Train2Game News: “Free-to-play is the best model for gamers and studios” says Tribes: Ascend studio chief

Free-to-play is the best business model both for development studios and gamers. That’s according to Hi-Rez COO Todd Harris, who has recently seen his studio release Tribes: Ascend.

As reported by The Train2Game Blog, the free-to-play shooter with an old school feel has reached over 800,000 users in the weeks since it launched.

“It’s really our belief that for an online multiplayer game, particularly, free-to-play is the best model for gamers and for studios,” Harris told Gamasutra.

” We really saw the potential in free-to-play, for gamers and for studios. With Tribes: Ascend, we really wanted to do a AAA, free-to-play game that’s the level of production, polish and gameplay that we were shooting for. Fortunately, reviews have been good.” he continued, adding that despite the free-to-play model, Hi-Rez has ensured Tribes: Ascend isn’t “pay-to-win”

“Our philosophy is to focus first on making a fun an engaging game, second, by making it free you create a large audience to play the game.” said Harris.

“And third, you implement the store so that it doesn’t give any gameplay advantage to a paying player, but it gives a time advantage or a prestige advantage — the latter in the form of cosmetic skins.” the Hi-Rez COO added.

Earlier this year, Brawl Busters developer Rock Hippo told The Train2Game Blog that the advantage of free-to-play is it allows them to reach a much larger audience.

There’s more about free-to-play and its impact on the games industry, here on The Train2Game Blog.

Do you agree with the statement that free-to-play is the best model for gamers and studios?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Get behind the scenes of Diablo III in new developer diary

Train2Game students can get a look behind the scenes of the upcoming Diablo III in this new developer diary from Blizzard.

Game director Jay Wilson, and art director Christian Lichtner and Lead programmer Jason Regier discuss Inferno Difficulty, release expectations for Diablo III, PvP, their excitement about making the game and more.  Watch the Diablo III developer diary below, right here on The Train2Game Blog.

Previous developer diaries from Blizzard can be seen on the Diablo YouTube channel.

As reported by The Train2Game Blog, the recent Diablo III open beta weekend attracted 300,000 simultaneous players.   The full-game is released for PC on Tuesday 15th May.

There’s more Diablo III news here.

What have you learned from the developer diary from Blizzard? Are you looking forward to Diablo III?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Call of Duty: Black Ops II officially revealed, 300 staff working on it

Train2Game students will have noticed that Call of Duty: Black Ops II has been officially been revealed. The latest title in Activision’s highly successful series is being developed by Treyarch, with the story set in 2025 and a branching story.

Call of Duty: Black Ops II is scheduled for release on Tuesday 13th November 2012 with over 300 staff working on it.

“There’s over 250 people at Treyarch, but there’s over 300 people working on the project,” Treyarch studio head Mark Lamia told VentureBeat.

“We do have contractors and test teams that aren’t part of the company. Those others aren’t actually employees of Treyarch. But there’s over 300 people working on the game right now.”

He added that due to the size of the project, Treyarch are happy to share resources with other Activision studios.

“We actually do open up anything from our side that they can have access to, but they have their own team with their own creative work,” said Lamia.

“Whether it’s inside of the Call of Duty franchise or, frankly, some other area of essential technology or whatever other area – if there are things that teams can access or leverage, then they do.

“For example, the facial rig and the performance capture was something that we worked with Activision’s central technology team on quite a bit. There are a lot of learnings there that can be applied to other teams.” he added.

The full Call of Duty: Black Ops II interview with Treyarch’s Mark Lamia is over on Venturebeat, while you can watch the Black Ops II reveal trailer below, right here on The Train2Game Blog.

What are your initial thoughts on Call of Duty: Black Ops II and the size of the team behind it?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Ghost Recon: Future Soldier creative director on the complexity of AI coding

Coding AI is the most difficult part of developing Ghost Recon: Future Soldier. That’s according to the game’s creative director Jean-Marc Geoffroy, who recently offered Train2Game students advice on getting into the industry.

“When we started to work on co-op the first main issue was AI.” he told Beefjack about the team focused Ghost Recon: Future Soldier.

“And it was very simple, as you have a lot of shooters where the AI is player-centric, so the AI knows where the player is, but we were not able to do so because with four human players you don’t know what they are doing, especially as the levels are pretty open, so you don’t know.”

The details about coding will no doubt be of interest to those on the Train2Game game developer course.

Geoffroy said Ubisoft had to code the AI in a way that meant that it wouldn’t know if when looking at a four man squad, it was seeing a human or fellow AI player.

“What we have decided to do – and  really, what the most difficult challenge was – is that the AI will not know where the player is unless it sees the player, and will never know if the player is an AI teammate or human being.” said the Ubisoft Creative Director.

“It sounds stupid to say that but it’s a very, very important point. When your AI doesn’t know who is behind the ghost, it changes everything in terms of how you code, how you programme the AI.”

“So, the AI is basically reacting according to its own life, the situation, and the coordination between all the AI.” he added.

There’s much more about Ghost Recon: Future Soldier here on The Train2Game Blog, including this interview from Gamescom last year.

What are your thoughts on the complexity of the code for Ghost Recon: Future Soldier?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Fable Heroes developer diary gives insight into life at Lionhead

Train2Game students can get an insight into life at Guildford based studio Lionhead thanks to a Fable Heroes developer diary. The XBLA game is released on Wednesday 2nd May.

