Star Wars: The Force Unleashed II demo available now

Star Wars: The Force Unleashed II

The Star Wars: The Force Unleashed II demo is now available on Xbox Live for you to try. Don’t worry PlayStation 3 owners, you’ll be able to download a demo of Star Wars: The Force Unleashed II on the PlayStation Network from tomorrow.

Star Wars: The Force Unleashed II is the follow up to the 2008 original. The events of the sequel take place seven months after the events of Star Wars: The Force Unleashed and year before Star Wars Episode IV: A New Hope. In Star Wars: The Force Unleashed II, the player once again takes the role of Starkiller, Darth Vader’s Secret Apprentice in the first game.

LucasArts recently released a suitably cinematic trailer for Star Wars: The Force Unleashed II. It contains light saber wielding action, Starkiller, Darth Vadar, Yoda, Force Powers and Bobba Fett.  You can see the Star Wars: The Force Unleashed II gameplay trailer below.

Star Wars: The Force Unleashed II is scheduled for release in Europe on October 29th, for the PlayStation 3, Xbox 360, PC, and Nintendo Wii.

A  collectors edition of Star Wars: The Force Unleashed II will also be available, containing:

  • Star Wars: Force Unleashed II video game in a collectable SteelBook case
  • Three exclusive challenge mode levels
  • An exclusive Ralph McQuarrie concept “Deak Starkiller” skin
  • An exclusive Lightsaber crystal
  • An exclusive MIMOBOT® designer 2GB USB Flash Drive
  • Digital art book, featuring insights into the art of Star Wars: The Force Unleashed II
  • Game script by Haden Blackman
  • Themed wallpapers

In a strange twist, last month LucasArts revealed hat Monkey Island’s Guybrush Threepwood will be available in Star Wars: The Force Unleashed II. How the mighty pirate is unlocked remains unknown.

For more Star Wars action, you can check out this trailer for upcoming MMO Star Wars: The Old Republic.

So Train2Game, if you own an Xbox 360 gamer, have you got your hands on the Star Wars: The Force Unleashed II demo yet? If so how is it? Did you enjoy the original? And are you interested in Star Wars: The Force Unleashed II?

As usual, leave your thoughts here on the Train2Game blog, or on the Train2Game forum.

Sonic the Hedgehog 4: Episode 1 released and Sonic Colours video revealed

Sonic the Hedgehog 4: Episode 1

Sonic the Hedgehog 4: Episode 1 is now available! Unfortunately at this moment in time you can only buy the first instalment of Sonic the Hedgehog 4 if you’re a Nintendo Wii owner in the USA.

But fear not because European fans of the blue hedgehog will be able to download Sonic the Hedgehog 4 from different days this week depending on console preference. Sonic the Hedgehog 4: Episode 1 will be available on the PlayStation Network and Xbox Live Arcade from tomorrow. European Nintendo Wii owners need to wait until Friday before they can get stuck into Sonic the Hedgehog 4: Episode 1.

For a full run down of what Sonic the Hedgehog 4: Episode 1 will cost on each system, and to see a Casino Street Zone gameplay trailer, you can click here.

Speaking about the release of Sonic the Hedgehog 4: Episode 1, vice president of Digital Business at SEGA of America Haruki Satomi, said:

“Fans have been eagerly anticipating the next chapter in Sonic’s 2D saga for quite some time,”

“It gives me great pleasure to say that the wait is over – players around the world can now experience Sonic the Hedgehog 4 Episode I on the console of their choice!”

Meanwhile, the official blurb for Sonic the Hedgehog 4: Episode 1 says:

“Dr. Eggman, having survived yet another defeat at the end of Sonic and Knuckles, has decided to upgrade the best of his badniks with one single goal in mind: destroy the spiky speedster once and for all. Players will have to use classic moves like the Spin Dash and the highly versatile Homing Attack to sprint through enemies, traps and hazards as they hunt down the evil doctor yet again. Will the power of the Chaos Emeralds be enough to bring him down this time? There’s only one way to find out!”

