Train2Game News: Train2Game in 2012 – April to June

Train2Game at Gadget Show Live gets a surprise visit from a Dr Who Dalek

Train2Game at Gadget Show Live gets a surprise visit from a Dr Who Dalek

The second quarter of 2012 was especially good for me as it was in April that The Gadget Show live was held.

The Make Something Unreal Live was possibly the biggest thing Train2Game had done up to that point. It brought much media coverage and gave the students involved a highly valuable experience.

The 4 teams at the event got to meet such industry professionals as CliffyB, then from Epic Studios, Peter Molyneux who had just launched 22Cans and Jon Hare the man behind Sensible Software,

The event started in November of 2011 following a Train2Game Game Jam which was sponsored by Epic. The top 4 teams from there then had 6 months to create a game which was to be released on the iOS store.

The games that were created were based on the Fighting Fantasy books. This gave the teams more time as it took story creation out of the equation and it already had an existing fan base to work from.

You can check out the video from the 2012 Make Something Unreal Live contest below:

Train2Game News: Train2Game in 2012 – January to March

Train2Game2012 has been a good year for Train2Game and the students and I am going to take you through some of the best bits.

At the end of January some Train2Game students entered a game jam in Scotland.

The Scottish Game Jam is part of Global Game Jam 2012 and at the event Train2Game Art & Animation students Fiona Stewart and Corinna Bruce were winners of the Best Art Award at the Scottish Game Jam.

It was at this jam where the game Shplem was created and nominated for a BAFTA award.

The first quarter of the year was also the run up to the Make Something Unreal Live competition.

Four student studios: Commando Kiwi, Derp Studios, Digital Mage and Indigo Jam were working hard trying to get together their games which were based on the Fighting Fantasy books which would be displayed at The Gadget Show live in April.

It is a time I remember well as I was a proud member of Digital Mage and it was one of the greatest times of my life.

Possibly the most important part of early 2012 was the government announcing that they would implement the Games Tax Relief. Just the mere announcement of this has seen the games industry grow to new heights.

Train2Game News: Train2Game Radio talks to Joanna Janse van Vuuren

CEO of Savage Sea Studios with Megan Marie of Crystal Dynamics.

CEO of Savage Sea Studios with Megan Marie of Crystal Dynamics.

Today, Train2Game radio Spoke to CEO of Savage Sea Studios, Joanna Janse van Vuuren. Joanna tells us how the studio came together and how an illness led her to the gaming industry.

You can learn more about Savage Sea Studios here.

You can listen to the interview here: http://audioboo.fm/boos/1122380-train2game-student-joanna-janse-van-vureen-talks-to-mark-t2g-radio

Or read the transcript below:

Hi my name’s Joanna Janse van Vuuren, I’m on the Art & Animation course and I live in Brighton.

Hi Joanna, how you doing?
I’m doing great thank you very much.

Excellent. So tell me, what’s your story? What are the past experiences that have shaped your life and made you who you are now?
Uh, well, I’ve got quite a few of them! I’ve always loved Video Games since I was really small. I remember me and my sister got a really ancient Commodore 64 when we were little, we played it on a little black and white TV and then from there we got a PC. We played games like Age Of Empires 2 and Half Life and that’s what really got me in to gaming. From there, in my teens I got more energetic and I found out about Tae-Kwon-Do, it’s a martial art and I really love to kick people! So from there I went to Uni and did a sport and leisure management degree but unfortunately a couple of years in to it I got quite ill. I couldn’t do Tae-Kwon-Do any more because of the physical aspect of it so I spent a lot of time in bed or on my sofa, playing on my Xbox and I could see myself maybe doing something like that. After that I had a few basic jobs when I was healthy again. Shop jobs and call centres, all the kind of basic jobs. I definitely knew it wasn’t something I wanted to do in the future and then the Train2Game advert popped up in the news paper and I applied immediately.

Do you think you would maybe want to make a game about the old Tae-Kwon-Do and stuff?
Yeah, I’ve been considering it yeah but it’s a very fast sport, I’m not sure how it would work so much. I’ve been thinking about it and comparing it to games like Street Fighter and all those types of games because I used to love them when I was little. I think it’s just the violence of those sorts of things I like!

