Train2Game News: Amanda Blatch Student Diary – Week 4

This week has been a productive week once more, creating five characters and a single animated sequence for one character in it’s home environment as given to me by our project lead as he wanted to see me and another colleague try something different to see how easily we adapted to different roles.

It was a tough start on the animation of the characters as I had never animated in Maya before and barely scratched the surface with animating in 3Ds Max. I  was fortunate however that I have had a lot of experience in animating traditionally and in film-software packages so it was very easy to pick up once I learnt the processes.

With the combined efforts of Eze, Matty and good old online tutorials I managed to grasp the basics of it overnight and was about to complete my animation by the end of the next day. Overall not a bad turnaround methinks! Also… two more awesome characters coming into the game that I am pretty happy with and hopefully you guys will be too! Anyways.. back to work with me.

Train2Game News: Jonny Robinson’s Blog

Train2Game Student Jonny Robinson has been writing his own blog. He talks about his experiences on being a fledgling games designer. He covers subject such as his time at DR Studios and his work with Commando Kiwi, the winning team of the Make Something Unreal Live at the Gadget Show Live earlier this year.

You can read Jonny’s blog below:

http://ironcore1.wordpress.com/

Train2Game News: Matty Wyett-Simmonds student diary: Week 43

The weeks go by so fast I forget about writing these diaries!

As usual it’s been a busy week. We had a late night again to get some work done. If I haven’t mentioned already working in this industry is not easy, I can never slack otherwise I won’t finish my weeks work! I do enjoy it though so the amount of time I put into it doesn’t feel like much and it’s rather easy to overdo it sometimes.

Over the weekend I went to Leeds to see my girlfriend, who seems to be settling in well, the city is pretty fancy with lots of old buildings, it’s all pretty impressive. I also went to the museum there and saw a mummy! I had to take a coach up there (first time taking a coach anywhere) it’s not as bad as I thought it would be, didn’t sit next to anyone annoying. ^^

The project I’m working on at the moment is starting to look really awesome and it’s only a matter of time till everyone will get to see it! It will be my second commercial game which I think is pretty good going, I’ve sat through My Sea Park from the beginning to the end and now I’m doing the same with this one, however this time we have a lot of artists (4 and a half if you count Craig), but I’m still working just as hard! ‘Til next week!

MattyWS

Train2Game News: Ezekiel Morris student diary: Week 16

This week has been excellent, so far, as I have finished all my sprints. I am now double checking that the animations are working in the game engine.

Last Friday I went back to my home town to see my family and friends, to catch up on stuff and it was great to see everyone. After meeting everyone I had a fat meal then I’m chilling down with the family watching The Big Bang Theory.

I went to Eurogamer Expo last Saturday and met up with some students and the tutors from Train2game. I took some good photo’s. I didn’t get to play all of the games on show as the queues were ridiculously long but the ones that I did play were Devil May Cry, Tomb Raider, Resident Evil 6 and Doom 3 in 3D.

Monday Oct 1st I had a team meeting with Commando Kiwi, we were discussing schedules for the new project that we are working on. My sprint is to create three concepts, so I will be working my ass off 6 hours a week. I’m happy to be working on the project as I like to doing realistic characters so yep it’s time to get to work!

Train2Game News: Craig Moore student diary: Week 45

It’s a long way to the top, if you wanna rock ‘n’ roll!

Another heavy week, things are starting to ramp up and the pressure is really piling on. It’s strange, it doesn’t feel that too long ago we were pushing to get My Sea Park finished and now we are doing it for this new title which just seems mad! But then maybe that is the thing about making smaller bite sized apps and games.

We have spent a lot of time polishing and putting assets into the game, it’s really starting to come together with its full feature set and way more than half the assets. It’s going to be a big push, however, to get it all tied together in time.

I have confidence though that we are going to get there, we can’t really afford for it to slip unless we want to miss out on the Christmas window which could, potentially, be bad. We shall see but I would really like it to be done for then!

In other news, apparently I didn’t make a big enough thing out of Amanda’s car experience the other week, suffice to say, despite what she says, there were flames and exploding babies.. It was pretty horrific!

In further auto-mobile related news, my car went in for a mega-service today, £600! Honestly, I’m glad that only comes around once a year because that’s left me on noodles for the rest of the month, and not even good ones.

It’s lucky I love the job so much

Laters!

Craig

Train2Game News: Amanda Blatch student diary: Week 2

So this week I was required to finish six vectored characters, one of which was a cross-dressing creature which made the end of my week… interesting. It’s a colourful character that you will all love once the game has been released, I certainly do.

