Train2Game News: Gaming potential. Apple iPhone 5 almost here

The Apple iPhone 5 is expected to be released next wednesday.

For gaming and games development this means a more powerful platform to work with.

The invitation to the launch event in San Francisco was a bit special – it had a twelve casting the shadow of a five and the words “its almost here”.

The new iPhone release is the first big advance by Apple since the death of Steve Jobs and it seems to be a big step forward from the 4S.

Leaked photos from some of Apples Chinese manufacturers show the device to have a bigger 4.2 inch screen and a slimmer body. It is expected to support the awaited 4G high speed wireless broadband. The mobile network Orange hopes to set up 4G for the UK the day before the launch of the iPhone 5, according to Ofcom.

4G gives the added bonus of downloading the games you want faster.

Phil Schiller, head of marketing for Apple, testified in court during the legal battle with Samsung, said: “Each new generation of iPhone sold approximately equal to all previous generations combined.”

If this keeps up it means that the market for games on iOS will rise to even greater heights.

Of course the most exciting thing coming next week is the Train2Game Game Jam which starts on the 14th. If you do get an iPhone 5 on release day there is just enough time to get it charged and ready before the weekends fun begins.

Train2Game News: Train2Game student developed My Sea Park reaches 250,000 downloads

 

My Sea Park, a mobile game developed with significant input from Train2Game students has been downloaded over 250,000 times.

The management title, created with help from Train2Game students on work placement at DR Studios, was released worldwide less than two weeks ago.

Seven students worked on the iOS game, with Train2Game game designer Craig Moore serving as design lead.

My Sea Park lets players explore their creativity by building the biggest and best marine-themed amusement park in the world.

Watch the trailer below, here on The Train2Game Blog.

Like it? Then support fellow Train2Game students by downloading My Sea Park from the App Store now!

There’s more on My Sea Park here on The Train2Game Blog, while keep reading for the latest industry experience diaries from Train2Game students on placement at DR Studios.

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: “We’re in gaming in a fairly big way” and will only get bigger say Apple

Apple is a big player in the games industry and will only get bigger, but isn’t interested in producing a console. That’s according to Apple CEO Tim Cook.

“I view that we are in gaming now in a fairly big way.” Steve Jobs successor told AllThingsD.

“One of the reasons people buy an iPod touch is gaming. Some buy it for music. I realize that is not the big screen you are talking about. Gaming has kind of evolved a bit. More people play on portable devices. Where we might go in the future, we’ll see. Customers love games.” Cook continued.

“I’m not interested in being in the console business in what is thought of as traditional gaming, but Apple is a big player today, and things in the future will only make that bigger.” he added.

Mobile gaming has provided a huge platform for game developers to work on, with many independent studios focusing on iPhone or Android games.  Indeed, four Train2Game student teams will soon see their own games based on the Fighting Fantasy series published on the iTunes App Store.

Valve CEO Gabe Newell has previously stated that he believes Apple will launch a living room product that’ll make consoles “disappear”

Keep reading The Train2Game Blog for the latest iPhone and Apple gaming news.

What are your thoughts on Apple’s position in gaming? Do you believe they’ll stick to mobile? Or will they make move for consoles after all?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Gabe Newell – Apple will make consoles ‘disappear’

Train2Game students will be well aware of the impact Apple has had on the games industry, but they won’t stop with mobiles, they’ll make a move for the home console market too.

That’s according to Valve co-founder Gabe Newell, who made the comments to The Seattle Times.

“I suspect Apple will launch a living-room product that redefines people’s expectations really strongly and the notion of a separate console platform will disappear,” he said.

Newell’s comments echo those of owner of cloud gaming service Gaikai Dave Perry, who as previously reported by the Train2Game blog, believes the main threat to traditional consoles is actually Apple.

Newell however was critical of Apple, and other gaming platforms, accusing them of being too closed and stifling innovation.

I’m worried that the things that traditionally have been the source of a lot of innovation are going,” he said.

“There’s going to be an attempt to close those off so somebody will say, ‘I’m tired of competing with Google, I’m tired of competing with Facebook, I’ll apply a console model and exclude the competitors I don’t like from my world.’

“I consider Apple to be very closed,” Newell added

“Let’s say you have a book business and you are charging 5 to 7 percent gross margins. You can’t exist in an Apple world because they want 30 percent and they don’t care that you only have 7 percent to play with.” he said.

Valve are currently working on CS:GO, and you can find out more about its development in an interview with writer Chet Faliszek here on the Train2Game blog.

So Train2Game, is Apple a threat to consoles? And what do you make of Newell’s comments about closed systems?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Seattle Times via Industry Gamers]

Train2Game news: Facebook iPad App launches, a reminder of social media gaming’s impact

Train2Game students will be aware that the iPad has opened doors for game developers, and now it’ll be even easier to use the Apple device for gaming.

Now, the official Facebook iPad app has finally launched which will being tighter integration of social media games and applications.

The app allows Facebook games to be played in a full screen mode, and allows access to various games available to Facebook users on laptop and desktop computers.

