Train2Game News Train2Game launch new online radio channel

Train2GameA new radio channel created by Train2Game is best described as: Inspirational, Informative and Advisory. Train2Game Radio brings you voices from both the Games Industry and it Students.

The new radio station has been created to guide those already on the course and tell others more about the company. The channel hosts material created by the Train2Game team but also other programmes featuring Train2Game from commercial and public radio.

It features radio programmes from many renowned individuals and organisations, shows include: City and Guilds say Train2Game are doing it PROPERLY, CNS Group coaching Train2Game Students LIVE, JuiceFM Mike Gamble from Epic on Train2Game, Microsoft’s Andy McCartney Future of Gaming and shows from the BBC.

Hear more at the newly launched channel at: http://www.ustream.tv/channel/train2game-radio

You can view the programmes in the file below

http://www.scribd.com/doc/234771842/Train2Game-Radio-Summer-2014-Highlights

Train2Game at Gadget Show Live 2012 – The Commando Kiwi Story (Video)

Train2Game student team Commando Kiwi were one of four to take part in last month’s Make Something Unreal Contest at Gadget Show Live, with the task of building an iOS game based on the prestigious Fighting Fantasy series.

Indeed, they were the contest winners, walking away with a fully licensed Unreal Development Kit for iOS.

Now, you can see the progress they made through Make Something Unreal Live in a new video from Train2Game! It features industry figures including Cliff Bleszinski, Jon Hare, Peter Molyneux and Ian Livingstone providing advice to Commando Kiwi as they developed their game.

Watch it on the Train2Game YouTube channel, or here on The Train2Game Blog.

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Unreal Engine 4 reveal later this year

The Samaritan Train2Game blog imageTrain2Game students will get to see Unreal Engine 4 later this year. That’s according to Epic Games Vice President Mark Rein who not only said Unreal Engine 4 is scheduled for a reveal in 2012, but hinted that it’s already in the process of running on next-gen consoles.

“People are going to be shocked later this year when they see Unreal Engine 4 and how much more profound an effect it will have,” Rein told G4TV.

And while the development kit for Unreal Engine 3 took years before being given to indie studios and modders, The Train2Game Blog has previously reported that Unreal Engine 4 will be available to the public much sooner than the current version was.

You might remember that Epic showed off their impresive Samaritan tech demo, a glimpse of what could be possible with next gen systems, at last year’s Game Developers Conference, which you can see right here on The Train2Game Blog

And while there’s no guarantee that an Unreal Engine running on a next gen console would look like that, Rein reportedly said Unreal Engine 4 is running on “systems we can’t name yet,” which could potentially signal a next generation Xbox console. Alternatively, it could be the Nintendo Wii U, scheduled for release later this year.

For more about Epic Games, the Unreal Development Kit and that Samaritan tech demo, see The Train2Game Blog interview with Epic European Territory Manager Mike Gamble, who was speaking to us at the Train2Game & Epic Game Jam.

So Train2Game, what are your thoughts on Unreal Engine 4 being revealed this year? Could it already be in the works for next-gen consoles?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: NowGamer]

Train2Game news: Epic President labels games business as “shockingly immature”

Train2Game students have a great year for games in 2011, but while the games industry is very successful, the business behind it is still “shockingly immature.” That’s according to Epic Games President Mike Capps in an interview with GI.biz.

In the extensive piece, Capps argues that the games industry needs to share learning and experiences in order to continue to improve.

“Our games industry is shockingly immature from a business perspective, because so few folks have business experience before coming in, or an education for business,” he said.

“It’s awesome because it’s entrepreneurship gone right, that’s what our industry comes from, and that’s really exciting, but there’s not a lot of sharing, there’s not a lot of great game business ‘how to’ books, so we try to share and people listen to us, for some reason, and we try to learn as much as we can from everybody else and their mistakes. It just seemed like the right thing to do.” said Capps.

The Epic President said licensees of their Unreal Engine help each other, rather than only looking out for their own interests.