So What would you say the most dramatic or exciting thing you have done in your life is?
I think this entire year has been quite busy for me! A lot of things have happened. I’ve now started my own Tae-Kwon-Do school which gives me a lot of flexibility to work on my own coursework and portfolio and earlier this year which is probably the biggest thing I’ve done so far is me and Philip Stevens, who is on the developer course, have been playing around with a game idea for a while so we decided we wanted to make this game in to a proper product. So we started recruiting for some other students to help us out and that’s when we created our own studio, Savage Sea Studios.

So what’s the game idea you have been playing around with if you can say much about it?
Well we haven’t got a name for it at the moment. It’s still got a jokey code name at the moment which is, Project Trolling. It does have Trolls in it and some other things in it which I can’t reveal too much at this stage but it’s kind of like the old 2D pixel art games but with bringing more of a 3D aspect to the way it looks.

What sort of platform are you aiming for then?
At the moment we are just going to boot it on to the internet and then hoping when that’s sorted, because it’s our first game we want to develop and kind of continue our education of the game making process. So we are just taking it to the internet on your PC and maybe taking it to iPhone or Android.

What are you using to make the game?
We are using Game Maker Pro

How are you finding that?
It’s quite good. We have two developers that’s, Philip Stevens and Luke Jackson and they obviously do all the codey stuff for it and then there is me and another Artist Chris Straver and a designer who is Kieron Baker. We all work together because it’s quite a simple programme for us all to understand and it’s not to heavy on any of the game making process so we find it quite easy to use.

Finally, What is your greatest ambition and where do you want to go with your career?
Well I would quite like to get this game finished! It’s taking us a long while but obviously we have to balance our own jobs and personal lives and our coursework with studio work as well. All of us want to create a studio together where we would all get money and develop it up quite big or work in a big studio ourselves.

That’s fair enough! Thank you very much Joanna
Thank you very much for interviewing me.

Train2Game News: Aardvark Swift announce Search For A Star competition

ASwift compAardvark Swift have announced the fourth annual Search For A Star competition will go ahead in January 2013.

The Search for a Star nationwide competition is designed to highlight and reward the UK’s most promising video games students. The competition spans the UK’s leading areas of higher education including; universities, colleges and blended learning courses such as Train2Game.

The competition takes the form of three stages and mirrors a typical recruitment process within the games industry: A technical test, preparation of a demo and finally a panel interview. Entrants are given a real taste of what it takes to make it in the games industry.

The competition process is designed to get students ready to work professionally and give them the first chance to enter games development companies in the UK. All entrants get CV and Portfolio advice from Aardvark Swift, with the aim to prepare them to apply for placements and permanent roles. Up for grabs for the winners will not only be physical prizes provided by Microsoft but also internships at some of the most prestigious games developers in the UK, including: Sony Evolution, Exient and Boss Alien.

Created by Aardvark Swift, the competition is contributed to by some of the UK Games Industry’s most respected video games developers including, The Blast Furnace, Headstrong Games, Rockstar Leeds, Microsoft, Sony Evolution and many more.

A spokesperson for Aardvark Swift, said: “The Search for a Star competition aims to make entrants more employable, raise their profile and hopefully lead to permanent employment. As a recruitment agency specialising in gaming we are looking to bridge that gap between education and employment, which is where many people struggle to make a final step into the industry. As part of the wider games industry it’s really important to us that the UK’s video games industry goes from strength to strength and students get opportunities for employment.”

Lizi Attwood, The Blast Furnace, said: “This is a tremendous opportunity for students to make their mark on the UK’s games industry and take steps towards gaining future employment. The competition spans the whole of the UK and any educational institution can put forward students to the competitive process. The competition creates a level playing field where each individual will be judged by working professionals, who know what knowledge and skills the industry is looking for.”

You can find out more about the competition and apply by visiting Aardvark swift, here.

Good luck to all those who enter and enjoy yourselves!

You can read the full press release in the file below

Search For A Star – Announce Final

Final Alert for Microsoft competition!

Final Alert

The closing deadline is coming fast to join the latest Train2Game Microsoft competition.
Registration closes today, but worry not you have until mid-January to complete you entry.
Full details can be found on Student World – GOOD LUCK.

Train2Game News: Train2Game Radio talks to Connor Adams

Connor AdamsTrain2Game spoke to Connor Adams this week about how I went from a Train2Game student to working at Atomhawk up in Newcastle.

Connor is a brilliant Artist you can check out his DeviantART page HERE or his portfolio HERE.

