Train2Game News: Mid-week Round up of game news

This will be a mid-week round up of all the biggest news in the gaming industry. Depending on the reaction it gets this may become a weekly post.

Gearbox’s Borderlands 2 comes out next week and in the lead up to that they have released the skill trees for the different classes available in the game. This is a good chance to see how the characters are going to play out through the game.

Valve has released a list of the first ten games being released through Steams Greenlight initiative. Some of the games on the list are Black Mesa the Half-Life mod and Project Zomboid. A full list of the Greenlight approved games can be found here.

The Wii U is having its release date and recommended retail price announced tomorrow. At 8am Nintendo will announce in a special webcast on the official Nintendo Direct Page. The release date is rumoured for UK release date early December with a possible price of £190.

Double Fine studios have accidentally released there first mobile title ahead of schedule. Thanks to some quick thinking from lead designer Kee Chi and the team behind the studios first mobile exclusive, the release turned into an unplanned beta.

Sony is ready to display a new virtual reality headset at the Tokyo Game Show. This follows the news of the Occulus Rift kickstarter and Valves augmented reality headset plans being released. The Sony headset will have a full 360 degree experience with head tracking and a live camera.

The last and possibly biggest bit of news is that this Friday the Train2Game world record attempt sponsored by Microsoft begins. The 48 hour event will see students creating games in the time they have using Windows 8. It is always fun and is always a great learning experience.

Train2Game News: Nintendo Wii U supports free-to-play

Nintendo will support free-to-play games for their upcoming Wii U console. That’s what president Satoru Iwata told an audience of analysts at a Q&A session during E3, report Digital Spy.

“With respect to the Wii U system, when we began working on it, one of our goals was to have a variety of purchase options and additional e-commerce options available at its launch,” said Iwata.

“And because of that, we have prepared a Digital Rights Management system. We have designed the system from a technical standpoint to allow developers to freely take advantage of things like free to play and micro transactions.” he added.

While free-to-play has become a popular model for PC, it isn’t as popular on consoles. Ghost Recon Online, a free-to-play version of Ubisoft’s tactical shooter is one of the game’s following the model that’ll be arriving on Nintendo Wii U.

As reported by The Train2Game Blog, One analyst believes the Wii U will be the “Swiss army knife” of gaming.

There’s more about free-to-play and its benefits here on The Train2Game Blog, while be sure to keep reading for the latest news on the Nintendo Wii U.

What are your thoughts on Nintendo introducing free-to-play to their console? Will it be a success?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Nintendo Wii U is the “Swiss army knife” of gaming

E3 saw Nintendo reveal more about the Wii U, with one analyst dubbing the upcoming console the “Swiss army knife” of video games.

The one hour presentation saw Nintendo of America President Reggie Fils-Aime and Shigeru Miyamoto discuss how the tablet controller can be used in conjunction with the current Wii-remotes and how a “social window” allows new ways to play while allowing users to connect with others.

“For 30 years, game machines … couldn’t take on a more important role than the TV itself,” said Miyamoto  “We knew our next system was going to have its own dedicated screen even if it had to be small. We wanted it to be the first screen people went to when they went into the living room.”

Using the mini-monitor on the game pad was demonstrated by Pikmin 3 and how it uses it to monitor your strategy and the game world as you play through a TV, along with showing off a variety of other things the Wii U can do.

Nintendo has made the console a “Swiss Army knife” said P.J. McNealy of Digital World Research. “Nintendo has a history of creating hardware devices that it takes advantage of over time, whether it was voice commands, the touch panel, the accelerometer, or the gyroscope.”

As of yet there are no price or release date details for the Nintendo Wii U. Games shown for the console however include Nintendo Land, Pikmin 3 and a Wii U version of Batman: Arkham City.

What are your thoughts on the Nintendo Wii U? Do you have a clearer idea of what its about after the E3 presentation?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.


Train2Game News: When and where to watch Sony, Microsoft and Nintendo E3 conferences

Train2Game News won’t be updating over the Bank Holiday, as we’ll be enjoying the extended weekend like many of you. However, the games industry won’t be stopping, with E3, the biggest event in the video games calendar beginning at the start of next week.

Many of the large publishers and hardware developers will be streaming their conferences live from Los Angeles, allowing you to watch them as they happen, or in the case of some, watch them you’re willing to stay up until the early hours here in the UK!

