Train2Game News: Craig Moore student diary – week 47

We now have a date for when this next title is due to be available, and we have a lot of work that needs doing. I’m not going to let it slip yet, but it’s still coming on in leaps and bounds edging closer and closer to a releasable game.

Due to the nature of the title release will be a minor milestone. We are looking to further support it after release and add content, modifications and updates as we go.

I keep saying it but work is still incredibly busy, I would never lie to anyone and say this job is easy because it simply isn’t. There is no slacking, no twiddling of thumbs, if work isn’t done it is your fault and everyone is responsible for their own work and workload. It’s great as long as everyone knows this, thankfully everyone here does and it seems to flow pretty well.

Next week we have more work to do, polishing, fixing, tweaking, updating, and balancing. All the fun of the fair!

Craig

Train2Game News: Amanda Blatch Student Diary – Week 4

This week has been a productive week once more, creating five characters and a single animated sequence for one character in it’s home environment as given to me by our project lead as he wanted to see me and another colleague try something different to see how easily we adapted to different roles.

It was a tough start on the animation of the characters as I had never animated in Maya before and barely scratched the surface with animating in 3Ds Max. I  was fortunate however that I have had a lot of experience in animating traditionally and in film-software packages so it was very easy to pick up once I learnt the processes.

With the combined efforts of Eze, Matty and good old online tutorials I managed to grasp the basics of it overnight and was about to complete my animation by the end of the next day. Overall not a bad turnaround methinks! Also… two more awesome characters coming into the game that I am pretty happy with and hopefully you guys will be too! Anyways.. back to work with me.

Train2Game News: Oliver Smith in the paper

Oliver Smith, a Train2Game student on the QA course, has been featured in his local paper, the Exeter Express & Echo.
Oliver talks about his plans to help the elderly and also has an exciting job prospect on the horizon.

You can read the article below:

Exeter Train2Game Oliver

Good luck to Oliver in everything he does.

Train2Game News: Games industry jobs – 10.5.12

This is going to be another regular blog where I post up the latest jobs from around the games industry. Making it easier for you to find the jobs you want.

ART

CREATIVE ASSEMBLY are looking for an Animator. The job is based in Horsham.

Key responsibilities:

Full responsibility of producing high quality animation for in-game animations and cinematics as set by the animation lead.
Deliver work in the required time.
Make sure all work is implemented correctly, providing feedback to other members of the production team so all issues are driven to closure.
Reports to the Lead Animator

Knowledge, Skills and Experience:

Have an excellent understanding of animation principles – timing, weight and staging
Must be self-motivated, enthusiastic and a team player
Good knowledge of a 3D package (Motionbuilder, Maya, Max, XSI)
Good knowledge of human and animal anatomy
A strong passion and enthusiasm for animation and video games
Critical analysis and problem solving

You can find out more about the job HERE.

Futurlab is looking for a Junior Artist for their studio in Brighton. As Junior Artist you will be assisting the Lead Artist in the creation of both 2D and 3D game assets. You will be working closely with all other members of the team to ensure high standards of presentation are maintained across each project.

Requirements:

Exceptional 2D draftsmanship essential.
Strong ability in 3D modeling and texturing a plus.
Animation, lighting and rendering skills a plus.
General understanding of game design and development.
Ability to work both individually and in a small team.
Excellent communication skills with a friendly and positive demeanor.
Self motivating and diligent.

You must also be excited about working in the sci-fi genre!

You can find out more about the job HERE.

DEVELOPER

SEGA is looking for a junior developer for their studio in central London

Key Responsibilities:

Learn and help develop various areas of the game on handheld platforms
Work with Senior Developers and increase skill set
Help analyse existing projects and improve upon them.
Knowledge, Skills and Experience:

Experience in C/C++
Comfortable with game design and implementation
Examples of own demos, with source code, very beneficial.

You can find out more about the job HERE.

Q & A

Creative Assembly are looking for a games tester. The job is based at their studio in Horsham. These fixed term contracts are for our established Total War team, testing our project currently in development

Requirements

Test games in development for software bugs

Enter bugs clearly and accurately into our bug database

Verify and recreate bugs as required

Report additional balancing, design and accessibility problems

Essentials

A clear understanding of QA process

A keen enthusiasm for gaming

Good communication and reporting skills

Driven and flexible approach

You can find out more about the job HERE.

Train2Game News: Matty Wyett-Simmonds student diary: Week 43

The weeks go by so fast I forget about writing these diaries!

As usual it’s been a busy week. We had a late night again to get some work done. If I haven’t mentioned already working in this industry is not easy, I can never slack otherwise I won’t finish my weeks work! I do enjoy it though so the amount of time I put into it doesn’t feel like much and it’s rather easy to overdo it sometimes.

Over the weekend I went to Leeds to see my girlfriend, who seems to be settling in well, the city is pretty fancy with lots of old buildings, it’s all pretty impressive. I also went to the museum there and saw a mummy! I had to take a coach up there (first time taking a coach anywhere) it’s not as bad as I thought it would be, didn’t sit next to anyone annoying. ^^

The project I’m working on at the moment is starting to look really awesome and it’s only a matter of time till everyone will get to see it! It will be my second commercial game which I think is pretty good going, I’ve sat through My Sea Park from the beginning to the end and now I’m doing the same with this one, however this time we have a lot of artists (4 and a half if you count Craig), but I’m still working just as hard! ‘Til next week!

