Train2Game students on top of the world

THEY trained, they gamed and they conquered the world!

More than 295 students stayed awake for 48 hours over the weekend in a bid to create video games from scratch with a pledge from one of the world’s biggest software company, Microsoft, to publish them.

Microsoft has teamed up with the UK’s leading distance-learning college in an attempt to get into the Guinness Book of World Records with the biggest Games Jam held at the University of Bedfordshire in Luton.

Dr Jan Telensky, majority owner of Train2Game, said: “It’s a gruelling 48 hours for the students, most of them stay awake but if they need to sleep they catch a nap at their desks or even under them.

“But the dedication and determination they show at creating brand new and exciting games from nothing is impressive – they work as teams under tremendous pressure often with team-mates they’ve never met before. For a student it is an incredible experience they have and it stands them in good stead for getting jobs in the industry in the future.”

Microsoft came up with the theme for the Games – Pride of London after the success of the 2012 Olympic Games and Paralympics in the UK.

The teams had a field-day creating games using cartoons of Boris Johnson, London buses and all sorts of iconic images from the capital.

As the gamers worked through the night local MPs Gavin Shuker and Kelvin Hopkins paid a visit.

Mr Hopkins said: “Going for a world record attempt in Luton, particularly when it is to do with the burgeoning games industry, it will really help to put the area on the map.”

Mr Shuker agreed with him saying that “Train2Game was making a major contribution in the battle to get Britain back to work.”

And work was the name of the game as the students huddled in classrooms and labs at the university to create their games which ultimately could be released as apps world-wide by Microsoft.

Craig Moore, aged 30, from Milton Keynes, a member of team 32, said: “This was a massive learning curve but we hit the floor running. It’s been a fantastic experience.”

Chris Ledger, in his mid-twenties, from Cheltenham, said: “I was getting texts from my family and girlfriend – and my mates – in the middle of the night, it was great to have their support. I’m a wreck now but it was all worth it.”

Microsoft representatives at the ‘jam’ were impressed by the dedication shown by the gamers. Scott Henson, Senior director of Microsoft studios said “These students are going to be the heart beat of the industry in a few years. Events like this are incredibly helpful for young developers to flex their creative muscles.”

Train2Game News: Students sleepless thoughts so far

This is a round up of some of the thoughts, messages and quotes from the students at Train2Game Game Jam. As sleep deprivation sets in, anything could be said.

For example as I started writing this I heard an interesting conversation from Team 14 questioning “how a dinosaur can scratch himself if he has an itch.”

Neil Gorman of Team 33 said “The team is really jelling well for only meeting yesterday and they haven’t stopped laughing yet”

Chris Ledger of Team 3 said “The theme was a bit of a shocker. Its been a good laugh to work with though. I haven’t had much sleep but I am proud of myself as I did some good work in Blend and Visual Studios, being a designer that’s not my speciality. Getting texts from my friends, family and girlfriend is a massive support and keeps me going through the sleepless nights.”

Dan Rutter also of Team 3 said “We had a lot of ideas using the Pride Of London theme. Ideas such as Boris Johnson being a secret agent protecting the crown jewels were thrown around early on. Compared to last years Game Jam using UDK it is a bit of a challenge. This is the first 2D game I have ever worked on.”

Matty Wyett-Simmonds of Team 1 said in a very sleep deprived fashion “It’s been a good weekend. It’s been fun meeting new people to work with. The Microsoft lecture was interesting as we got to ask plenty of questions I am pretty sure my future assassin is here somewhere” It seems lack of sleep is definitely setting.

Dimitri Michael also of Team 1 said “Our game kicks ass!” He went on to solidify the point repeating how kick ass it was. It is probably worth mentioning he has only had a few hours sleep.

Craig Moore of Team 32 said “I have had a really good team. There have been a few stumbling blocks along the way. We are banking on some little bugs being fixed and we should have a really good game. There was a massive learning curve, but thanks to the help Train2Game have given us we were able to hit the floor running! Thanks Train2Game!”

Train2Game News Calling all Budding Film Stars

May we introduce an extra special lady who will be filming at the Gameathon, WELCOME Juliette.

Juliette’s credits include the Spirit of London Awards, YES Program (kids education) and even RARE, yes that RARE of Xbox fame. Her credits also span: Saatchi & Saatchi, San Miguel, Vivienne Westwood, Bloodhound (the car that goes 1000mph), Rimmel and Sky TV.

So if you would like to be considered so that Juliette can film your good side get in touch with Harry via BaseCamp.

For more about the Gameathon click here

Train2Game Gameathon Resources

Train2Game Web Site FaceBook Train2Game Page

twitter.com/train2game  FaceBook Gameathon Page

More soon as we add them

Train2Game teams with Microsoft to set game jam world record

The Guinness Book of World Records (for largest game jam in a single location) to be set at event organised by Microsoft and Train2Game

Luton, 01 August 2012: Microsoft Corp. will collaborate with online blended learning service Train2Game to set the world record for the largest game jam held in a single location, at the Microsoft and Train2Game Gameathon 2012.