“There’s no reason, if you find a bug, you don’t go ‘ha ha ha, that’ll give us an edge on Splinter Cell!’” said Capps.

“Because it doesn’t at all and so you share it, because it’s one less thing that Epic has to find and fix and they can focus on something you care more about. And you share with the Mass Effect guys and they share with you.”

Of course, four Train2Game student teams, winners of the Train2Game & Epic Game Jam will be attempting to win a UDK licence of their own when they compete at The Gadget Show Live next year.

Lots more about Epic Games and their Unreal Engine can be found in the Train2Game blog interview with Epic’s European Territory Manager Mike Gamble. Get more Epic Games news here on the Train2Game blog.

So Train2Game, what do you make of the Epic President’s comments? Should games business work closer together for the benefit of the industry?

Leave your comments here on the Train2Game blog, or on the Train2Game forum

[Source: GI.biz]

Train2Game & Epic Game Jam interview: Train2Game Course Director Tony Bickley

 Train2Game & Epic Games gave Train2Game student teams the opportunity to win one of four places at The Gadget Show Live 2012 and compete for the chance to walk away with a fully licence Unreal Development Kit.  

Train2Game course leader Tony Bickley organised the Train2Game & Epic Game Jam, and we spoke to him just after the event closed. He tells us how he feels it all went, the meaning of the prize for Train2Game students, and what it meant to have Epic on board.

Read the interview here, on the Train2Game Scribd page, or listen on the Train2Game Audioboo site.

We’re here at the end of the Train2Game & Epic Game Jam, how has it all gone?

Fantastic, a little tiring, but absolutely fantastic. We’ have about 160 people turn up for the Game Jam, the team sizes were 10 teams of 10 and it’s been a pretty good event, I’m very proud of what the students have managed to achieve and even more proud of their dedication and passion driving through.

Tell us what the winners here have won in going onto The Gadget Show Live

We’re putting forward four teams of finalists moving through to The Gadget Show Live. The final prize at The Gadget Show Live is going to be the iOS version of Unreal Engine, as well as personal development plans and tutoring going forward. We believe this’ll put them in very good stead to increase their employability, as well as setting them off to producing their own titles in future.

So it’s a massive opportunity for these Train2Game students?

Absolutely. The most important thing for people trying to get into the industry at the moment is not just proof of understanding but rather proof of ability. With this level of support they’ll be able to work as a solid team on a product, working on one of the best engines in the world. With the tutoring as they go forward, this will really, really enhance their skillsets.

As you say, UDK is one of the best engines in the world, what does it mean for Train2Game to have Epic on board with this?

Fantastic. With the support that Epic have given us in terms of tutorage and support staff, as well as co-sponsoring The Gadget Show with us, it’s absolutely brilliant and has been really, really, appreciated by the students.

How difficult was it to pick out winners from the fantastic games on offer by Train2Game students?

Very tough actually, very, very tough. I’ve been very proud of the students as they’ve come into this, we’re only just moving into using UDK within the teaching materials of Train2Game, so the students, up until a couple of months ago, were not very experienced on it. They’ve had to bring their skill sets up very, very quickly and then on Friday night we assigned the teams for them so there weren’t even pre-formed teams, they’ve had to understand the team dynamics and then work with the UDK engine and they’ve created some fantastic products. The standards were very, very high, we looked for creative input, we looked for graphics, we looked for variations, we looked for innovation, creativity, and it was of a very high standard. 48 hours is not a lot of time and it’s even less time if you want to try and work with an engine of that magnitude. The work that they produced was great.

What next now for the winning teams with the four different genres of games they have to produce?

Apart from going home and sleeping, I will be contacting them with the start of a six month productivity plan for them where they can be milestoned with what they should be looking to learn, and improved the skillsets that they’ve learned here [At the Train2Game & Epic Game Jam] in the last 48 hours, and then starting to prepare them for what they’ll need to do at The Gadget Show Live. It’s going to be 4 days of live development at The Gadget Show, where they finalise a new product using the UDK engine and help present that to the world.

