Train2Game News: Students sleepless thoughts so far

This is a round up of some of the thoughts, messages and quotes from the students at Train2Game Game Jam. As sleep deprivation sets in, anything could be said.

For example as I started writing this I heard an interesting conversation from Team 14 questioning “how a dinosaur can scratch himself if he has an itch.”

Neil Gorman of Team 33 said “The team is really jelling well for only meeting yesterday and they haven’t stopped laughing yet”

Chris Ledger of Team 3 said “The theme was a bit of a shocker. Its been a good laugh to work with though. I haven’t had much sleep but I am proud of myself as I did some good work in Blend and Visual Studios, being a designer that’s not my speciality. Getting texts from my friends, family and girlfriend is a massive support and keeps me going through the sleepless nights.”

Dan Rutter also of Team 3 said “We had a lot of ideas using the Pride Of London theme. Ideas such as Boris Johnson being a secret agent protecting the crown jewels were thrown around early on. Compared to last years Game Jam using UDK it is a bit of a challenge. This is the first 2D game I have ever worked on.”

Matty Wyett-Simmonds of Team 1 said in a very sleep deprived fashion “It’s been a good weekend. It’s been fun meeting new people to work with. The Microsoft lecture was interesting as we got to ask plenty of questions I am pretty sure my future assassin is here somewhere” It seems lack of sleep is definitely setting.

Dimitri Michael also of Team 1 said “Our game kicks ass!” He went on to solidify the point repeating how kick ass it was. It is probably worth mentioning he has only had a few hours sleep.

Craig Moore of Team 32 said “I have had a really good team. There have been a few stumbling blocks along the way. We are banking on some little bugs being fixed and we should have a really good game. There was a massive learning curve, but thanks to the help Train2Game have given us we were able to hit the floor running! Thanks Train2Game!”

Train2Game News: Mid-week Round up of game news

This will be a mid-week round up of all the biggest news in the gaming industry. Depending on the reaction it gets this may become a weekly post.

Gearbox’s Borderlands 2 comes out next week and in the lead up to that they have released the skill trees for the different classes available in the game. This is a good chance to see how the characters are going to play out through the game.

Valve has released a list of the first ten games being released through Steams Greenlight initiative. Some of the games on the list are Black Mesa the Half-Life mod and Project Zomboid. A full list of the Greenlight approved games can be found here.

The Wii U is having its release date and recommended retail price announced tomorrow. At 8am Nintendo will announce in a special webcast on the official Nintendo Direct Page. The release date is rumoured for UK release date early December with a possible price of £190.

Double Fine studios have accidentally released there first mobile title ahead of schedule. Thanks to some quick thinking from lead designer Kee Chi and the team behind the studios first mobile exclusive, the release turned into an unplanned beta.

Sony is ready to display a new virtual reality headset at the Tokyo Game Show. This follows the news of the Occulus Rift kickstarter and Valves augmented reality headset plans being released. The Sony headset will have a full 360 degree experience with head tracking and a live camera.

The last and possibly biggest bit of news is that this Friday the Train2Game world record attempt sponsored by Microsoft begins. The 48 hour event will see students creating games in the time they have using Windows 8. It is always fun and is always a great learning experience.

Train2Game News: New online indie game market opening soon

A new online store is going live on 26 September selling indie games. It will utilise a pay-what-you-want scheme.

The new store, IndieGameStand, is run by the same people behind Indie Game Magazine. Its goal is to promote indie games and give indie developers a chance to show their talents.

The pay-what-you-want scheme is a good way for customers to show their support for indie titles. The majority of the games have extra bonuses that come with them if you choose to spend enough. 10% of all sales will go towards the developer of the games chosen charity. Humble Bundle has had good success with a similar scheme.

Every game you purchase from the site can be downloaded and installed as many times as you like, regardless of what you paid.

IndieGameStand states on its website “The purpose of IndieGameStand is to put a spotlight on those indie titles which provide fantastic experiences, but may have been passed over by the mainstream gaming public, portals, websites, or whatever. This site is about supporting all of the fantastic and worthwhile indie developers out there. Every developer out there deserves a moment to shine.”

This is good news for students as it opens up a new market to sell your games on. You can get good exposure, have a game released and help a good cause.

You can learn more at IndieGameStand.com

Train2Game News: Raspberry Pi comes home

The UK designed bare bones mini computer, Raspberry Pi, is now being manufactured in a Sony factory in South Wales.

The Raspberry Pi was created to get young people and potential games developers interested in programming and computing. Its affordable price and versatility make it an excellent teaching tool.

The device was previously made in China to keep costs down. As of mid August it is now put together in the United Kingdom. The credit card sized computers now come with a “Made in the UK” stamp, located next to the power supply.

