And find out how Raphel Colantonio got into the games industry
And find out how Raphel Colantonio got into the games industry
Train2Game at gamescom Tim Willits Creative Director of ID Software talks about Rage to Danny Palmer and he shares his tips to working in the games industry.
Hear how Brian Williams started as a QA tester in the games industry
Sony Ericsson has announced a limited time exclusive agreement with EA Mobile(TM) to deliver the much anticipated EA SPORTS(TM) FIFA 12 on Android. Optimized for the world’s first PlayStation certified smartphone Xperia(TM) PLAY, the No. 1 sports franchise on the planet^ will be available for the device worldwide in the holiday season.
With improved gameplay depth, authentic commentaries, updated teams from the world’s top leagues and all new replay systems, FIFA 12 on Xperia(TM) PLAY is the ultimate football experience for Android, claims Sony Ericsson. The dedicated graphical processing unit, optimized memory bandwidth and 60fps rendering of Xperia(TM) PLAY enhance the football gameplay experience. Audio is also improved with enhanced commentary and crowd chants.
” FIFA 12 will undoubtedly be one of this year’s most popular games and Xperia(TM) PLAY consumers will be able to master it before any other Android users,” said, Dominic Neil-Dwyer, Head of Market Development for Sony Ericsson. “Adding to a portfolio of quality games for Xperia(TM) PLAY, FIFA 12 adapts perfectly to the device and delivers the best football experience on Android.”
Is this a winner? Your Views Please.
There are no screenshots as yet but we like to share hot news.
*Limited exclusivity expires February 21, 2012.
^ /Based on units sold world-wide as of July 25, 2011 (via NPD, Chart-track, GFK & Famitsu Marketing Data Service) /

Robert Ramsay is studying to become a Game Artist & Animator with Train2Game. Train2Game Radio caught up with him to find out why he chose to study with Train2Game, and how he’s finding the course.
In part 3 of a 3 part interview, Robert tells fitting Train2Game around the rest of his life, and his plans for the future. Listen to the interview at http://audioboo.fm/train2game
Read parts 1 and 2 here on the Train2Game blog, and leave your comments on the Train2Game forum.

Train2Game students will know that reflecting on your work is an important part of game development, even for the biggest studios.
As a result, Brink developers Splash Damage have discussed their game at the Game Developers Conference in Germany, pointing out what they could have done better. This is despite, as previously reported by the Train2Game blog, Brink reaching No.1 in the charts.
Lead Game Designer Neil Alphonso analysed Brink’s four key design concepts: blended game modes, objective and team based gameplay, the SMART system, and player customisation and persistent levelling.
As reported by the Train2Game blog last year, Splash Damage claimed Brink would ‘end the genre as we know it.’
Looking back however, Alphonso acknowledged that they may have been too ambitious with certain Game Design ideas
“Brink tried to be something new and different in several areas, In hindsight we perhaps strayed away from convention a bit too much in some areas.” he said.
“But several of Brink’s key features resonated really well with our audience, along with continuing to work on tweaking and refining the gameplay now the game is out in the wild. We’re taking a lot of these lessons on board for our future projects.”
Alphonso also said the story, the Game Design of Brink, “had to take a back seat”.
“People reacted pretty differently to the way we approached our narrative,” Alphonso said. “Some would say there’s no story to speak of, which I would beg to differ with. But some loved the setting and the context we’d given the action.”
“There’s a lot there for people to read into it. But we don’t spoon feed it to people, which is maybe what some people were looking for.” He continued.
“So in the end, essentially when the game is viewed as a highly contextualised multiplayer experience, it does really well. But if you view it as a cinematic single-player cinematic experience, it doesn’t really hold up.” Alphonso concluded.
For more information on how Brink was developed, see the Train2Game blog. There’s also an in-depth look at the Art & Animation of the game.
So Train2Game, what are your thoughts on Splash Damages anaylsis of Brink? How do you think the game could be have been improved? And how important is reflecting on a game post development?
Leave your comments here on the Train2Game blog, or on the Train2Game forum.
[Source: Eurogamer]

Following another quiet week for new releases, it probably won’t surprise Train2Game students to see Zumba Fitness top of the UK charts once again.
It’s the dance games’ ninth consecutive week at No.1 and 12th overall in the top spot. The 505 Game is now the7th biggest selling third-party Wii title ever in the UK
LEGO Pirates of the Caribbean is the biggest mover, up three to No.2 while another game from Disney, Cars 2, is a non-mover at No.3. Dirt 3 drops to No.4, with FIFA 11 moving up one place to No.5.
LEGO Harry Potter: Years 1-4 rises two places to No.6, moving ahead of Just Dance 2 extra songs which drops to No.7. Call of Juarez: The Cartel moves up two places to No.8 while The Sims 3 re-enters the top ten at No.9.
Former No.1 – as reported by the Train2Game blog – L.A. Noire just about remains in the top ten after dropping one place to No.10.
The biggest mover outside the top ten is The Legend of Zelda: Ocarina of Time 3D for the Nintendo 3DS which jumps from No.39 to No.13.
The UKIE Gfk Chart-Track All Formats Top 10 for the week ending 13th August 2011 is therefore as follows:
1. Zumba Fitness (505 Games)
2. LEGO Pirates of the Caribbean (Disney)
3. Cars 2 (Disney)
4. Dirt 3 (Codemasters)
6. LEGO Harry Potter: Years 1-4 (Warner)
7. Just Dance 2: Extra Songs (Ubisoft)
8. Call of Juarez: The Cartel (Ubisoft)
9. The Sims 3 (EA)
10. LA Noire (Rockstar)
The week ahead is set to be another quiet one for new releases, but big titles including Deus Ex: Human Revolution and Rugby World Cup 2011 arrive in time for the end of the month.
So Train2Game, what are thoughts on the continued success of Zumba Fitness? Or indeed the top ten as a whole?
Leave your comments here on the Train2Game blog, or on the Train2Game forum.
[Source: UKIE Games Charts©, compiled by GfK Chart-Track]
Train2Game Game Designer Darren Price is on a Train2Game work placement at DR Studios. In his latest Train2Game industry experience diary, Darren writes about coding during a sprint, and his time at the Develop Conference.
Read Jonny’s latest industry experience diary here on the Train2Game blog, or on the official Train2Game industry experiences website.