The video explains how Fable Heroes started life as part of Lionhead’s yearly ‘creative day,’ before the project was given the go ahead. The multiplayer XBLA title has been developed by a team of five people. Watch the Fable Heroes developer diary below.

Lionhead Head of Art Paul McLaughlin gave tips on how to be a great games artist earlier this year, you can read his advice here on The Train2Game Blog.

What are your thoughts on Fable Heroes? How positive is it that Lionhead are letting younger developers work on their own projects like this?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Mass Effect 3 Development Director’s advice on getting into the industry

Mass Effect 3 will have Kinect support

Train2Game students looking for an extra advantage in getting that first job in the games industry should get involved with modding. That’s according to Mass Effect 3 Development Director Robin Mayne in an interview with the BioWare Blog.

“There are three avenues I can think of that are worth looking into: get involved with a modding community.” he said when asked how aspiring developers can get a foot in the door.

Modding is something that developers often emphasise as a great way to practice your skills, with Ubisoft’s Adrian Lacey last week telling The Train2Game Blog that the Ghost Recon team features a number of former modders.

Valve’s Chet Faliszek and id Software Creative Director Tim Willits are among those that have also spoke highly of modding when talking to The Train2Game Blog.

Mass Effect 3 Development Director Robin Mayne also told the BioWare Blog, that those aspiring to get in should make themselves familiar with the industry by reading specific websites and attending show.

“Check out the job listings at as many companies as you can and look for patterns in what skills are sought after. Find creative ways to obtain those skills.” he added.

There’s more advice from professional game developers on how to get into the industry, right here on the Train2Game Blog.

What are your thoughts on the advice?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game & Epic Games Make Something Unreal Live: The Book

Train2Game and Epic Games co-sponsored Make Something Unreal Live, an unprecedented game development competition that took place at the Gadget Show Live.

Four teams presented their new iOS games based on individual books in the “Fighting Fantasy” series to the franchise’s esteemed creators, Steve Jackson and Ian Livingstone OBE, and the duo determined that Commando Kiwi’s fresh twist on the third-person adventure genre makes the best use of the property and exhibits the most outstanding commercial potential.

Read the story of the whole show, and the run up to it in this virtual book here on The Train2Game Blog, or on the Train2Game Scribd page.

Train2Game news: Angry Birds Space becomes the fastest growing mobile game ever

Train2Game students will be familiar with the success of Angry Birds, the casual title that was one of the first huge stars of mobile gaming.

Now Rovio’s latest title, Angry Birds Space ,has become the fastest growing mobile game ever, with 50 million downloads in its first 35 days on release.

“We extend our deepest gratitude to all fans of Angry Birds everywhere.” said a blog post from Finnish developer Rovio.

“While numbers like this certainly say something about the popularity of Angry Birds, for us the main goal is to keep creating fun new experiences that everybody can enjoy! We just launched the first free update for Angry Birds Space, with plenty more surprises in stock.” the post added.

Angry Birds Space is currently available for iOS and Android mobile devices, PC and Mac. Angry Birds merchandise is available throughout the High Street!

What are your thoughts on the continued success of Angry Birds? Do you think it has changed the industry?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: God of War: Ascension game director hosting live stream at 4 P.M.

Train2Game students can get a first look at God of War: Ascension  when Game Director Todd Papy hosts a live stream on The PlayStation Blog at 4p.m.

The latest God of War title for PlayStation 3 is a prequel, which will introduce multiplayer to the series for the first time.

“That’s right. God of War: Ascension will feature a ground-breaking new online multiplayer mode,” said Pappy.

“We wouldn’t do multiplayer in God of War unless we knew we could do it right. That’s why I’m extremely excited to finally be able to talk publicly about it and share all the gory details with you live. I even have some exclusive gameplay footage to share with you, so be sure to tune in to see it all live.” he added.

Train2Game students interested in game design are likely to want to tune into the live stream to find out how multiplayer is going to be implemented, and how the story for God of War: Ascension is taking shape. The stream is scheduled to start at 4 and can be seen here.

What are your thoughts on the introduction of multiplayer for God of War: Ascension?  What do you want to see from the game?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: VG247]

Train2Game news: Free-to-play shooter Tribes: Ascend gains over 800,000 players

Train2Game students were among those that took place in the open beta for Tribes: Ascend, a multiplayer shooter from Hi-Rez Studios.

The free-to-play title officially launched on 12th April, and in just over 2 weeks has acquired over 800,000 players.  The figure was revealed to Gamasutra by Hi-Rez Studios COO Todd Harris.  The game lets players use experience or gold to unlock items.

Tribes: Ascend is downloadable for free here.

The impressive figures are yet another example of how the increasingly popular free-to-play model can result in success for game developers. Indeed, as recently reported by The Train2Game Blog, research suggests that 40% of free-to-play users purchase in-game items.

Earlier this year, Brawl Busters developer Rock Hippo told The Train2Game Blog that free-to-play allows them to reach a much larger audience.

There’s more about free-to-play and its impact on the games industry, here on The Train2Game Blog.

What are your thoughts on the initial numbers for Tribes: Ascend? Have you played the game? If so, what do you think?

Leave your comments on The Train2Game Blog, or on the Train2Game forum.