Fans of the series will be pleased to know that Sonic the Hedgehog 4: Episode 1 has been receiving positive reviews.

The American release of Sonic the Hedgehog 4: Episode 1 comes on the same day that a new trailer for the upcoming Nintendo exclusive Sonic title, Sonic Colours, has been unleashed on the world. Among other things, the new Sonic Colours trailer features an appearance from Tails.

Sonic Colours is scheduled for release in Europe on November 12th, for the Nintendo Wii and Nintendo DS and you can see the latest trailer below.

So Train2Game, will you be purchasing Sonic the Hedgehog 4: Episode 1 this week? Do you think it’ll take you back to Sonic the Hedgehogs’ glory days on the SEGA Mega Drive? And what are your thoughts on the upcoming Nintendo exclusive Sonic Colours?

As usual, you can leave your thoughts here on the Train2Game blog, or on the Train2Game forum.

New Batman: Arkham City screenshots released

A pile of incredible looking Batman: Arkham City screenshots and concept art has been released by Warner Brothers.  They are the first Batman: Arkham City screens to be officially released, given that the glimpses we saw of Rocksteady’s title last month came from a leak.

Unfortunately for us, Batman: Arkham City isn’t scheduled release until autumn 2011. However, you can get a look at how the sequel to Batman: Arkham Asylum is shaping up by checking out the Batman: Arkham City screenshots and concept art available below.

Batman: Arkham City will be coming to Xbox 360, PlayStation 3 and PC.

Naturally, leave your thoughts about the new Batman: Arkham City screenshots here on the Train2Game blog, or on the Train2Game forum.

Batman: Arkham City screen 01

Batman: Arkham City shot 03

Batman: Arkham City shot 06

Batman: Arkham City shot 07

Batman: Arkham City shot 08

Batman: Arkham City shot 10

Batman: Arkham City screenshot 13

Batman: Arkham City Concept Art 01

Batman: Arkham City Concept Art 2

New LittleBigPlanet 2 videos show bounce pads and amazing community created Flower level

The latest LittleBigPlanet 2 video shows an exciting new way for Sackboy to move around: Bounce pads! The newest LittleBigPlanet 2 featurette shows Sackboy and some friends bouncing around, and it’s utterly adorable.

Seriously, if this LittleBigPlanet 2 Bounce Pads video doesn’t make you smile, there’s probably something wrong with you! You can watch the latest LittleBigPlanet 2 video below.


the bounce pads may seem like a simple addition to LitteBigPlanet 2 – and of course they’ve featured in many classic games – but their introduction will give LittleBigPlanet 2 players yet more things to put into community created levels.

Videos from the LittleBigPlanet 2 beta have already shown some unique user created levels, and the introduction of bounce pads will just mean more variety. With so much scope for creating not only levels, but whole custom games, LittleBigPlanet 2 could very well be the Train2Game students dream game.

In yet another example of how creative the LittleBigPlanet 2 community has the potential to be, a video of indie game Flower made using LittleBigPlanet 2 has surfaced. You can see it below.

LittleBigPlanet 2 was scheduled for release next month, but in September Media Molecule announced that the game will be delayed until January 2011. Media Molecule said LittleBigPlanet 2 was delayed to avoid the need for huge post launch patches.

However, in the same statement, they did tease a possible LittleBigPlanet 2 demo.

So Train2Game, what are your thoughts on the latest addition to LittleBigPlanet 2 and the Flower level? Is LittleBigPlanet 2 looking more and more essential to you?

As usual, leave your thoughts here on the Train2Game blog or on the Train2Game forum.

Fallout New Vegas Developer Diary #4 – Factions

It’s Friday, so that means Obsidian Entertainment have released another Fallout: New Vegas developer diary. In this latest developer diary, the team behind Fallout: New Vegas tell us a bit about the different factions in the game and how interacting with them can change the dynamics of New Vegas.

The developers explain how they want the Fallout: New Vegas player to interact with a large number of different groups, and that there are no ‘black and white’ decisions. There is no good, or evil and Fallout: New Vegas is developed in such a way that the player will have a hesitation before joining a faction, while they think about whether it’s the right thing to do.

