Train2Game News from Arkane studios

The new gameplay video – ‘The Study of Stealth’ – for Dishonored, has been released today.

Dishonored can be played in a number of ways, the video released  today aims to highlight how the game’s stealth system works plus the tools and powers at your disposal to make your way through the game unseen by your enemies.

Dishonored, the first person action game from Arkane studios, casts you as a supernatural assassin driven by revenge.  You make the choices meaning, the outcome of each mission plays out is based on the you.

Dishonored will be available in Australia and Spain on October 11, 2012 and throughout Europe on October 12, 2012, and is slated for release on the Xbox 360, PlayStation 3, and PC. For more information on Dishonored visit http://www.Dishonored.com.

Train2Game News Will Everything Everywhere 4G change gaming?

Ofcom has approved an application by the mobile phone operator Everything Everywhere (EE) to use its existing 1800 MHz spectrum to deliver 4G services.1

Following a consultation, Ofcom has concluded that varying EE’s 1800 MHz licences now will deliver significant benefits to consumers, and that there is no material risk that those benefits will be outweighed by a distortion of competition.2 Delaying doing so would therefore be to the detriment of consumers.

The decision takes account of the forthcoming release of additional spectrum in the 800 MHz and 2.6 GHz bands, in an auction process set to begin later this year, which will enable other operators to launch competing 4G services from next year.3

In parallel with this decision, Ofcom has now issued varied licences to EE which authorise LTE services from 11 September 2012. This means that EE can launch LTE services using its 1800 MHz spectrum at any point from that date, although the precise timing of any launch is a commercial decision for Everything Everywhere.

With no handsets available, early adopter prices likely to be HIGH will this help the gaming industry?

www,train2game.com

Train2Game News A Warm Welcome to Mark Kington

Our very own Mark Kington is joining the Train2Game Online Team replacing Danny as our team blogger.

We would like to thank the amazing number of people that applied for the position. With so many GREAT candidates it was a really tough process, but after being grilled by three of us at the Luton Office. Mark, also a T2G Student, is the victor.

After a period of training, so don’t bug him for now, Mark will take charge of Train2Game News, Facebook and other social media, plus Train2Game Student Radio. Mark will also become an Admin of the T2G Forum and work with the Forum Admin Team.

If you fancy being one of his first victims, I mean guests, on Train2Game Student radio drop a note to suggestionbox@train2game.com giving a little detail about things you would like to talk about.

Again congrats to Mark and WELCOME aboard.

Train2Game Student Diaries Matty WS weeks 36 and 37

Week 36
On week 36 of my diaries now! That’s a lot of weeks so far, and yet everything is still going swimmingly well. The new project is underway now and we are all working hard on it. My Sea Park is doing pretty well too. This week has been quiet though, since Jonny and Ben are no longer here and there are some people away too, making the office a lot more empty than normal. I’ve been quietly working away doing what I’ve needed to do. Not much of an eventful week really.
I have also been going through the course a little faster, currently verging on the end of section 2, so far the course has provided some insightful knowledge into my role as an artist, I look forward to seeing what section three will teach me, which I should be on very soon if I keep up the pace I am at. I have spoken to quite a few students on the artist course and none that I know of are on section 3, so I have no idea what it’s going to be like! Should be interesting
Week 37
This week so far has been a bit of a headache week, as I try to fix a problem we are having with axis translates vertex values, local and world pivot locations and parent/child objects,
since all of these values display differently from Maya to Unity or Max. This is probably the most confusing problem I’ve come across since I started modelling eight years ago. Other than that issue my week has been ok! We have started doing regular weekly sprint meetings again which is good, because it means I can be a little more organised with my work and it also means I always know what I am doing.
I’ve also now done the section 2 exam for the A&A course, which makes me on section 3 in five working days! This also means I am as far in to the course as Craig Moore is into the
designer course, he started the course about a week before I did so I’m not doing too badly I don’t think. That being said, how far people are into the course is not a rating for how good they are at their roles, there is a lot more information to learn that may not be on the courses that people can acquire through experience or looking up online for info or tutorials.
http://www.train2game.com

Train2Game Student Diaries Ezekiel Morris Week 11

Jonny and Ben had a leaving do on Friday so went out with them for a drink.

At work we had a meeting talking about the characters and texture for the characters in our new project, commonly the characters are bill boarded. We also discussed the characters having eyes instead of no eyes which I thought that was the style we were going for so change of plan. So that will be my next task to do sketching up character eyes

Conveniently I’m getting use to using Maya  but I still prefer 3ds Max  but people do say Maya is best  for animation, if it does the job and it works for the game engine  then go for it, particularly it’s straight forward with 3ds Max but it’s still good to learn other programs as well.

