Train2Game course update from QA Tester student Daniel Parkes

Train2Game student Daniel Parkes recently began a blog called How Train2Game changed my life. Now Daniel has posted a new blog updating us on his Train2Game QA Tester course progress in achieved 80% in his latest TMA.

Daniel also writes about his visit to GAMEfest in Birmingham at the weekend and some of the discussions he had with game developers. A SEGA game developer told Daniel that many of his colleagues started their careers at video game QA Testers, and it’s certainly a common way into the games industry.

Indeed, during Train2Game‘s time at Gamescom many games industry personnel including UFC Undisputed 3 Producer Neven Dravinski, and WWE’12 Lead Gameplay Designer Brian Williams told us that QA is an excellent way to get into the games industry.

You can see the full update from Train2Game student Daniel Parkes on his blog.

Train2Game game designers could write for the ‘dominant story telling medium’

Train2Game students could see their future work become part of the chief method of portraying stories. At least that’s the case according to the writer of Gears of War 3.

Video games are going to be the “dominant story telling medium” Karen Traviss told CVG.

And she believes that even if the game doesn’t have the greatest narrative in the world, it’s still the most compelling way of telling the story due to the players’ involvement.

“You get something out of it because you are acting on the story,” said Traviss.

“Even with games that don’t require you to make story choices you still engage with it in a different way so it’s a great stimulus to your mental processes as well. These are not brainless things,” she added.

It isn’t the first time Traviss has spoken about game design, with the Train2Game blog reporting last month that she believed ‘iconic’ games needed good writers. Her words split opinion of Train2Game students on the Train2Game forum.

And the Gears of War 3 writer isn’t the only one who believes storytelling in video games is going to become even more significant in future.

As previously reported by the Train2Game blog, Darkness II Game Director Sheldon Carter believes that game design and narrative are only going to become stronger as video games try to break their “final frontier”

Far Cry 3 Narrative Director Jason Vandenberghe previously told the Train2Game blog that the use of actor and motion capture is also playing an increasingly significant part in video game story telling.

So Train2Game, do you think video games can become the most dominant story telling medium? What is going to help them achieve it?

Leave your comments here on the Train2Game blog, or on the Train2Game forum

[Source: CVG]

Train2Game news: Sony development kit brings brings Android and PlayStation together

 

Train2Game students could use the same development kit to produce games for handhelds and smartphones. That is if during their future careers they ever get their hands on the new SDK from Sony

Dubbed the ‘PlayStation Suite’ the development kit allows developers to produce games for PlayStation handhelds and Android devices including smartphones and tablet computers.

In theory, it’ll allow developers to release a single game across a variety of different mobile and handheld platforms including the PlayStation Vita, which you can read more about here on the Train2Game blog.

Other Sony platforms the Android games can be released on include the Xperia Play smartphone, two Sony tablet computers and any future ‘PlayStation certified’ hardware.

“By supporting development for multiple devices and by adopting libraries to create a variety of content not only limited to games, PS Suite SDK will not only help developers save their cost in creating new content but also allow them to efficiently create their content on one SDK and without having to create on several different SDKs” said Sony.

The PlayStation Suite will begin to be used by selected developers from November, but games developed using the SDK won’t be able to be released until next Spring, when the PlayStation Vita is expected to launch in the West.

Last month the Train2Game blog reported that Sony were handing PlayStation Vita kits to indie developers.

So Train2Game, what are your thoughts on a combined SDK for PlayStation and Android? Will it encourage developers to produce games for a wider variety of platforms?

Leave your comments here on the Train2Game blog or on the Train2Game forum.

[Source: Develop]

Train2Game news: Games industry might not be ready for cloud gaming say Crytek

Train2Game students will get the opportunity to try out cloud gaming for themselves at the Eurogamer Expo next week and form their own opinions of the service.

But according to Crysis developers Crytek however, games industry isn’t quite ready for cloud gaming, even if the service does have potential.

“It’s maybe that the concept has come before we were ready for it as an industry,”Crytek Director of Global Business Carl Jones told GamesIndustry.biz

“We’re just trying to throw things at it right now and I’m not sure if that’s going to make people money. And whether or not the consumer needs it.”

Jones suggested that cloud gaming providers  OnLive and Gaikai have great potential, but argues that there’s one major problem holding cloud gaming back: the cost of running the service.

“You talk to anyone whose been in the online gaming business for the last five years and they’ll tell you that server costs have not gone down,” he said.

“Because if you just take Crysis or Crysis 2, run it on the cloud, every extra gamer you add in needs a lot more processing power and that costs a lot of money.”

