Train2Game News Roblox Hitting $100 Million

At RDC, its fifth annual developers conference, Roblox, an online platform bringing more than 100 million people together through play, unveiled the community was on pace to earn $100 million in 2019.

The company introduced a suite of tools to empower its global community of creators to build and more easily collaborate on immersive and massive 3D experiences.

“The Roblox creator community thinks of things we could never imagine, and their continued growth is our future,” said David Baszucki, founder and CEO, Roblox. “With top Roblox experiences achieving more than 100,000 concurrent users and 1 billion plays, there’s no denying the power of user-generated content. We are committed to supporting our creator community with the tools and resources they need to realize even greater success.”

Over the course of the three-day event in California and at a viewing party in London, 500+ top Roblox creators from around the world gathered to hear keynote presentations, attend breakout sessions and participate in the annual Game Jam. The global community of more than 2 million creators spans from young creators getting their start in game design and coding, to teams of ten or twenty people forming studios.

“I’ve been a member of the Roblox community for over a decade, first as a player, then as a developer and now as CEO of RedManta, a game studio dedicated purely to Roblox development. Building and creating are a passion of mine, and from the early days I saw a future growing alongside the platform,“ said Alexander Hicks, RedManta CEO and RDC attendee. ”With new tools and technology to more easily create massive and beautiful games, we are pushing even our own expectations for what we can create on Roblox, like our upcoming experience, World // Zero.”

“What I love about Roblox is that it breaks down the barriers for game designers, giving them a chance to be creative, try new things, and share it with a massive player community,” said Robin Hunicke, Funomena Co-founder, who delivered a keynote address at RDC on game design. She added, “The enthusiasm and camaraderie from these young creators was fantastic, and they share my belief in the power of games to bring people together. I can’t wait to see what they create next!”

Immersive, Massive 3D Experiences
Roblox introduced game creation tools to help small teams of developers easily build massive, more realistic experiences that support hundreds of players. This technology builds on the existing networking support and hosting services the company provides for free, which automatically scales in real-time to meet player demand. As part of the toolset, creators can leverage Roblox’s new enhanced lighting system and updated terrain and other visual upgrades to make deep, rich experiences that rival top mobile games. In addition, the company is enabling the community to easily build competitive matchmaking, which will ensure players of similar skill-levels can compete against one another.

Collaboration Tools
Roblox will make Roblox Studio fully cloud-based by the end of 2019, allowing team members to collaborate simultaneously. All development files will be completely online and provide native support for collaborators across various computing platforms. Creators will be able to manage permissions, versioning, and rollbacks, allowing for more efficiency across all aspects of the development timeline.

New Ways to Monetize
Roblox also extended the power of user-generated content to its development platform, allowing creators to build and monetize development assets and tools in a new Developer Marketplace. In addition to offering a new channel to monetize their work, the Developer Marketplace will also help strengthen the overall experiences on the platform by crowd-sourcing solutions to help make development even easier. Creators will be able to sell game design tools including plug-ins, vehicles, 3D models, terrain enhancements, and more.

Localization Support
To further support the platform’s growth internationally, Roblox announced improvements to its localization platform making it easier for creators to offer experiences in Roblox’s supported languages, including Brazilian Portuguese, English, French, German, Japanese, Korean, Simplified and Traditional Chinese, and Spanish.

Advanced Analytics Powered by Microsoft Azure PlayFab
Roblox outlined details of its earlier announced collaboration with Microsoft Azure PlayFab, making PlayFab’s LiveOps analytics service available for free to the company’s top 10,000 creators.

By delivering real-time analytics to their creators, including trends in player behavior, purchase history, and game telemetry, Roblox expects to empower those game creators to make their games even more successful and enjoyable for players. Some creators may choose to go even further with other LiveOps practices, such as updating their game more frequently, running live events, segmenting their players or targeting communications. This new service is driven by PlayFab’s data pipeline and can support hundreds of thousands of games events per second coming from Roblox.

Crystin Cox, Director of Live Operations at Xbox Game Studios Publishing, who also presented the benefits of the new service for game creators at this year’s RDC, commented, “LiveOps is driving growth, both in terms of player engagement and monetization, for the most popular games and platforms available today. LiveOps represents a new approach to game design combined with a better process driven by experimentation and we’re excited to offer Roblox developers a new way to think about their players.”

For more information on Roblox visit their website

Train2Game News Roblox hits 90 MILLION players

Roblox, a global platform that brings people together through play, today announced it surpassed 90 million monthly active users as it continues international expansion with support for French and German languages.

The company also announced the availability of 150 top Roblox experiences in the newly supported languages, along with community moderation, customer support, and parental resources to promote positive online play.

“Roblox is where anyone can unleash their creativity and have fun with their friends, no matter where they live,” said President of Roblox International, Chris Misner. “By bringing top games and resources to French and German audiences, we’re uniting the next generation through a truly global platform for play.”

Europe has played a major role in Roblox’s success with millions of users, and hundreds of thousands of creators. Popular experiences on Roblox from European creators include Ski Resort (Germany), Crash Course (France), and Heists 2 (UK). Developers worldwide have access to tools to easily create and publish experiences that can be shared simultaneously by players in multiple languages.

“With the tools and resources Roblox provides, I’m able to reach more players across the world,” said Ski Resort creator, PassiGames. “I am especially happy to have Ski Resort available in my native German language and hope it inspires more developers and players in Germany to be a part of the Roblox community.”

“Roblox is the best way to create what you’ve always dreamed of building,” said Crash Course creator, Chichine. “I can’t wait to see all these new players from France join the Roblox community.”

“Roblox’s commitment to supporting multiple languages helps us connect with new markets and expand our business,” said BlockfaceSteve, founder of Block Evolution Studios and creator of Heists 2. “Supporting everyone, everywhere continues to get easier and provides us with a great opportunity to become truly global providers of world-class gameplay experiences.”

Roblox is committed to ensuring a safe and welcoming community, while also empowering players with the skills to create positive online experiences. The company is adding community moderation, customer support, and parental resources in French and German. As part of its Digital Civility Initiative, Roblox is working with digital safety leaders e-Enfance in France and Unterhaltungssoftware Selbstkontrolle (USK) in Germany. Roblox also announced USK’s Managing Director, Elisabeth Secker, as the newest addition to the company’s Trust & Safety Advisory Board. Secker joins a team of world-renowned digital safety authorities who help Roblox strengthen the platform and make a positive impact on the industry.

“We are excited to welcome Roblox as a new member to the USK and I’m honoured to join the company’s Trust & Safety Advisory Board,” said Elisabeth Secker, Managing Director of the Entertainment Software Self-Regulation Body (USK). “We are happy to support Roblox in their efforts to make their platform not only safe, but also to empower kids, teens, and parents with the skills they need to create positive online experiences.”

Players and creators on Roblox spend more than 1 billion hours each month sharing and creating unique experiences that spark the imagination and create lasting connections that span beyond borders. Today Roblox is available in English, French, German, Portuguese, and Spanish at www.roblox.com, with support for additional languages to be added in the coming months.