Microsoft are the first of the console manufactures to give their E3 presentation on Monday 4th June at 17:15 British time, which you can watch live on the Xbox website, or through your Xbox console if you’re an Xbox Live Gold subscriber.

Sony’s E3 press conference in which they’ll run through their latest plans for PlayStation, takes place on Tuesday 5th June at 02:00 British time, and will be available to watch through the Sony E3 2012 website.

Nintendo have three separate live streams planned, but all of them are likely to follow the same theme; their next console, Wii U. Their main conference takes place on Tuesday 5th June at 17:00, a Developer discussion, perhaps the most interesting part for Train2Game students, bright and early on Wednesday 6th June at 07:30a.m. Nintendo’s Software Showcase is on Thursday at 02:00a.m. All three Nintendo presentations can be seen on their official E3 website.

Of course, The Train2Game Blog will be back on Wednesday, ready to bring you all the big news that comes out of E3.

What are you most looking forward to about E3 2012?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Wii U hardware “constantly changing” say Team Ninja

Wii U controllerTrain2Game students haven’t heard much about Nintendo’s Wii U since it was revealed at E3 last year, but one developer has broken the industry silence and discussed the upcoming console.

Ninja Gaiden and Dead or Alive developers Team Ninja have spoken about the Wii U, and say it’s “very easy” to develop for, despite the constantly changing hardware.

“Nintendo asked us what we would want from the hardware. And when we gave them our feedback, we could see that they really listened and made changes. The hardware is currently changing constantly.” Ninja’s Yasuda Fumihiko told Gamefront.

He described the Nintendo Wii U’s touch screen control pad to their handheld console, the Nintendo DS.

“The control via a touch screen is like the Nintendo DS, we worked on the NDS with Ninja Gaiden Dragon Sword, and we would like to take some elements from it and install them in the U Wii version of Ninja Gaiden 3.” said Fumihiko.

The Train2Game Blog has previously reported that Nintendo believe the Wii U’s audience will be different to that of the current Wii console.

Wired Productions Senior Producer Kevin Leathers discussed the Nintendo Wii U in an interview with The Train2Game Blog towards the end of last year.

There’s no specific release date for the Nintendo Wii U as of yet, but reports suggest it’ll be here before the end of 2012.

So Train2Game, what are your thoughts on Team Ninja’s comments about the Wii U? Is the fact it’s apparently easy to develop for something that’s encouraging for you?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: GoNintendo]

Train2Game news: Wii U audience will be ‘different’ to Wii consumers say Nintendo

Wii U controllerNintendo believe that their Wii U console will appeal to a different type of audience than the Nintendo Wii.  At least that’s according to Nintendo of America boss Reggie Fils-Aime.

“The consumer buying Wii hardware today is going to be a different consumer than the one who will be buying Wii U in the future,” he told TIME.

“This is the first holiday that the Wii is available at $149.99 or below, so its an expanded demographic we’re reaching. These are consumers who have heard about Wii for the past couple years, but at $199 or $249 it was economically out of their reach.

“We haven’t announced pricing for Wii U, but you can definitely expect that pricing is going to be different and that the games are going to be different.” said Fils-Aime, in an interview that should provide interest to Train2Game students.

As reported by the Train2Game blog, Nintendo have previously claimed that their Wii U console will attract core gamers.  The company revealed the Wii U during their E3 presentation, and you can find out more about it here on the Train2Game blog.

Nintendo haven’t revealed a release date for the Wii U, but in an interview with the Train2Game blog, We Sing Rock producer Kevin Leathers revealed that they’re already looking into developing for the new console.

So Train2Game, what do you make of Fils-Aime’s comments? Do you believe the Wii U will appeal to a different kind of audience? Is the new Nintendo console on your radar?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Time]

Train2Game news: We Sing Rock gets release date

Train2Game recently spoke We Sing Rock Senior Producer Kevin Leathers about the development process behind the Nintendo Wii Karaoke game.

When the interview was published here on the Train2Game blog, a release date for We Sing Rock had yet to be scheduled. Now, the release late has been revealed as 11th November 2011.

Train2Game students should find our We Sing Rock interview to be a fascinating read, giving an insight into what it’s like to develop something that’s a bit different to your average Triple A title. Leathers told the Train2Game blog that party games are “important to the console market” and revealed Wired Productions are already looking into Nintendo Wii U versions of the We Sing series.

The We Sing Rock senior producer also offered Train2Game students advice on how to get into the industry. Read the full interview here on the Train2Game blog.