The growth of social media gaming means that there’s a whole new platform for game developers to publish games on.

Indeed, as reported by the Train2Game blog, Civilization creator Sid Meier believes this means it’s a great time for the industry.

“I think now is one of the most exciting times to be a Game Designer” he said earlier this year.

“With the rapid growth of social network games there are new opportunities for smaller indie developers to make and distribute games, so we’re seeing a wider variety of games on all kinds of cool devices than ever before. That’s great for the whole industry.”

Meanwhile, Zynga Game Designer Brian Reynolds – who previously worked on Civilization II means the growth of social gaming is a good thing for game designers

“A Game Designer is actually more important on a social game than on a triple-A game because on a triple-A game you spend a lot of time making technology and tools and gigabytes worth of animations and things like that.” said Reynolds earlier this year.

“I can remember whole months going by where they didn’t need me to do any game design whereas on social games it’s a game designer’s paradise.”

The official Facebook iPad app is therefore surely a good thing for aspiring game developers as it makes playing social media games more accessible to more people.

Of course, the new Facebook app means that iPad users can also stay in touch with the Official Train2Game Facebook page even when they’re out!

What are your thoughts on the Facebook App for iPad and the growth of social media gaming?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game news: Apple’s Steve Jobs dies age 56

Apple founder Steve Jobs has died at the age of 56 after suffering from cancer.

Train2Game students will be very familiar with Apple products thanks to the emergence of the iPhone and iPad  as gaming platforms.

Both mobile devices have had a significant impact on the world of games and game development, with the Apple App store providing an effective way for small teams to publish games.

Indeed, in a recent interview with the Train2Game blog, indie studio Hogrocket told us the reasons why they’ve chosen to publish games on iPhone after leaving Triple A development.

But it isn’t just mobile gaming where Apple had an impact on the industry. In 1984, the release of Apple’s Macintosh saw the inclusion of something essential to PC gamers today, and that thing was the mouse. Before inclusion with the Macintosh came along, home computers were operated by text only interfaces. It’d be difficult to imagine PC gaming even existing without the mouse.

Meanwhile, iTunes and the idea of paying for digital data paved the way of Steam, Xbox Live, PSN and Online to set up their own digital distribution services.

Jobs only stepped down as Apple CEO a few weeks ago, his replacement paid tribute to the company founder in an email to staff.

“Those of us who have been fortunate enough to know and work with Steve have lost a dear friend and an inspiring mentor,” said Cook. “Steve leaves behind a company that only he could have built, and his spirit will forever be the foundation of Apple.”

Cook also praised Steve Jobs as a ‘a visionary and creative genius.

U.S. President Barak Obama led tributes to the Apple founder, “Steve was among the greatest of American innovators – brave enough to think differently, bold enough to believe he could change the world, and talented enough to do it.” he said.

Train2Game students can leave their own tributes to Steve Jobs on the Train2Game forum, or on the Train2Game Facebook page.

Steve Jobs 1955-2011

Train2Game news: Telltale Games – iPad ‘obvious place to focus’

Train2Game students will be aware of the significance of the iPad and how Apple has changed the games industry.

Not only has it provided indie developers with the opportunity to release games, but bigger, more established studios are also seeing its benefits.

Telltale games are one such studio,  last month seeing 30% of their revenue come from the sale of iOS titles, and now CEO Dan Connors says they’re planning to focus more resources on iPad game development.

“The tablet is super interesting to us because we believe the style of content we build is perfect for the form factor,” he told Gamasutra.

“The fact that Apple has been able to get such a powerful tablet out there with a big install base makes it the obvious place to focus.”

Telltale games available in Apple’s app store include episodic titles Back to the Future, Sam & Max, Monkey Island and Hector: Badge of Carnagae.

And the studio CEO praised Apple’s global appeal and commented that the App store is an excellent way of getting games in front of a wide audience.

“What we’re seeing is you have access to a worldwide audience. There seems to be a real proliferation of these devices across the world,” he said.

“And the app store is so easy for people to purchase from. You can get your products to market really quickly and get them in front of people really quickly. There’s a good diverse audience – which is really good for the content that we do.”

Train2Game student Georgij Cernysiov has already seen his own iPad title released through the app store, while Train2Game student team Horizon Studios released Postal Panic for iPad earlier this year.

Train2Game students have also contributed to the development of DR Studios’ Bug Wings for iPhone and iPad. All of these show that producing iPad games could potentially be a great way for Train2Game students to get their games on the market.

And as previously reported by the Train2Game blog, Apple could potentially continue to revolutionise the games industry.

So Train2Game, what are your thoughts on Telltale’s move towards more focus on iPad development? Is it something more developers will do? Would you focus on developing games for Apple devices?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Gamasutra]

Train2Game news: The main threat to consoles is “actually Apple”

 

The Train2Game blog has previously reported on cloud gaming, and how some believe it’s the future of the games industry.

However, owner of cloud gaming service Gaikai Dave Perry – who has previously been quoted by the Train2Game blog – doesn’t believe cloud is a threat to consoles. He think the threat to those comes from somewhere else.

