VR game development on the Unity platform just received a massive productivity boost.
Today, KinematicSoup Technologies announced that Scene Fusion now officially supports EditorVR. The announcement was in response to Unity Technologies’ latest update to the platform, released on March 11th, 2017.
Scene Fusion is a Unity plug-in that adds real-time collaboration for level design to the Unity engine, which reduces the amount of time it takes to build and ship a game by up to 33%. With the growing popularity of VR, the decision to support it in Scene Fusion was an easy decision for Justin McMichael, CEO of KinematicSoup.
Unity launched the first publicly available experimental build of EditorVR for Unity, on December 15, 2016. Since this launch, the team at KinematicSoup has made efforts to ensure Scene Fusion builds have supported the continuous development of EditorVR, and plans to continue this trend.
“Our goal is to provide complete interactivity to game developers so that they can bring games to market sooner and work more efficiently. We see VR as a natural next step to the evolving landscape of game development. The benefits of real-time collaboration have never been greater than they are in VR. Being able to have people in and out of VR interact together on a single scene creates a very fast and efficient workflow that results in faster game development.”
Justin McMichael, CEO, KinematicSoup
Scene Fusion has been in development since 2015 and has since become popular among many Unity-based game studios.
Interested in learning more about Scene Fusion? Visit https://www.kinematicSoup.com/scene-fusion