MattyWS

Train2Game News: Ezekiel Morris student diary: Week 16

This week has been excellent, so far, as I have finished all my sprints. I am now double checking that the animations are working in the game engine.

Last Friday I went back to my home town to see my family and friends, to catch up on stuff and it was great to see everyone. After meeting everyone I had a fat meal then I’m chilling down with the family watching The Big Bang Theory.

I went to Eurogamer Expo last Saturday and met up with some students and the tutors from Train2game. I took some good photo’s. I didn’t get to play all of the games on show as the queues were ridiculously long but the ones that I did play were Devil May Cry, Tomb Raider, Resident Evil 6 and Doom 3 in 3D.

Monday Oct 1st I had a team meeting with Commando Kiwi, we were discussing schedules for the new project that we are working on. My sprint is to create three concepts, so I will be working my ass off 6 hours a week. I’m happy to be working on the project as I like to doing realistic characters so yep it’s time to get to work!

Train2Game News: Craig Moore student diary: Week 45

It’s a long way to the top, if you wanna rock ‘n’ roll!

Another heavy week, things are starting to ramp up and the pressure is really piling on. It’s strange, it doesn’t feel that too long ago we were pushing to get My Sea Park finished and now we are doing it for this new title which just seems mad! But then maybe that is the thing about making smaller bite sized apps and games.

We have spent a lot of time polishing and putting assets into the game, it’s really starting to come together with its full feature set and way more than half the assets. It’s going to be a big push, however, to get it all tied together in time.

I have confidence though that we are going to get there, we can’t really afford for it to slip unless we want to miss out on the Christmas window which could, potentially, be bad. We shall see but I would really like it to be done for then!

In other news, apparently I didn’t make a big enough thing out of Amanda’s car experience the other week, suffice to say, despite what she says, there were flames and exploding babies.. It was pretty horrific!

In further auto-mobile related news, my car went in for a mega-service today, £600! Honestly, I’m glad that only comes around once a year because that’s left me on noodles for the rest of the month, and not even good ones.

It’s lucky I love the job so much

Laters!

Craig

Train2Game News: Ben Stoneman’s final student diary

JOB OFFER

I woke up today feeling great, yes it was a work day, however work was now entwined in my life and I liked what I was doing with my life.

I arrived at Unity, sat down and began to go through the support cases. it got to about 13:00 and I was feeling hungry and ready for lunch when suddenly a small stapled stack of paper was placed next to me. for some reason I knew what it was. “Read it carefully and sign if you agree” I heard.

I slowly drew the document in front of me and began to read…

“TERMS OF CONTRACT”

This was it! My hard work and perseverance has paid off. I had been offered the full time position!

Of course I was not a game designer, time to make games! No, I was a support specialist, dealing with tedious support issues and licence migration. I thought of it like this; I worked in a kitchen once and washed over 100 dishes a shift for 1 year, I got angry in my job because I wanted to be a chef.

The chef said to me “To be a chef like me you must first wash the dishes, we have all done it!”

I knew from this life lesson I was now washing the dishes of the games industry! A great place to start my journey to becoming a successful game designer!

Train2Game News: Ezekiel Morris student diary: Week 15

This week has been very stressful and not the best of weeks. Trying to fix animation errors and getting things to work in Unity, so it’s been annoying.

I don’t like Unity I know some people might find it OK but my experience using it is I hate it. It was simple enough using UDK.

I enjoy animating characters but I never realized how much hard work was involved especially when you’re given a deadline. Learning how to use Maya and Unity at the same time has been tough. So when I import the animation sometimes it works and sometimes it doesn’t, it’s annoying to have to keep on asking for someone to sort the problem. I try doing it myself but still struggling a bit with some issues, the animation works in motion builder.

Finally I’ve found out what’s stopping the animation and it’s working perfectly. I haven’t felt comfortable using Unity I ‘am afraid I will break the game. I know this isn’t my strong point but the good thing about this experience is I now know how to use Maya so great experience. I can’t wait to do my thing soon.

Train2Game News: Craig Moore student diary: Week 44

Its story time kids!

This week has been a bit of a mammoth task for me, it has been a case of completely planning and attempting to organise the full storyline for the game. It’s a bit of a new beast for me, taking to creating a narrative is something I have only really ever lightly touched on.

Being an arcade gamer at heart my story lines tend to start and end at ‘Save the Princess’ so embellishing on that and pushing my narrative skills has been a good exercise. Especially when considering the fact that I am working with quite a strict set of predetermined story lines it certainly stretches the old grey matter.

That has literally been my week, when I look at the work I have done it doesn’t sound like much, but making it all intertwine and essentially work takes up a great deal of time and trying to ensure it’s going to work best for the player is another world entirely!

Apart from that I have been knee deep in my Train2Game work, I’ve moved on to my final few assignments while I am waiting for my first submission to be marked, hopefully I will get the course finished before the end of the year, at least that is my target.

Ciao!

Craig