You can listen to Connors radio interview here – http://audioboo.fm/boos/1114244-train2game-studio-radio-with-mark-talks-to-connor-adams

or read the transcript below:

Hello I’m Connor, I live in Gateshead but I’m from Weymouth and I took the Art & Animation course.

Hi Connor, how you doing bud?
I’m not too bad man, how are you?

I’m excellent, thank you
Awesome, it’s lovely to hear your voice again.

Yours too! So tell me, what’s your story Connor? What are the past experiences that have shaped your life to make you who you are now?
Oh wow, that is a deep question. I suppose I started off by playing a lot of video games when I was young, like everyone. I took quite a weird path, I left school after finishing my GCSE’s and I just started painting and drawing all day because I wanted to design all these games but I didn’t really know what path to take. So I was painting and things like that and then I saw the Train2Game course and joined up on that and I attended a lot of Game Jams whilst studying everyday on my own time and getting all that down. Then I applied for the internship up here and here I am. I’m sure there is probably a lot more to it, but that’s all I can remember for now!

So where is it you applied for an internship for?
I applied up to Atomhawk. It’s based in the Northern Design Centre in Newcastle.

What kind of games do they make there?
The guys at the studio, all of us are concept artists and illustrators, so we have no programmers, we have no designers or anything like that. So people come to us and they out source us for concept art and illustration. We do a lot of stuff before games are released like we worked on Mortal Kombat. We are working on a lot of stuff right now but none of it I can say because it’s all under NDA, which is typical. It’s a lot of stuff like Sony and Warner Brothers, people like that. So it’s quite big clients but we don’t actually work on the games, we just make the concepts and illustrations.

What is the most dramatic or exciting thing you have done in your life previous to being at Atomhawk?
Oh god! All these questions Mark, I’m not sure I’m ready for them! I think the most scaring and exciting thing, was leaving school. Trying to take things in to my own hands. From leaving School and going straight to Train2Game that made things a lot easier. Going down that personal route was quite scary at first.

I know you were also part of Derp Studios as well. How was that experience?
I was part of Derp Studios, yeah. That was really, really great. I mean the Game Jam and the meeting with people and going up to Luton and doing all that was just great. The whole experience was fun and these guys I still talk to a lot of them today, Me and Amanda are mostly talking a lot and it’s great. It was a great bonding experience. It was great for contacts, it was great for skills, great experiences. Well I met you up at The Gadget Show which was a lovely experience.

It was indeed! We have been firm friends ever since.
Yeah absolutely, it was really great.

We touched on it before, what is your reason for getting into the gaming industry particularly?
It’s just games you know? It’s like what kind of guy can say they go to work and draw men shooting aliens and you know, Zombies and Monsters! It’s all fun and games. It is serious at the same time but it’s all play. It’s hard work but it’s play. To get paid to do that is just fantastic.

When did you actually get the job at Atomhawk that you have now?
My internship was 3 months ago, so back in September, August was when I was applying and got the internship but a few weeks ago they offered me a junior position which is going to last 6 months which is fantastic.

So you get a nice job just in time for Christmas then?
Absolutely yeah which is a real relief as Christmas is a horrible time.

What is your greatest ambition?
Oh OK, well I guess just to be the best, like a Pokemon trainer! I gotta keep on going and hit the top of your field, maybe one day in the future I will have my own Graphic Novel and I’ll be working on some AAA games. I dunno the future is very unpredictable so it’s hard to say really.

Finally then, if you could work for any studio what so ever, what would you work for?
Actually, genuinely I would rather work for my self. I think I would rather get some of my closest friends and make my own studio and make the games that we love.

So we should probably start working on that soon then?
Absolutely!

Thank you very much buddy!
No worries, cheers mate.

Train2Game News: Student Diaries – 13.12.11

There are a few Train2Game students on work placement at DR Studios. Below is some diaries of how they are getting on.

Amanda Blatch week 12

Soooooo…. Diary this week. You know.. I think it’s kind of slipped my mind what I did last week, it passed by so quickly! There was a lot of work to do and that got done as we are sticking more strictly to our deadlines of getting  a new build out every Friday so we had a game to play over the weekend. With the latest build you can really tell the game is starting to come together and a couple of new features have been added into the game that helps move the game along at a speed that would be enjoyable for the player without being too easy. Overall, it’s looking very good atm with all the updates and changes to the game.