However, as previously reported by the Train2Game blog, Gaikai founder Dave Perry believes that the service has everything it needs to become successful.

Nonetheless, Jones is excited about the prospect of cloud gaming and suggests that games will be designed specifically for the service in the future. Could it therefore be something Train2Game students develop games for in future?

“I think what’s going to happen now is that we’re going to start seeing people designing games for the cloud, designing technology for the cloud and making the best use of it.” Concluded the Crytek Director.

Train2Game blog readers may remember that last week THQ claimed the future of the industry involves cloud gaming in big way, in that future consoles won’t use discs.

So Train2Game, what are your thoughts on cloud gaming? Is it too early for the service to be successful? Is it indeed the future of the industry? Would you develop games specifically for it?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: GI.biz]

Train2Game student insight into Call of Duty: Modern Warfare 3 development

Many Train2Game students are looking forward to the release of Call of Duty: Modern Warfare 3 later this year. The franchise is arguably the biggest in gaming and is predicted to beat the impressive sales records of the previous Call of Duty titles.

In an interview with The Guardian, Infinity Ward’s Mark Rubin discussed a lot about the development behind Modern Warfare 3, including some of the new features which may be of interest to Train2Game students.

From a development point of view, Infinity Ward has added the ability to make changes to the game simpler.

“One of the big things we’ve changed is the ability to alter the game post-launch. That doesn’t sound like a cool feature, it sounds simple – it’s like ‘why can’t you just release patches?” said Producer Mark Rubin.

“Well, games don’t work that way – you can patch some things, but for others, it’s a significant deal, patching is not broad enough to do everything in the game.”

So one behind-the-scenes feature allows us to update files, sometimes without even doing a full patch – we can just tweak things like weapon balance, which we could never do before” he explained

“In the past, we’d put out a game and realise, ‘hmm, that’s weapon’s really over-powered’ but there was nothing we could do about it. I mean, with twenty million people playing the game, you learn more in the ten minutes after release than you do in months of pre-launch playtesting. So that tech feature was a big thing for us.”

The Call of Duty: Modern Warfare 3 producer also explained how the game engine had to be changed in order for Infinity Ward to build big, sprawling cities instead of desert locations.

“And also for single-player, our engine is very performance orientated – it’s all about keeping 60 frames-per-second, it’s all about fluidity, the feel of the game; we want you to forget you’re even holding a controller, that’s the key goal.” said Rubin.

So then design came to us and said, we want to stop doing these little villages in Russia or the Middle East, we want to go big, we want to go to the places that people live in, we want it on the streets that people walk down when they go to work.

“But it’s not as simple as just ‘oh yeah, go build London’. There was a lot of engine re-writing in order to make a big city work in our environment, in our technology, and still work at 60FPS” he added.

The full interview makes an interesting read for Train2Game students and is available on The Guardian Games website.

As previously reported by the Train2Game blog, the most popular community created multiplayer modes could find their way into the full game.

So Train2Game, what are your thoughts on the behind the scenes tweaks to Modern Warfare 3? Will it impact on the gameplay?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: The Guardian]

Train2Game student Daniel Parkes blog inspires others

Train2Game student Daniel Parkes recently started blogging about his experience on the Train2Game QA Tester course and began with a post entitled Train2Game Changed My Life.

Daniel’s story sparked positive response from Train2Game students and even those not on the courses.

“Good on you mate, nice to know you’re doing well. I can totally compare, the course has made feel like anything is possible. I just can’t wait to get it done and see where it takes me” said Train2Game student Stuart after reading Daniel’s story.

“Thank you for the sharing that with me, now I know I’m not the only one who has problems with dyslexia, your life story was inspiring to me because it sounds like your describing me life story.” replied Karl

“I do understand where you’re coming from about your school life because I was called stupid and that I could not fulfil my dream to be a game designer, so I’m going to prove everyone wrong about me and complete this course and what I have always wanted to do in my life.”

“Your story have told me that people, whoever they are, they can fulfil their dream. Thank you so much for sharing that with me because now I can fulfil my dream job.” he concluded

Meanwhile, prospective Train2Game student Michelle was inspired by Daniel’s new blog

“After reading your story I was inspired and very touched I am so glad you overcame the obstacles life has given you and that you are doing well in this course all the best for the future Daniel and maybe if I do get a place you can maybe help me out if I get stuck”

You can read all the comments left for Daniel here on the blog.

Be sure to stay tuned for further updates from Daniel on his blog, www.train2gamestudentdaniel.wordpress.com

Train2Game Codebox #1 competition winners

Train2Game are pleased to announce the winners of Codebox #1, a competition for those on the Train2Game Game Development course.