We’re also told a bit about the main factions competing for power in the Fallout: New Vegas Mojave Wastelands. The New California Republic, or NCR for short, are the government of the New Vegas area. However, we’re told that the NCR has grown to big for its own good and is now struggling to control its territory and protect its citizens.

Meanwhile, Cesar’s Legion are a group of slavers coming from the east and conquering all that they come across. They’re fighting against the NCR, with the two factions in a stalemate at the Hoover Dam, the most important point in the New Vegas area.

The third major faction in Fallout: New Vegasremains rather mysterious, but what the developers do reveal is that its led by ‘Mr House’ and he doesn’t want NCR to take control of the New Vegas strip.

In addition to these three major factions, Fallout: New Vegas will have many smaller factions each with their own politics and ideologies. The developers say the decisions you make as to which of these you help will really make a difference to the Fallout: New Vegas game world. Of course, you also have the option of playing Fallout: New Vegas and not helping anyone at all…

You can watch Fallout New Vegas Developer Diary #4 – Factions, below.


For a more in depth look at Fallout: New Vegas, be sure to check out our preview. Alternatively you can watch the previous Fallout: New Vegas developer diaries about The Story, Tech & Sound, and Art Direction.

And while you’re at it, why not read advice from Fallout: New Vegas senior designer Chris Avellone about breaking into the games industry.

Fallout: New Vegas is release on PlayStation 3, Xbox 360 and PC on October 22nd.

So Train2Game, what are your thoughts about the freedom of choice in Fallout: New Vegas? And what faction can you see yourself joining?

As usual, leave your thoughts here on the Train2Game blog, or on the Train2Game forum.

Eurogamer Expo: Enslaved Developer Session with Ninja Theory’s Tameem Antoniades

Enslaved: Odyssey to the West hits the shelves today, and after getting a decent hands on with it at Eurogamer, I hope its successful title for developers Ninja Theory. Enslaved: Odyssey to the West has been received positively by the gaming press, and arguably rightly so given the effort that Ninja Theory went through to produce their latest title.

Ninja Theory Chief Designer and the main man behind Enslaved: Odyssey to the West, Tameem Antoniades hosted a Sunday developer session at the Eurogamer Expo, and it was very interesting indeed. The session provided a massive insight into the development and production of Enslaved: Odyssey to the West and was well received by the audience. Many who attended the Ninja Theory developer session had been queuing for up to an hour, but the wait was surely worth it!

Tameem Antoniades provided a very interesting talk, which would have been useful to any Train2Game student. However, if you didn’t manage to make it to the Ninja Theory developer session, fear not, for I was there. So here’s a look at the development of Enslaved: Odyssey to the West.

For those unfamiliar with Ninja Theory, they’re a development studio based in Cambridge, and were responsible for the highly acclaimed, PlayStation 3 exclusive, Heavenly Sword back in 2007. Enslaved: Odyssey to the West is their first multiplatform title but it looks set to improve upon the already excellent story telling of Heavenly Sword. Ninja Theory’s next title will be DmC, a reboot of the Devil May Cry series.

But for the past three years, the main focus of Ninja Theory has been on producing Enslaved: Odyssey to the West. To start the Eurogamer developer session, Tameem explained that the original concept of Enslaved was to produce a game based on “a buddy road movie” exploring the relationship between two main characters.

But of course, an idea alone can’t make a game, so what Ninja Theory did next was to produce a concept trailer. Tameem explained that this trailer was pieced together by Ninja Theory, using various clips from unrelated films and TV programmes to show the main themes behind Enslaved.

The concept trailer is three years old, and we in the audience were lucky enough to be the first people to see it in public. The trailer was very cinematic, and full of robots, martial arts and Eastern themes. At this point the game was called Monkey: Journey to the West, but needed to be changed to Enslaved: Odyssey to the West for copyright reasons.