On top of that I have had more of a break in my usual UI making process, creating a couple new characters for the game which will form part of an exclusive content pack on release date. The splash screen itself has also had an almost completely new do-over and is much more polished and finalised, ready for promotion.

But apart from that there is not much more I can say, the game is close to being finished, we just need to keep pushing that little bit further to make the game the best we can make it! So, again, till next week.

Craig Moore Student Diary Week 55

What day is it?

It’s been a pretty intensive week here, trying to ensure that two builds go out a week while constantly improving and bug fixing is certainly akin to juggling cars. It’s been a smooth one though with very few hiccups and the build is going from strength to strength, I think our big focus next week will be to crush some of the gameplay blocking bugs that are really getting in the way of heavy play testing.

As with previous weeks I have been working closely with Tim to ensure new features get in to the game, it’s a really effective approach that ensures we are working on the same thing but each to our own abilities and insures rapid iteration and turnaround of features.

It feels like we have had this game under wraps for ages now, and in reality it is, it’s been a good six months and I cannot wait to show it to the world! I feel like we have taken everything that made My Sea Park cool and turned it up to 11 while adding some cool little features that I genuinely have never seen before in games of this genre.

Also don’t fret! This one is coming to both iOS and Android.

Getting this kind of experience and exposure is something I could never dreamed of getting 18 months ago, but here I am. It’s a lot of hard work but I would not change it for the world.

Craig

Matty WS week 53

This week has been quite busy again as usual; I’ve been remaking a few assets here and there and redoing some older animations that weren’t up to scratch. Over the weekends I’ve been playtesting the game as well as other games for ‘market research’. I’m finding Hayday pretty fun annoyingly. I’ve also been playing chess more lately because of Social Chess on the iPad, but before that I used to play a game a day or more sometimes, so now it’s just a case of playing multiple games each day over time. I also caved and bought things on the iPad, Red alert and LSAW (land sea air warfare, tis an RTS). The store is so expensive though! Everything on android is cheap or free, cannot see why it’s not the same for iDevices.

The next project (although still up in the air) is starting to sound pretty awesome now and I really cannot wait for it to start!

MattyWS

Train2Game News: Games Industry Jobs – 11.12.12

Train2Game has searched around to find you some of the entry level jobs in Art, Design, Development and QA.

ART

Job Title Junior Artist
Job Category Art / Animation
Skills Required Graduate Artist
Location Old Street, London, UK & Europe
Job Description Sports Interactive (SI) is the world’s leading developer of football management simulations through its Football Manager series of games, in its twentieth anniversary year. With one of the lowest staff turnover rates in the industry, and regular appearances at the top of the PC, PSP and App Store charts around Europe, this is a chance to join a winning team.

Position Overview
We are looking for an artist to join our graphics team in a junior role, helping with the creation and implementation of assets and graphical content in our games.

KEY RESPONSIBILITIES

  • Dealing with licensing and asset creation for the game
  • Creating graphical content for the game
  • Assisting in the development of content across numerous platforms.

KNOWLEDGE, SKILLS AND EXPERIENCE  

  • Proficient with Adobe Photoshop and Adobe Illustrator
  • Experience creating graphical content for games (either professionally or within a gaming community)
  • Portfolio required

DESIRABLE

  • Basic knowledge of HTML and/or XML
  • Web design experience
  • Strong interpersonal and communication skills
  • Interest in football.

You can apply HERE.

DEVELOPER

Job Title Games Programmer – iOS / Android
Job Category Programming
Skills Required AI / Artificial Intelligence, Tools, Gameplay, Mobile / iOS / Android, Graphics / Engine, Core Technology, UI / Front End, Graduate Programmer
Location Brighton
Job Description Boss Alien are a growing company working on exciting projects with small team sizes. We need programmers who are happy to work in whatever area is required of them – this could change on a daily basis!

We are looking for smart, energetic, friendly people to join us!

Required:

  • 2.1 degree in Maths, Physics, Computer Science or related, or equivalent industry experience
  • Excellent knowledge of C# or C++
  • Excellent knowledge of algorithms and data structures
  • Experience of creating games on desktop or mobile platforms
  • Desire to make great games
  • Great communication skills (verbal and written)
  • Happy to work as part of a team
  • Demonstrable love for some area of game technology
  • A passion for playing games and solving problems
  • Flexible and keen to learn new skills

Great to have:

  • Knowledge of two or more other programming languages (for example Java, Python, PHP, Clojure)
  • 1 or more years of games industry experience
  • 1 or more shipped titles on console, desktop or mobile platforms
  • Strong knowledge of console, desktop and mobile architectures
  • Knowledge of asynchronous engineering techniques
  • Experience of Unity, Unreal or XNA
  • SQL
  • Experience using digital content creation tools (for example Max, Maya, Photoshop)

    Find out more about us at www.bossalien.com

    Junior / Graduate Programmers with relevant demos and a positive attitude are encouraged to apply!