The winners are:

1st Place: Dale Haste (Train2Game forum user Hastey)

2nd Place: Alex Gibson (Train2Game forum user crucifieddreams)

3rd Place: Mike Connell (Train2Game forum user Smoothshiny)

Dale wins the awesome Asus nVIDIA 3D GeForce GTX 560 TI DirectCu II TOP Graphics Card (1GB) worth nearly £200 with Alex and Mike win tickets to the Eurogamer Expo courtesy of Train2Game.

All entrants can now talk about the competition, now known as Code Marmelade, on the Train2Game forum.

Thanks to everyone for taking part, and be sure to look out for more competitions in future.

Train2Game news: Android downloads top 6 billion

 

Train2Game students will be highly aware of the massive impact the iPhone and its app store has had on the games industry, with some claiming that the success makes Apple a threat to consoles.

However, apple isn’t the only player in mobile gaming with Android operated smartphones growing in popularity. And these Android users are also downloading apps with over 6 billion apps and games installed according to market research firm Research2Guidence.

Interesting its weather based apps that generate the most income from paid downloads in the Android marketplace, with games ranking at No.7 but the fastest growing type of download.

Developers have struggled to make profit from Android apps, the Rsearch2Guidence studies suggest that this is starting to improve.

As previously reported by the Train2Game blog, one third of UK population uses smartphones and it’s a number that continues to grow. And while the iPhone continues to dominate the smartphone market, increasing numbers of people are using Android devices.

So Train2Game, what are your thoughts on Android? Is it an operating system you’d consider developing for?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Gamasutra]

Train2Game students can hear indies speak at GameCityNights

Train2Game students in Nottinghamshire have a great opportunity to find out how an indie studio works for themselves at GameCityNights later this month.

In their latest monthly event, GameCityNights will feature all three former Bizarre Creations developers of indie studio Hogrocket as they discuss their debut game Tiny Wings, their move away from Triple-A and life as an indie.

Of course, those who can’t make it to Nottingham can always read the Train2Game blog interview with Hogrocket co-founder Ben Ward in which similar subjects are covered.

“We’ve always loved the GameCity Festival and admired the hard-working folks behind it, so it’ll be great to take the stage once again in Nottingham” said Hogrocket’s Pete Collier.

“This time we’ll be sharing the experience of starting a brand new games studio, including all the ups and downs that go with it! We’ll also let you play Hogrocket’s first gaming creation: Tiny Invaders. See you there!”

The GameCityNights event will also be showcasing a number of indie games, which will no doubt be of interest to Train2Game students.

GameCityNights Season 2, Episode 7 takes place on Thursday 29th September from 6pm in central Nottignham. For more information, and for ticket prices, see the GameCityNights website.

So Train2Game, if you’re in the Nottingam area, will you be going? Do you see it as something useful to you?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game news: Sequels bad for developer creativity says LucasArts Clint Hocking

Train2Game students are avid games and many will be looking forward upcoming sequels such as Call of Duty: Modern Warfare 3. However, the rushed yearly release schedule of huge titles such as the Call of Duty series may be negative for the industry.

That’s the view of LucasArt Creative Director Clint Hocking who believes that not only will audiences become bored, but making sequels isn’t good for individual game developers either.

“You may sell lots of copies of two or three sequels,” he wrote on the subject of sequels in Edge.

“But you will bore the audience very quickly and will have likely already spent all your money on the fourth sequel before realizing the audience is tired of the game and won’t buy it at all.”

Hocking also argues that churning out sequel after sequel isn’t good for game developers as limits their ability to be creative. While producing more of the same may lead to a successful game, it can come at the expense of the developers creativity.

“It might generate easy revenue” he said of sequels “But the long-term costs to the creative well-being of our workforce and the risk it places on our pipeline and workflow development, and on the skills we nurture and develop and will then need to leverage in making future games and (hopefully) new brands and franchises, should not be underestimated,”

Hocking previously worked on Far Cry 2. An interview with the Narrative Designer of its upcoming, er, sequel, Jason Vandenberghe, is available to read here on the Train2Game blog.

Creativity still exists in the games industry of course, and as the Train2Game blog recently reported, Ninja Theory believe the rise of digital distribution means that creativity will only increase.

Meanwhile, Call of Duty: Modern Warfare 3 still contains the potential for creativity, as community produced multiplayer modes could make their way into the official game.

So Train2Game, what are your thoughts on Hocking’s comments? Is developing sequels on a yearly basis boring for gamers and bad for developer creativity?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Edge]