Since its launch in April the device has been highly popular and is estimated to sell over a million products by the end of this year.

Eben Upton, a co-founder of the Raspberry Pi Foundation, said “When Pete Lomas and I built the first Raspberry Pi’s for testing last year, we never dreamed it would become so popular so quickly,”

“The Raspberry Pi was built to develop young people’s skills in computer programming and electronic engineering; we had always intended and hoped that the Raspberry Pi would also be manufactured within the UK.”

“By bringing the production of a UK product back into the country alongside its development and distribution, we can help support our economy and demonstrate the capabilities the UK has in terms of technological innovation, invention, and manufacturing.”

Mike Buffham, global head of EDE at Premier Farnell, who distribute Raspberry Pi, added: “Since the Raspberry Pi was launched globally in February 2012 it has been a tremendous success story.”
“As such we have had huge interest from educational institutions in purchasing the product, innovative design engineers who are using the computer for exciting new applications and also the general public.”

Train2Game News: Mojang’s building blocks of hope for UN

Mojang is working with the UN to develop software that will involve young people in making changes in their home town

The new software, named Block By Block, uses the same principles as Mojangs Minecraft, giving young people a simple way to visualize the changes they want to make in the area where they live.

Minecraft building community Fyre UK has been enlisted to render the areas the project is interested in helping. Fyre UK is an English based community in Minecraft who make spectacular creations.

The three year partnership between the UN and Mojang starts with the renovation of Kibera in Nairobi. In those three years the hope is that they will improve hundreds of public spaces around the UN with the help of the young residents. It is not known which places will be using Block By Block as of yet. At this time we can only hope that the UK gets to benefit.

Mojang said “Block By Block aims to involve youth in the planning process in urban areas by giving them the opportunity to show planners and decision makers how they would like to see their cities in the future.”

“Minecraft has turned out to be the perfect tool to facilitate this process.”

“It has proven to be a great way to visualize urban planning ideas without necessarily having architectural training. The ideas presented by the citizens lay as a ground for political decisions.”

Mojang has already had some success with a similar programme called My Block in there native Sweden, allowing citizens to suggest changes for the towns they inhabit.

This is another example of how the software and hardware created in the games industry can do more than just entertain players, it can help around the world with ideas like this one.

Train2Game News: Games distributor Steam blows away Greenlight clutter

Valve is introducing a cost to post games on to its new Greenlight initiative. Valve will donate all money made this way to the charity Child’s Play.

Greenlight is a service for indie developers to upload there games and the Steam community chooses which game they want to see released on the digital distribution service. Child’s Play is a children’s charity created to help young people in hospital, by providing them with games and toys.

Valve has had to implement this fee to dissuade pranksters uploading fake and unapproved games. There have been phoney write ups uploaded to Greenlight and there was controversy yesterday when Steam had to take down a sex game submitted by an amateur developer.

Greenlight went live a few days ago and already 700 titles have been uploaded, making it very difficult to find any hidden gems amongst the fake titles.

Valve said “There is unfortunately a significant amount of noise and clutter being submitted, either as a joke or by fans not fully understanding the purpose of Greenlight,”

“The proceeds will be donated to Child’s Play. We have no interest in making money from this, but we do need to cut down the noise in the system.”

There are mixed feelings to charging for this service. Some believe it defeats the idea of Greenlight but others believe it’s a necessary charge to clean up the service making it easier to find games submitted by serious developers and students.

With the implementation of the fee, which is under £65, it has deterred many of the pranksters.

Train2Game News from Arkane studios

The new gameplay video – ‘The Study of Stealth’ – for Dishonored, has been released today.

Dishonored can be played in a number of ways, the video released  today aims to highlight how the game’s stealth system works plus the tools and powers at your disposal to make your way through the game unseen by your enemies.

Dishonored, the first person action game from Arkane studios, casts you as a supernatural assassin driven by revenge.  You make the choices meaning, the outcome of each mission plays out is based on the you.

Dishonored will be available in Australia and Spain on October 11, 2012 and throughout Europe on October 12, 2012, and is slated for release on the Xbox 360, PlayStation 3, and PC. For more information on Dishonored visit http://www.Dishonored.com.

Train2Game Interview: DayZ creator Dean “Rocket” Hall on getting into the industry

DayZ is the hugely popular zombie survival mod for Arma II. Produced by Arma II game designer Dean “Rocket” Hall in his spare time around full-time work at Bohemia Interactive, DayZ has demonstrated the huge potential of modding.

The Train2Game Blog sat down with the DayZ creator at Rezzed to discuss the advantages of modding, his unconventional path into the games industry and advice for those looking to get into game development. 