The programs I’m learning are Unity and Maya and I’m getting better every time I use them. This week I’ve been animating so there’s hasn’t  be anything different from the last task, since doing this work placement I’ve learned so much,  it’s starts off complicated  for a while and then you get used to the work system, now it’s as easy as pie.

www.train2game.com

 

Train2Game Student Diaries Craig Moore Weeks 37 and 38

Week 37 – It’s all kicking off now!

This week we really have started on the new title full swing. Art is doing arty things, development is doing developy things and I’m getting to do a little bit of everything; which is lovely and just what I want to be doing.

Most the week I have been assisting Rory in just concreting a load of the design functionality and, particularly, social aspects of the game. We learnt so many things from My Sea Park that going in to this next project we feel much more confident as to what we are doing and it’s making the process much more concise.

I have also had to do some more changes and updates to a pitch document which has gone off to yet another magical destination in the ether! It’s very exciting seeing my documents go off to people, so far the feedback has generally been positive so I must be doing something right.

Other than that the next Game Jam is coming out of the wood work, and teams are being assigned. I got myself in the nice and high Team 32. It’s been a bit of a quiet reception so far and fingers crossed some coders will come out the woodwork as we won’t get very far in Metro without them.

Craig

Week 38 – Properly back in to the fray.

This week has been the first proper return to agile development and scrums for the team. Poor Rory has been neck deep in planning and attempting to foretell his way through a large project which is no simple feat considering everything that has to be taken into account.

In saying that, it is great to have a concrete list of things that need doing for the week and targets to aim for, despite working hard, there is something about a task list that pushes you towards the goal for the week so much stronger than simply having “stuff to do”.

Using new tech we do have a lot of unknowns, which do contribute to the uncertainty of time scales, but as a team we have overcome them successfully. It is Friday afternoon and I am 99% done on my tasks. The general idea is not to ever return to these once they are ticked off, but I think we might just pop our heads in to tweak from time to time as the project goes on, when things don’t quite match up or look slightly wrong. I’m not sure if that’s just because it’s possible to do or because it fits the nature of the project, but I like the ability to go back to things if they simply no-longer work/look good or I feel that there is a better way to do the task.

More next week I guess, it’s about to get a bit crazy in here!

Craig

www.train2game.com

Train2Game Let’s help SpecialEffect

If you are not aware SpecialEffect create the most amazing devices enabling disabled kids to play games like you or I would, probably even better.

SpecialEffect have entered a competition to win £2000 from a company with a very short video about our work helping people with disabilities to play games, and need as many votes as possible to win to stand a chance of winning!

Would you mind voting for it and passing it on to friends and family? You don’t have to provide any personal details, you just click on

http://www.opusenergygift.com/video?id=DOEkOOgCGMM

and then click on “Vote or this Video” and that’s it !

It takes just 5 seconds! If you can help it would be much appreciated (and if you can forward the note to family & friends that would be even better , vote ends in a week).

Train2Game News Calling all Budding Film Stars

May we introduce an extra special lady who will be filming at the Gameathon, WELCOME Juliette.

Juliette’s credits include the Spirit of London Awards, YES Program (kids education) and even RARE, yes that RARE of Xbox fame. Her credits also span: Saatchi & Saatchi, San Miguel, Vivienne Westwood, Bloodhound (the car that goes 1000mph), Rimmel and Sky TV.

So if you would like to be considered so that Juliette can film your good side get in touch with Harry via BaseCamp.

For more about the Gameathon click here

Train2Game Gaming record attempt

Gaming record attempt

The University of Bedfordshire will host a world record attempt next month when a computing giant and an online college try to hold the largest game jam held in a single location.

Experts from Microsoft will team up with students from Train2Game which runs from September 14-16 at the university’s three computer labs at the Park Street campus.

They will form development teams and create Metro style videogames in 48 hours for Microsoft’s new Windows 8 operating system, which is scheduled for release on October 26.

The world record will be set with a target of 301 or more participants and representatives from The Guinness Book of World Records will be present to adjudicate the event.

Games completed during the record attempt deemed suitable for release will be available through the Windows Store. A judging process will then take place with gaming industry representatives choosing the best game of the show.

Carsten Maple, the university’s Pro Vice Chancellor for Research and Enterprise, said: “The university works closely with the games industry and is delighted to host this exciting, record breaking event.”

For more details GAMEATHON on FACEBOOK