We then got to see another trailer for Enslaved, and this too was a first public viewing. In order to try and get a publisher on board, Ninja Theory produced a CGI trailer for Enslaved: Odyssey to the West. This was produced almost three years ago and shows that the original concept of Enslaved was a lot darker than the game that’s been released today, but it was very impressive nonetheless. Tameem Antoniades stressed the importance of game studios producing good concept trailers, explaining that “Better trailers are more likely to be signed up” If that isn’t sound advice for Train2Game students, I don’t know what is!

The Ninja Theory Chief Designer then went on to discuss developing the art style of Enslaved: Odyssey to the West, complete with plenty of images to illustrate the changes that occurred during development.

In the beginning, Monkey looked a lot more like a primate, with Tameem explaining that the character was originally based on a Gorilla in Barcelona zoo. The concept art for Trip was rather different to the somewhat innocent character in Enslaved: Odyssey to the West. The original designers were darker, more gothic, some would say sexier: the concept designs of Trip in a very low top raised many an eyebrow.

Tameem explained that when Ninja Theory were casting for the role of Trip, they sent this concept out work to agencies in order to get women who actually looked like the character. However, the developers were surprised when 40 girls turned up, in costume, in the same outfit as the rather oddly dressed Trip! Who knew that actresses were so enthusiastic about playing roles in games?

Next, we were shown concept art for locations in Enslaved, and once again these looked very impressive. Tameem was keen to explain how Ninja Theory wanted the concept art to be evocative. Of course the next step was to take the concept art and put it in a 3D environment. These art style tests involved creating 3D landscapes with cameras panning all around them in order to make sure they had the right feel for developing further. All this effort before even a single game level is produced!

We also got to see some exclusive character style and animation tests that were produced early in the development of Enslaved.  Tameem explained that this was much like casting the characters, with every movement they make in-game based on these original tests. Naturally, Monkey’s movement style is rather beast like with his own distinct style of running and jumping. Meanwhile, a more comic character in the form of Pigsy is slower, and bumbles a lot more. Still, in these basic tests it was entirely possible to see that the characters were already taking shape…and that was before the actors got involved.

Ninja Theory are well known for their use of actors and motion capture in games and Enslaved is no different. We got to see yet another exclusive video showing Andy Serkis – who plays Monkey – performing tests for motion capture in order to research facial movements. This involved the actor spouting random lines, most of which made no sense whatsoever! Tameem explained that when it comes to the characters faces, the only thing that’s added artificially is the eyes.

We also got to see plenty of clips showing the actors doing what they do best, acting! It was amazing to see how the main actors were interacting with each other, and items around them, then seeing their movements translated perfectly onto the characters in the in-game world. Motion capture in games surely has to be the way forward. The acting in Enslaved could equal that of any film.

Tameem closed the Eurogamer developer session by discussing writing for Enslaved, and the influence of Hollywood screen writer Alex Garland. We were shown an early scene from the game in which Monkey and Trip needed to get over a bridge. The dialogue went on for awhile, and Tameem explained how Garland pointed how scenes, in both films and games, should conform to “one scene for one purpose” We then got to see the final cut of the scene, with flowed a lot better than the original version. Apparently, Antoniades and Garland then repeated this process for most scenes in the game.

As you can clearly see, a lot of work went into producing Enslaved: Odyssey to the West, with development from concept to release taking three years. If you want to learn even more about the game, you can take a look at this developer diary from Ninja Theory.

Still not had your lust for information from developers tended to? Then why not read about the Shogun 2: Total War developer session from Mike Simpson of The Creative Assembly.

So, what are your thoughts on the Enslaved developer session? Does it provide you with a better insight into how games production works? Has it made you keener to produce games?

As usual, leave your thoughts here on the Train2Game blog, or on the Train2Game forum.

GoldenEye 007 for Nintendo Wii trailer

GoldenEyeEurocom has released a trailer for their upcoming Nintendo Wii remake of the classic N64 title GoldenEye 007. It’s hard to believe that the original GoldenEye 007 game was released on the N64 13 years ago all the way back in 1997. Eurocom say that this update is the GoldenEye for today.

