Train2Game News: Microsoft Reverse Xbox One Policies

Xbox OneMicrosoft have listened to their fans and have backtracked on some of the more controversial Xbox One policies.

Since Microsoft announced that the Xbox One would need to connect to the internet once every 24 hours, you can only sell used games to certain retailers and that sharing games would be different, the console has come under attack from many people.

Consumers felt like there choices were being taken away from them.

Microsoft have now heard these attacks and have changed their policies to one that should appeal more to the wider market.

An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

Xbox One games will be playable on any Xbox One console – there will be no regional restrictions on the console.

These changes will impact some of the scenarios that previously announced for Xbox One, such as when swapping from one game to another will of course require a change of disc and features such as the “Driveatar” for Forza 5 will still require a constant connection.

The Kinect will still have to be always connected to the console as Microsoft believe that is a key part of gaming in the future and want Developers to be able to use it without worry.

The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.

In the article from Don Mattrick detailing the changes, it finishes saying “We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.”

Train2Game News: Cliffy B comments on used games

Cliff Bleszinski Cliff Bleszinski says the public reaction to the Sony and Microsoft press conferences at E3 are premature, arguing that the former was simply playing a PR game.

Many who watched the show claimed that Sony had “won” E3 due to its declaration that the PlayStation 4 would not have any restrictions on used games.

Bleszinski not only doubts that Sony doesn’t have some anti-used tricks tucked away, but says the used game market is undermining the $60 triple-A model.

“I’d bet Sony has some similar stuff up their sleeves they’re just playing on the internet outrage for free PR,” said Bleszinski over Twitter.

“You cannot have game and marketing budgets this high while also having used and rental games existing. The numbers do NOT work people.”

Bleszinski started his career at Epic Games, where he rose through the ranks to become one of the industry’s most recognisable faces and as the creator of Gears of War, Bleszinski knows the cost of modern triple-A games are astronomical.

“The visual fidelity and feature sets we expect from games now come with sky high costs,” he explained.

“Assassin’s Creed games are made by thousands of devs.”

According to Bleszinski, this means consumers should be prepared for more than just the death of used games, but should expect physical media to be replaced by new distribution and business models.

“This is why you’re seeing free-to-play and microtransactions everywhere,” he concluded.

“The disc based day one $60 model is crumbling.”