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game interview: We Sing Rock Senior Producer Kevin Leathers

Train2Game recently caught up with We Sing Rock Senior Producer Kevin Leathers at a special event in central London. The We Sing series is one of the most successful on the Nintendo Wii, with We Sing Rock the latest in the in franchise.

In an in-depth interview, Leathers told us about what goes into developing a We Sing title. He discusses his take on the future of party games, hinted at We Sing development for the Nintendo Wii U and told us about life at Wired Productions. He also provides advice to Train2Game students about how to get into the industry.

Read it here on the Train2Game blog, or on the Train2Game Scribd page.

First of all, what does your role as Senior Producer of We Sing Rock involves?

As senior producer of We Sing Rock I manage all the different aspects of the game: gameplay, music licensing and so forth and make sure everything all comes together to make a great game.

How does the development of process of We Sing Rock begin?

The main thing we start off with is the music. With We Sing Rock for example, we had a nice list of what we wanted to look for concerned with rock, which songs we thought best reflected each decades of rock.  We have songs from the 60s onwards and then we take it from there. We go to the music labels themselves, talk to them, negotiate then see what songs we can get for our final playlist and build a game around it.

Tell us a bit about the backend of We Sing Rock. How does the game know when players are singing on or off key?

We have a specific game engine built in which analyses the vocals that go in to the song and tests what pitch is actually being sung at the time, and then it calculates the score based off of that. It’s quite a complex process but they’ve managed to get it down to a nice, simple process so it’s easy.

How successful have the We Sing games been since they came about?

We Sing games are…not to sound big headed… probably one of the most popular games on the Wii at the moment. There were a fair few singing games out when We Sing and We Sing Encore first came to the market, but we’ve now emerged as the dominant force on the Wii. They’re very popular at the moment, very popular in Europe and in the Australian markets as well, so we’re very proud with how far it has come.  We Sing Rock itself is the 7th version of We Sing and we’re very proud of how it’s come along.

What do you see as the the future of singing, entertainment and other “casual” games?

Casual games can be a very unfair label. I think party games are quite important for consoles. While it’s fun to play single player games – your RPGs, shooters, things like that – you do need something else every so often that everyone else can join into and this is what we try and do with our We Sing and We Dance range of games. They’re games that everyone can play – everyone can pick up a Wii remote and start singing – and it’s just nice and easy and fun. That’s the main thing at the end of the day; it’s got to be fun.

For the future of the games it’s making sure you keep that fun aspect otherwise you’re complicating things far too much. It has to be so your gran can go up, pick up a Wii remote then starting singing along to her favourite Elvis Presley tune. That’s the main thing we strive for with the We Sing games and what we’ll do with the future versions of the games as well.

There are a lot of tracks in We Sing Rock, how do you go about selecting them?

Going about selecting them is usually a case of shouting at each other!  [Laughs] We go through a process where we obviously narrow down exactly what the game is going to be about: in this case it’s rock. Then we see the best examples of that across the difference subgenres of rock – nu-metal or the 80s style hair metal – and we try and get good examples of that. I mean we have things like White Snake which is a good example of 80s rock, and then we have some modern stuff like My Chemical Romance and 30 Seconds to Mars. So we try and go through a process where we list out what songs we believe would fit well into this kind of product, and then we take it from there and start negotiating with the music labels.

Will there be any additional content for We Sing Rock in future?

We’ve experimented with DLC in the past before. Unfortunately due to the technical limitations of the Wii it’s very difficult to do DLC to the high quality we believe it should be. We have experimented with it before and the results have been less that successful to be honest. So rather than diminish the quality of the overall product, we want to keep the high quality as much as possible. At the moment DLC isn’t on the cards.

So what do you think are the technical limitations of the Nintendo Wii and could the Wii U solve them?

I can’t say too much about it at the moment, but obviously the Wii U is a much more powerful machine and we’re hoping there are quite a few changes between the Wii and Wii U that’ll help with many of the functions of it. Fingers crossed! Especially with the tablet controller design as well, that could prove for some very interesting gameplay designs later on.

Tell us a bit about Wired Productions.

Nordic Games – which is the publisher of the We Sing series – they call us to do the production for their games. Generally they’ll want us to have a look at the market and see what would work and we usually just take it from there. We have brainstorming sessions, we’ll see what the market is lacking at the moment. When made We Sing, there wasn’t anything similar to it at the time on consoles so we went straight ahead with it.  Day-to-day stuff is just working through and making sure we can make the best product possible.