Of course, Bond is a bit different now compared to the early 1990’s so the first major change -discounting the massive graphical upgrade- is that you’ll be playing as Daniel Craig’s Bond, rather than the Pierce Brosnan of the original GoldenEye. Daniel Craig himself provides the voice work, so GoldenEye 007 looks set to have that authentic Bond feel.

The story has also changed in some areas, in order to make GoldenEye 007 relevant to today’s world. Of course, the new updated GoldenEye 007 will give you the opportunity to use Bond’s famous gadgets, but with a modern twist. For example, the original GoldenEye 007 saw you using a watch to scan documents, while now you’ll use a mobile phone.

What the updated GoldenEye 007 for Nintendo Wii will retain is the wide variety of options as to how to complete missions. Do you go in all guns blazing? Or will you choose to be a stealthier, smarter bond?

Naturally, the new GoldenEye 007 retains the N64 versions awesome multiplayer, with classic characters like Oddjob and Jaws making an appearance. You can check out both single player and multiplayer footage from GoldenEye 007 in the trailer below.


GoldenEye 007 is scheduled for release on the Nintendo Wii on November 5th, and will be published by Activision.

So Train2Game, are you interested in the revamped GoldenEye 007? Do you think it looks impressive for a Nintendo Wii title? And what classic games would you like to see get remade with modern technology?

You can leave your thoughts about GoldenEye 007 here on the Train2Game blog, or on the Train2Game forum.

World of Warcraft tops 12 million subscribers

World of WarcraftWorld of Warcraft now has over 12 million monthly subscribers, according to publisher Activision. This achievement the Blizzard MMO comes in the wake of World of Warcraft expansion pack two, World of Warcraft: The Wrath of the Lich King, being released in China.

The impressive thing is that the number isn’t a cumulative total of every single person who’s ever subscribed to World of Warcraft, then perhaps stopped playing. Rather, the numbers from Activision show that there are 12 million people worldwide who are currently subscribed to World of Warcraft.

Wow, that’s a lot of money being made from World of Warcraft subscriptions.

“The support and enthusiasm that gamers across the world continue to show for World of Warcraft reaffirms our belief that it offers one of the best entertainment values available today,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment.

“We are as committed as ever to taking the game to new heights, and we look forward to demonstrating that with Cataclysm in December.”

Yep,  the momentum of World of Warcraft looks set to continue, with this announcement following the confirmation that expansion pack number three, World of Warcraft: Cataclysm, is set to be released on December 7th.

The definition of a World of Warcraft subscriber according to Activision Blizzard is as follows:

World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.

So Train2Game, are you a World of Warcraft subscriber? If so, what keeps you coming back for more? If you’re not a World of Warcraft subscriber, what puts you off the game?

You can leave your thoughts on World of Warcraft, or World of Warcraft: Cataclysm, here on the Train2Game blog, or on the Train2Game forum.

Shogun 2: Total War – Eurogamer Developer Session Preview

The Eurogamer Expo offered us numerous treats in the form of games to play, but there were also plenty of Developer Sessions. These talks involved top industry experts not only showing off footage of games, many of which aren’t released until well into next year, but also gave the audiences a fantastic insight into the world of full-time video games development. If any Train2Game students braved queues and made it into any of the developer sessions, it was worth it!

Judging by the size of the queue to see it, the Shogun 2: Total War developer session with creator Mike Simpson, was one of the most popular of the Eurogamer Expo. Naturally The Creative Assembly man didn’t disappoint, offering fantastic insights into the history of the Total War series, the development of the game, and what new features we can expect from Shogun 2: Total War.

For those who may be unfamiliar with Total War, it’s a series of strategy games that combine turn based and real time features, produced by Sussex based developers The Creative Assembly. Each game in the Total War series has been based on a specific period of history with emphasis on units, weapons and scenarios that are true of the era.  The Total War series is exclusive to the PC and each game, beginning with of Shogun: Total War in 1999, has been highly successful.