Students on Train2Game courses will gather at the University of Bedfordshire from 14th September to 16th September 2012, forming development teams and creating Metro style videogames for Windows 8 in 48 hours. The world record will be set with a target of 301 or more participants. Representatives from The Guinness Book of World Records will adjudicate the event.

Microsoft experts will be on hand and the contestants will use Windows 8 software. Games completed during the record attempt deemed suitable for release will be available through the Windows Store. A judging process will take place with gaming industry representatives choosing a best game of the show.

“We’re teaming with Train2Game not only to set a world record, but also to support gaming development in the UK,” said John Richards, senior director, Windows Partners and Developers at Microsoft Corp.  “We’re working with the students developing for Windows 8, as they are the future of the industry.”

Myra Smallman, Course Director, Train2Game: “This is a tremendous opportunity for our students to work with one of the most respected technology companies in the world. Microsoft is a major player in the video games industry globally and being part of this relationship will be incredibly positive for Train2Game students when they look for employment in the future. The students taking part will also be world record holders, a once in a lifetime opportunity.”

Train2Game student Diaries of Ben Stoneman May to June

18/05/12
This week the game had changed quite a bit in regards to movement and controls, at the moment we are not near getting a build done and there are still many design issues to consider. I have been finding that a lot of design issues are hard to understand by other team members. They find it hard to see how some of my requests make the game better for the player in terms of gameplay and control. We also needed to begin work on the enemy, however the artist had no idea where to start and frankly came across as not being very excited about learning. I worried this would take too long, so i decided to begin learning how to model, rig and animate in 3ds Max.

25/05/12
This week I have been working on the developer diary for the Asset bundles project. I have been happy to hear feedback from others in regards to the diary, It has given me insight into how they understand the document and has allowed me to make changes that ensure that all can understand and enjoy reading it. One thing that I have found hard whilst doing the developer diary is understanding the problems the coder has faced when working on the game mechanics, also why they decided to program a mechanic a certain way and a lot of other things concerning the programming side of the development.

01/06/12
This week we have tried to get as much of the important art assets for the game finished before our artist goes on holiday for two weeks. The artist had been on cases all day most days, however on the Friday i pushed him to get the essential art assets completed. The art assets had been modelled and UV unwrapped, however the textures still needed to be made and the models need to be imported into the project. the rest of the week has been basically getting the support cases done and giving a personal touch to each of the 9 rooms in the game, including lighting and scenery.

08/06/12
This week was quite short, however I did volunteer to work the Monday and Tuesday, which were bank holidays. I came into an empty office on Monday and got straight onto the cases there were a lot of cases and they were all for me to complete. I did not find it daunting at all, in fact i knew exactly how I was going to go about getting it done. so I began to plough through all of the simple activation cases. On the Tuesday I decided to work from home, I was now past the activation cases and onto the asset store related content. Usually I do not get many asset store cases when working with Rob and James so i did find it quite difficult to answer certain issues. I was advised to say to the customers with issues i needed help solving, that we have limited staff due to the diamond jubilee weekend and the issue will be dealt with asap. the rest of the week was recovering from the hardcore case work over the two bank holidays, however i found i had learnt alot about the asset store cases and how to solve them.

15/06/12
We had our latest build done today, after we tested the build and saw it was working like a basic beta version, we began setting up a presentation. Unfortunately we were unable to link the iPad to the projector, so therefore we decided to go around the office allowing others to test the game and give us their feed back. All my life i have valued feedback, ever since my primary school teacher said “ask your friends what they think”. The feedback we got for those who tested it brought up good points and most gave us a solution. The rest of the week has been mostly cases and polishing the game
ready for the Friday build.

www.train2game.com

Train2Game student Diaries James Bouckley week 15 and 16

Week 15

This week we discussed targets for the game.  When should it be finished by and when would we have a demo ready.  We tried to have a demo ready by Friday but unfortunately we failed.  Despite the game being interesting and very fun to develop, the support cases have to come first and a surprising abundance of them this week and Rob still being on holiday meant we just didn’t have enough time to work on it.  It came as a bit of surprise to me this week when I discovered we needed desktop controls because the game was going to be multi-platform and the dual-joystick imitation controls for keyboard I had made (purely for testing purposes), weren’t going to cut it.  After a bit of stressful week, I have to admit that being told this didn’t find me well.  Ben spent some time going around the office with the iOS version of the game, which was finished, getting as many opinions as possible so we could polish the demo.  Meanwhile I struggled to finish the PC controls and failed.  Not a great week in all, but still a fair margin better than any week I’ve ever had in any other job… ever.

