Train2Game industry experience diary from game developer Darren Price

Train2Game Game Developer Darren Price is on a Train2Game work placement at Double Eleven, a studio that has been named by Industry Gamers as one to keep an eye on this year. The studio is currently developing LittleBigPlanet for the PlayStation Vita.

In his latest Train2Game industry experience diary, Darren writes the less serious side of the industry after his experiences at the Double Eleven Christmas Party.

Read it right here on The Train2Game Blog, or on the Train2Game Scribd page.

You can also read more Train2Game industry experience diaries from Darren Price here on The Train2Game Blog.

Leave your comments here on The Train2Game Blog, or on The Train2Game forum.

Train2Game news: Gotham City Imposters open beta goes live

Train2Game students have the opportunity to get involved with the beta for Warner Bros. Gotham City Imposters, which is now open to anyone.

All Train2Game students need to do to be part of the Gotham City Imposters beta is download it for free from the PlayStation Store. The Gotham City Imposters beta runs from now through until 6th February 2012.

Gotham City Imposters is a download only FPS that pits vigilantes dressed as Batman against criminal gangs dressed up as The Joker. It’s a light-hearted multiplayer shooter that boasts massive customisation and plenty of unlockables.

Train2Game students who take part in the Gotham City Imposters beta participants are encouraged to leave feedback on the Warner Bros. forum.

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills. Not only that, but in an interview with the Train2Game blog, Trion Worlds Senior QA Tester Karl Tars said that beta testing is potentially a way to get into the industry.

For more on beta testing and opportunities to get involved in it, see the Train2Game blog.

So Train2Game, will you be getting involved with the Gotham City Imposters beta? What are your impressions of the game?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Dead Space 2 artist offers advice on getting into the industry

Train2Game Art & Animation students who want to build in-game environments will be interested in this one, as EA Environment Artist Philip Simmons has offered advice on getting into that particular area.

Simmons can certainly be classed as an Environment Art expert, as he designed the environments for Dead Space 2. He told EA’s Breaking into the Industry that the best way to become an environment artist is to build your own worlds.

“The easiest way to become an Environment Artist is to be a World Builder. If you’re going through school, lots of schools will try to get you to be a Prop Artist, because props are the easiest things to turn around and make nice-looking.” said Simmons.

“The problem with that is that most prop work gets outsourced. Companies need people who can make entire spaces. And to get those jobs, you have to show that you can realize an environment in its entirety, concept it, build it, and handle it – all by yourself.” he added.

The full interview sees Simmons discuss other subjects including creating environments, how he got into the industry and his typical day at the office. It’s an interesting read for Train2Game students and you can find it on ea.com

EA previously published an interview Dead Space 2 game designer Brian Bartram in which he offered advice to game designers. Train2Game students can read that here.

So Train2Game, what are your thoughts on Simmons advice? Are there any Train2Game Art & Animation students out there who want to be environment artists?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: EA]

Train2Game news: Notch: “It’s easier to be an indie game developer these days”

Train2Game forum users are familiar with the success of Minecraft, the indie game that brought huge success for its creator Markus ‘Notch’ Persson and his studio Mojang.

And while it’s unlikely that all indie titles will match the huge success of Minecraft, Notch believes it’s easier to be an indie developer now than ever before, which is potentially good news for Train2Game students!

“I think it’s easier to be an indie game developer these days because back in the day it wasn’t called being an “indie developer” but a “garage programmer.” You weren’t expected to charge for your game so you couldn’t do it. People never charged. It was just a hobby.” he told PC Gamer.

“I think it’s much easier these days, but there’s still no guarantee you’ll make a profit. If you’re doing it out of passion and just want to get some money back it’s definitely doable.” the Minecraft creator added.

Notch also discussed whether after selling almost 5 million copies of Minecraft, Mojang still count as “indie” developers.

“I don’t think [Mojang] are indie in the sense of how I used to work anymore, because we have a payroll to worry about and we need to do stuff to ensure the company lasts,” he said.

“We have other stuff which influences what we do other than trying to focus on the games. We make sure me and Jacob are only focusing on game development so the founders are still developing” Notch continued.