But how did the critically acclaimed Total War series begin? Mike Simpson was entirely truthful with the conference hall when he said Shogun: Total War began “by accident.”

The Creative Assembly originally wanted to develop an RPG based around ancient Chinese novel, Monkey: Journey to the West. (Yes, the very same text that inspired Enslaved: Odyssey to the West!) However, development of this idea proved difficult, so The Creative Assembly decided to go for a different angle.

ogun 2: Total War soldiers

Mike Simpson freely admitted that the main idea behind Shogun: Total War, was to produce a Command & Conquer clone and base it in Sengoku period Japan. The production took another turn when the 3D effects card became available, allowing the developers to design Shogun: Total War in an entirely 3D landscape. The strategy game, based around warring clans and with the aim of uniting the whole of Japan, was released in June 2000 and became a massive success.  The Total War idea evolved over a decade with the release of Medieval: Total War, Rome: Total War, Medieval 2: Total War, and Empire: Total War. Each game was a historically accurate representation of the era it was based in.

Now, ten years on from the game that started it all, Creative Assembly are developing a true sequel to Shogun: Total War. But why now, why develop Shogun 2: Total War at this stage? Mike Simpson gave a simple answer, because they wanted to! Feudal Japan is the studios favourite historical era and they feel there is fan interest in a Shogun 2: Total War game.

Those attending the Shogun 2: Total War developer session were treated to information about new features in the game. These included a new skills and experience system used for upgrading units, and unique Battlefield Heroes, single powerful characters who are upgraded through an RPG style level up system.  Mike Simpson also told the audience about the introduction of siege battles into Shogun 2: Total War, catering for the unique design of feudal Japanese castles. Shogun 2: Total War will also feature “something revolutionary” when it comes to multiplayer, with The Creative Assembly keeping their cards very close to their chest with this one. The new features for Shogun 2 definitely look like they’ll expand on the already excellent gameplay of the Total War series. As Mike Simpson pointed out, every feature in Shogun 2: Total War will be based on a total of 14 years of coding and development.

Shogun 2: Total War Naval Units

We got a look at a Shogun 2: Total War gameplay demo on the halls big screen, and visually it looks very impressive. Weather and environment are set to play a big role in Shogun 2: Total War battles, which can change dynamics for the up to 56,000 soldiers that can be involved. Simpson talked us through a battle between two of the nine Shogun 2: Total War factions and demonstrated how different units, abilities and tactics will be essential in the quest to unite 16th century Japan. Naval battles will also be a part of Shogun 2: Total War and the audience got an exclusive look at some of the new units.

Of course, Shogun 2 isn’t all about real time strategy, with turn based decision making also making up a massive part of Total War games. This part of Shogun 2: Total war takes place on a fully 3D and rather beautiful map of the game world. Naturally, the aim is that your faction starts off in one corner of the country, before eventually exploring the rest of the game world and becoming the Shogun of all of Japan.

During the turn based part of Shogun 2: Total War, you can attempt to gain the upper hand over your enemies by sending individual characters including Ninjas and Geishas to take out enemy generals, or sabotage towns. These ‘events’ now have their own movies, two of which Mike Simpson showed the hall. You can watch the Shogun 2: Total War (rather bumbling)Ninja Assassination event video below, and get yourself a look at the new 3D world in the process. Creative Assembly’s community manager Kieron Brigde talks us through it.


Mike Simpson says there’s no specific release date of Shogun 2: Total War as of yet, because the game will only be released when it’s suitably playable. However, we can probably expect Shogun 2: Total War to arrive on the PC sometime during 2011.

So Train2Game, what are your thoughts on Shogun 2: Total War? Are you a fan of the Total War series? If so what do you think about the new features? And what do you think about the early development of the series?

You can leave your thoughts on the Eurogamer Expo Shogun 2: Total War developer session, here on the Train2Game blog, or on the Train2Game forum.

Enslaved: Odyssey to the West hands on at Eurogamer

Enslaved: Odyssey to the West from Ninja Theory is a game that I’m very much looking forward to.  The title is released on October 8th, but it was available to play at the Eurogamer Expo.