Apart from that I don’t think there is too much to say on the placement front, just designing a set of characters and learning my way around Unity to make sure that the creations I make, cut and rig are fully working in-game ready for the designers.

Unlike last week there is little else happening but work and pushing to complete my set tasks for the week… and the frantic playing of the first Borderlands whose ending I failed to complete due to lack of time, just so that I can justify buying myself the second one (which looks AWESOME.). Oh and also… week-long of 25p apps in the Google play store… Buying Mass Effect Infiltrator for 25p instead of the £4.33 it normally is? HELLS YES.

Another golden gem that has me and one of my housemates playing a lot; Monsters Ate My Condo. It’s a colourful armageddon of noise, bright lights and unique, hilarious characters. It’s basically a unicorn’s dream of wonderful things.

p.s. There is also a unicorn in it… True story.

Train2Game News: Matty Wyett-Simmonds student diary: Week 42

Week after the big game jam and have been hard at work!

We’ve had to make up for the time off and we’ve all been pretty busy here. We did a few late nights (up to 10pm) as well.

I’ve been churning out art assets at the same time as fixing assets that don’t work correctly in game. I also did my first purely 2D art work in a very long time which was pretty cool I think.

Other than that I’ve not had much of a week. Me, Craig and Amanda went to the pet store at lunch time one day to get some dead mice for her snake, Craig desperately wanted to get hamsters for the office which I don’t think Clive would have appreciated as much as we would.

I was in my first car crash this week too! I wasn’t driving though so I don’t know if it counts, but still it happened.

I also got a new phone which is awesome (Samsung Galaxy sIII), My sII died the night before so I went out and got it on contract. Very worth it if you haven’t tried a Galaxy phone, much better than the iPhone5 I think.

Train2Game News: Ezekiel Morris student diary: Week 15

This week has been very stressful and not the best of weeks. Trying to fix animation errors and getting things to work in Unity, so it’s been annoying.

I don’t like Unity I know some people might find it OK but my experience using it is I hate it. It was simple enough using UDK.

I enjoy animating characters but I never realized how much hard work was involved especially when you’re given a deadline. Learning how to use Maya and Unity at the same time has been tough. So when I import the animation sometimes it works and sometimes it doesn’t, it’s annoying to have to keep on asking for someone to sort the problem. I try doing it myself but still struggling a bit with some issues, the animation works in motion builder.

Finally I’ve found out what’s stopping the animation and it’s working perfectly. I haven’t felt comfortable using Unity I ‘am afraid I will break the game. I know this isn’t my strong point but the good thing about this experience is I now know how to use Maya so great experience. I can’t wait to do my thing soon.

Train2Game News: Craig Moore student diary: Week 44

Its story time kids!

This week has been a bit of a mammoth task for me, it has been a case of completely planning and attempting to organise the full storyline for the game. It’s a bit of a new beast for me, taking to creating a narrative is something I have only really ever lightly touched on.

Being an arcade gamer at heart my story lines tend to start and end at ‘Save the Princess’ so embellishing on that and pushing my narrative skills has been a good exercise. Especially when considering the fact that I am working with quite a strict set of predetermined story lines it certainly stretches the old grey matter.

That has literally been my week, when I look at the work I have done it doesn’t sound like much, but making it all intertwine and essentially work takes up a great deal of time and trying to ensure it’s going to work best for the player is another world entirely!

Apart from that I have been knee deep in my Train2Game work, I’ve moved on to my final few assignments while I am waiting for my first submission to be marked, hopefully I will get the course finished before the end of the year, at least that is my target.

Ciao!

Craig

Train2Game News: Amanda Blatch student diary: Week 1

So.. first diary, first week. What is there to say? First day at DR Studio I met a lot of people, t’was pretty cool. Also did my first concept sheet for an in-game character and vectorized it and made her look so sickingly adorable it was fun.

Wasn’t the last character piece this week though as I went on to do the same to an additional two characters, before then getting my hand held through the entire cutting and rigging process in Maya and 3Ds Max as they were things I hadn’t done before.

That night I learnt to rig for this game I’m sure my housemates were going to forcefully drag me away from the computer had it not been so late and I was so very, very tired. Luckily after a good night’s sleep I was able to pick it up again in next to no time and storm my way through the remaining two vector characters so they were ready to go in the game.

Annnnd I think that is about it!

Not really much to say as my week was mostly about learning the style, processes, where to store files correctly and how to use programs that I hadn’t used before. Wait, actually there was that car accident after my first day of work at the beginning of the week where Matty and Craig did NOT nearly die despite what their diaries this week might say. Mostly based on the fact that when travelling at about 15-20mph, the vehicle will not scream into a blazing inferno.. so there.

Boom. Week 1 diary complete! See you all next week.