Anything else you’d like to add about this Train2Game & Epic Game Jam?

It’s been a fantastic experience, it’s been very tiring, we’ve all made new friends here, certainly learned a lot and it actually makes me very proud to help train the next generation of computer game developers.

And has it been so successful there will be more Train2Game Game Jams in future?

Absolutely! One of the things one of the students asked me on the way out, even though his eyes were closing, was ‘When is the next game jam?’ Well, give me week to sleep and recover and then we’ll start planning it. We certainly intend to do another one, we certainly intend to make it bigger and better than this one.

Great, thanks for your time

Thanks very much.

For more information go to www.train2game.com

Train2Game & Epic Game Jam interview: The A-Team’s Jonny Robinson on winning

Train2Game & Epic Games gave Train2Game student teams the opportunity to win one of four places at The Gadget Show Live and compete for the chance to walk away with a fully licence Unreal Development Kit.  

Train2Game Game Designer Jonny Robinson is one of ‘The A-Team’ one of the Train2Game & Epic Game Jam teams that’ll be heading to ‘Make Something Unreal Live’ at The Gadget Show. Train2Game caught up with him to find out how it felt to win, how the game jam went, and if he’d recommend taking part in one.

Read the interview here, on the Train2Game Scribd page, or listen on the Train2Game Audioboo site.

Congratulations Jonny, your team, the A-Team are one of the winners of the Train2Game & Epic Game Jam, how does that make you feel?

I just love it when a plan comes together. [Laughs] As crazy as that seems I’m over the moon. I was saying to the team there’s a good chance we’re not going to win, but I said to every single one that we’re going to have as much fun as possible, we’re going to get along and we’re going to make friends. Don’t aim to win, aim to have as much fun as possible was my advice.

What does it mean to you to go onto The Gadget Show Live, to Make Something Unreal Live, and have the chance of walking away with a UDK development kit?

Nervous, maybe? I remember speaking to you earlier about this, saying I didn’t want to win because I was so petrified that there was a chance that I might win, there’s such pressure on you. Obviously as a team, the team felt the pressure in the 48 hours. But My God, you don’t realise that absolutely everyone who went to the Train2Game & Epic Game Jam, the amount of pressure there was. Believe it or not our game actually broke an hour before it was going to be shown to the judges, and the team bundled together and managed to build it again which is amazing.

The pressure of going to The Gadget Show Live is amazing, it’s a real win and I’m glad not for me, but the team, they’ve really earned it. I’ve not really put any visual input into the actual UDK engine but more direction for them and they’ve gone with it and it’s worked so…win! And congratulations to The A-Team, not just me but everyone, they all deserved it.

Tell us a bit about your Guy Fawkes themed game

Believe it or not it took us 4 hours to decide on a theme for the game. The team wasn’t really getting along together because 10 people into one idea isn’t really a good idea in itself. The thing to be a good game designer is to take everybody’s opinion into account to make a game everybody wants to make and not just that one person. I’m not a power hungry person so I don’t really say ‘I want to make a game about me, or what I want’ I say ‘I want to make a game that’ll make you feel happy.’

This is a game we’ve all had input on and I said ‘We’ve got this vision, lets drive it’ And everybody’s been fantastic, the team are dead proud of themselves and I’m happy for them more than me if anything.

And they’ll need to go through the process of thinking of a game again with the genre you’ve picked for The Gadget Show Live. Tell us about the genre and your initial thoughts on it.

I kind of messed up the announcement at the presentation! I said ‘3 R D’ kind of announcing how tired I am. I meant 3rd person and I wish I’d cottoned on sooner! With 3rd Person Action I feel more confident a lot more than any of the others actually. I know FPS is the general given with the UDK engine. UDK I know, I’ve watched tonnes of tutorials. I want to give a shout out to two guys from 3D Buzz and The New Boston. These guys have really helped me, I spent hours learning their tutorials. I’ve learned the UDK engine within the space of 4 months. That’s a lot of hard work, I’ve been doing 3 hours of work a day to learn the engine, so yeah, it showed!