DESIGN

Job Title MMO Game Designer – Celtic Heroes – Groundbreaking MMORPG !
Job Category Game Design
Skills Required Games Designer, Level Designer, Graduate Game Designer
Location Glasgow
Job Description The team behind ‘Celtic Heroes’ are looking for a creative MMO Game Designer to join their team.

As MMO Game Designer you will have the responsibility of designing and evolving the very experiences our players engage in. You must have massive passion in the MMORPG genre and fully understand the successful game mechanics and quest design that equally challenges and rewards the player.

You must be a creative thinker with the ability to rationalise your ideas into practical game play experiences. You must be a strong communicator at ease working within a development team. A strong portfolio of game design examples in the same genre of ‘Celtic Heroes’ is a MUST!

If you have the skills, qualifications, experience and a passion for playing our kind of games, we would love to hear from you. To APPLY direct online simply follow this link http://bit.ly/joinourclan

Set in an exciting medieval Celtic world of combat, magic and mythology, ‘Celtic Heroes’ is a fully 3D MMORPG available for iPhone, iPod and iPad. Play as a customisable warrior, mage, rogue, ranger or druid. Gain powerful new weapons, armour and items as you explore the vast world of castles, dungeons and outdoor environments. Battle fearsome enemies and complete heroic quests!

NOTE: Must be able to demonstrate eligibility and VALID WORKING VISA to work in the United Kingdom and be willing to relocate / commute to the Glasgow area

QA

Job Title Games Tester
Job Category QA / Localisation
Skills Required QA Tester
Location UK & Europe
Job Description Position Overview:

The Games Tester position is a responsible job; reporting bugs and providing quality feedback for our titles in development. These fixed term contracts are for our established Total Warteam, testing our project currently in development.

  • Test games in development for  software bugs
  • Enter bugs clearly and accurately into our bug database
  • Verify and recreate bugs as required
  • Report additional balancing, design and accessibility problems
  • Specific support and general roles available

Essential

  • A clear understanding of QA process
  • A keen enthusiasm for gaming
  • Good communication and  reporting skills
  • Driven and flexible approach

Desirable

  • A clear understanding of QA process
  • A keen enthusiasm for gaming
  • Good communication and  reporting skills
  • Driven and flexible approach
  • Experience of testing one full shipped title
  • A good  understanding of Strategy games (Total War)
  • Games industry related degree (e.g. audio, art, design, etc.) or expertise in a specific  game area is an asset (e.g. audio, technical, PC hardware, design or scripting etc.)
  • Fluent in one or more of the following languages: French, German, Italian or Spanish
  • Strong technical knowledge/skills (e.g. programming, scripting)

You will need to be available to start by December 2012.
PLEASE ENSURE A COVERING LETTER IS INCLUDED WITH YOUR CV APPLICATION

 

You can apply HERE.

Train2Game News: Student Diaries – 06.12.12

Amanda Blatch Week 11

Another diary, another week! Not really sure what there is to say. It was a very long  week full of hard work and more UI! Fortunately I have had my week mixed up a little by being given some new characters for additional game content to design, vector, cut and rig. They’re coming along very nicely now and I’m just about to finish work on my second of what I believe to be at least four new additions to the final game. Friday was very exciting though, we all had a big group meeting with everyone making the game to have their say about what we have achieved so far and how to improve on top of that, we did more work, went home then went out for a meal with everyone.

Unfortunately not much else on the in-studio stuff to talk about and I haven’t been working on too much in my spare time since I reignited the desperate need to get through Section 2 of my course so to remain on track and continue learning other game-making techniques that I may not see in the studio on a daily basis. But that’s it for now.. Maybe next week I’ll have something new to chat about. Tarra for now!

Craig Moore Week 54

It’s Friday, and everything is a bit of a blur!

Firstly work, it’s been an incredibly busy week; the pressure is really on to get the many aspects of the game finished and the time left to do them is getting ever so smaller.

