Train2Game News: Ezekiel Morris student diary: Week 14

I have been sketching up eight characters this week for the new project, sorting out colour palettes so that everyone knows which colours will suit the characters. In the back of my mind when I was first asked to draw eight characters in a week I didn’t think it wouldn’t be possible considering the time it can take creating the colour palettes, I thought it would take longer.

Sketching was quick and there have been times when I have to get the character just right before continuing, making sure that when I draw over the mannequin layout the character looks right with the mannequin. Once the project manager is happy with the sketches I continue on to the next character, the last couple of weeks have been very busy. I have been working late with the guys to get some work done but luckily enough I’ve done five concepts in the week with three more left to go. I’ve almost finished my sprints and now I’m just working on my last concept and I’m done.

I think my next sprint is animation, I feel confident using Maya but I’m not so sure when it comes to the technical side, if there’s a problem that I can’t solve I will let someone know, I think its best that I work on my strengths and improve what I know, I have said this before I won’t say no to a challenge and I’ll give it my best.

Train2Game News: Matty Wyett-Simmonds Student diary: Week 41

Sorry for the lack of diaries lately! I’ve been so busy with the current project that I just didn’t have time to write them.

Everything is going swimmingly well now and we are in a position where we just have to keep churning assets out to make the game. I’m working mostly on the tech side of art rather than creation. This is how I like it though as I enjoy doing it, but I’m not the most creative person. The others are working on concepts for characters and buildings and everything is starting to look awesome.

We also now have a new student starting next week who some people may know, Amanda Blatch!

I know her from the gadget show as she was on my team for a good 6 months. She is again another artist and specializes in character art mainly. She’s also moving in with me Craig and Ezekiel so should be good to see another face around. Also my tortoise is now living with us (was with my girlfriend before but she’s going to Leeds to start her new PhD! Congratulations to her!) At the same time though Amanda is also bringing her pet snake so now we have a house with two reptiles in, which is awesome!

The tidal wave that was Sea Park is slowly calming now and there are regular users, so the game must not suck which is always good. We may go back to it to make updates and such for the people that are completing the game but for now we are concentrating completely on the new project which we are hoping will take half the time to make and release.

Game Jam starts tomorrow! I hope everyone else is excited, will hopefully meet a few people from Microsoft, last year it was Epic Games, two very big names indeed!

I have a new portfolio site now using HTML5 only, which is working very nicely; check it out if you can http://mattyws.wix.com/portfolio#!home/mainPage

Hope everyone enjoys their weekends; I certainly will at the game jam!

Best

Matty

Train2Game News: Ezekiel Morris Student diaries: Week 13

Ezekiel Morris week 13

First of all I had a weeks holiday to catch up with stuff but in my spare time while I was away for the week and over the weekend I have been sculpting using Zbrush and Mudbox.

I was experimenting with both sculpting programs, I do like both programs but the ZBrush I find more useful. When I’m sculpting in Zbrush I sometimes don’t think what I’m creating, I just go with the flow. It’s the same with Mud box but I do prefer the ZBrush tools. You start off sculpting some random model then, in a couple hours it starts to morph into something else.

I always start off with a concept before creating something but I was in the flow. I didn’t know the short-cut keys in Zbrush or the sculpting tools but you can tell by looking at the small picture icons on the sculpt tools column, for example move, sculpt, smooth, flatten etc.

I’ve been watching some ZBrush tutorial videos and it has helped me a lot. I’ve been diligently working through my T2G course work, creating a concept sea creature, quick thumb nails sketches with silhouette pose and then filling the detail later.

OK back at Dr Studios, finishing off robot animation in flash, creating tick boxes using vectors and placing text in speech bubbles.

Train2Game News: Craig Moore Student diaries: week 43

Craig Moore

Student Diary

Week 43

So, I must apologise for the radio silence as of late. With the combination of the upcoming Game Jam, my heavy concentration on Train2Game coursework and a consistently frantic day at work, occasionally things will slip my mind.

I blame my age, since I am now the oh-so lofty age of 30! I collect my pension soon …

So last time I left you I was heavy in to UI work and really learning Unity and getting to grips with the tech. Not much has changed to be honest; there is simply so much UI work that needs to go into games of this type that it’s a lofty job for anyone. That being said it is coming along very well, elements of the game are fully implemented with just some polish required and it’s actually becoming a product!

I was able to get a build on my phone, which is one of my favourite moments, to see it actually on device and I was very pleased. Taking all I had learnt from my work on Sea Park and how I feel I have naturally grown; really shows. It has made a much cleaner UI and it just generally feels much more accomplished. Each little icon I have been doing has become a little art piece in its self, it makes me incredibly proud whenever I can see these little things and how they look in the game. It’s those moments that remind you why you are doing this in the first place and why you have made the decision to follow this path!

As the first submission draws ever closer there is no let down on the work that needs doing, as each task generally leads to more tasks it often balloons before it gets completed. I foresee a few late nights as we go forward but it should make for a much better game and something I am genuinely excited to play myself!.

Hopefully I should be back rolling with proper updates after this weekend’s Game Jam, without that on my plate and my recent submission of coursework for Train2Game I have a little extra free time so things won’t slip.

Until next time!