Week 16

Unity 4.0 has been announced!  It was announced this Monday and boy does that make for a lot of support cases!  Rob is now back with us and good job too because I think without him Ben and I would have struggled.  This again meant another week with not as much work done on the game as I would have liked.  The desktop controls are finished now, but buggy and I’m not happy with them.  Also, one of the major things that people noted about the game when Ben showed them last Friday was that they didn’t like the linear mapping between finger-joystick position and player speed.  What that means is that there is linear dependence between the distance of your finger and the centre of the joystick and the speed the player moves at.  People would have preferred a relationship that meant when you’re near the centre you move slower but then you accelerate faster as you move further away.  When I heard this my reaction was “Okay, that’s doable but it’s going to be expensive.  We’ll have to do a square-root operation every frame.”  God bless Unity though because they have already thought about it.  Mark showed me how to sample a curve and apply it to a script and the iOS controls are now far more user-friendly.  Another thing that came up is what happens when the player moves behind something.  Currently we have a shader that highlights the player so you can still see him.  This however sometimes makes it look like the player is on top of the object instead of behind it.  So instead I have started to implement a script that will make the objects see-through instead of the player being highlighted.  I was having some difficulty with this and with some help from Cat, we nearly got their.  I’m confident I can finish this myself early next week.

www.train2game.com

Train2game Student Diary Craig Moore – What an incredibly exciting week it has been!

Craig Moore – What an incredibly exciting week it has been!

Student Diary , Week 30

Unleashed on to the world like a penguin in a paddling pool! My Sea Park hit the unsuspecting world head on yesterday and it’s been an incredible experience, and this was only day one!

We had already seen the beginnings of the social media pushes, by our publishers, earlier in the day but it wasn’t until we got word of My Sea Park creeping in to the charts that things really got exciting. There was the hope it was doing well but the visibility wasn’t really available.

That was until around 5pm, while we were in the meeting with the publisher we heard word it had crept in to the top 50! Of course everyone became very excited, but by the end of the meeting it had already, again, crept in to around 37!

Of course this continued throughout the day, admittedly it wasn’t the most productive of days but it was a really lovely reward for all the hard work.  Of course, being a free title, there is now the hope it will actually monetise well.

That was pretty much the key moment of the week, the rest of my week has been spent illustrating and working on the concept document for the next title, which is going incredibly well. I am waiting on feedback from a few of the other guys here, but fingers crossed it will get some approval; It’s a really exciting project!

-Craig

www.train2game.com

Craig Moore

Student Diary – Week 31

What an incredibly exciting week it has been!

Suffice to say, with My Sea Park being released, the entire office were glued to iTunes watching our brand new game slowly work its way around the charts.

It was great watching it go up and down, and really muscling with the big boys, I got in to the habit of checking it with a stupid regularity, but seeing it in the same space as games like Angry Birds, Infinity Blade and Temple Run was such an amazing feat I can’t help but feel proud.

I think everyone in the office is pleased with how it has done, but the fun isn’t even over yet! With version 1.2 of My Sea Park put into submission last week we are hoping for the first update to drop either today or Monday. With that we should hopefully see a load more faces in the door, as well as hopefully some of the older ones who perhaps didn’t get chance to play as much as they would like or simply didn’t give it a good enough try.

I think it does highlight how competitive the market is at the moment, particularly for My Sea Park’s genre. We have to simply keep working on it, while also working on the next project, to ensure it stays fresh for customers both new and old.

This week I have been getting deep with Unity, finding my way around it and putting time into learning the way the UI systems work, it’s been a great learning experience and so far and I’m finding Unity incredibly pleasing to work with.

-Craig

www.train2game.com

Train2Game News: LittleBigPlanet and Driver: San Francisco writer to talk games writing at GameCityNights

Train2Game students can get an expert insight into games writing from LittleBigPlanet and Driver: San Francisco writer Dean Wilkinson when he appears at GameCityNights later this month.

GameCityNights are monthly events which take place in Nottingham that explore video games and the culture around them.

Not only does Wilkinson have plenty of experience in video games writing, he’s also written comedy for TV, radio and books.

“This is the first writing-focused gig we’ve staged at GameCityNights, so it’s a privilege and an honour o be welcoming one of the best in the business along” said GameCity Director Iain Simons.

Bennett Foddy, creator of QWOP, GIRP and Pole Riders and Ed Key, creator of Proteus, will also appear at the event sharing their inspirations and aspirations over Skype.

GameCityNights Episode 5 takes place in Nottingham on Thursday 31st May from 6pm. Tickets cost £5 in advance, and can be booked at http://nights.gamecity.org

Previous speakers at GameCityNights include Dear Esther creator Dan Pinchbeck. There’s more information here on The Train2Game Blog.

Will you be going to GameCityNights later this month? What would you be most interested in finding out?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Look Who doctored a visit from a Dalek at the Train2Game stand at GSL?

Train2Game at Gadget Show Live gets a surprise visit from a Dr Who Dalek