“But as a company, I don’t think we are indie in the sense that I used to mean it. But in the other sense of indie – as in we make games we want to play without having any external dependencies – then yeah, we’re indie.” The Minecraft creator concluded.

As previously reported by The Train2Game Blog, Notch has stepped down as lead developer of Minecraft in order to concentrate on other projects.

Keep reading The Train2Game Blog for the latest Minecraft news.

So Train2Game, do you agree that it’s easier to be an indie developer nowadays? And  what’s your definition of an “indie” studio or game?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: PC Gamer]

Train2Game student Craig Moore’s industry experience diary digest

Train2Game Game Designer Craig Moore has been on a Train2Game work placement at DR Studios. In his latest industry experience diaries, he details what he’s been up at the Milton Keynes based game development studio.

Read what Craig has to say about his Train2Game work placement  here on The Train2Game Blog, or on the Train2Game Scribd page.

Craig’s previous Train2Game industry experience diariesare  here on The Train2Game Blog.

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Mass Effect 3 will be more accessible to new players

Train2Game blog readers who played Mass Effect 2 without having previously played the original may have found it difficult to understand what was going on. They weren’t alone however, as Bioware don’t think they did enough to accommodate newcomers to the series

“In all honesty, we didn’t do a really good job of new player orientation,” Mass Effect 3 Marketing Manager Nick Clifford told IGN. “If you didn’t play the first game then 2 was pretty jarring for the first half hour.”

He said that in Mass Effect 3, new players without any previous experience in the series won’t hear references to past events they might not know about.

“If I’m a new player and some guy walks up to me and is like ‘Ohhhh Shepard! Remember that one time?’ I would be like ‘No. I don’t remember that one time,'” said Clifford.

“So we wanted to make sure that there aren’t those moments that the player is like, ‘Who is this? What’s going on? What are they talking about?’

It’s something that’s often missed in game development, the fact that a sequel might be a player’s first experience of a series, making the narrative confusing.

As previously reported by The Train2Game Blog, the Xbox 360 version of Mass Effect 3 will be connect compatible.

The Train2Game Blog interviewed Bioware founders Dr. Ray Muzyka & Dr. Greg Zeschuk in November last year. They discussed how they set up the studio and provided advice on getting into the games industry.

Mass Effect 3 is released for Xbox 360, PlayStation 3 and PC in March.

So Train2Game, what are your thoughts on Mass Effect 3’s attempts to make the it easier for new players to understand? Is it something more sequels should try to achieve?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: IGN]

Train2Game news: Guild Wars 2 beta scheduled for March

Train2Game students will have the opportunity to take part in a Guild Wars 2 beta later this year. That’s at least if they successfully apply for a place in ArenaNet’s testing programme.

The news came as part of a blog post celebrating the new Chinese Year of the Dragon, and revealed that the MMO is on schedule for release later this year.

“Today is Lunar New Year’s Day, and according to the Asian zodiac system, the first day of the Year of the Dragon. It’s an auspicious omen for all of us at ArenaNet, as we get ready to make this our own Year of the Dragon.” wrote ArenaNet Founder and President Mike O’Brien.

“According to tradition, the dragon embodies passion, independence, and ambition. We think it’s a perfect analogy for what we’re trying to accomplish with Guild Wars 2. We’re a company full of MMO and RPG fans, and we’ve set out to fundamentally rethink how you deliver an RPG experience online. So this year, the Year of the Dragon, let’s usher out old thinking – the tired old quest model, stiff repetitive combat, and monthly fees – and usher in the new.”

And the ArenaNet President added they will be rolling out a huge Guild Wars 2 beta in order to test the MMO in action.

“We recently finished our first closed beta test, and we’re now ready to hold progressively larger events. In February we’ll invite select press to participate in beta testing, and in March and April we’ll aggressively ramp up the size of our beta test events so that many of you will have a chance to participate.” said O’Brien

“And of course, this all leads to the release of Guild Wars 2 later this year.” He concluded.

The Train2Game Blog will be sure to bring you the latest news on the Guild Wars 2 beta, but Train2Game students can also keep an eye on the ArenaNet blog.