Of course, the Eurogamer Expo was a busy event so I needed to wait until almost the end of the show on Sunday before getting to spend quality time with Enslaved: Odyssey to the West, but boy, was it worth it. It provided me with probably the best 30 minutes of my entire Eurogamer Experience.

Be warned, if you plan on purchasing Enslaved: Odyssey to the West in the near future, don’t want to know what happens in the first two chapters, you should read no further. Here be spoilers.

But why not enjoy this fascinating Enslaved: Odyssey to the West developer diary instead?

Enslaved: Odyssey to the West

For those unfamiliar with Enslaved: Odyssey to the West, its an action adventure game developed by Cambridge based developers Ninja Theory. It’s loosely based upon the ancient Chinese novel, Journey to the West, but with a futuristic adaptation to the classic tale. The story focuses around two characters, a man named Monkey and a woman called Trip. Monkey provides the player controlled muscle of the partnership while Trip provides the brains. However, this is a forced partnership with Trip having placed a Slavers headband on Monkey in order for him to help her travel across a post-apocalyptic North America and get home. Monkey is therefore compelled to aid Trip, because so long as he wears the head band, if she dies, he dies.

But, this isn’t how the game starts and when Chapter 1 begins Monkey and Trip don’t know each other.  However, they’re both trapped inside pods on a slave airship and through Monkey’s eyes we see Trip escaping thanks to her technological skills. Soon problems start within the airship and Monkey is able to escape from his broken pod, thus putting the player in control of the main character.

With explosions throughout the airship, and clever camera angles, Enslaved: Odyssey to the West immediately feels like a cinematic experience. The opening section is more or less a tutorial explaining how to run, climb and jump through a variety of increasingly dangerous sections of the ship. Monkey is following Trip at this point but unaware of who Monkey is, Trip is closing doors behind her, thus forcing Monkey to jump and climb around the ship.

Combat is also introduced in Chapter One of Enslaved: Odyssey to the West through a series of battles with Mechs. The controls are simple but combat is satisfying enough. Monkey can employ a mix of heavy, light, ranged and counter attacks. However, Enslaved: Odyssey to the West isn’t a mindless hack and slash affair, and you’ll need to be tactical in order to succeed. Beat a mech during battle and Monkey can finish them with one of many nice finishers that will be seen from a variety of different angles.

After fighting off some more Mechs, and some more fast paced climbing and jumping, Monkey escapes the airship…through clinging to the outside of Trips’s escape pod.

Enslaved: Odyssey to the West

When Monkey comes round he discovers that Trip has placed the aforementioned Slavers headband on him, and as you’d imagine, he’s not best pleased. Its here we get our first taste of not only the relationship that’ll develop between Monkey and Trip, but also the quality of the acting in Enslaved: Odyssey to the West.  As you’ll know if you’ve watched one of Ninja Theory’s Enslaved developer diaries actors including Andy Serkis used motion capture to film the scenes together and they really do stand up against anything you’ll see in a film.

Of course, it helps that Enslaved: Odyssey to the West looks fantastic. The game may take place in a the warn torn, post apocalyptic environment of North America, but this isn’t  yet another game filled with brown pallet after brown pallet. The second Chapter of Enslaved is filled with an assortment of bright colours as you make your way through a New York city which may have been partially destroyed by war, but that doesn’t prevent nature reclaiming the city.

Unfortunately, my busy schedule meant that shortly after starting Chapter 2, I needed to stop playing Enslaved: Odyssey to the West. However, my taster was enough to convince me that it’s going to be a great game.

Later on in the week, I’ll give you an insight into the production of Enslaved: Odyssey to the West I gained by attending one of the Eurogamer Expo developer sessions.

In the meantime, you what are your thoughts about Enslaved: Odyssey to the West? Is it a game you will be buying? Or would you rather stick to franchises that you know? Maybe Enslaved is a game you’ll buy once the price drops?

As usual, you can leave your thoughts on Enslaved: Odyssey to the West here on the Train2Game blog, or on the Train2Game forum.