A little about you now, how did you get started in the games industry?

Many years ago! I actually started with the people I’m working with at the moment. I used to work for a publisher called Digital Jesters who used to do a lot of PC games, especially the original Trackmania when it first came along. Since then I’ve worked my way through the industry  with the same great team of people and we’ve now got to a point where we’re making products we’re incredibly proud of rather than just publishing them.

What advice would you give to those looking to get into the games industry?

My best advice is don’t try and look for a quick fix, it’s the same as any other industry in that you have to really work at it.  And even if you have to work on stuff you don’t really want to, at the end of the day you’ve really got to work at it otherwise you’ll just find it too hard.  The best advice I can give is get as much information as you can about what you want to do in the industry because there’s loads of different sectors to it. Get as much information and then go and try from there to see what you can do.

And finally, is there anything you’d like to add about We Sing Rock, and when is it due for release?

We Sing Rock, rocks obviously! Unfortunately I can’t announce the release date but it will be soon but everyone should play it, it’s great. Everyone will have a song they want to rock out too.

Thanks for your time Kevin.

We Sing Rock is scheduled for release on Nintendo Wii in the near future.

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game news: Nintendo Wii U not a ‘transitional platform’

EA’s Peter Moore doesn’t believe the Nintendo Wii U is a stop gap between current consoles and the next-generation of consoles.

As reported by the Train2Game blog, the Nintendo Wii was revealed at this year’s E3 conference.

“People will start talking about it being a transitional platform. And I don’t think that’s going to be the case, and here’s why,” EA COO Moore told Industry Gamers.

The Nintendo Wii U’s controller looks like a tablet computer, similar to the Apple iPad, but the EA man doesn’t think its’s an issue

“I think the controller [is huge]. This is not about specs anymore… In the early days of our industry, this stuff was absolutely about how much better the games looked… Now it’s about interfaces. Now it’s about building a community in a rich, powerful way.

“Nintendo’s job, quite frankly, is to build a better mousetrap with regards to the way that we use the controller. So I don’t know what Xbox and PlayStation’s plans for their next platforms are, but it’s not going to be hanging on graphic fidelity. I guarantee you that.”

Moore also added that Nintendo ‘totally gets’ the importance of online multiplayer to modern gamers. Many Train2Game students play games together, often organised through the Train2Game forum.

“It’s critically important to us and we are relieved, if anything else, that they have made a huge [online] commitment that they have presented to us,” Moore said.

“Online certainly was not a factor with the Wii, as you know; although they had capabilities, it just wasn’t there at the level that both Xbox Live and PlayStation had. But I think Nintendo totally gets that multiplayer, building community, co-op play, having the ability to bring games that are deeper – all of these things are now very important.”

As previously reported by the Train2Game blog, Nintendo believe gamers will love the Wii U.

So Train2Game, do you think the Wii U will rival the next generation of software? Or is it going to fall away once the next Sony and Microsoft consoles arrive?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Industry Gamers]

Train2Game students do you agree? Two screens “is the future” say Nintendo

 

As extensively reported by the Train2Game blog, Nintendo revealed the Wii U at E3 last month. Perhaps one of the most interesting aspects of the new console is the controller which features a large touchscreen.

According to Nintendo of America boss Reggie Fils-Aime a two screen set up for consoles is the future, and he believes that the company do have history setting industry trends.

“All I can say is that this is not the first time that Nintendo and our competitors have had dramatically different views on the future of gaming,” said Fils-Aime.

“When we launched the original DS everyone was saying the handheld competitor coming from Sony has more powerful graphics, that’s really the way to go. And we showed that no, two screens, a touch screen, a microphone, that actually led to better gaming experiences.” He continued.

“With the Wii, as well, Nintendo shunned the idea that a modern console needed high-resolution graphics. “We said we think that a motion-controlled experience could be more fun,”

“86 million units later around the world, I think people would say we got that one right as well.”

The Nintendo boss of America is confident the company have done it again with the Wii U.

“In this case we’re saying that this two-screen experience – either two screens playing the same game or two screens doing fundamentally different things – is the future,” he said.

And as reported by the Train2Game blog last month, Nintendo president Satoru Iwata sad that core gamers – which includes many Train2Game students – will be drawn to the Nintendo Wii U.

So Train2Game, do you think Nintendo are right? Is gaming on two screens the future of the industry? Or are Nintendo just pumping their own egos?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Beefjack]