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills. Not only that, but in an interview with the Train2Game blog, Trion Worlds Senior QA Tester Karl Tars said that beta testing is potentially a way to get into the industry.

The Train2Game Blog will be sure to keep you up to date with the latest beta testing opportunities.

So Train2Game, are you looking forward to Guild Wars 2? Will you be attempting to get a place in beta later this year?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Skyrim mod tools almost here

Train2Game students will soon be able to their hands on official modding tools for The Elder Scrolls V: Skyrim, according to a post on the Bethesda Blog.

“The Creation Kit and Steam Workshop are nearly ready. We’re currently working with members of Valve and our modding community to do some final testing, and we’re on track for a public release near the end of the month.” reads the Bethesda update.

“We think Skyrim modding is one of the game’s best features, and we have the best modders of any game. It’s been a lot of exciting work for us, and we can’t wait to unleash it.”

The Skyrim Creation Kit contains the tools that were used to develop The Elder Scrolls V: Skyrim itself.

As previously reported by The Train2Game Blog, the free modding tools will allow users to create and share content, and will also integrate Valve’s Steam Workshop. Train2Game forum users are already gearing up for the release of Skyrim’s official mod tools, which will provide them with a great opportunity to practice their skills.

The Train2Game Blog has previously shown you some of the stranger Skyrim mods, including ones that let you turn Dragons into My Little Pony or “Macho Man” Randy Savage, and a mod that turns Mudcrabs into Futurama’s Doctor Zoidberg.

Not only is modding an excellent way for those on Train2Game courses to practice their skills, but it can also provide that extra experience needed to get into the games industry.

“It’s a really good way for someone to get noticed because it shows that you’re able” Valve’s Chet Faliszek previously told the Train2Game blog about of modding.

Keep reading The Train2Game Blog for the latest news about modding and how it could benefit you.

So Train2Game, are you looking forward to the Skyrim Creation Kit? Will you be using it?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: UK Charts – FIFA 12 dominates as Rayman Origins enters top ten

FIFA 12 official screenshotTrain2Game students see FIFA 12 claim its fifth consecutive and seventh No.1 spot in total in this week’s UKIE Games Charts. FIFA 12 has already made EA Sports more money than any other previous title in the series and has its second best chart run.

As previously reported by The Train2Game Blog, FIFA 12 was the UK’s third biggest ever video game launch when it was released. However, it still has some way to go in order to beat the 11 weeks FIFA:  Road to the World Cup 98 spent at top spot in 1997 and 1998.

The Elder Scrolls V: Skyrim from Bethesda continues to sell very well, moving up to No.2 , switching places with Ubisoft’s Just Dance 3. FPS heavyweights Call of Duty: Modern Warfare 3 and Battlefield 3 switch places and this week take No.4 and No.5 respectively.

Long-time former  chart topper Zumba Fitness is a non-mover at No.6, and continues to sell better than its sequel, Zumba Fitness 2, which drops one to No.8.  Saints Row The Third returns to the top ten in between the two Zumba Fitness titles.

Ubisoft’s Rayman Origins enters the top ten for the first time after a slow but steady rise up the charts. As reported by the Train2Game Blog, Rayman Origins failed to make the top 40 when it was released last November.

This week’s top ten is completed by id Software’s RAGE. Train2Game students can read an interview with RAGE Creative Director Tim Willets here on the Train2Game Blog.

Assassin’s Creed: Revelations and Need For Speed: The Run both leave the top ten, dropping to No.12 and No.14 respectively.

The UKIE Gfk Chart-Track All Formats Top 10 for the week ending 21st January 2012 is therefore as follows:

1. FIFA 12 (EA)
2. The Elder Scrolls V: Skyrim (Bethesda)
3. Just Dance 3 (Ubisoft)
4. Call of Duty: Modern Warfare 3 (Activision)
5. Battlefield 3 (EA)
6. Zumba Fitness (505 Games)
7. Saints Row The Third
8. Zumba Fitness 2 (505 Games)
9. Rayman Origins (Ubisoft)
10. RAGE (Bethesda)

So Train2Game, what are your thoughts on FIFA’s continued dominance? And what do you make Rayman Origins slow but steady rise to the top ten?

