional console cycle is over.
While speaking to investors, the EA CEO argued that the games industry has “fundamentally changed” in recent years.
“Most of us recognize that the industry has radically changed and the pace of change has accelerated dramatically,” he said “Gone forever is the four-to-five year console cadence that gave developers ample time to invest and retool for the next big wave.
“Consider that just 18 months ago, there was no iPad, Google was just experimenting with Android and most big games were limited to a single revenue opportunity at launch. Consider that each of the major consoles now has a controller that encourages users to get off the couch and get into the action.
“On smartphones and tablets like the iPhone and iPad, the top paid apps are all games. Recognize that the fastest-growing revenue streams for console, PC, smartphones and tablets are all digital, and that EA is partnering with its retail and platform partners to help jointly grow these digital revenue streams.
“While the game industry has fundamentally changed, games are reaching a far larger audience base than ever before.
The Train2Game blog has previously reported that EA are committed to digital games, with John Riccitiello stating at the start of the year that digital distribution is set to overtake traditional retail this year.
Last month, the Train2Game blog also reported that Riccitiello believes the future of the games industry is already here
Train2Game students will surely agree with the EA CEO in that the games industry has fundamentally changed in the last couple of years, but has the traditional console development cycle come to an end?
Leave your comments here on the Train2Game blog, or on the Train2Game forum.