Despite your tiredness, you’ve enjoyed the experience and would recommend it to others?

Oh definitely. We got to this point where we had the pessimistic and the optimistic. I was kind of the optimistic, trying to push people forward. There were a few team members who were negative but that just balanced it out. All together we’ve made a great game development team. I’d recommend anybody going to a Game Jam, especially a Train2Game Game Jam.

Thanks for your time Jonny, and best of luck.

Thanks very much.

 

 

Train2Game Announces bluegfx as Key Game Jam partner

 Train2Game has partnered with bluegfx, a leading European Autodesk Gold Partner and supplier of Autodesk products, IT services, support and training, to provide resources for the upcoming Train2Game and Epic Game Jam on Friday 4th November. The company will be responsible for supporting all Autodesk products and associated plugins involved on the day, ensuring these vital content-creation tools run smoothly for competing teams.

Train2Game’s 48-hour video game creation marathon will bring together an estimated 150 games enthusiasts at the University of Bedfordshire, where they will go head-to-head to create innovative video games using Epic Games’ Unreal Development Kit (UDK), the free edition of the award winning Unreal Engine 3.

The Train2Game and Epic Game Jam is open to aspiring games developers, includingTrain2Game students and hobbyist games developers. On Friday 4th November, registered competitors will convene at the University of Bedfordshire’s new development lab to form teams and build games around a secret theme, which will be announced on the first evening of the event. The jam concludes on Sunday 6th November, when three teams will be selected as winners by industry A listers from some of the UK’s hottest development houses, as well as Epic Games.

Neil Parmer, Co-Founder and Company Director of bluegfx, sees this as a natural extension of the work his company does all year round: “When asked if we could help with the Game Jam, we leapt at the opportunity. Keeping customers running and helping them understand what’s possible with Autodesk tools is what we do on a daily basis, we’re delighted to be able to offer our services to the next generation with this competition.”

Myra Smallman, Head of Teaching at Train2Game said: “Just as we stand by Train2Game students throughout their studies, we’re glad to be working with bluegfx to make sure nothing will interrupt competitors hard work during the Game Jam. Experience with tools like Epic’s UDK is an essential part of students becoming the calibre of candidate that the games industry needs today.”

For further informatio about the Train2Game and Epic Game Jam please visit http://train2game-jam2.com/, existing students can login into www.train2game-online.com.

Train2Game news: Volition Design Director on how game designers can stand out

Train2Game Game Designers, this is a must read blog post for you, as it contains some excellent advice on how to stand out as you try to break into the game industry.

The tips come from Volition Design Director Jameson Durall in an #altdevblogaday post titled ‘How Can Entry Level Game Designers Stand Out?’

If the name seems familiar to Train2Game blog readers, it might be because he spoke to us earlier this year about Red Faction: Armageddon, game design and getting into the industry.

Writing about what he likes to see when hiring a game designer, and as he previously told the Train2Game blog, being able to use editing tools is essential.

“While someone focusing on Game Design may not have a background in programming…scripting gameplay in an Editor like UDK or Unity is a must in my opinion.”

Of Course, Train2Game students have the opportunity to create games using UDK at the Train2Game & Epic Game Jam next month.

The Volition Design Director states that experience with UDK or another engine provides evidence of not only creating ideas, but also being able to create the actual product itself.

“I want to see that they have the ability to get in and do meaningful work to create content instead of just planning gameplay and expecting others to develop it.  Show me examples of gameplay situations that you designed and created and be ready to talk about why they are fun.”

Durall added that doing this is also a great way for aspiring game designers to practice their skills.

“This skill set also helps them prototype ideas early in development and create crude gameplay spaces to help get their gameplay ideas across.” he said.

The post makes excellent reading for Train2Game Game Design students, and contains plenty of helpful information on what a top game designer wants when looking to hire someone in an entry level position.