“We don’t think we’re a threat to console. I think the threat to consoles is actually Apple” Perry told GamesIndustry.biz

“I think the concern there is that they’re generating hardware so quickly now. If you’re creating and shipping new hardware every 12 months, and during that 12 months you’re also giving pretty impressive upgrades, the features that people want, and you’re giving them those every six months and hardware every 12 months, I think the idea that you would have five to seven years on hardware refreshes is becoming a technical problem.”

And while Perry believes games consoles like the PlayStation 3 and Xbox 360 could survive thanks to their ability for use as multimedia entertainment devices, he’s not so sure about traditional handhelds.

“I think the handhelds are getting challenged very aggressively by the mobile phones,” he said. “I find myself spending a lot of money on iPhone, and if you look at a handheld today, the ones that people keep making, they still make them as a gaming machine.”

“Kids today… don’t want to carry anything that just does one thing. They carry their phone and it does everything. And so if you make single function devices, then you’ve got a problem. That’s my concern for handhelds, is this single function side of it”

Perry’s comments echo those the Train2Game blog reported Capcom made at the beginning of this year. They argued that smartphones including the iPhone are dragging consumers away from traditional handheld consoles.

And as reported by the Train2Game blog earlier this year,  Apple could ‘own’ the games industry, at least according to Former PlayStation executive Vice President Phil Harrison.

“At this trajectory, if you extrapolate the market-share gains that they are making, forward for ten years – if they carry on unrestrained in their growth, then there’s a pretty good chance that Apple will be the games industry,” Harrison told Edge

As Train2Game students will know, the iTunes App store could potentially provide a Train2Game student with a large audience for the games they produce.

So Train2Game, is Apple the biggest threat to the rest of the games industry? Should it be considered a threat at all?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: GamesIndustry.biz]

Apple could ‘own’ the games industry

Train2Game students will be highly aware of how Apple has revolutionised the way we play games, but that could just be the start according to one respected industry figure.

Former PlayStation executive Vice President Phil Harrison believes that in 10 years, Apple will own the entire game industry.

“At this trajectory, if you extrapolate the market-share gains that they are making, forward for ten years – if they carry on unrestrained in their growth, then there’s a pretty good chance that Apple will be the games industry,” Harrison told Edge

“When asked to clarify his point, Harrison said: “[I mean in terms of] the proliferation of devices – you’ve got iPhones, iPads, iPods, which are all part of the same ecosystem; the speed at which Apple sold 15 million iPads is phenomenal. And the number one activity on an iPad, according to some reports, is games, and I think that will only continue.”

Earlier this year, The Train2Game blog reported that gaming is the number one activity on tablet computers such as  the iPad.

“The fact that the consumer purchase and discovery mechanism is so well integrated – you see something on the App Store, you click a button, the product delivers to your device. That end-to-end shopping experience, if you want to call it that, has been so elegantly built by Apple and they will continue to refine it” Harrison added.

Earlier this month, the Train2Game reported that OnLive plan to bring Triple A titles to tablet computers thanks to their cloud gaming system.

Meanwhile, Train2Game students know the benefits of producing mobile games, with some having even worked on DR Studios Bug Wings while on a Train2Game work placement.

So Train2Game, what are your thoughts on the claims? Could Apple dominate gaming? Or will there always be competition? Or is the whole thing farfetched?

Leave your comments here on the Train2Game blog, or on the Train2Game forum

[Source: Edge]

Train2Game E3 News: Miyamoto – Apple & Nintendo in ‘very different areas’

As reported by the Train2Game blog, Nintendo revealed their new console – the Wii U – during their E3 press conference.

The Wii U’s touchscreen controller certainly raised eyebrows on the Train2Game forum, but some have noticed that it looks just a bit like an iPad. Nintendo are however playing down this observation.

“I have to be honest, I don’t really know everything that Apple is planning right now, so it’s hard to say,” Shigeri Miyamoto replied when asked by CNET to compare the Wii U and the iPad.

Last month the Train2Game blog reported on what the Nintendo legend belives it takes to become a Game Designer.

“When I look at things, I feel that Nintendo is looking at video games, and how we make the most compelling and fun video game experience. And then, within that framework, how can we use that to create new and fun entertainment within the living room setting

“So we’re really looking at it strictly from an entertainment perspective, and when I think about the things that Apple is talking about in terms of cloud computing and things like that, I’d say that they’re just two very different areas that we’re both looking at.”

Earlier today the Train2Game bog revealed that Triple A games will soon be available on the likes of the iPad thanks to a cloud service from OnLive. The device will also be able to be used as a controller in a similar fashion to the Wii U.

Smartphones and tablets aren’t just for playing games anymore, with the Train2Game blog reporting earlier this week that one new app allows game developers to produce games using the iPad.

Regular Train2Game blog readers are also well aware of how valuable developing mobile games can be for an aspiring game developer. Indeed, Train2Game students on work placement at DR Studios helped develop newly releases iPhone and iPad title Bug Wings.

So Train2Game, what are your thoughts on the similarities? Are there any? What does it say about the games industry? Or is it all just a coincidence?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: CNET]