We have had a really productive week bouncing between myself and two of the other guys to crack down a certain element of the game and get it well and truly finished. As with the way development goes, I guess, we just fell short but we did get a lot done and it is much better for it.

Next week the plan is to continue this three pronged approach and hit two more aspects of the game on the head. It really is at the stage where there are a few elements that just need tying together to really make it shine!

In other news I managed to snag myself a brand new Wii-U yesterday, a day before release; thanks to Shopto.net’s awesome pre-order service. I got the ZombiU special edition, but have only managed to play it for an hour or so. My Initial thoughts are positive, I’m certainly looking forward to what they come up with and the underlying potential is incredible! I read somewhere about Unity being a developer option and would love to take advantage of that somewhere down the line.

Craig

Matty WS Week 52

This week has been a bit mad, lots of things to do. I’m now going through all of the images in the game and “unifying” them, making them all the correct sizes and removing the background solid colour. We had a late night on Thursday and had some takeaway. Suffice to say there are a lot of images in the game so I’ve been kept busy. I still need to continue on Monday morning to get it all done.

In other news, I got hold of an iPad mini this week which is very nice indeed, it means I can play the games we make regardless of what devices I have or if they aren’t compatible, and it will help me see what competition is out there. So I am a happy Matty this week!

I went home to Southampton this weekend and played many games (including our own). The game we’re making as we speak is plodding along nicely and will be out very soon hopefully. I’m sure you’ll all be just as excited as we are when the game hits the metaphorical shelves. More next week!

MattyWS

Train2Game News: Games Industry Jobs – 5.12.12

The Train2Game blog has found more jobs for you to apply for to hopefully get that foot in the door.

Art

Job Title     Junior 3D Artist
Job Category     Art / Animation
Skills Required     Character Artist, Vehicle Artist, Environment Artist, 2D / Concept / Texture Artist, Technical Artist
Location     Brighton
Job Description     Come and join the Futur!

The team behind the critically acclaimed Velocity is looking for a talented Junior 3D Artist!

We are primarily looking for someone with demonstrable experience modeling and texturing of vehicles for use in a game engine such as Unity.

As Junior Artist you will be required to concept and model a number of vehicles as well as adopting the in house art style to create 2D game assets. You will therefore need to demonstrate a strong ability in both 3D asset creation and 2D illustration skills. The role will require closely working with all other members of the team to ensure high standards of presentation are maintained across each project.

This role is suited towards a highly motivated and talented recent graduate. While industry experience is not required, working knowledge of industry standard art creation software is.

Requirements include:

Excellent 3D modeling and texturing ability.
A strong interest in sci-fi and predominately vehicle design.
Strong 2D illustration skills a must.
Animation skills a plus.
General understanding of game design and development.
Ability to work both individually and in a small team.
Excellent communication skills with a friendly and positive demeanour.
Self motivating and diligent.

You must be excited about working in the sci-fi genre and have a strong portfolio that demonstrates both 3D vehicles and 2D illustrative skills. (Please note that if your portfolio does not contain examples of both then unfortunately, it will be automatically rejected without reply).

If you have the demonstrable skills, experience and passion for futuristic games then please get in touch as we’d love to hear from you! Please email your latest CV and a cover letter along with your portfolio to jobs@futurlab.co.uk. Please be aware that all suitable candidates will be asked to take an art test.

We’re a small and friendly team and we’re about to grow. This is a great opportunity for someone to be involved right at the beginning of the next exciting chapter of our story.

Design

Job Title     Game Designer – IEB Microsoft Studios Soho (818909) Job
Job Category     Game Design
Skills Required     Game Design
Division Interactive Entertainment Business
Location Soho, London

Role Purpose
Do you love designing fun high quality games and experiences?
We are looking for an enthusiastic and talented game designer to join our growing multi-disciplinary team. The game designer will have the opportunity to engage in the exciting process of creating and maintaining games (including new IP). The game designer will be a member of the creative team working with the creative director. The ideal candidate must have a full understanding of the design vision and business model, be able to communicate it to the team and be responsible for the creation and maintenance of all game design documents and their execution.

Team/Department Mission
This role is part of a Microsoft Studios team creating games and entertainment services influenced by changing consumer consumption and emerging business models. Part of its purpose will be to showcase functionality of Microsoft platforms but the primary goal is to establish new entertainment franchises. The ethos of this team is to be distinctive, deliberate and disruptive. It has large ambitions.

