Train2game News Topstone joins One Special Day

30efa4_ce895465dc7d4c92b604c473ed6354d4.pngRipstone are supporting SpecialEffect by donating 100% of their sales towards the One Special Day initiative on 15th July 2016.

Ripstone will donate takings from across their entire catalogue of games including DLC on all platforms they publish on, including Steam, PlayStation®4, Xbox One, and mobile.

SpecialEffect’s mission is to enable anyone, whatever their physical disability, to enjoy video games. They’ve launched the ‘One Special Day’ initiative on 15th July to encourage the games industry to be loud and proud about levelling the playing field for gamers with disabilities.

Michelle Turner, Head of PR & Marketing at Ripstone, said “Ripstone love the work that SpecialEffect does to bring the joy of gaming to young people with disabilities and look forward to being part of an historic day for SpecialEffect and the games industry! We really hope the community will get behind this & help us spread the word & raise money for this worthwhile cause.”

Dr Mick Donegan, CEO and Founder SpecialEffect, said, “I’m genuinely stunned by the news that Ripstone have pledged 100% of takings for their entire catalogue of games and DLC on ‘One Special Day’. This amazing commitment will help SpecialEffect make a life-changing difference for gamers with disabilities.”

One Special Day is open to all companies working in the games industry. To find out more, visit http://www.onespecialday.org.uk

Train2Game News: Xbox One Self Publishing

Xbox OneMicrosoft have finally clarified their self publishing plans for the Xbox One, allowing developers to create, sell and market games through the new home console.

All developers accepted for the scheme will receive two Xbox One development kits free of charge, as well as access to the full range of services on offer to games development teams – cloud services, Kinect and the Xbox One toolset, which includes Smartglass, multiplayer, Achievements and Gamerscores.

Applications for the self-publishing service, named ID@Xbox, are being accepted from today, with Microsoft stating that priority will be given to developers with a proven track record in shipping games on console, mobile, PC or tablets and there are no application fees for certification or for title updates.

In order to help with the discoverability issues that trouble all self-publishing stores, Microsoft is promising that all games will feature in the regular Xbox One store and be supported by voice search.

On top of that the store will also feature trending games reflecting what the community and friends are playing, recommendations based on a consumer’s playing habits, spotlighted games and the ability for developers to set community challenges, as well as support the Xbox One’s Game DVR and Upload services.

Phil Harrison, corporate vice president at Microsoft Europe’s interactive entertainment business, revealed that Microsoft will set the price of self-published games after developers have established their wholesale price and that developers are likely to receive an industry standard 70/30 split in their favour.

“The developer can set their own wholesale price and we act as the retailer. So Xbox Live acts as a reseller, and Xbox Live Store will be setting the ultimate retail price to the consumer. That’s the way in which our store has always been structured,” he said.

Independent developers who have already given their support to Microsoft’s new initiative include Chris Hecker, The Behemoth’s John Baez, Paul Wedgewood from Splash Damage, Other Ocean’s Mike Mika, Team 17’s Debbie Bestwick, The Odd Gentlemen’s Matt Korab, Ripstone’s Phil Gaskel and Dlala Studios.

Microsoft has said that eventually it hopes that every Xbox One will become a development kit for self-publishing purposes.

If you are interested in signing up for this you can do so by visiting http://www.xbox.com/en-GB/developers/id