You can read Jameson Durall’s full post ‘How can entry level game designers stand out?’ on #altdevblogaday.

Of course, this isn’t the first time the Train2Game blog has reported on a game designer suggesting that using a development kit is a great way to get into the industry.

Valve’s Chet Faliszek told the Train2Game blog that modding is a great way to get noticed in the games industry, while in an interview at Gamescom, id Software Creative Director Tim Willits also told the Train2Game blog that modding is a “great way to get into the industry

What are your thoughts on Durall’s advice on how to get an entry level game design role? Is it something you do already? Do you believe the upcoming Train2Game Game Jam could help this?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Altdevblogaday]

Train2Game students, want to stand out in the games industry? Cliffy Bleszinski has some advice…

Train2Game students will need to stand out both in ability, and as a character, in ordered to get noticed in the games industry. This could include wearing a silly hat.

That’s according to comments made by Gears of War 3 creator Cliff Bleszinski about what game developers need to do to make a name for themselves.

“It’s not always easy for the majority of them, but the best thing you can do for your career is to be an actual name as opposed to just, and I hate to say it, a gear in the machine,” he told Develop.

And the Gears of War 3 man recognises that you have to be good at what you do, but it’s also important to make yourself a little distinctive.

“First and foremost, make a great game but also have a personality. Be the guy with the hip glasses, with the one gauge earring and the gamer tattoo all the way to the sleeves with a skateboard. Stand out,” he said.

“Be a person, be a brand. Just do something so that people know who you are. Have an online presence more than ever. Understand social channels.”

Many Train2Game students will already know about Twitter, and how some can use it to aid in their success. Train2Game also has its own Twitter account.

Bleszinski use’s creator of Minecraft – a hugely popular game on the Train2Game forum –  Markus ‘Notch’ Persson as an example of a developer using alternative means to make a name for themselves.

“He’s got over 300,000 followers and he has the hat. Clearly the guy gets a certain amount of the branding right, he’s got the cool nickname, he’s got the hat he wears everywhere. You spot him and know what he looks like. He’s an example like Jon Blow.” said the Epic Design Director.

The Develop interview – which Train2Game students can read here – should make interesting reading for Train2Game students, with Cliff Bleszinski also discussing development behind the Gears of War series.

Last month, the Train2Game blog reported that Bleszinski thinks there’s much more to come from current generation consoles.

So Train2Game, what do you think of Bleszinski’s comments? Is it important for game developers to be distinctive to stand out above the crowd?? Would you consider wearing a funny hat to be recognised?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Develop]

Train2Game news: More to come from current gen consoles says Gears of War 3 designer

Train2Game students may be eagerly any announcements on the next generation of consoles, but there’s plenty of life in what we already have yet.

That’s according to Epic Games Design Director and the man behind Gears of War 3, Cliff Bleszinski.

“I think if we bring out any more products on the 360 depending on life cycle, we’ll be able to squeeze more water from that stone,” he told The Telegraph.

“That said, I still think there is a huge amount of room for improvement in graphics. We want to get to Avatar-quality and real time and beyond. I think we can absolutely get there, hopefully in the next generation if everybody ponies up and does good hardware.”

And Bleszinski hinted that there are already new consoles in the works, but refused to be drawn on anything. “I could tell you, but I’d violate an NDA.” he said.

Nothing is official, but as the Train2Game blog reported earlier this year, Microsoft were looking for designers to work on the next Xbox console.  Meanwhile, Sony claim they’re in no rush to develop the successor to the PlayStation 3.

There’s no indication of any release dates for the next generation of consoles, but some Train2Game students have speculated that the 2014 release scheduled of the newly announced Homefront 2 sequel could point to it being one of the first next-gen titles.

So Train2Game, what are your thoughts on Cliff Blesinski’s remarks?  How much room for improvement do you think the current generation of consoles has? And when do you think we’ll see new systems released?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: The Telegraph]