Leave your comments here on The Train2Game Blog, or on The Train2Game Forum.

[Source: UKIE Games Charts©, compiled by GfK Chart-Track]

Train2Game Art & Animation student Fee Stewart speaks to RTI FM – Part 1

Train2Game Art & Animation student Fee Stewart recently appeared as a guest on RTI FM to talk about Train2Game.

The mum of three told Postcard from Poprad about her experiences with Train2Game and what she’s been working on as part of a Train2Game student placement at award winning independent game developer Radiation Burn.

You can read part one of Fee’s interview here or on the Train2Game Scribd page, while part two is here. Alternatively, you can listen to Fee on RTI here.

RTI: So Fee, let’s start out by finding out and telling the listeners, who you are.

Fee: I’m Fee Stewart, I’m a mum of three. My oldest is 16 at college now and my youngest is seven.

That means you’re a busy mum?

I am a busy mum, yes and I decided that I wanted a career now that my children are a bit older. So, I’ve gone and retrained.

But didn’t you have some sort of home work or job that you were doing before children? There must have been life before children.

Oh yes, there was life before children. I’ve always been in the arts world, a bit. I trained as a fine artist and before that a graphic designer.

Does that mean you’re a Michelangelo type?

Not at all, no! [Laughs]

What does fine art mean then?

I did fine art painting and printing, so it was painting on canvases, yes, a bit like Michelangelo, but not half as good as Michelangelo!

Was it because you got bored at home or were you genuinely driven to get something new to do?

A bit of both actually, I’ve been at home for 16 years while I’ve been bringing up my children, and I’m just fed up of being at home on my own and I really wanted to get back out into the work place and feel that I’ve achieved something and done something useful outside of just being a mum.

But that presents one major problem of course. That even though the kids are growing up, mum’s still on call 24/7.

She is but I have a very supportive partner.

I saw an article in the newspaper about that Fee where they reckon if mum got paid all that she was due in terms of wages, she would earn £250,000 a year.

If not more Eric! We’re worth our weight in gold I think.

And with today’s money you’re probably right! OK, so you decided to make a change for you, that was the important thing? And was it just financial, or was it just an opportunity to do something? What was the motivation, why did you want to change?

The motivation is both really. I think it’s quite hard to get back out, as a mum, interview the workplace especially when you haven’t been out into a job for a long time. And I wanted to do something that I really enjoyed doing as well. So, having followed an art path most of my life, it had to be something to do with that, so I looked around and found a course and have started retraining to do video games.

RTI: OK, so number 1 you’re changing the rules because mum doesn’t want to be bored at home anymore, and then number 2, you’re going in what is known as a male dominated world. Or is that wrong?

Fee: No, it’s a very male dominated world, there’s not many of us girls in it, we could do with some more.

Looking for comrades are you? Anyone out there listening who wants to get into games, we’ll put you in touch with Fee! You’re in this male dominated world, are you looking to do something where you’d have your own business, or are you going to work for somewhere in the traditional way? What’s the game plan?

Well I’m not 100% sure what the game plan is at the moment. I’m working at a studio called Radiation Burn in Middlesbrough at the moment…

Backtrack, you’re working? How did that happen?

Well, the Train2Game course I’m on actually provides work placements; this was through them that I was given the opportunity to go on work placement, and I’m still there at the moment. I’ve been there four months now.

Well actually that’s quite clever because id you’d gone straight into a workplace after not being in work for 16 years, it’d have been quite dramatic I would have thought, whereas doing it this way it’s a little bit more gentle.

It is more gentle, definitely. I wouldn’t have said that it was that much easier, I mean you are expected to work very hard just like you would be if you’d gone from a proper job. So it’s not any easier by going on work placement, but it certainly gives you a very good insight as to what the job involves from the people in the industry and it’s very exciting and I’m enjoying it.

Part two of RTI FM’s interview with Train2Game Art & Animation student Fee Stewart will be online shortly. As usual, leave your comments here on The Train2Game Blog, or on The Train2Game Forum.