Key Accountabilities:
– Drive game design and communicate across the team. Know the game inside out.
– Communicate major design decisions and issues with the creative director and executive producer.
– Work with technical, art and audio leads to realize the game design vision.
– Produce and roll out prototypes and design documents.
– Review work as it is implemented to ensure that it fits the design vision and is of the quality desired.
– Assist with the development of design team systems and tools.
– Test the game to ensure it is playable and fun.
– Support user testing and data gathering to continually improve the game.

Key Success Criteria:
– Be a positive, active, and contributing team member.
– Create presentations that outline plans for game design.
– Be able to pitch/communicate new concepts, mechanics and business models.
– Liaise closely with other disciplines to realise a shared vision.
– Communicate complex dependencies falling out of design into art, tech, audio and UI.
– Continuously evaluate games in development and make tough decisions to focus on, iterate on or cut features in order to make the game better.
– Continuously familiarize yourself and the team with important developments in game design and production outside of the team/project.
– Work with gameplay developers to develop systems that support desired gameplay.
– Work with tools developers to develop tools and workflows that enable inspired creativity on the design team.

Knowledge, Skills and Experience
– Strong communication skills across all disciplines and at all levels.
– Design experience on shipped AAA console products and/or Mobile/F2P.
– Strong technical skills and a basic understanding of programming or scripting.
– Outstanding verbal and written communication skills.
– Strong relationship-management skills.
– Passion for gaming, with excellent design insights across genres.
– Ability to produce articulate design documentation detailing innovative gameplay mechanics, character biographies, control systems, interface design, story lines and asset inventories.
– Willing to accept and provide direction, work well under pressure, and handle multiple tasks.
– Ability to work closely with all core development functions, as well as supporting functions.
– Comfortable with Unity, MS Word, MS Visio, MS Power Point.

You can apply HERE.

Developer

Job Title     Games Programmer – iOS / Android
Job Category     Programming
Skills Required     AI / Artificial Intelligence, Tools, Gameplay, Mobile / iOS / Android, Graphics / Engine, Core Technology, UI / Front End, Graduate Programmer
Location     Brighton
Job Description     Boss Alien are a growing company working on exciting projects with small team sizes. We need programmers who are happy to work in whatever area is required of them – this could change on a daily basis!

We are looking for smart, energetic, friendly people to join us!

Required:

2.1 degree in Maths, Physics, Computer Science or related, or equivalent industry experience
Excellent knowledge of C# or C++
Excellent knowledge of algorithms and data structures
Experience of creating games on desktop or mobile platforms
Desire to make great games
Great communication skills (verbal and written)
Happy to work as part of a team
Demonstrable love for some area of game technology
A passion for playing games and solving problems
Flexible and keen to learn new skills
Great to have:

Knowledge of two or more other programming languages (for example Java, Python, PHP, Clojure)
1 or more years of games industry experience
1 or more shipped titles on console, desktop or mobile platforms
Strong knowledge of console, desktop and mobile architectures
Knowledge of asynchronous engineering techniques
Experience of Unity, Unreal or XNA
SQL
Experience using digital content creation tools (for example Max, Maya, Photoshop)

Find out more about us and apply at www.bossalien.com

Junior / Graduate Programmers with relevant demos and a positive attitude are encouraged to apply!

QA

Location: Edinburgh
Salary: Competitive
Company: Rockstar North

Rockstar North is looking for enthusiastic and self-motivated individuals to join our Games Test teams in Edinburgh. You will be expected to play through our latest games looking for problems and reporting errors, to ensure game quality before release.

Responsibilities
You will be finding and reproducing bugs, errors or problems in-game as directed. The role will require accurate, detailed and complete reporting to the required standards and subsequent revision of those errors or problems.

Qualifications
Successful applicants will have excellent written and verbal communication skills and enjoy working as part of a team. You will have good general computer skills and be a confident learner working with word processing, databases and spreadsheets. You will be able to show consistent attention to detail and have the ability to remain focussed when approaching repetitive tasks. We will be looking for flexibility regarding unsociable and extended working hours to meet the demands of the role.

Additional Information
Candidates must be 18 years of age and above and provide two references. The position will be a full-time short term contract. Applicants will preferably be educated to further or higher education standards.

This is a two stage application process. You will first be asked to complete an application pack from which you may be asked to attend an interview.

PLEASE APPLY ONLINE VIA www.rockstargames.com/jobs