Craig

Train2Game Student Diaries Jonny Robinson Diary 27 July

This is my last diary; on average I think I must have written about 10,400 words which is stupidly crazy. With DR Studios playing such a vital role in my career path, what can I really say to my colleagues, mentors and even friends besides the stereotypical crap of thank you…To me a thank you isn’t enough, it needs to have more worth than that. As selfish as this sounds my only true way to repay their wisdom is to teach people what I know, and make successful games along the way.

But I’m going to say it anyway thank you, thank you and thank you for helping me gain respect in being happy at work. I used to hate all of my previous jobs with a passion as I always felt like an outcast in the group, the dreamer, the lad who lived in his head and a guy who ranted on Youtube. If it wasn’t for any of those things, I wouldn’t be here today. I left school with terrible grades but this didn’t stop me one bit, I retook all of my modules, did online learning in my spare time whilst working full-time. I have slapped haters in the face with hard work and persevered with pure determination to make it into the game industry

Since being here I have attended Develop twice, once as a representative of Train2Game/DRS and the other was with Epic Games. I have won 48 hour game jams; I was the leader of the winning team of the Make Something Unreal Live 2012 winning the Unreal 3 licence. I have also got my name on at least 4 games and I have done it all with a smile on my face. Now do I think it will be easy out there in the cold and harsh world without DRS holding my hand; of course not but that hasn’t stopped me before and it won’t stop me now!

What would my advice be to anyone trying to make it into the game industry, just don’t ever stop dreaming and working hard to make your dream a reality and of course join Train2Game 🙂

So, with this being my final DR Studios diary I want to say to anyone who has followed my year long journey into the game industry, thank you and I will catch you on the flip side.

Here is my Portfolio www.jonnyrobinson.co.uk

and my Twitter http://www.twitter.com/ironcore1

if you want to keep in touch or just ask for some advice!

This is Jonny saying goodbye just for now

www.train2game.com

Train2Game News: Train2Game student developed My Sea Park reaches 250,000 downloads

 

My Sea Park, a mobile game developed with significant input from Train2Game students has been downloaded over 250,000 times.

The management title, created with help from Train2Game students on work placement at DR Studios, was released worldwide less than two weeks ago.

Seven students worked on the iOS game, with Train2Game game designer Craig Moore serving as design lead.

My Sea Park lets players explore their creativity by building the biggest and best marine-themed amusement park in the world.

Watch the trailer below, here on The Train2Game Blog.

Like it? Then support fellow Train2Game students by downloading My Sea Park from the App Store now!

There’s more on My Sea Park here on The Train2Game Blog, while keep reading for the latest industry experience diaries from Train2Game students on placement at DR Studios.

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: My Sea Park, a new mobile game with heavy Train2Game student input released worldwide

My Sea Park is a brand new mobile game that’s received heavy input from Train2Game students on work placement at DR Studios and its available worldwide for iPhone and Ipad now.

Seven students worked on the iOS game, with Train2Game game designer Craig Moore serving as design lead.

My Sea Park lets players explore their creativity by building the biggest and best marine-themed amusement park in the world. The following Train2Game students also aided in development of My Sea Park, using skills learned on the developer, designer and art and animation courses.

Ben Collings – Art
Ezekiel Morris – Art
Jonny Robinson – Design
Matty Wyett-Simmonds – Art
Rudi Will – Design
Tim Woods – Programming

With more than 50 different attractions available, My Sea Park allows players to maintain and fill their parks with wonderful sea animals, rides, restaurants and other special items to entertain their guests.

In addition, My Sea Park allows players to completely customize their sea attractions with an abundance of decorations, cute animals and shows.

Watch the trailer below, here on The Train2Game Blog.

Like it? Then support fellow Train2Game students by downloading My Sea Park from the App Store now!

There’s more on My Sea Park here on The Train2Game Blog, while keep reading for the latest industry experience diaries from Train2Game students on placement at DR Studios.

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game student industry experience diaries: Jonny Robinson at DR Studios week 44

Train2Game game designer Jonny Robinson is on a Train2Game work placement at DR Studios. In his latest industry experience diary, he discusses the importance of knowing when to relax while working in the busy world of the games industry.

Read it below or on our Scribd page , and catch up with Jonny’s previous diaries here on The Train2Game Blog. 

Train2Game News: New DR Studios title ‘My Sea Park’ has huge Train2Game student input

Train2Game students on work placement at DR Studios have played a big part in developing My Sea Park; the latest title from the Milton Keynes based game producers.

The upcoming free-to-play iOS title allows you to build your own sea park full of penguins, dolphins, killer whales, giant squids and more.  You can find out more by liking the My Sea Park Facebook page.

Find out more about Train2Game students on work placement at DR Studios in their industry experience diaries, right here on The Train2Game Blog.

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game Industry Experience Dairies: Lionel Adams at DR Studios – week 5

 

Train2Game game developer Lionel Adams has recently started a Train2Game student industry experience placement at DR Studios.

In his latest update from the Milton Keynes studio, Lionel discusses how he’s learned to love Lerp.

Read Lionel’s first industry experience diary update on the Train2Game Scribd site, or here on the Train2Game Blog. Keep reading to keep up with the latest student diaries.