Tell us how you get started in the games industry. You haven’t taken a conventional route through it.

Yeah, it’s sort of a bit bizarre really. I left the New Zealand air force and did some odd project jobs, and then I decided that, as I was doing a lot of modding, that I wanted to get into the industry and I landed a job as an associate producer, working on console development for movie licensed games. Did that for a couple of years, didn’t really like the industry that much, particularly the console development style, and particularly for movie license stuff, so I quit and joined the army. After awhile, I decided I’d go back and have a look at Arma III.

Landing that first games job as associate producer, modding was a big part of it, they saw the community website I’d been running and the mods I’d been doing, and it was obviously a way to prove I was passionate and that I have a basic understanding of the technology. So I think that was a real benefit, approaching the industry from that angle.

So modding is a great way for aspiring game designers to show off their skills to potential employers?

Yeah, absolutely, definitely, and I think you can show your passion, that you can understand someone else’s code and stuff like that and get good familiarity.

Which toolsets do you use when modding?

3D Max. I guess when I was working as a producer I had the advantage of the project going well and having a lot of downtime. So I used that downtime to learn how to do art and how to do programming and all those kinds of aspects from my team leads, so that meant I ended up with a really good overview, I think if you want to be a good game designer, if you want to work in design, that’s the best way to approach it. Just learn as much as you can about all disciplines.

What other advice would you give to anyone looking to break into the games industry?

You need to be passionate and persistent, and I guess you need to have an idea of what you want to do, what are the areas of game development you really want to focus on? I think the best thing, particularly if you want to get into design, is understand how games are made. That means production, that means how much it costs to make games, that means the different aspects of it; how do you make 3D models? How are those rendered in games? What do programmers need to consider?

And I think the most important thing, even more than raw skills is social skills, you need to have social skills, you can’t just be good. If you’re very good it probably doesn’t matter, but if you’ve got social skills than you can be a real asset to the team.

Thanks for your time, Dean. 

Keep reading The Train2Game Blog for more on coverage from Rezzed, modding and advice from the pros on getting into the industry. 

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: “It’s the best time to be an indie” says Introversion co-founder

Steam, the Apple App Store and other services mean it’s a better time than ever to be an independent game developer.  That’s according to Mark Morris co-founder of Introversion Software, the studio behind Uplink, Darwinia, DEFCON, Multiwinia and the upcoming Prison Architect.

His comments echo those made by Ian Livingstone at BAFTA Games Question Time.

“I think it’s the best time to be an indie.” Morris told PostDesk in a huge interview about indie development that’s worth reading for any Train2Game student.

“The Apple App store and Steam services are mature and reliable routes to market. There is an “indie” section on most gaming review sites and journalists that understand Indie games and are willing to review them and devote time to them.” he continued.

“There are indie conferences where you can chat with other developers and pick up ideas and business tips. None of this stuff existed when we started.” the Introversion co-founder added.

One such indie conference is Rezzed which takes place in Brighton on Friday 6th and Saturday 7th July, which see Introversion Software’s Mark Morris hosting a developer session.

There’s more about indie development, including advice on how to become successful in this field, here on The Train2Game Blog.

Do you agree with Mark Morris? Is now the best time to be an indie? Would you prefer the indie route to joining a bigger studio?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Tickets for new PC and indie game expo Rezzed on sale now

Train2Game students can now buy tickets for Rezzed, the new PC and indie games expo that’s hitting Brighton in July.

The event by Eurogamer.net and Rock, Paper, Shotgun will offer gamers their first chance to go hands-on with many upcoming PC games including Aliens: Colonial Marines from Gearbox Software. You’ll also be able to discover new indie titles in The Leftfield Collection, sponsored by SEGA.

Developers including Total War producers Creative Assembly and Project Zomboid creators The Indie Stone will also be on hand to show their work to the public and take questions in Developer Sessions, which are sure to be of interest to Train2Game students.

Rezzed takes place in Brighton on Friday 6th and Saturday 7th July with tickets on sale at http://www.rezzedgameshow.com/

“Following last year’s hugely successful fourth Eurogamer Expo, we’re broadening our horizons for 2012 by introducing a new summer event to highlight the best of PC and indie games,” said Rupert Loman, Managing Director of organiser Eurogamer Network Ltd.

“PC and indie games are enjoying huge success now after years in the ascendancy and we want to draw more attention to that fact and give people the opportunity to get up close to the biggest names and games before they’re released.”

More games, speakers and activities will be announced in the run up to the show, with more information available on the official Rezzed website.

Keep reading The Train2Game Blog for more news about Rezzed.

Will you be attending the Brighton event?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.